《Titan Online: How to be a Trader in a Fantasy World》Appendix

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Maps

Worlds: https://imgur.com/gallery/FrDTTUI

Characters:

Players:

Jason- Trader; Main Character

Vanna- Warrior

Exton:

Darrow- Hessian shopkeeper

Vroot- Darrow’s brother, mercenary

Fallows:

Malcolm- Reeve of Fallows and father of Jeb

Jeb- Sheep herder who robs Jason early in the story

Finchead:

Byron- Reeve of Finchead

Jule- Byron’s spouse, class unknown

Trent- Sheriff of Finchead

Jax- Hunter from Finchead, member of militia

Jon- Herder

Nellie- Elder of Finchead, head of herding family, Jon’s grandmother

Finnan- Elder of Finchead, owner of the burned down Finchead inn and brewery

Felix- Elder of Finchead, owns a lot of properties in town

Esther- Elder of Finchead

Joseph- Elder of Finchead, Farmer

Charbur Forest:

Eliza- Truffle hunter who joins Jason and Eliza when her husband and pigs are killed by wolves and thieves

Laxtar:

Wilhelm Rock- Wool Merchant, one of the richest and most connected people in East Tumlohn

Quartermaster- Part of the leadership of the Night Crew, in charge of fencing operations

Other:

Maelon- A monster hunter from Draccia, Vanna loses a fight with him in the Night Pit

Currency:

20 Coppers = 1 Silver

200 Coppers = 1 Gold

2000 Coppers = 1 Platinum

Classes:

Peddler [Tier 0]

Leveling Bonus: +1 Charisma per level, +1 Intelligence per even level

Trader [Tier 1]

Requirements: Bartering Level: Trainee I, 10 Charisma, and a Trade Agreement.

Leveling Bonus: +1 Charisma and +1 Intelligence per level, +1 Wisdom per even level

Black Market Trader [Tier 1]

Requirements: Bartering level: Trainee I, Sneak Level: Trainee I, 15 Charisma, and access to a black market or fence.

Notes: Appears as Trader to anyone who does not know player is a Black Market Trader.

Merchant [Tier 2]

Requirements: 35 Charisma, Tier I merchant class at level 10, ownership of at least one parcel of land zoned and operated as commercial

Skills (n = levels)

Bribery: +n% to bribery success

Perceptions: +.5n% to senses

Bartering: +.5n% boost when buying or selling

Appraising

Magic Channeling

Magic Manipulation

Magic Efficiency

Dodging: n% faster when dodging

One Handed Weapons: +n% damage with one handed weapon attacks, (2-.1n)% chance of being disarmed in combat

Reading: +n% to reading speed, +n% to experience from reading

Sneaking: Chances of detection reduced by n% when active

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