《WTF I'm a Dungeon!? (Dropped)》Chapter 5 - Rewards *OLD*
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Chapter 5 - Reward
The world slowly returned to the familiar green of my own dungeon core.
"Status, Control Panel"
—~=~—
Status Screen
General
Name: - (&^#@?%*)
Title: Reincarnated One
Race: Dungeon Core, Dungeon Master
Gender: -
Rank: Level 6 Low Iron Rank
Jobs: Dungeon Core LVL 5, Dungeon Master LVL 1
Stats
Strength: -
Agility: -
Stamina: -
Intelligence: 16
Wisdom: 18
Will: 8
Charm: 7
Mana: 3 (876)
Skills
Technique: -
Magic: Level 1 Mana Control, Magic Contract
Racial: Level 1 Dungeon Control
Unique: Reincarnated One, #*>@%,
Total Combat Evaluation:
LVL 0 Unranked (Dungeon is part of the Dungeon Core’s body and will be counted in the evaluation)
—~=~—
--~=~-- Dungeon Control Panel Summon Structures Edit Creation Storage Perception Ability Lottery Forums Conversion DP: 0
My status screen became a lot less cluttered and my Dungeon Control Panel got an improvement.
I should check my rewards first.
To begin, my new skills. Storage is just the ability to store things I touch in an alternate dimension since my dungeon is an extension of my body, literally anything inside my dungeon can be taken by me unless another living being is holding onto it.
Lottery and Forums are self-explanatory, I'll check on Lottery after I'm done with my rewards and I'll hold off forums until I at least set up my dungeon.
All Language Knowledge did not hurt my head as expected, but instead, a bright ball was glowing in the space inside my core, from the notification that popped up when I checked on it, it seems to be preparing to fully assimilate to my soul by first copying my soul energy or what not. Honestly, I have no idea about the technical stuff, but it will be ready in a few hours.
Mana Sense allowed me to detect the amount and quality of mana inside a person and puts it into a nice number for me to view.
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Mana to DP conversion allowed me to change Mana to DP at a ratio of 10:1, the DP can be used for the dungeon. Apparently, dungeons give pure mana to a system which disperses said mana into the world. That system, in turn, gives DP which can be used to create preset structures and life-forms in the dungeon, this is more efficient than using mana because DP takes care of the whole creation process, allowing you to just need to pump the necessary points and saves the hassle of creating everything from the ground up.
Mana Purification can passively purify impure mana to pure mana, but it can also dissolve objects into impure mana then into pure mana. This is obviously a useful skill since Mana to DP conversion only accepts pure mana.
Mana Control is basically all my previous mana skills but put together so I don't need to check that yet.
Checking my storage I found a book labeled Beginner's Dungeon Making Guide, deciding to read that later, I check my summons and structures first.
Structures only had corridors, rooms, and pitfall traps, with the same costs as before. But summon was rather diverse. Under Fauna, there were:
2 species of rats, costs 1 DP for 3
1 bat species, costs 2 DP for 3
A rodent-like creature with scales, it looked a lot like a pangolin from my previous world, costs 2 DP for 1
6 different species of spiders, with costs varying between 2 DP for 7 and 3 DP for 1
1 mountain goat, looks like what you expect a mountain goat to look like except its fluffier looking, costs 3 DP for 1
And lastly, 1 ant species, it's really big, with 8 cm being the size of its queen and 5-6cm for the worker ants, they had elongated jaws and had the ability to spit paralysis venom, however, they were a whopping 100 DP per queen! Even highway robbery is not that profitable!
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*Ahem* Though I suppose this is the long-term profit type, but I don't know the lifespan of these queens, though if I were to compare to my previous world, where they can live up to 30 years, factor in the fact these ants definitely cannot be compared to ants from my old world, and the fact that Dungeon's Wisdom told me pure mana can help increase a life-forms health and strength, we're looking at a minimum 50 years. Which is terrifying to consider when you think of the ants that could be born during that span. However even if I were to convert all my mana to DP, I would only be at 88, which still a bit off, given the fact I want to build an actual dungeon first I'll have to put the ants to the side for now.
The flora species are:
A glowing fungus, which costs 1 DP per square meter.
A moss which seems to be a super-efficient air purifier, 3 DP per square meter.
A grass which can be used for minor healing salves, pretty much a staple in most dungeons I suppose. This is the cheapest, being 1 DP per 3 square meters of growth.
Carnivorous Pitcher plants, which were only large enough to eat the ants mentioned previously and baby rats and bats. Costs 1 DP per plant.
Flora is very bland compared to fauna, it said that I can summon all local unranked and Iron-Low fauna and flora, but its a lot less than I expected, I suppose that there were other species but they weren't included because they were weaker than unranked or were utterly useless to me. Since only the pitchers had combat ability, but the plants with no combat ability but had some decent utility uses were included, it seems to prove the theory true.
Only my 2 beginner monster selections, 1 special dungeon ability, and 3 lottery tokens were left now, I'll check what selections I have then use my lottery tokens, it's better to get the RNG element out of the way before making a choice.
Starting Races (Choose 2) Goblins Kobolds Slime Skeletons Golems Lesser Dryads Elemental Spirits Hive Insect Queen (Random) Dire Beasts Combat Bug Dungeon Ability (Choose 1) Automatic Repair Monster Loyalty Spawn Timer Increase Evolution Chance Dungeon Instance Naming Increase Stats of Selected Race Trap Knowledge
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