《Stolen by the System》Interlude: Character Sheet

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Jacob Williams Level: 9 Experience: 2656/10000 HP: 225/225 Stamina: 230/230 MP: 310/310 Status: Strength: 9 Dexterity: 10 Endurance: 9 Intelligence: 22 Willpower: 18 Personality: 11 Unassigned Stat Points: 0 HP Regen (Per Hour): 3.6 Stamina Regen (Per Second): 0.9 Mana Regen (Per Second): 1.8 Speed (Standard, feet per second): 10 Speed (Sprint, feet per second): 20 Physical Armor: 190 Deflection: 190 Magic Resilience: 190 Physical Resistance: 135 Mental Resistance: 145 Skill Level Archaeology 4 Battle Cries 1 Blunt Weapons 1 (1 perk unassigned) Bows 6 Diplomacy 1 (1 perk unassigned) Energy 4 (1 perk unassigned) Fire 4 Force 3 Identify 2 Languages 4 Life 6 Light Armor 2 Oratory 2 (1 perk unassigned) Perception 5 Portals 2 (1 perk unassigned) Protection 5 Rangers 0 Short Blades 1 Spellcrafting 8 Stealth 3 Telepathy 2 (2 perks unassigned) Transmutation 3 (3 perks unassigned) Skill Perk Level Description Archaeology Cultured Explorer 1 Allows gaining cultural understanding from Archaeology up to Novice/Experienced/Adept/Master/Grandmaster level. Eye of the Archaeologist 1 Grants and improves the Archaeologist's Sight ability, highlighting and analyzing Archaeological objects and sites in the context of current knowledge. Forgotten Tongues 1 Allows learning languages from Archaeology up to Novice/Experienced/Adept/Master/Grandmaster level. Past of Present 1 Allows gaining historical understanding from Archaeology up to Novice/Experienced/Adept/Master/Grandmaster level. Battle Cries Intimidating Shout 1 Grants and improves the Taunt ability. Effect is limited against sentient creatures. Bows Accuracy 1 Increases accuracy while shooting a bow by 20% per level. Critical Severity 1 Increases critical severity while shooting bow by 20% per level. Damage 2 Increases damage while shooting a bow by 20% per level. Quick Draw 2 Increases speed of drawing and aiming a bow by 20% per level. Energy Power 2 Increases potency of Energy magic by 20% per level. Stability 1 Increases stability of Energy magic by 20% per level. Fire Power 2 Increases potency of Fire magic by 20% per level. Quick Cast 1 Increases casting speed of Fire magic by 20% per level. Stability 1 Increases stability of Fire magic by 20% per level. Force Cast in Motion 2 Decreases the accuracy and movement speed penalty from casting Force magic while moving by 20% per level. Power 1 Increases potency of Force magic by 20% per level. Identify Stealth 1 Increases the difficulty for targets to become aware of Identify being used. Thorough 1 Improves Identify, providing additional information per level. Languages Learning 2 Increases speed of learning languages up to Adept level. Translator 2 Increases speed and quality of translation efforts. Life Power 4 Increases potency of Life magic by 20% per level. Quick Cast 1 Increases casting speed of Life magic by 20% per level. Stability 1 Increases stability of Life magic by 20% per level. Light Armor Agile 2 Reduces penalties from wearing light armor by 20% per level. Oratory Persuasion 1 Increases skill in persuading others using Oratory. Perception Discern Magic 5 Grants and improves the Discern Magic ability, enabling seeing and analyzing magic. Portals Accuracy 1 Increases accuracy of Portals magic by 20% per level. Protection Power 3 Increases potency of Protection magic by 20% per level. Stability 2 Increases stability of Protection magic by 20% per level. Short Blades Damage 1 Increases damage while wielding a short blade by 20% per level. Spellcrafting Durable 1 Increases the duration of crafted spells by 15% per level. Efficiency 3 Decreases the mana cost of crafted spells by 10% per level. Power 2 Increases the potency of crafted spells by 5% per level. Stability 2 Increase the stability of crafted spells by 10% per level. Stealth Easy Stealth 1 Decreases stamina cost of using Stealth by 20% per level. Effect reduced by heavy armor. Sneak 1 Increases Stealth effectiveness by 20% per level. Stealth Attack 1 Increases damage by 100% per level when attacking from Stealth or an appropriate Disguise. Types Forms Effects Energy Aegis Absorb Fire Area Affect Force Beam Alert Life Imbue Armor Portals Orb Blast Protection Projectile Dispel Telepathy Self Heal Transmutation Sphere Hold Target Ignite Touch Levitate Wave Light Lightning Message Repair Sight Stun Telekinesis Teleport Transform

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