《Gaia's little Gamer》Dungeon
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*Swimming has reached lvl 5.
*Adapted to cold water. Adapted to lack of air. Adaptation has reached lvl 2.
Pef drew a deep breath and dove under water again.
So far, the quest to evade recapture by these Templar cultists was going great. Also, his efforts at staying mostly under water forced him to adapt and thus benefit even more.
The sun was about to set soon. He could start crossing the island during night, and head towards a distant village, outside the Templar surveillance. It was certain they would keep the capital under watch, and perhaps all the bigger towns.
But they couldn't watch every single village and boat.
Or so Pef hoped. In truth, these Templar guys were here in Malta for 500 years. Time enough to build contacts and spy networks in every village.
He drew under a wooden boat and placed his ear on the hull.
"The Grand Master has ordered everyone on the lookout for a blonde guy and some asian girl. If you see them, call the Knights or the Hunters..." the voices spoke in a distant tone.
"... We'll not get involved in another Hunt, husband. Remember those burned boats two years ago?" a woman voice berated someone.
"But, the Master..."
Pef dove away, and climbed onto the rocky shore just as the dark covered the sky.
He began running, his new body making all effort seem simple and graceful. One hour later, he arrived at the other side of the island, and took in the sight of Mediterranean under moonlight.
A flutter of fabric in the sea breeze, drew his attention towards a huge tent.
He began walking when a cold sensation enveloped him.
*You have entered an Instant Dungeon. This Dungeon is called Megalithic Mnajdra.
*You have learned ID create. Empty Dungeons cost 100 MP to create. Cannot Create when in combat.
*You have learned ID dispel. Dispelling Dungeons cost 100 MP. Cannot Dispel when in combat.
Pef looked up, where the moon had changed and looked blood-red and twice as close.
A moan alerted him of a closing enemy.
Then a shambling zombie, still wearing a bronze helmet and breastplate began heading towards him.
"Observe!" Pef muttered.
*Ġgantija zombie
-Level 5.
- Status: slow, poisoned, infectious.
"ID Dispel!" Pef yelled with some worry.
*Your MP is not sufficient. Command failed.
"What? Why not?" he asked while shooting the zombie in the head.
*Magic attribute too low.
*Zombie killed. 15 Exp. Drop: 1 lesser soul fragment.
Pef drew back a little, while keeping a wary eye for more zombies. He didn't have unlimited ammo.
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"Tell me about all the attributes" he asked his game.
"Attributes are how the Gamer interacts with the world:
Strength: - Muscle lifting or pulling power. Also, punching power.
- Endurance : how many repetitions, or days the body can go on without rest.
- Resilience : so your bones and tendons or skin do not break when you flex those muscles. Also, punching through concrete is less fun if you pulverize your hand.
Constitution - how your body reacts to stressors.
Regeneration - natural healing, regrowing limbs, eyes or even your brain.
Immunities - pain, microbes, toxins and poisons, radiation.
Adaptations - to lack of: heat, air, water, sleep, food, company.
Damage mitigation ability(telekinetic field)
Agility - movement speed. Also, attack speed.
- Dexterity : learned movements that become automatic. Acrobatics, sword skills, blacksmithing etc.
- Reflexes: moving too fast won't make you crash into trees or buildings. Dodging too.
- Perception : see fast moving objects, or farther away, infrared etc. Also, danger senses.
Magic - magic strength. Also, spell power.
- mana reserves.
- mana control and shaping speed.
- Magic Intellect : how fast you can learn/create new magic
- Affinities and magic trees. (Fire, Ice, Holy etc)
Mind - wisdom and common sense
- memory and recall
- thinking speed and deduction/inference.
- willpower and mind resist.
Charisma - social presence, how you interact with people.
- charm abilities. (pheromones, also body shape and beauty)
- leadership and management.
- diplomacy and negotiation.
- Fame, influence, respect, fear, intimidation.
Kharma - includes your luck. Also, critical hits and better drops
- fated encounters or events.
- ancient artifact bound to you (can also be spirit, old cultivator, imprisoned dragon)
- prophecy or warning dreams
- a god's blessing or quest
- reincarnation, resurrection, planewalker or other outside help.
Pef read through the attribute descriptions at speed. They made more sense than using Intelligence for magic, and then having super genius magi obliterate the planet at their whim.
"Can I see my own status?" he asked with some trepidation.
*Pef the Gamer
Level 6, HP 140, MP 10
Attributes:
Str: 11
Con: 11
Agi: 11
Magic: 1
Mind: 15
Charisma: 11
Kharma: 9
Pef read his status with concern. "You mean to say my Luck was 1 before I got this new gig?"
*Indeed. If a million pianos fell from the sky one day, at least a thousand would have hit you. And one did." a soft woman's voice replied instead.
"And getting shot in the head?" Pef asked a bit amused.
"Same. You brought a metal table leg to a gunfight. What did you expect would happen?" the woman said with a giggle.
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"Right. And stumbling into an ancient dungeon that I have no means to escape from?" Pef asked rhetorically.
*Attribute points not distributed: 15
*The Gamer receives 3 attribute points per lvl up.
*The Gamer has received the Blessing of a Goddess. Seduction rolls gain +10 percent chances.
*Kharma gains +1 attribute.
Pef rolled his eyes at the blatant display of favoritism.
"Send 10 points to Magic and 5 to Agility." he spoke out loud.
*Magic attribute increased by +10
*Agility attribute increased by +5
"Okay, you can leave now. But I advise you to stay. You'll need to loot that drops here." the Goddess spoke with a breathy voice.
"I will need bullets. Tonnes of bullets." Pef whispered to himself.
A Dacian two-handed falx fell from the sky and embedded itself into the ground, next to his leg. Pef poked the weapon curious.
*The Gamer has acquired a rare weapon. Bloody Dacian Falx (Rare quality). Special attribute: Repairs itself with the blood of your enemies. Durability 90/100
With a grin on his face, Pef grabbed the polearm and ran ahead, demolishing bronze age zombies with ease.
"Set your Inventory to auto-loot." the goddess advised him as he spun among zombies, cutting three at once.
"Auto-loot" Pef said, while bashing a zombie's head with the iron pommel on the other end.
*Loot set to auto.
*The Gamer has learned Polearm skill.
*Martial arts has reached level 3.
Hours passed, while Pef haunted the old dungeon, hunting zombies and collecting soul fragments.
Without getting tired, the fighting was actually pleasant, not to mention raising his skills.
Alas, it was not meant to last.
*You have killed 1000 zombies. You gained Gravedigger perk: +1 Constitution. Adapted to zombie virus.
*The zombies are not happy at being crushed. The name Ġgantija, means 'Giants' tower. And you'll now find out why.
To Pef's surprise, the remaining zombies in the field began coalescing into a pulsating mass of organs and limbs.
With moans and squelching sounds, the dead biomass rose, like a towering super zombie, at least 50 meters tall.
Pef sped up, and slashed at the giant zombie's leg. There was a cut, but much shallower than expected.
Then the giant stomped, and Pef had to flee or be crushed between two slabs of rock.
He threw a look behind him, and dodged a huge rock thrown much too far.
"Observe!" he yell, while diving in for another run.
*Observe has reached level 3.
*Zombie Giant
Level 50. 25000 HP, 0MP.
Status: slow, diseased, angry.
Pef began strafing and slashing at a leg, trying to create a deep enough cut to hobble the giant. But as fast as he was with the polearm, the Giant was also regenerating.
Then a mighty hand descended and slapped Pef away, sending him flying into the distance.
-100 HP
*Damage mitigation has reached level 3.
*Regeneration has reached level 7.
Pef glanced at his own status with a frown. A single hit almost killed him.
*Danger sense acquired.
With a snort, Pef returned to the fight, this time more careful. Two falx slashes, then change location, three more hits, dodge again.
Slowly, the hits began piling up, overwhelming the zombie regeneration.
An hour later, the leg fell off and the giant had to kneel in order to keep fighting.
Pef switched targets to the other leg, and after a long fight managed to chop it off as well.
The giant zombie fell on his chin, arms slashing left and right in desperation.
Pef shrugged, running away and coming from behind.
A few jumps placed him on the giants back. He started slashing at a shoulder.
A few hours later, the zombie lay dismembered under his feet.
"Can I store the falx in inventory?" Pef asked curious.
*BDF stored.
It was here that Pef wanted to reach.
Flexing his magic muscles, Pef aimed his palm at the zombie's head.
"Shoot lightning!" he yelled heroically.
"Fireball!" he tried again.
"Turn Undead?" he tried in desperation.
It didn't work. Angrily, Pef punched downwards with his magic held in his fist.
*You have created Aura Fist. Costs 10MP per use. You grab your precious soul in your fist and punch the enemy in his dirty soul. Most magicians would die at first try. I wonder how many times it will take you.
*Your Aura Fist inflicts 900 damage on the Giant Zombie. Its soul crumbles. Gain 5000 Exp.
*You have defeated the Megalithic Mnajdra Dungeon. You gain 10000 Exp.
*You have killed 1000 zombies. Gain 15000 Exp.
*You have received Drain Life Manual. You have received Greater soul fragment. You have received Bronze Breastplate(Uncommon quality), You have received Bronze Helmet(Rare quality).
*You killed an enemy of level 50. You gain the perk Five-O: +50 HP
*The Gamer has reached level 8.
*Free attribute points: 6
Pef pocked the manual with curiosity.
*Learn Drain Life? Yes/Later.
With a smile, Pef pressed Yes, igniting the manual and imprinting the details of this spell into his Magic.
*Drain Life acquired. Range 5 meters. Cause target to lose 10 HP and transfer it to the caster. Cost 10 MP. Can damage immaterial or dead enemies.
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Trickster's Tale
Be careful when demanding reparations from gods. They rarely own up to their mistakes. Due to a goddess's shortsighted error, Perry finds himself transported to a distant Universe with new proportions and a different identity. Instead of cowering before the deity, he demands she opens a portal home or provides reparations for him and his bereaved family. Unfortunately, standing up for himself doesn't earn Perry respect. Instead, she curses him with cowardice, limiting his combat and magical potential. Little does the goddess know that nothing can stand in the way of Perry's sheer will. If brute strength and arcane might won't get him the justice he desires, wit and creativity will. Perry's first target? A goblin shaman. Then, the world. And so begins, the bard's ballad. Trickster's Tale (Book 1): Is That A Lute In Your Pocket will release on Kindle Unlimited on the 10th of May.Due to KU's exclusivity rules, I've had to take most of book 1 down.Book 1 Bard's Ballad takes place in the same extended Universe as my other story, The Houndsman. It's set on a distant 'disk', though. As a result, the magic system is unique in comparison and has a harder LitRPG system. While the story utilises stats, it doesn't take them seriously and occasionally makes fun of regular LitRPG mechanics.
8 438Filters
In March of 1954, Earth is covered in a month-long fog. This is what follows. (Updates Fridays)
8 321Falling
It is often unclear when a thing comes to an end, the world itself no exception. In the event of the world ending, it was both abrupt and unnoticed, something down right confusing to most involved. Due to this confusion, we will quickly cover the short window of events that led to the destruction of the generally known universe, following the primary instigators to hopefully give the whole thing a little much needed context. ... Author’s Note: I intend to release regularly, hopefully weakly, within the planned three arcs. However, it may go on hiatus between arcs, but it should be clear that an arc has ended. Regardless, I currently plan to go on hiatus after the third arc, which is intended to be a natural breaking point. This is with the hope of not dropping off in the middle of narrative, and I am mentioning it now so no one is surprised if there are planned pauses. Content Warnings: I do not plan to include anything I would see as profanity, gore or traumatizing content. However, I do expect my bar for what qualifies is both above some people’s and below others. Therefore, I am including the Content Warnings so people are not surprised when my view is different. If you find something you do not like, I wish you luck in moving on without it farther concerning you. If I was not as extreme as you were hoping, I apologize for not meeting expectations. I have not marked sexual content, since I do not intend to include explicit sexual acts. However, sex and sexuality still exists and may come up as both an offscreen event or subject. Cover Art: The art work is by me, and I will take it down immediately at request from the artist.
8 193Mark of the Mountain [formally : the masked queen (drottingr)]
Lyssia - the masked Drottine of Ilvana - has to discover the strength of her own voice and uncover the dark secrets that threaten to undermine the safety of her people while maintaining her own secret, a struggle that may force her to choose between her kingdom and her life. * * * * * * * * * * Participant in the Royal Road Writathon challenge! * * * * * * * * * * Armed with an uncontrollable talent for premonition and a dangerous secret that could cost her her life, Lyssia - the masked Drottine of Ilvana - has to learn to survive in a land designed to weed out the weak. Lyssia always thought her survival at court depended upon her identity as the greatest pretender of all. But when Magnor - the newly crowned King of Dunival - arrives unannounced and threatens the tenuous peace between their two kingdoms, Lyssia soon realizes that he carries secrets even more dangerous than her own. As Lyssia struggles to discover the true intentions behind Magnor's visit, she is faced with an impossible choice: Sacrifice her secret - her freedom - her life to save a dying land... or allow Ilvana to be overcome by what lies hidden in the shadows. Can Lyssia find the strength to stand and fight for her people, or will the lies she has hidden behind her entire life prove too strong to be overcome? * * * * * * * * * * A kongdomr of warriors, though rusted their swords A kongdomr of voices, raised in hopeful song A kongdomr of drakuns, forsaken, forgotten A kongdomr of masks, neither young nor old A kongdomr of faces, expectantly raised To this new chance, a new age A new Drottingr Ilvana of legend Rise, Warriors, Rise * * * * * * * * * * CAST, DEFENITIONS, PLAYLIST CAST Ilvanian (the three-pointed mountain) Lyssia (Lys) - Drottine of Ilvana, heir, present day 22YO Dizean - Kongr of Ilvana, Lyssia's father Azerian (Az) - Lyssia's maternal cousin, present day 22YO Carryn - Lyssia maternal aunt, Azerian's mother Roakev (Ro) - Lyssia's paternal cousin, present day 24YO Eindre - Lyssia's paternal uncle, Roakev's father and Drengr Nimeah - Eindre's wife, Roakev's mother Seaka - old Lach and Lyssia's former caretaker Bjarke - Master Skald, employed the Kongr of Ilvana Aturnel (the guardian) - highest mountain point on Ilvania-Listoria border Thivness (the wildness) – dangerous, impassable cliff between eastern forest and sea Vatn – Lesser mountain named after the lake found at its feet Arvid – Lyssia’s Dubkir horse, named after her great grandfather Sikurd – Roakev’s Dubkir horse, named after an old hero from a Lay Isi - girl Lyssia meets on road to Steiner Mart Diyana - Lyssia's songbird, also Rilken's wife Ofrid - Lyssia's maternal cousin, close to Roakev's age Reeza - Lyssia's older maternal cousin, has a oat named OdilHoney - good natured mare rode by Lyssia Hanne – village representative’s niece celebrating her wedding Ardbon - Karl involved in Steiner Mart fight Liefer - Karl involved in Steiner Mart fight, his son’s name is Nurik Rilken - the last Drakun Kongr of Ilvana Steiner Mart - Eda-Yute Mart held every year in Steiner Field, also called the crossroads Gavin Brinson – young western Jarl, not allied with Halvor, his family crest is a raven Sidne – Gavin’s wife, very pregnant and very helpful Halvor - outspoken jarl from western stead Sorev – Halvor’s son, family crest is a bear in mid-maul, one of eight Jarlsons present, but the only one hailing from the west Fulrik – sonless western Jarl allied with Halvor Calvin – one of the Jarlsons atttending the peacemeet, the oldest and tallest of the lot Angar – eastern Jarl in possession of the Dubkir herd, family crest is a shield painted with bright green and yellow stripes Dubkir heir – Angar’s son…when will Lyssia learn his name? Ingar – former Kongr of Ilvana and Lyssia’s grandfather Scyftan River – the unofficial divide between eastern and western Ilvana Listorian (the five-pointed flower) Andev - Kongr of Listoria Igone (of the green thumb) - Andev's wife, Drottingr of Listoria Thisska - Listorian Drakun, bonded to Igone Linea - Drottine of Listoria, Murel's twin, heir, present day 20YO Murel - Drottine of Listoria, Linea's twin, heir, present day 20YO Ansev - Kongre of Listoria, twin's younger brother Sundric - Kongre of Listoria, twin's younger brother Giall - Jarl that travels to Ilvana with royal party Dunival (the spinning dustdevil) Magnor - recently crowned Kongr of Dunival, present day 25YO Tirne - Kongre-Slad of Dunival, younger son of Rijek, present day 22YO V???? - Magnor’s self-proclaimed “second”…another name Lyssia can’t seem to learn! Deceased Erina - Lyssia's mother, deceased Rijek – former Kongr of Dunival, deceased Anitra – former Drottingr of Dunival, Magnor and Tirne’s mother, deceased The Five Kongdomren - Ilvana, Dunival, Listoria, Sinnet, Nukrevn Aonta...Definition and Cast to be discovered DEFINITIONS Kongr/Kongre - King/Prince Drottingr/Drottine - Queen/Princess Kongdomr (Kongdomren) - Kingdom (Kingdoms) Jarl/Karl - landowner/non-landowner, may be beholden one particular Jarl Lach – healer Fyr/Slad - heir/none Middig/Dreg - master/apprentice Skald - historian and musician Drengr – champion Drakuns - Dragons, the Ancient Ones Bjurn – bear Elke(Elken) – gigantic, majestic elk, native to Ilvana Ban-maudr – “executioner thorns”, found in the eastern forest, very painful and hard to remove Yute - Thanks yearly celebration between cold and growing seasons Urd/Eda/Aon(-Yute) - past/present/future, two weeks each Lay - Ilvanian historical songs Laikari - Listorian historical plays Ridineig - fast-paced dancing tune Drigneig – type of song, a dirge, “opposite” of ridineig Lur - long trumpet like instrument Bowed lyra – larger version of hand lyra, played with a bowed stick Jorki – similar to a pan flute, jokingly called “child’s flute” Drakuns - Dragons, the Ancient Ones Diyana - songbird Wulv – wolf, native to Dunival Wulvken – umm…we’re still not sure Volvstot/wulvstot – “witchbrew/wolfbrew”, dark beer that Magnor brings from Dunival Fovk - fox Vas Morginnen - Good Morning Vas Heill - Good Health Vas Daginnen – Good Day Adhuil - prosperous, prosperity Ami - genderless term of endearment Dunga - insulting way of saying someone is stupid Saedas - sweetness, another way of saying happinessSaedhirte- sweetheart Hviss - an (improper) oath Slegrl – sly Standa – stop An-rivic – be still! Brudpar – “bridal pair”, bride and groom Dubkir – famous Ilvanian horses, half-wild and bred for the hunt * * * * * * * * * * Playlists: https://youtube.com/playlist?list=PLcaiTcdQkK6nXrjYq29srJ7GMsebdd-Sp https://youtube.com/playlist?list=PLcaiTcdQkK6msFQiYhbaYhZ0VqFJ0mROi Lyssia character portrait by @soretoothproductions!
8 355Elysian Toil
After being paralyzed by a work accident, a Neptune Colony mechanic is given the opportunity to have his consciousness transferred out of his shattered body and into Elysium, a virtual cosmos of endless worlds where users are treated as gods. However, on the night before his induction, a mysterious woman appears before him and asks him to postpone his trip to the supposed paradise in order to save countless lives.
8 161Lancastre Academy
Parker Gray leads a normal, home-schooled life. Or so he thinks. He begins noticing some odd things happening around the house and then hears his parents talking about him behind his back. Before he knows it, he's being shipped off to a boarding school he's never heard of and won't be able to come home for six years. Right as he starts to accept this, his parents drop him off at an abandoned subway station that is supposed to take him to this new school. The next thing he knows, Parker is being led into a world he didn't know even existed right alongside him. He learns amazing new things about himself and that someone he doesn't know has been keeping an eye on him. I am still in the process of writing book 4 and doing some editing. It will begin posting in the near future.
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