《WTF I'm a Dungeon!? (Dropped)》Chapter 14 - Do you want Poison A or Poison B? *OLD*
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Chapter 14 - Do you want Poison A or Poison B?
--~=~--
Notifications
For obtaining a creature with a soul, you have unlocked the Creature Listing
Your Dungeon Control Panel has been updated
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--~=~-- Dungeon Control Panel Summon Structures Edit Creation Storage Creature Listing Ability Perception Lottery Forums Conversion DP: 0
--~=~--
List
6 Lesser Dryads
2 Lesser Slimes
1 Contracted Goblin
--~=~--
I can check my creatures specific stats through this menu. I quickly skimmed through them, my Lesser Dryads and Slimes had the exact same stats as shown in the summon menu, which is to be expected since I haven't done anything to raise them. However, it's my new Goblin's stats that I want to see.
—~=~—
Status Screen
General
Name: -
Title: -
Race: Goblin
Gender: Male
Rank: Level 8 Low Iron Rank
Jobs: Apprentice Mage LVL 1, Apprentice Apothecary LVL 7
Stats
Strength: 4
Agility: 5
Stamina: 4
Intelligence: 11
Wisdom: 9
Will: 8
Charm: 2
Total Combat Evaluation:
LVL 1 Low Iron Rank (Apprentice Apothecary Class does not affect direct combat ability and has minimal effect on the evaluation)
—~=~—
"Hey, can you hurry up and let me out!" (Goblin)
I willed a dryad to extend one of its vines to help him climb out. Some of his physical stats were pretty low, which is a given since he is basically a skeleton right now, however, his mental stats are a lot higher than most his other brethren.
I don't know the average stats of wild Goblins, however, this guy is definitely more of a utility character given the fact the status screen rates him as only having a Combat Evaluation of 1, despite being level 8.
The max level of apprentice classes is 15, the fact he is almost halfway there is a pretty good. Unfortunately, I can't read his skills or get a number for his mana.
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"Hey, bastard where did you go?" (Goblin)
"Still here, I was just checking your status." (Core)
Now that he is one of my dungeon monsters, means I can just talk to him telepathically. Before I could only communicate with him through the clauses in contracts.
"Bastard you actually got to read my status before I did?" (Goblin)
"You can't read your own status?" (Core)
"Are you stupid? You can only read your own status when your Intelligence surpasses 15. Anyways hurry up and tell me about it." (Goblin)
"Umm sure." (Core)
I hurriedly told him his stats and levels. After I finished, he broke into a wide grin.
"Hehe, to think my intelligence is in the double digits already!" (Goblin)
This guy was doing a small victory jig and I checked Dungeon's Wisdom for some more common sense info.
Hmmm... I see, apparently, all stats are relatively easy to level early on. However, you reach a bottleneck whenever you reach a multiple of 10. Passing a multiple of ten means surpassing your previous limit, basically, it's exactly like breaking through a bottleneck like in cultivation novels. This results in a whole league of difference based on which multiple of 10 your stat is. Basically, one guy could have 19 strength, but be completely crushed by a person with 20 strength even though the difference is only 1 point.
This means that this goblin is already leagues smarter than the average goblin just because of a few extra points. I suppose being smarter than most your species is worth celebrating.
Most people with combat professions are required to have 15 Intelligence just so they're able to read their own status. Afterall having a good grasp on how strong you are is pretty important.
"Your dungeon isn't actually half-bad. Illume Mushrooms, Lesser Healing Grass and is that Air Moss?" (Goblin)
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This guy seems to be completely in his element, I suppose it's his apothecary profession acting up.
"Can you do anything with them?" I asked.
"I can grind the grass into a weak healing salve but it'll be better if I had some more stuff to add to it. That being said do you have any Warm Weed? I can add it into the salve so that it'll have a small energy rejuvenating effect." (Goblin)
I was expecting this question and I had checked with Dungeon's Wisdom long ago so I knew the answer.
"No way, I need to actually absorb something to make it, I only got these ones based on luck." (Core)
"F**k I expected you to be a bit useless but not this much." (Goblin)
"Just go out and grab it yourself, you only need to collect it once, also you need tools right? Bring me some copies or material so I can make some." (Core)
"F**k you, I'm literally a skeleton, how can you expect me to go out by myself." (Goblin)
"F**k you." (Core)
"F**k you." (Goblin)
"F**k you." (Core)
"F**k you." (Goblin)
"F**k you." (Core)
"F**k you." (Goblin)
"F**k you." (Core)
"Fine, I'll see what I can scrounge up from outside." The goblin said, finally giving up, a bit too easily though...
He quickly left through the exit.
It's strange, I have Monster Loyalty, but that guy doesn't seem loyal to me at all.
--~=~--
Monster Loyalty
All things you summon will be eternally loyal, regardless of difference in strength
--~=~--
Wait... It says all things I summon, so this guy isn't fully loyal to me?
At this moment the Goblin had returned... and he dumped a bunch of mushrooms onto the ground.
Before I could stop myself, my body automatically absorbed the mushrooms.
"F**K!!!!!"
--~=~--
You have unlocked:
Death's Kiss Mushroom
Diarrhea Hell Shroom
Gutrot Shroom
Shroom Of Corrosion
Color Mushroom
--~=~--
F**K! F**K! F**K! THAT WAS F**KING DISGUSTING!!!
--~=~--
For ingesting multiple species of lethal, poisonous mushrooms you have obtained the title:
Incurable Severe Mushroom Addict
This Title Increases your affinity towards the fungal race and will occasionally cause you to get looks of pity from random people
For inflicting self-harm upon yourself through torture you have obtained the title:
Masochistic
This Title gives you slight resistance to pain and will cause people to want to instinctually avoid you
--~=~--
Looking at that Goblin with his sly f**king smile made me realize.
THERE'S A ZERO PERCENT CHANCE OF THIS GUY BEING LOYAL TO ME!!!
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