《Bugs and Blades》Robin Character Sheet 1

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Name

Robin Alabi Class Familiar Opal Available SP 9

Titles:

Titles Lawblessed, Entomophile, Martial Artist, Single Slash Slayer STR 12 + AGI 16 + CON 10 + BODY 11 + INT 16 + WILL 10 + AURA 15 + LOOKS 10 + PHYSDEF 3 + MENTDEF 2 + ENERDDEF 1 + SPEED 3 + RECOV 5 + REGEN 1 + PHYSTAM 42 + MENSTAM 52 + MANA 5 + RUN 7 + SWIM 2 + LEAP 3 + SP 9 + Skills Level Rarity Learning 8 P Perception 5 C Bug Taming 4 R Delay Reaction 2 U Identify 3 U Bond Bug 3 R Reinforce Bug 3 R Resist Pain 1 P Resist Fear 1 R Tinker 4 R

Titles

Lawblessed You have been blessed by the Ysari. Having been touched by Law itself, you have a greater chance of noticing the order of the world around you. You have a much greater chance of noticing small details. You have a much greater chance of learning skills, abilities, talents, powers, or perks that may be learned through imitation. +5 to Learning. +2 to INT. +4 to Perception. Single Slash Slayer You have slain what, to yourself, was a relative titan, and did so in a single blow.The first attack you make against any creature is more likely to cause critical damage. +2 AGI, +2 SP

Martial Artist You have created an artset and proven yourself to have the heart of a warrior. You may challenge (or be challenged by) another Martial Artist to a duel. Upon victory, one of the bonuses received will be increased by 1. Upon a defeat, the bonus will decrease by 1. If a challenge is refused, all bonuses are lost until the challenge is accepted and the challenged defeated. (The SP bonus is not affected by a refusal.) +2 AURA, +2 AGI, +2 STR, +1 BODY, +1 RUN/LEAP, +1 PHYSDEF, +2 SP Entomophile You have gained three bug-related skills and have acquired a familiar! All bug-related skills gain +2 skill levels. Your familiar gains the “Evolving” Trait. Evolutions have a chance of occurring during a molt. Your familiar gains an increased lifespan; the “adult molt” will repeat at a set cycle dependent on species. +1 AURA. +2 SP

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Traits

Dark Horse You have entered a confrontation with a creature of vasty greater strength and emerged victorious, despite all odds. Information about you that you do not desire to be known to others will slowly disappear from information databases of any kind, excluding biologically-based formats and certain forms of machine-based life. You gain a flat 20% chance [on top of any resistances you may already have] to outright negate any attempts to scry upon your person or immediate environment. +2 AURA, +2 MENTDEF, +2 SP

Artsets

Silver Sword Arts An artset inspired by a solemn hero of a past era, the Silver Sword Artset is a style focused on powerful, decisive blows imbued with mana. The hero who created it had a uniquely powerful metallic form, and as such, the form is dangerous to those with a weaker body. The Silver Sword Artset has 7 available spaces. Silver Sword Art: Shining Swipe Invented as a counter to the unstoppable force of a charging quasarbeast, the Shining Swipe leaves behind a shimmering blade of silver. The blade hangs in the air, resisting force with equivalent STR to x2 of the user. Cost: 5 Mana

Skills

Tame Bug You may tame bugs, using husbandry methods, exerted mana, sheer willpower, and time. Intelligence of tamed bugs will increase with the level of the skill. Bond Bug You may bond a bug to yourself using mana. The bond will last 1 minute per mana point spent through the base application of the skill. You may perceive through its senses, though this may be disorienting. It is significantly easier to tame a creature that has been bonded. What defines a "bug" will increase with skill level.

Reinforce Bug

You may channel Mana into a bug, reinforcing it, strengthening it, or for a greater Mana cost, add effects from skills. The effects from skills are unpredictable. The Mana invested is treated as SP for the purposes of reinforcement. The reinforcements given persist one minute per level, to a minimum of one. What defines a "bug" will increase with skill level. Tinker You may dismantle, repair, or create new objects from other components and parts. Effectiveness of repairs, sabotage, or creations will rise with skill level. Repair The user gains an intuitive understanding for how to repair structures, objects, and artifices. The effect increases with skill level. Invent You may take pieces, components, or other items and use them to create something new. Rate of success of possible inventions rises with increased skill level. Dismantle The user gains an intuitive understanding for how to dismantle structures, objects, and artifices. The effect increases with skill level. Delay Reaction You may delay an effect, good or ill, for a duration of no longer than 1 minute/skill level. All delayed effects will occur in full at the end of the duration. Your entire person may be affected, or outside effects with a size of no larger than 1 cubic foot/skill level. Effects with a higher level than the skill will reduce the duration of the delay by 1% per level difference. Resist Fear After exposure to horrors beyond your normal ken, you have grown resistant to fear. You may negate 1% per skill level of any fear to which you are exposed. Resist Pain You can negate pain inflicted upon your person. The amount of pain you can negate is equal to 1% per skill level. This skill may be activated or deactivated at will.

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Items:

Toilet Seat of Seclusion Designed by a paranoid Mad Scientist unable to bear their vision being blocked by walls while using the toilet, the Toilet Seat of Seclusion renders the individual sitting upon it invisible and soundless. The effect requires energy, and is reenergized by a separate localized rune apparatus. Deverran Broom Typically wielded by priestesses of Deverra, the Deverran Broom is a powerful magical tool in the arsenal of a midwife. Any area cleaned by the Deverran Broom reduces the chance of miscarriage, stillbirth, infection, or other maladies directly associated with the process of birth. This effect will last 4 minutes per level of the Cleaning skill of the user. The Broom may be used as a divine focus for worshippers of Deverra. Linens of the Mad Scientist These linens are the special toiletry of a Mad Scientist, and as such, are not intended for those of sound mind to use. When used on a wound, the wound may recover up to 6 body per use. There are 10 uses per roll. Larger wounds may take more uses. In addition, if the linens are applied by a user with the Mad Science skill, a mutation may be triggered. The chance and severity of mutation rises based upon the Mad Science skill of the user. Anytool (Apprentice) The Anytool may become any tool with which the user has familiarity. The Anytool grants a +1 bonus to any Crafting skill in which it is used for a significant part of the crafted object’s construction. The Anytool will release a large amount of heat when a transformation is triggered, to which the user is not immune. Satchel of the Generous Matron

Once per day, a single protein bar, fiber bar, nutrient bar, a single piece of hard candy, or a single coin may be removed from the satchel. The value and mintage of the coin is random. The satchel may contain up to 25 cubic feet of items. The items must be able to fit through the opening of the satchel. Flask of the Red Rune Witch Once the property of the Red Rune Witch, her exile by the Mad Scientist led to the flask being lost to time. The flask contains the bound spirits of a multitude of frost spirits. The spirits are vengeful, though not particularly intelligent, and will attack anyone who opens the flask. The Flask may be used as a focus to bind and/or imprison spirits, provided the user possesses the requisite Rune skill levels.

Spells

Bind Familiar

The user may forge a connection to a creature, binding them together with mana. When the spell is completed, the two are forever linked, until one or both die. The two will share an empathic link. The spell grants no obedience or training, though the familiar bond does reduce the difficulty of training. The familiar will share in the power of the caster. Skills, titles, powers, abilities, changes in the subtype of the caster, certain spells, or similar effects can trigger mutations, evolutions, or changes in the familiar.

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