《Stolen by the System》Interlude: Character Sheet
Advertisement
Jacob Williams Level: 9 Experience: 2656/10000 HP: 225/225 Stamina: 230/230 MP: 310/310 Status: Strength: 9 Dexterity: 10 Endurance: 9 Intelligence: 22 Willpower: 18 Personality: 11 Unassigned Stat Points: 0 HP Regen (Per Hour): 3.6 Stamina Regen (Per Second): 0.9 Mana Regen (Per Second): 1.8 Speed (Standard, feet per second): 10 Speed (Sprint, feet per second): 20 Physical Armor: 190 Deflection: 190 Magic Resilience: 190 Physical Resistance: 135 Mental Resistance: 145 Skill Level Archaeology 4 Battle Cries 1 Blunt Weapons 1 (1 perk unassigned) Bows 6 Diplomacy 1 (1 perk unassigned) Energy 4 (1 perk unassigned) Fire 4 Force 3 Identify 2 Languages 4 Life 6 Light Armor 2 Oratory 2 (1 perk unassigned) Perception 5 Portals 2 (1 perk unassigned) Protection 5 Rangers 0 Short Blades 1 Spellcrafting 8 Stealth 3 Telepathy 2 (2 perks unassigned) Transmutation 3 (3 perks unassigned) Skill Perk Level Description Archaeology Cultured Explorer 1 Allows gaining cultural understanding from Archaeology up to Novice/Experienced/Adept/Master/Grandmaster level. Eye of the Archaeologist 1 Grants and improves the Archaeologist's Sight ability, highlighting and analyzing Archaeological objects and sites in the context of current knowledge. Forgotten Tongues 1 Allows learning languages from Archaeology up to Novice/Experienced/Adept/Master/Grandmaster level. Past of Present 1 Allows gaining historical understanding from Archaeology up to Novice/Experienced/Adept/Master/Grandmaster level. Battle Cries Intimidating Shout 1 Grants and improves the Taunt ability. Effect is limited against sentient creatures. Bows Accuracy 1 Increases accuracy while shooting a bow by 20% per level. Critical Severity 1 Increases critical severity while shooting bow by 20% per level. Damage 2 Increases damage while shooting a bow by 20% per level. Quick Draw 2 Increases speed of drawing and aiming a bow by 20% per level. Energy Power 2 Increases potency of Energy magic by 20% per level. Stability 1 Increases stability of Energy magic by 20% per level. Fire Power 2 Increases potency of Fire magic by 20% per level. Quick Cast 1 Increases casting speed of Fire magic by 20% per level. Stability 1 Increases stability of Fire magic by 20% per level. Force Cast in Motion 2 Decreases the accuracy and movement speed penalty from casting Force magic while moving by 20% per level. Power 1 Increases potency of Force magic by 20% per level. Identify Stealth 1 Increases the difficulty for targets to become aware of Identify being used. Thorough 1 Improves Identify, providing additional information per level. Languages Learning 2 Increases speed of learning languages up to Adept level. Translator 2 Increases speed and quality of translation efforts. Life Power 4 Increases potency of Life magic by 20% per level. Quick Cast 1 Increases casting speed of Life magic by 20% per level. Stability 1 Increases stability of Life magic by 20% per level. Light Armor Agile 2 Reduces penalties from wearing light armor by 20% per level. Oratory Persuasion 1 Increases skill in persuading others using Oratory. Perception Discern Magic 5 Grants and improves the Discern Magic ability, enabling seeing and analyzing magic. Portals Accuracy 1 Increases accuracy of Portals magic by 20% per level. Protection Power 3 Increases potency of Protection magic by 20% per level. Stability 2 Increases stability of Protection magic by 20% per level. Short Blades Damage 1 Increases damage while wielding a short blade by 20% per level. Spellcrafting Durable 1 Increases the duration of crafted spells by 15% per level. Efficiency 3 Decreases the mana cost of crafted spells by 10% per level. Power 2 Increases the potency of crafted spells by 5% per level. Stability 2 Increase the stability of crafted spells by 10% per level. Stealth Easy Stealth 1 Decreases stamina cost of using Stealth by 20% per level. Effect reduced by heavy armor. Sneak 1 Increases Stealth effectiveness by 20% per level. Stealth Attack 1 Increases damage by 100% per level when attacking from Stealth or an appropriate Disguise. Types Forms Effects Energy Aegis Absorb Fire Area Affect Force Beam Alert Life Imbue Armor Portals Orb Blast Protection Projectile Dispel Telepathy Self Heal Transmutation Sphere Hold Target Ignite Touch Levitate Wave Light Lightning Message Repair Sight Stun Telekinesis Teleport Transform
Advertisement
Advertisement
Tears in Blessings
This is the story Lourdes, who was a girl on the verge of entering the adult world in the 19th century. She is a privileged child from a very rich family. Her parent's ambition is that she will get married to the right person and be a good wife. The life of a lady in the upper class seemed very dull to Lourdes. She wanted more from her life.
8 120Corrupted Guardian
The world was devastated by wars lasting for centuries. The glorious civilizations were crushed or succumbed to their own corruption. The society was plunged back into dark ages, knowledge was lost or forgotten. In this world full of gloom and doom a mysterious creature is weaving his own fate in hopes of prosperity. Within couple decades of his life he gathered a substantial knowledge and now is time to act. Yet he cannot act alone, his plans need allies and friends. He needs people he can trust and rely on. This is a story of his adventure towards his heart desires. Beasts and monsters, humans and elves, beastkin and others will stand in his way. Be advised: The fiction will feature smutty content, questionable morals, pointless violence and gore, cardboard characters and most off all poor English. Saying that please give it at least three chapters. I want to know what you think.
8 66Observing Death
When death is just the prelude to torment, what will it take for you to break? When the story becomes difficult to understand can you hold on and finish what you started? If not then you better get lost, clearly patience is not for the weak. I'll upoad every Mon, Wed, and Fri same time, 5am.
8 179Valdarus Burning: Rise of Spirits
Kywen and Sundeera are nexum, soul-bonded, and they have their hearts set upon finding the second Scroll of Jakuta, unseen by the living and whispered about by the dead. The girls live on the southern tip of Hindar, and they know nothing but the centuries of peace made possible by the Jaliff Treay, the precious agreement forged by the Elemental, Spirit, Flora, and Fauna clans of seasons past as they faced the destruction of the Endless Ravage.Sundeera has just returned from a half-season of Inaru training while Kywen finds herself planning to bid the rumor-shrouded Wiovan Order at the Collaboration, a festival celebrated every two seasons with an arena for each discipline of magic: Crystal, Shade, Wild, and Root. Half performance and half test, the Collaboration allows boys and girls to bid for apprenticeships with previously warring clans, and for the first time, the celebrations are being held far from the Watcher of Clans' protected territories of the Capital.After a chance encounter with Jorrel Airmala, the second heir to the Watcher of Clans, and a shocking attack that leaves more questions than answers, Kywen, Sundeera, and Jorrel are thrust into a whirlwind of adventure, danger, and mystery that bring them face-to-face with the unthinkable.
8 519The Bellators
It is the year 2864, a time where a hundred parallel Earths orbit around a single Supersun, a place full of beauty and wonder. However, deep entrenched in that wonder is chaos, as after a golden age of heroes that had once inspired serenity shattered, wars broke out between people and a mutated population morphed with dangerous abilities, and greater threats loom both old and new, with the only resistance to it all is one frail man. But one spark lights a flame, for there are others out there willing to fight, a second chance at bringing the worlds a freedom to live again. But will a makeshift team who harbor their own curses truly be enough to save what could be tomorrow, or is today all that will ever be?
8 120Words Like Wind ᚠ Thorin Oakenshield
"The things we love destroy us every time, lad. Remember that."Fairies are one of the oldest race of beings in Arda -once they called Numenór home- but Arethusa watched as the sea claimed the island from the helm of a ship as the survivors fled to Middle Earth. She has wandered for several lifetimes and has seen nearly all there is. Long had she set aside her bow and sward for, in truth, a healer's hands see more blood than a warrior's. Over the years, she had grown to love the ways of hobbits and there is no hobbit she adores more than Bilbo Baggins. When her visit is interrupted by a band of uncouth dwarves and her dear friend goes running out his door on an adventure what can she do but follow? A Thorin Oakenshield Story [Highest Rankings] #1 in The Hobbit #1 in Thorin #1 in Thorin Oakenshield #1 in Richard Armitage
8 139