《Isekai Gundam (Reboot)》Ship Classes and Equipment: Rigel 3-class Cruiser
Advertisement
Ship Designation: Rigel-class
Ship Class: Cruiser
Model Number: Mark 3
Full Designation: Rigel 3-class Cruiser
Armament: Three 2-barrel 150mm Anti-Ship Cannon turrets, Three 2-barrel Beam Cannon turrets, One Variable Payload Long Range Missile Launcher.
Description: What can be said about this ship other than that it was designed and built to act as a faster and more affordable pocket battleship? Its weapon loadout would make you think that this is a Heavy Cruiser, while its speed and lesser armor would make you think that it is a Light Cruiser. Barely straddling both types of cruiser at the same time, the Rigel 3 is a machine that would normally be impossible to make were it not for the existence of Lord Arkhan’s ‘Hangar’. Through that parallel pocket dimension, ammunition can be safely transported to any ship without it ever needing to stop for resupply. This goes for fuel as well, along with water and rations. This little ‘cheat’ is why the Rigel 3 can go as fast as it can without worry.
It barely carries any ammunition or fuel for its weapons or engines and basically relies on a drip-feed from the ‘Hangar’ to keep itself operational. Take its three 150mm Anti-Ship Cannons, for instance. The guns actually only have enough rounds for three shots each, but this is offset by the fact that more rounds are immediately fed in as the others are expended. This also means that the guns can switch their shell type based on the situation at hand and not have to worry about carrying shells they may or may not need. As the 150mm Anti-Ship Cannons are not tech taken from an MSG, they are not as easily replaced, meaning the captain of this type of ship would rather loose the Beam Cannon Turrets than these ones. These cannons are smaller than the beam cannons, and this makes room for the missile launcher right behind the last gun.
Advertisement
As for the Beam Cannon Turrets, they were ripped off of a Summonable warship and slightly modified in order to make them work with the rest of the ship. While the kinetic batteries are located on the top of the ship, the beam weapons are located on the bottom. Of course, in space there is no ‘up’ or ‘down’, so by top and bottom I mean the way its floors are laid out inside the ship. The beam cannons each have a maximum range that is long enough to, at its absolute limit, scorch the armor of a similarly advanced ship. When in their effective range, they can easily melt decently sized holes in an enemy ship so long as the shields are gone.
The last weapon to talk about is, arguably, its most potent one (if used properly and in optimal conditions, of course). The ‘Variable Payload Long Range Missile Launcher’ is reminiscent of a terrestrial cruise missile launcher. However, as the ship only carries two of these missiles at any point in time, the ‘Hangar’ is used as a quick resupply method while the ship is engaged in combat. The missile launcher is actually embedded into the ship itself, making it less conspicuous as a target than if it were a turret.
While the missiles themselves are not Summonable, they can be placed in the ‘Hangar’ and it is rumored that there are enough of them to allow every Rigel 3 Cruiser to fire over three thousand missiles before even a single percent of the storage is emptied. The missiles can be filled with various payloads, from canisters of ‘Shieldbreaker Blue’ to corrosives to even nuclear devices or the dreaded G-3 Nerve Gas. This weapon outranges the others on this ship, but it can be shot down by adequate point defense, thus making this weapon less useful than it appears. But when it does hit, then you’ll get to see some fireworks.
Advertisement
The Rigel 3 is slower than a destroyer but faster than a battleship or carrier, and its main function in the AGC military is to act as a stand-in for those particular ships in most system defense fleets. As the Rigel 3 is cheaper and faster than a larger capital ship, it can escape some rather sticky situations if needed, all while giving the foe a black eye as it escapes. In a pinch, the Rigel 3 can act as a pseudo-battleship, effectively making it a force-multiplier in most small skirmishes. Rarely is the Rigel 3 called upon to join a main fleet, as it is overshadowed by battleships and carriers, but it works wonders in its intended role as a beacon for the home defense fleets to rally around.
Rigel-class Cruisers rarely see combat outside of fights against particularly ambitious and particularly stupid pirates. This does not make them useless in a larger fight, as they can flank a target more easily than a battleship while also diverting the enemy’s attention away from the bigger ships. As it has no Point Defense of its own, it is generally paired with a few Destroyers and a decent number of MSGs. As the MSGs can use the ‘Hangar’ to enter ships directly, they usually enter a ship, go immediately to the airlock, jump out and then enter ‘Rel Mode’ in order to add to the fight. The Rigel 3 fully embraces this, and has four airlocks for use by MSGs and two for use by the crew.
Advertisement
OP without wanting to be
Res van Coventry has a dream - a dream of a relaxing life thinking about the world and philosophy. That dream is crushed when a ghost from another world called earth possesses him. Now, he needs to share a body with a moron while trying not to get killed by kingdoms, crime syndicates, and other organizations. Without wanting to, he builds a revolution of street children from the ground up and dabbles in alchemy. All the while, Res tries to cling to his dream of a carefree life despite more and more responsibility. Come along on this light-hearted journey and just enjoy the ride. ***************** Warning: This book isn't your average OP Male MC novel, but isn't meant to have a completely flushed out world etc. When reading this novel, just let yourself be pulled in by the unique premise and have fun. ***************** The link to the discord is here. If you want to see all the 74 Chapters of this book and want to support me, you can head over to my Patreon. Thanks to everyone for reading my book. ☜(゚ヮ゚☜)
8 210The Lie for Dystopia
After the earth-shaking events of the third world war, Ethan Rider's mundane day at work is driven off course. He is dropped into a deadly secret war between The Alliance and its defectors. As Ethan's world is turned up-side-down, The Alliance race against a doomsday clock. Follow Ethan Rider in a fast paced military sci-fi, action-adventure novel set in the distant future.
8 179JONAH now JASPER
"JONAH now JASPER"" a story about a teenager named Jonah,well now Jasper and his journey in a new world full of fire breathing Dragons to blood sucking vampires and giant smelly ogres.Full of kindness but also sorrow and hatred.The world of Ores---------------------------------------------------------------------------------------------------------------------------------------------------This is my first fan fiction i will be writing as much as I canalso please tell me what you think about the story and how i should better it.so yeah hope you enjoy+this is going to be a seriously OP MC.....in time that is
8 185The Kodoku Game
In Japanese folklore, there once existed an ancient technique among alchemists for harvesting the strongest poison known to man. A poison so vicious, so horrendous, that a single drop could incapacitate an entire nation of humans, several times over. A poison so intense that a single drop could turn the tides of a war on its head. As potent as it appeared however, this poison could be harvested from the blood of a single insect alone- an insect the alchemist’s called the ‘Kodoku’. As lucrative as was attaining this poison however, the problem lied in identifying this insect- its appearance, shape and size changed from region to region and from continent to continent. Sometimes it took the appearance of a ladybug and other times a horned-beetle. In order to determine the identity of this special insect the alchemists came up with an ingenious method. They created an impregnable jar of clay out of the best sandstone they could find and placed hundreds of different insects into the same jar. The jar was made with such great mastery that it allowed no insects to escape and allowed no objects to enter. The laws of nature dictated that the insects would remain together in the jar forever. However, it turned out that as time went on, the insects’ hunger for food and power caused them to turn against each other- one insect ate another until only one remained. This sole insect contained a poison that far surpassed that of all the others and became stronger as it ate more and more insects. The alchemists at this point had succeeded in identifying the Kodoku and could extract it’s poison as long as they continued to feed it regularly. Although this folklore ends here, the actual story does not. One day, as the alchemists cheered in joy of having identified the Kodoku they so eagerly wanted, they forgot to close the lid on the very jar that was considered to be completely impregnable. This small gap was just large enough for the Kodoku inside to crawl out. Famished from not having been fed for weeks, the Kodoku ended up eating the very alchemists that nourished its growth until not even the bones remained. Yet, the Kodoku’s hunger didn’t seem to subside in the slightest. So it traveled to the next village and began eating whatever it could find there. Its poison made it unparalleled in strength and slowly but surely it began to dwindle down the population of the entire city. Yet its hunger only continued to grow. So it traveled to the next city over and ate all it could there. Very soon, the Kodoku couldn’t find any more food to eat. There was no one left to eat and no one left to spectate. So it stood there, by itself pondering what possibly was left to eat that could satiate its hunger. But there was one thing left that Kodoku realized it had never eaten. Itself.
8 104Cursed Child of the Eternal Realm
Why? Why am I always the subject of misfortune? Is it me, or is it something else?As the Eternal Realm is plunged to an era of war as a result of the absence of the Overgod, Arterion Licht Christie starts his journey after the deaths of his parents. Enslaved and while lamenting his own misfortune that continues to haunt him, he is faced with an unexpected encounter that can possibly change his fate."What is it that you seek, cursed one? Power? Knowledge? Hope...? An answer, perhaps..."".. Eat this, and change your fate for eternity.."
8 120I'm Sure It'll be Fine! ...right?
We live to die, and die to live again. This Cycle continues, neither to Begin nor End. Ever Beginning, never to End, we come to the story of our Unusual Friend. The Gods are as varied and unique as the mortals that worship them. Some are kind, others are fluffy, and (given the nature of the multiverse) a few are Eldrich Abominations of Unspeakable Horror. But that's fine, those few tend to mind their own business... At least until an Eldrich Abomination (an interdimensional cosmic slime-mold specifically) gets itself devoured by a Lich during a ritual to obtain Godhood... Especially because anyone, even a Lich, who's willing to eat an ENTIRE COSMIC SLIME-MOLD for any reason, even godhood, is undoubtedly a madman...who's now set his unsightly gaze upon replacing (likely by devouring) the Godess of Magic herself! She could probably use some help...if only to avoid touching the slimy Lichgod directly. Also, the Eldrich Gods are protesting these events in their usual manner...by trying to destroy all of Creation.
8 182