《Settlement of Safehaven - A Hearthtree Series》Chapter Twenty Seven. Warehouse.
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Jack Stonewright sat down after a long day working on the warehouse. Ten days of labor and the building is two stories tall that not including the basement. All of the building is in stone except for the roof which is made of wood shingle, would love to make it of clay shingle but don't have time to build a kiln. At each end of the roof, crisscrossing beams were two serpent heads. The building was thirty by fifty feet for a total of four thousand five hundred square feet of space inside. With four massive stone column inside to ensure the two stone floors would not collapse under its weight.
Smiling as the prompt appear asking me if I wish to make this into a warehouse. Signing with satisfaction and saying yes the building clean itself up a little, the wood became more polished, and the massive double doors that cover both floors became stronger as the carving of workers from farming to stone cutting appeared on the door. The Serpent heads became more beautiful as the building became a work of art.
You have created a Level two Warehouse!
“So all done with the warehouse I see,” Kari said as she sat down next to me. She is a hauflin one of the diminish races of humanoid that stands about two to three feet tall if you were to take a picture of one you would never know they were so small unless they were standing next to something to make a reference from on their height. Big eyes, pointed ears and quick on their feet, they are hard to hit by the larger races, but at the same time, they have a glass jaw meaning they can not take to many hits. Seeing that she is wearing a yellow dress with flowers, I raise an eyebrow.
“Went shopping Kari?” Kari smile being one a druid one of the few classes that can teleport long distances.
“Yep, brought back with me some more of my people, had to let go ten people from my Clan. They wanted to stay in the Imperium. It was for the best they were not Clan material I do believe two were spies for other guilds.” Kari said as she was brushing off a speck of dirt on her dress.
“How many more people?” Feeling a little panic rising in my chest, Cara and Fire finish repairs and built four new hovels for the citizens of Safehaven and was working on a Lodge for Kari people until they start work on their Clan Hall. The Roaring Dragons voted on building a keep at the West Gate as a gatehouse, figuring that the most significant threat in the future will be the Imperium.
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“Transported thirty people and ten wagons loads of material and goods, Three more magic-users that we went ahead and purchase the Wall Spell to help with the building hovels and the Keep. Oh one of them is an Earth-mage and a Hill Dwarf.” Kari commented. “I have them practice on building Hovels and lodges. Until they get to level five on Earth magic, it seems a Keep requirement is level five in Earth magic or a level five Mason.”
“That should help get your Keep going. Talk to me in a few days, and I have you look at a few plans that can be purchased. They should be able to build up to level three Keep. After the Town Hall is built, I should be able to raise the Settlement to level two, with the badge I have it give a plus one to the settlement.” Standing up brushing off my pants.
“We also brought with us ten goats and ten sheep, and it will be a few weeks from now I had to port them all to a safe Druid Circle about a month travel by wagon. My people will keep them safe. Also, a Half-Jotuun and ten citizens join up. The Half-Jotuun said he was heading this way to hunt a bandit he was given a quest on and would not say who he after.” Shaking her head. “Got a feeling he after your buddy that attack you on your first raid. Kept asking questions about a player that been attacking wagons or people on the road. I think it may be personal; he seems eager to head out without us, but one of my guys talk him into guarding the caravan against bandits.”
“Any chance of clearing out the Druid Circle that a day travels from here?” I ask Kari.
Shaking her head no, “Last two times half of the group wiped as we ported in, cost us a lot of gold for resurrection scrolls and two rogues to drag the bodies to a safe location to resurrect them. One guy had to return to bind because a Troll ate him. Most of the stuff around the circle is level ten to twenty. The boss is a Blighted Hearthtree I guessing her at level thirty. I'm too low to pick up a quest to clear the circle I ask Mesa-la, but she told me to come back when I have some more level.”
Shaking her head sadly, “It gets harder to level after the fifth level even harder after ten levels. The creator of the game decided that it will take hundreds of years to level up to the high end which no one knows what that is. After the fifth level to get spells or special moves will cost experience plus gold to buy, to force players to have to use up experience points in spells. Without the spells or maneuvers, it makes it harder to gain levels. Some armor and weapons will cost experience to soul bind. To soul bind another weapon it is going to cost experience to unbind the old weapon and then more experience to bind the new one."
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"Don't even think about power leveling someone. The AIs seem to know when someone is being powered level and will bring the experience back down to the level of that player. For one example is if the player is at fifth level and is with several eighth level players and they attack a ninth level monster the monster experience zero. Several guilds out there have tried and stop power leveling people because it is not worth losing experience. I would love to have several ten level players, but most of us have spent a lot of experience and gold honing our spells and weapons skills or creating weapons and armor, each item made cost a weaponsmith or an armorsmith experience to make. So good weapons or armor require lots of gold to players.
Shaking his head while looking at the settlement, seeing I need a Town Hall to complete to raise the level of the Settlement. “Now that the Warehouse is complete I need to start working on a Town Hall, Talk to Mesa-la on any quest you and your people want to do. I heard that Hans is going north to clear a copper mine later in the week. I have a map that shows a few mines and ruins on it that your Guild might be interested in.”
“Sound good to me. You need anyone sent your way?” Kari asked?
“Not yet, I would like a breakdown on crafters and farmers out of your clans. Later if possible. I will be at the makeshift cooking area everyone been using to raising their cooking skills. I keep telling them I could build a community building for them, but no one wants me too yet.” Shrugging my shoulder. “I will be there after dark talking to Ann.”
Kari raised her eyebrow, “You and Ann?” grinning at me.
Holding my hands up in surrender and grinning, “Friends for now, shoo, I have things to do,” pushing her away. Watching her laughing as she walks away it felt good to banter a little. I don't know when but Ann has started being around more and not saying anything just being there to the point that I started looking for her. I thought I feel guilty, but the pain is still there only I am not stricken with the guilt of being alive. Maybe it is the loneliness, I have yet to decide on my feeling toward Ann but apart of me know that my wife would have wanted me to move on, I just afraid I forget them and that something I don't want to happen.
Turning back to the Warehouse and touch it as an interface appeared.
Warehouse Level Three. Two top-level one bottom level
Nine workers slots are open.
Research Foreman slot open
Inventory level one
Repairs level one
Food storage level one
Material storage Level one.
Level 2 (3) Food 250/300 unit limit.
Level 2 (3) Stone 0/300 unit limit.
Level 2 (3) Wood 0/300 unit limit.
Repairs:
3 Defense per Hour.
30 Health per Hour.
Nine workers walk out of the double doors with two-wheel carts, five dwarven male, one human male, and two dwarven female and one human female. They all nodded to me as they passed me and went to pick up wood and food.
I use up five hundred more of my experience and three hundred gold to research a foreman that will increase production by one percent per level of the foreman.
A massive game prompt appears to all the players of the world.
Game update! Asgard 1.453
There will be an update as of midnight tonight at 2400 hour for the following.
All player's regenerative rate on health will change from per minute healing Health to per hour of healing Health. Due to the demands of various classes being kept out of grouping due to too fast Health regeneration.
All player's Mana Regeneration will now take double the time to fill. Please thank your nonmagical friends for all the complaint of magic users having too much DPS.
All Builders must now manually upgrade a building. Repairs now take two times longer, and I wanted to annoy the hell out of a builder up north.
Drops on goblins have increased, by how much? You will have to kill one to see.
All settlements and cities can be raided after two weeks.
Settlements that do not have homes for their Citizen will start losing Citizens by ten percent per week if the housing issue is not addressed.
...thousands of more nerfs scroll by.
Thank you for flying Asgard where one eye is always looking out for you.
Lord of Kook Inc.
“Whoa! What the hell!” Jack stared at his screen.
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