《The Anime Trope System : Stone vs. the Viper, a LitRPG. [WEB NOVEL SUSPENDED.]》[Volume 2.] Episode 16 (Part 1): Deadly Wrath of the Stone: Clyde vs. Nezerath.

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Saturday. Week 2. Month 1. Year 1. Season: Autumn.

Tear smashed a fist against Clyde’s table, nearly cracking it. The young man sighed in relief that he picked up his mug in time. It was an early, cold morning and despite his protests, Yuki refused to allow him to sleep in. She even pulled him by one leg and dangled him upside down.

He often reminded her that she was an equal, not a servant. Focus on recovery. Tear and Natalia barged, full of cold fury—ready to bash anything that even hinted at Alice getting a life mate. They even dragged Harumi out of bed. The poor girl looked defeated, as if her cup of coffee was a lifeline. The blush, that occurred when Yuki wiped a tiny stain of toothpaste from the corner of her lip, faded.

“Are you sure he captured your agent?” Alice asked.

“Of course,” Tear snapped. “We were so close to finding out what’s hidden in the depths of his most guarded room. And if my agent burned down as much as possible that would’ve been nice. I think she made the mistake of going through Nezerath’s dreams and not using the servant route I established for her.” She shook her head. “Cousin, I try to maintain a sufficient network to help and spy but every now and then it seems one of my knuckleheaded demonesses get too cocky.”

“That’s a dangerous move,” Alice said. “I’m just glad you weren’t the one captured.”

“Please, as if Nezerath’s poor excuse for magic could touch me,” Tear said then pinched Alice’s cheeks. “Somebody has forgotten that her favorite big cousin taught her everything she needed to know about magic.”

“Ow, okay, so-wy,” Alice protested. Tear released her cheeks, satisfied.

Clyde and Harumi blinked. Natalia closed Clyde’s fridge.

“Highness how could you,” she falsely wept. “I hid that last cupcake so well and behind a wall of illusion so strong, only a god would’ve been able to detect it.”

Alice smiled innocently.

“Whatever could you be talking about? You shouldn’t point an accusatory finger without any evidence.”

Clyde gave her a Toru-approved blank stare. After she bathed the prior night, she spent maybe fifty minutes in the kitchen. The young man’s exhaustion didn’t give him the motivation to even so much as budge from the couch. She even fell asleep on top of him with a tiny speck of frosting on her cheek.

A knock on the door pulled everyone’s attention. Clyde started to rise to answer, but Yuki was already there.

“Nya! What the hell, Clyde?” Neko moved past the ex-maid. “I’m gone for a few days and you fill your apartment with women? You naughty boy, Nya.”

“Who invited the cat?” Alice said, bored annoyance in her voice.

Neko hugged Clyde then licked his face before Alice could barge in between them.

“You can’t get mad, dear nya-lady Alice, I’m only doing my job,” Neko said. “Besides, I wouldn’t dare miss an Ashfall thrashing even if all of the world’s gold was offered to me. Nezerath Ashfall has two Omen’s spheres. One hidden in his estates, while the other, he’s bringing with him like some kind of trade item or offering.”

The room fell into silence. Tear strolled over to the catgirl.

“Are you sure?” She shook Neko.

“Nya—yes,” Neko replied in a frantic, playful manner. She rubbed her shoulders when the succubus let go. “Nya. Some of you fail to realize a delicate flower when you see one.”

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Tear paced and forth. Her wings suddenly spawned into existence on her back, folded.

“I can’t believe…” she looked at Alice. Everyone did. The cold rage on her face spoke volumes. Her father trading her like a barging chip. Clyde felt her grasp—she squeezed his hand.

“Tear, do you know of any way to distract the demon lord while we deal with Nezerath?”

“Yes, but there’s one more thing you should know,” she replied.

“Go on,” Clyde said.

“Nezerath is visiting the city to meet with my foolish uncle, but the actual ceremony will be held at the Ashfall estates.”

Clyde grinned. Tear gave him a skeptical look.

“And here I thought we’d have to deal with your uncle’s forces while Nezerath ran away or some shit like that,” Clyde said, the cliché bubbling in his thoughts. “Alice, let her know of what we planned.”

Alice nodded then explained Clyde’s idea to the succubus. Tear’s eyes widened then sparkled with excitement. Even Neko beamed at the young man. Harumi groaned.

“The hard part is finding the numbers to fight,” the pink-haired girl said.

“Leave that to me, Melons,” Tear said. “A raid, you say.”

“Let’s get the Fireside nuisances to help out,” Clyde said. “Sahara’s super buff will make this so much easier.”

“Super buff?” Natalia said.

“Some thirteen witches’ ability,” Clyde said. “Hands out power increases.”

“I can do way better than that, pervy-monster,” Natalia said, holding her head up high. “Or do I have to remind you of that pitiful attempt to fight me.”

“We could still use the numbers,” Clyde said, glaring at the loli.

“Nya, I’m supposed to guide him to the Omen’s sphere,” Neko said.

“We’ll get the Ashfall sphere first then worry about Alice’s father,” Clyde said. He stood up and stretched. “We’ve got phone calls and last-minute prep—let’s get going. I’ll leave it to Tear to get us to where we need to be.”

“Too easy,” Tear said. “I’ll also start a rumor, one that states that Alice is heading to the Ashfall family estates. Maybe this will start a riot among her remaining supporters. Melody’s also at play too.”

“She is?” Clyde said, surprised.

“Ashfall’s the reason why she’s here,” Tear said.

Clyde sighed.

“And their hate list continues to grow. Alright, get moving people. I want to be moving and kicking asses within an hour.”

He was ready to end this ordeal with Nezerath and claim his next Omen’s sphere. He had other things to do: find a new place to live, beat the ever-living shit out of Alice’s father, visit the Labido Grasslands and other places in this world. He wouldn’t be rooted in one city for long. To be fair, he was only in the dimension for about two weeks, but the same went for the Viper.

Abruptly, a phone call snapped him out of his reverie. Kitome calling him was a surprise.

Clyde's stat sheet. You may skip to the next part.

Name: Clyde.

Level: 40

Type: Main character/ Stone. Mystic.

HP: 100% (+10%)

MP: 100% (+30%)

Attack: 82 (+16)

Defense: 84 (+16)

Speed: 86

Luck: 78

Will: 84

Intellect: 87

Form: 1/1.

Special: Tier 1 skill: Omen’s Desolation. [Does almighty. Spiritual, and sound damage. Chance to cause hopelessness and despair. Triples super-severe damage against entities, deities, spirits, and darkness-type enemies.]

Special Abilities:

Flash Step: Briefly move at the speed of light. A high, speed stat will increase the critical chance of any attack combined with this ability.

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Acrobatics: able to run and jump swiftly. Can leap from building to building.

Mystic senses: whether in or out of battle, you will be connected to nature and its spirits. Unknown benefits. Ability to sense abnormalities.

Skill Fusion- legendary special ability- combine skills and see what happens. You could unleash death on your foes!

Titles:

The Man Who Shatters the Balance. Reckless Abandonment. Man of the Impossible

Hidden stats revealed:

Special Defense: 68

Paranoia:

Charisma: 76

Composure: 72

Evasion: 54

Reputation: Lv. 2. Ah—Maybe I’ve heard of him.

Endurance: 84

Misc:

Free points: 45.

Wanted rep Harpy clan: 5/5.

Omen’s spheres (some call them orbs): 1.

Skills:

- Athlete: 10% bonus to speed and Will. [Passive].

- Mystic Calm: 100% resistant to fear, despair, discomfort, and shock. [Mystic Passive.]

-Hostile Detection 4: detects hostiles within a certain range of you. Detects enemy information. [Passive]. Can now see weakness.

-Heart Protection 5: you’re 53% less affected by unwanted mental magic or skills from enemies. You gain a 41% bonus to your ability to convince others to do anything that would protect their hearts. 46% chance to break from any magic or charismatic hold. [Passive].

- Secret sword and martial arts combination. Random unknown increases to speed, defense, and will during battle. Chance to critical increases by 2%. [Passive].

- Crafting 4: enables you to craft items using everyday objects. Somewhat complicated unlocked. [Passive].

- Dagger combat 2: does physical damage. Enables dagger combat. Chance to critical at 3% [Passive].

-knife throwing 2: does physical damage. Enables knife combat. Chance to stun at 3% [Passive].

Trap Detection 2. You will be warned by the system automatically on things your mind would consider a trap. Your will stats dictate this! [Passive]. Range: 10 meters.

Party loyalty: Your party will know if you’re in danger and need help. A boost of stats will be provided to anyone who’s able to provide you assistance.

Unarmed attacks:

-Roundhouse kick. [Attack] – does physical damage. Change of knockdown at 5%.

-Mystic punch/kicks. [Attacks]- does physical and spiritual damage. Chance of stun at 1%. 50% stun if catching enemy by surprise.

Sword attacks:

-Precise Slash 5. [Attack] – does physical damage. Chance of critical at 21%

-Deep Slash 4. [Attack]- does physical damage. Chance to cause bleeding at 19%. Chance to stun at 2%.

-Spirit Slash 4. [Attack] – does physical and spiritual damage. Chance to cause dizziness at 9%. Chance to cause spiritual blight at 14%.

-Shatter Strike 1. [Attack]- does physical and fire damage. Chance to break barriers at 5%.

Defensive skills:

Spirit shield: [Defense] – invoke a magical shield around you for a few seconds. Will shield you from magic and block physical attacks. Chance to invoke Spirit Counter at 1%.

Special skill:

Quick meditation: once per cooldown, you can boost random stats. The buffs will last for up to two hours.

Mystic meditation: once per cooldown, you can boost speed, will, and composure. This buff will last up to 2.5 hours.

Combat level:

-Intermediate level 4. Combat style: somewhat skilled.

-Mystic combat level 3.

Magic:

-Energy Ball. Type: spiritual. Class: mysterious. (Mystic counterpart is available.)

-Scatter Shot. Type: spiritual. Class: mysterious. Shoot a flurry of energy balls at multiple enemies. 1% chance to stun an enemy.

-Spirit wave: Type: spiritual. Class: mysterious.: Shoot a wave of concentrated spiritual energy. Chance to cause spiritual blight at 3%. Chance to do double damage on dark creatures: 15%.

-Binder’s hand 2. Type: spiritual. Class: mysterious. Bind your enemies with tendrils of spirit energy. 35% chance to bind 1 enemy. Does no damage unless you will it. If willed, will do 2% damage per second.

- Charm 1. Type: spiritual. Class: mental. Once per cool, you have a chance to take control of 1 targeted enemy. At this level you can only charm 1 enemy at a time and only those with lower levels. Be wary of enemies immune to charm.

-Mystic aide: invoke the power of nature to assist you. Does nature damage. 150% attack increase in forests, grasslands, and spiritual domains.

-Mystic wrath: Enter mystic mode. This form lasts for a short time and drains magic points, but all physical and magic attacks increase greatly. You will be able to cast Mystic Lightning. Due to the strain this form does on your body, it is highly recommended to use if needed.

-Mystic Lightning- can only cast during mystic mode. Does spiritual, electrical, and holy damage. Change to cause spiritual blight at 34%. Chance to blind.

- Trust Bond Skill Mimic. Type: mystic. Class: very rare. Once per day, you will be able to randomly activate a skill from any of trusted friends. If you do not wish to activate the revealed skill, you may store it for later use; however, if not activated that day, it will vanish from storage.

-Summon Mist: Type: water. Class: uncommon. summon a thick mist that can cover an area the size of a small town. You and your allies will be able to see 40% better than any enemies. Warning, this is useless against enemies that do not rely on vision.

BCFUS lv. 1. You can only present a temporary speed and jump boost. You may make only minor changes to their appearances, heal minor injuries, and sense their whereabouts.

Talent:

Main character stuff.

Mystic languages. [Can read and speak old and unknown tongues.]

Bonus:

10% boost to relationship stats with Harumi and her friends.

+5% damage for a physical attack.

Marriage System.

Bravery noted to someone of great power.

10% boost to all stats- mystic bonus.

Inventory:

$ 150,700

-Map of Lot City, Satovia.

-Map of Libado Grasslands, Satovia.

-Smartphone.

-Key.

-Reminder for practice- note.

- Natzo hand bomb. (Does Fire and Metal damage on enemies caught within the blast. 40% chance to cause burns, 20% chance to deafen. 30% chance to stun.)

- Zelt’s printer. Level 1/25.

- Wind blade. (item class: very rare.)

-Melody’s note.

Equipment:

-Basic demon sword level 14 - +16 to attack. Demon element.

-School uniform or casual clothes.

-School shoes or casual shoes.

-Necklace of strength. (Uncommon)- +1 attack +1 defense.

-Ring of Emergency Magic. (Very rare) +20% MP.

- Dust stone armor set. (rare). +15 to defense.

- Steel dagger. (Uncommon).

>Cards:

Attackers: [that he viewed.]

The Sorceress Amina. Power: ??? Defense: ??? Effect: ??? Type: magic user and deck leader.

Wizard Otus. Power: Defense: Effect: Type: magic user.

Druid Karla. Power: Defense: Effect: Type: magic user.

Action cards: [that he viewed.]

Fever Draw. (Action card)

King’s Last Hold. (Action card)

Classes: (year1).

-Satovia History 1.

-Romance Literature 1.

-Sciences 1.

-Crafting 1.

Phone numbers:

-Chika.

-Harumi.

-Naomi

-Toru

-Seth

-Kitome

- Melody

-Dark

Quest log:

Main story.

DESTROY THE ASHFALL FAMILY. (Urgent MS).

Locate the whereabouts of Kiko the vampire. (MS.)

Gather materials and craft three items.

Go to the Libado Grasslands.

Defeat one person in either a non-real card. (Stone-Tokken quest.)

Defeat Dark in a Real game (Stone-Token quest.)

Call Chika in the late hours. (MS.)

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