《Kingdom of Monsters: La Guardia》Update: Oasis Map And Territory

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This is a map of the oasis. I cant say its the best quality but I made it and I can more or less understand it. I really hope I don't have to change this but basically these are all the different teritories that exist. Below I'll list the specific teritories and seperate them into two catagories, Civilized and un-civilized.

Civilized:

Dark elf: populated by mosty dark elves and some svirnblin

Demonic monster:

demonic monsters are what people think that Sia is. She is a mortal demon while the people who dwell in this territory are demonic monsters though they are not celestials like Sia.

Vampire:

the small piece of land the vampires have claimed for themselves, they are not always there either but people still leave it alone.

Undead:

the undead territory is populated by people who appear to be undead, this includeds phantoms, banshees, Zombies, Skeltetons, dulluhan and other such creatures. Zombies are the largest group here but they are not nessarily rulers of the undead territory.

Svirnblin:

are like dark elves and Duergar, they very dark ashen skinned gnomes with dark black eyes.

The created:

the created are a reace of artfical beings scuh as contrusts and homuncli and even dnd style aberations. the people there conisder themselves former slaves that somehow broke free,but the true is that many were granted freedom by their creators either do to obsolensence or geniune kindess.

Werewolf:

the mortal enmies of the vampires. the werewolves come in two kinds, the cursed and the pure born, just like vampires, the pure born are those born into the lineage while the cursed are those who became afflicted by a magic sickness or seeked it out themselves and became a werewolf or vampire.

Elemental:

their existance is untraural and no one understand how they fight in the terestial plane, some belive their is a portal connected the three worlds. the elemtnals don't comunicate much with anyone but every so often ther are Azer or Ice women who come out to trade or ask about the overall situation in the oasis.

Orc:

orcs are pig like humanoids and like the Duergar, like constructing, though their expertise lies in seige weapons rather then swords and blades, they are also fond of architecture.

Ogre and bugbear:

Ogres are very big and get only well with goblins, with bugbears however, they do not. the two species try to coexist but there are often small squabbles that lead to massive race wars and usually decimate the entire population leading to massive loss of land which is then taken by the minotaurs or orcs. Once that happens the ogres and bug bears work together and reclaim their land, then it all begins again.

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minotuar:

the minotaurs usually stay to themselves and rarely cause trouble for other races. the minotaurs have some advance warefare, healing and even merchent skills but there constant infighting prevent them from trully becoming a force to be reconed with.

yokai:

yokai are mostly half-bloods, the children who are born full-bloods rarely leave and remain with their familes. the few who do leave often return after discovering the world outside the oasis is much more cruel. the people had become so acustimed to seeing such diverse apperences that befriending a goblin is normal but that is shunned outside the oasis.

swamp people:

the swamp people rarely leave the swamps that exist in their territory, most of their lives they are submereged in the marshs and swamps, unperturbed by the stench but no one dares provoke them because in a swamp, they are the kings of all.

fairy:

faires are peculiar little creatures and are friendly with everyone, telling them stories or causing mischief where ever they may go. most faries are diffent but there are some more common than others. the most common are the nature fairies who take the form of flowers or types of trees. they have a close connection to a secret race that only the and the true gods know about.

dryad:

drads are sometimes confused as faires because in their young age they appear like wild children forlicking in the forest, a form simlar to the child form of faires. as dryads grow older their feet trun to roots at which point they most find a suitable place they want to spend their lives in and during their comming of age cermony, they merge with the earth and become a tree. they can still travel but only an appartion of themselves may go, their true bodies must remain.

gnoll and troll territory:

the gnolls and trolls actually get along very well but they are also very dumb and strong, no one messes with them because there is no point in picking a fight with such durable creatures.

little creatures:

the little creatures territory houses many different species, most notable the imps and Gremlins, but Svirnblin and Duergar are big minority. even some fairies make their home there.

lizard folk:

Lizard folk life are made up of sevearl stationary tribes, they are mostly self suffiecient and there is almost no quarrling, aside from those lizard folk in the forsaken tribes. the lizard folk worship Terra and belive that she will one day bring rise to their once prosperous Monster kingdoms.

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mystic

the mystic territory is shrouded in mystry, there are spirits there, talking birds, and moving statues. most stay away from there and those who enter may not neccesarily find their way out.

Trinity:

trinty mountain has four major races, the harpies, the Lamia, the Duergar, and the Medusa, only the medusa and the Lamia are in constant conflict, which the Hapries tend to interfere and stopping wars before they get to bad while the deurgar stop trade with both races until they reach an accord. that was true until Scitus arrvived, as of now they are more friednly and don't openly attack one another because they want Scitus's favor and more importanly his seed.

Goblin and kobold:

the goblin and kobold territory was once in a constnat state of war for resources, unlike the other races who fought out of animosity, the goblins and kobolds just wanted food to eat.

Arachnea

the archnea are a spider like race who worship the Spider at the center of the dead zone.

Goddless:

the godless territory entierly inside the dead zone, the reason they have such a large swath of land is not just because they are strong but because no monster is stupid enough to settle in the dead zone. Before the godless arived, most monsters called that the dead zone territory.

Uncivilzed:

Beast:

the beast territory has large beasts that wander about, there are also many small ferious beasts that wander, some rumors claim that at the center of the beast terriory is a beast so powerfull that it even rivals Dragons.

Land of the old kingdom:

land of the old kingdom was rumored to be the most powrful kingdom in the entire Ferren continent during the begining of the monster Era. that is to say that it was the last Goblin kindom stronghold though the goblin era is only a myth within a myth, very few mortals and even monster belive it was an actual era that existed. as for the land of the old kingdom, some powerfull golems protect the suroundings and no one except Sia was curious enough to test their luck.

she was beaten black and blue and then fled.

Shadow:

it is no coincedece that the elemental territory borders the shadow territory. like the elemental territory , the shadow territory has the mark of a different plane of existance

Neutral: the neutral territory was blessed by Fera herself and in the neutral terriory no person may hurt another, not even insects fight there even trees and plants are protected.

Dread wolf:

the dread wolfs that terrify the oasis spawn from the dread wolf terriory, no number of oasis coaltions managed to stop the hordes from randomly reapearing and disapearing. every year at the begining of spring, they come out from their territory and terrify the oasis.

Forest of the lost:

the forest of the lost is a peculaur place. if someone ever becomes lost in the oasis, the place you will find them is in the forest of the lost. no matter where someone becomes lost,in the oasis becomes lost, the moment they do, they find themselves in the forest of the lost.

Land of the gaurdians:

like the land of the old kingdom, the land of the gaurdians is protected by golems and other such creatures, except, those that dwell in the land of the gaurdians are much more powerful, Sia didn't dare enter there after escaping from the land of the old kingdom.

Fury of storms:

the fury of storms terriory is one of the most dangrous lands in the oasis. there are infinate storms that ravage the territory but no once do they escape. after a large storm or natrual distater occers, all of them eventuall reach the fury of stroms territory and never leave

Forbidden:

the forbidden territory has become notrious over the decades. it is the reason Gods do not dare claim the oasis, it is the reason the monsters in the pasis fear gods entering their oasis. it is the the reason that gods look at scitus strangel. the forbidden terriory is the place that Onias once claimed for himself and eventually fled in fear, never to enter the oasis again.

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