《Zombie Magus》Chapter 55 - Beyond the Clouds
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Rana closed the expedition log and returned it into her jacket. Its usefulness had run its course and she very much doubted it would be able to provide any suitable information for future challenges. The Aodh expeditions all ended when the winds started carrying the ashes into the pathways, so it was not difficult to deduce that the sudden gust that triggered in the upper levels caused many team wipes.
It was honestly not surprising. The Tree of Ashen Falls was unlike many dungeons where a raid team conquer rooms, overcome obstacles, and defeat guardian monsters as they make their way to the core. The tower of vines had no rooms or paths, only gaps in its gargantuan structure for a person to make use of when climbing to the top. If a party were to encounter the sudden raging gust without any foreknowledge while climbing the Dungeon, one single mistake could result in them plunging downwards.
Rana knew that if she were alone, the moment she saw the Dungeon she would’ve backed out. It was not something she could conquer by herself. The risk involved was too great. If not for her companion, she would’ve gone back, planned it out for months, and hired expendable help. She was also surprised how the Dungeon was not yet conquered. The monsters were not weak, but they were also less powerful than the norm. A team of ascended marked ones could make short work of the raid as long as they prepared accordingly. So why was the tree still standing?
The prizes within a core were immense, something worth every risk even if it meant starting a war, like the one Aodh was currently engaged in. There was little reason why there wasn’t any information on outsiders making an attempt at the Dungeon. There was nothing stopping a group of outlaw ascended marked ones from marching to the camp and start climbing the tree. From what Rana saw from the battles earlier, Aodh also did not have any notable marked ones to stop such a thing from happening. Her companion Alpheia was a testament to that.
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There was something behind the scenes and it unsettled her. Dungeons were simple concepts. They were structures born out of hatred and regret. It spawned monsters and contained treasures. They were landscapes that existed as part of the world. Now, this one felt like a piece on a board.
She hoped she was not overthinking.
Rana and Alpheia were now at where the expeditions have failed. They survived the first challenge, but it was by the skin of their teeth and there was no guarantee they would be as fortunate and not encounter something they couldn’t handle in the future. It was a general rule that the closer it was to the core, the more dangerous it was to traverse a Dungeon. The rule seemed to stay true during their climb. If they were to survive and reach the top, they had to come up with a plan other than to do a crash landing and hope for the best.
The challenge itself was rather simple. The gust blew in the ash and it marked them for whatever traps and monsters that were hiding. However, knowing what was happening or how the challenge worked would not lower the difficulty, it only gave insight into how she would plan their approach. Rana and Alpheia would still need to make their climb up while being hounded by traps and monsters with nowhere to hide. Flying was also out of the question, as there were many dangers within the ash storm aside from the difficulty and effort needed to maintain steadiness while carrying another person.
The first and foremost were the cinder bombs. They were giant blocks of explosive stones wrapped in scorching fumes that descended from beyond the clouds. Whatever was within them that fuelled their flames were unruly and a person could never gauge the timing of their explosion. It was a big explosion, launching flames and shrapnel in every direction along with a shock wave of immense heat. The longer a marked one stayed in the ash storm, the more cinder bombs would be sent, and the more volatile they became. If Rana had more mana and much more destructive Spells, the aerial route did not sound like such a bad idea.
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However, aside from the Ash Fall debuff, there was one more thing to worry about when flying in the ash. Monsters would be buffed and their attacks were empowered. There were times when normal arrows gained the piercing capabilities as if shot from a ballista, or when slow and grounded drones would somehow take to the air as if they were swimming. The most dangerous monster they encountered was a beetle warrior that grew in size the longer it stayed in the ash. It eventually turned into a hulking warrior that Rana and Alpheia had no choice but to flee. Fortunately, even though its strength increased with its size, its intelligence did not. Once the monster stomped into an area with cover from the ashes, it shrunk and was easily dispatched.
This meant that there was only one way forward. They had to avoid the ash while climbing the steps. It was easier said than done, but not impossible. The Ash Burn damage-over-time effect did not depend on entering an area. It depended on making contact with the ash and being damaged by it, and the duration of the damage was the time it took for the ash to burn. The curious part of it was that the embers did not burn until they were reignited. There was a trigger, a source of the spark, and once she discovered it, getting past the path with gusts of wind would be possible. So what sparked the embers? Simple. The ash storm was a Spell. If it was a Spell, then it could also be resisted as a Spell. There was something she could do, something no other marked one could. Rana could resist mana induced death.
With the plan at hand, Rana and Alpheia set out.
Rana stood in the front with both her arms extended. She called upon the mana within her and began to generate a runic pattern outside her body. If she were human, the runic-pattern would latch onto the mage, damaging their nerves and killing the flesh. The intensity of the mana would increase with the complexity and strength of the pattern. In essence, the more advance the Spell, the stronger the recoil. However, even if her mark was too low level to register the Spell, she could still hold onto it until it killed her, and she was already dead.
“Let’s go,” Rana said through gritted teeth. She pushed forward, each step heavier than the last. The recoil did not damage her, but it was nonetheless a burden to her body, her mind. The more advance the Spell, the stronger the pattern and the more resistant it was to interference. The ashes touched the runic-pattern and burned away, reduced to nothing. However, each pelt burned was like being hit by a battering ram. It did not push her back, but it battered her mind. That was when she felt someone lifting her from behind.
“I’ll carry you,” Alpheia said. Rana was somewhat irked about being lifted like a child, but she did not complain. The two continued forward as Rana put in all her effort of maintaining the runes. She did not know how long the two trekked, but soon they were met with a veil of grey fog. They reached the clouds.
Within the mist, Rana did not feel any ashes and finally released her hold on the runes. They disappeared silently, like a mirage fading in the air. Who could’ve thought that it required such intensity to hold something with such a fragile appearance.
“You can let me down now,” Rana said. Alpheia plopped her onto the ground, but before Rana could discuss with her companion their next course of action, the air quaked and the earth roared, the echoes of its sundering cries exploded into silence.
Then, it happened.
The vines below began to push upwards, and like a platform, they began to rise. It was an arena, and Rana and Alpheia were sent to fight the guardian monster of the Dungeon.
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The General Core {The Sphere}
The life cycle in the Sphere is on the brink of collapse because one of its elements, the Dungeons, have been exploited too much by the mortals. The group who created the Sphere already tried and failed with several modifications, because the original computer-like dungeon cores are too inflexible to handle changing approaches. So they try another type of solution – taking souls from other worlds to try to find a solution before the Sphere Cycle breaks down completely. The General was one of the best soldiers of his world, rising from the ranks of a private through Officer School to the highest command with honors. But when his world faced a zombie apocalypse, even that was not enough and he had to make the ultimate sacrifice. Now he is asked for a repeat performance of planning and controlling a dungeon and its spawns in a world that he knows nothing about… But what is the Sphere really? What is that [Xenotic conversion] he has to go through to even enter the Sphere? Something is really strange and he will have to find out what is going on to get to his promised rewards – whatever they will be. Being a soul in a dungeon core means that the General has better chances of finding hints to the truth about the sphere – a knowledge that would help him survive. And no, the sphere is NOT a virtual reality – the key to its secrets is the place where it was physically constructed (Author’s hint). This is a dungeon core story - but there are quite a number of things that I will do differently than common to those stories. 1) I will describe the floors when they are explored, NOT when they are build. Yes, that will mean it will take longer to get to those parts - but I think describing floors both when they are build and when they are explored destroys quite a lot of chances for suspense when adventurers enter the dungeon. After all, if you as the reader already know where the traps are, then you can't really be surprised when the surfacers encounter them. 2) How the world works (and how not) is an integral part of the story, so it will be explained I'm a world-builder first and the Sphere is NOT a regular world (as hinted in the synopsis above). Things will work differently than in your 08/15 default dungeon core stories - as the General and Gunny have already learned in the second arc (and more of that is already scheduled for the next weeks (July/Aug 2019) when the Sky Arrows continue to explore and evaluate that strange dungeon) If you don't like these premises, then I'm sure you'll find a lot of other Dungeon Core stories more to your liking. But if you are interested in more than "Dungeon builds another room and corridor in medieval earth" and are not afraid of a longer and slower story, then go on. I have two more stories in the Sphere, although they both have lower priority than this one: Shaleen the Wanderer (Adventurer, NSFW) (currently on hold after some chapters) Info's on the Sphere (System Docu and Short Stories) (irregular updates when needed) Current Status reports have been moved to a new discord server: https://discord.gg/EaHkXCfm9y
8 84Warrior of the Sea
A 17 year old boy wakes up to find out he's in a 16 year old Usopp's body. With knowledge of the future and determination to become a Strawhat and live out his dreams, will he be able to overcome the One Piece world's insanity and become strong enough to survive? And will he be strong enough to protect the 3 kids tagging along with him? SI! Usopp / Sniper! Usopp
8 199The Crown of Sorrow
The air itself burned. All was ash and dust. The remains of his home, his friends, his loved ones, his comrades, his enemies, mixed and intermingled. One spec of ash indistinguishable from the next. He had fallen to his knees, among the aftermath of the ruin of his own making. He no longer knew how long it had been since he'd fallen, how long he remained beyond everything else he ever knew. The ashes of his life coated his body, making him appear as a gray uneven statue, a monument to his own sorrow. Ages pass, Life returns to the barren world,but how will the sins of the past affect its future? Saora of Valskaar begins another routine patrol of Valkaars borders. Accompanying rising a star of the Long-Riders, Captain Luke, as his Shield Maiden, unaware of the spiraling events that will change her life, and possibly end it. (This is my first novel, though the idea for it has been in the back of my mind for years, This is my attempt to put it to paper. Looking forward to any constructive criticism, however, i already have in mind, the entire plot and tone of the story, any revisions based on feedback will likely only be considered upon completion. As of now starting out, i haven't really settled on a timeline for regular updates But I aiming for at least two chapters a week at about 2000 words each. I will promise at least one chapter of that size at least once a week, until completion. I'm rather determined to put this story on paper ( or web page i guess).
8 144Love, Napalm & Homicidal Fairies
When Nasilain started traveling between worlds, she hadn’t expected to get caught by a police officer. Nasilain: Traveling between worlds always filled Nasilain with dread. All those men with their friendly smiles and hundreds of questions. What was the last movie she watched? What music did she like? What country was she from? If Nasilain could use magic in this world, she would’ve blocked the flow of calcium ions in their jaw muscles just to shut them up. The scientific knowledge she could find on the internet using the free Wi-Fi in one of the local coffee shops forced her to tolerate the occasional interrogation. But even hipsters were better than Seth, the beefy police officer that caught her teleporting. Apparently, she wasn’t allowed to lie to him, which was fine as long as he didn’t ask about the clone. Seth: Seth had seen his share of bad luck. On normal days, it manifested as a shoulder injury that got him discharged from his SEAL team or wounding a civilian while on the police force. But landing in a parallel dimension with elves in neon green pants, a cute mad scientist with magical abilities, and swarms of carnivorous fairies? That was a first. At least Nasilain promised not to use her magic to split atoms. Content warning: This book DOES NOT contain zombie fairies. Everything else is fair game though.
8 125Decay
It all begins with a single streak of silvery green against a velvet night sky. Cora Auclair, soon-to-be-farmer, looks up at that moment, tired from a long day of work, and makes a wish. That one day, the town of Lazarus will expand its borders and reclaim past lands. That someday, she will be a part of a future radical movement in seeding humanity across the planet to reign like it once had a century ago. However, the world isn't what it appears to be, and soon, an enduring mystery emerges that throws everything Cora has ever known into question. Trust is a fragile thing. Dreams are flimsy. Power is futile. But most importantly, truth is subjective. *New chapters come out every Friday
8 238The Dreamside Road
Five years after the world fell into chaos, a treasure of artifacts is up for grabs. The relics of the Dreamside Road offer a power that could help rebuild or annihilate what remains. Orson Gregory is an adventurer for hire, but hunts this treasure for answers, not glory. Enoa Cloud’s late aunt helped hide the Dreamside Road, but following in her aunt’s supernatural tradition offers her as much peril as power. Together, Orson and Enoa battle a magic-obsessed militia, clash with a host of rivals, and face constant adventure on their journey to find the Dreamside Road. *Updates Monday and Friday The Dreamside Road is now on TopWebFiction! Vote so people know this exists. _____________________________________ NOTE: The Progression tag applies specifically to Enoa. Also, fair warning, that element doesn't enter the story until she begins her studies. Content: Main characters range in age from teenagers to people in their thirties and older, but it will not contain gratuitous violence or explicit sexual content. It also won’t shy away from implication, anything to make this story and its world feel more real. Characters will freely allude to potentially triggering topics, including living with a disability, facing terminal illness, coping with trauma, surviving societal destabilization, and the consequences of bigotry. At its most intense, the Dreamside Road is a hard PG-13. Worldbuilding: This is not a story with a lot of early exposition scenes, conveniently explaining ‘magic systems’ and political dynamics. Readers will learn, progressively, as the characters do. This story/world has a ‘magic system’, or rather, a set of systems, but the effort to quantify and understand the truth of the setting plays a role in the backstory, as well as in some character motivations. In that same vein, not every character has a firm grasp on the nature of their world, and not every piece of dialog from every character should be taken as entirely truthful Worldbuilding. Also, this isn't the softest Sci-fi. There are at least some basic explanations given for various elements, but Royal Road does not give me a spectrum to choose from. Given the choice between hard and soft, let's just say The Dreamside Road won't be cited in any college Physics papers. Setting and Theme: The Dreamside Road walks the line between fantasy and science fiction and deals with finding one’s place in a changing world. Many of the characters in this story are United States natives and the story begins in the United States, my homeland. However, knowledge or interest in this country is not necessary to understand the story, especially as it progresses. Also, as this is a novel that deals with societal collapse and while that damage may be widespread, in story, I don’t want to overstep and critique the culture of others’ unless I have particular knowledge in a given area. Ultimately, the Dreamside Road is American in the same way Harry Potter is English, fantasies that do not have a full secondary world, but with enough original elements to fully diverge the setting from our the real world.
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