《Titan Online: How to be a Trader in a Fantasy World》Appendix
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Maps
Worlds: https://imgur.com/gallery/FrDTTUI
Characters:
Players:
Jason- Trader; Main Character
Vanna- Warrior
Exton:
Darrow- Hessian shopkeeper
Vroot- Darrow’s brother, mercenary
Fallows:
Malcolm- Reeve of Fallows and father of Jeb
Jeb- Sheep herder who robs Jason early in the story
Finchead:
Byron- Reeve of Finchead
Jule- Byron’s spouse, class unknown
Trent- Sheriff of Finchead
Jax- Hunter from Finchead, member of militia
Jon- Herder
Nellie- Elder of Finchead, head of herding family, Jon’s grandmother
Finnan- Elder of Finchead, owner of the burned down Finchead inn and brewery
Felix- Elder of Finchead, owns a lot of properties in town
Esther- Elder of Finchead
Joseph- Elder of Finchead, Farmer
Charbur Forest:
Eliza- Truffle hunter who joins Jason and Eliza when her husband and pigs are killed by wolves and thieves
Laxtar:
Wilhelm Rock- Wool Merchant, one of the richest and most connected people in East Tumlohn
Quartermaster- Part of the leadership of the Night Crew, in charge of fencing operations
Other:
Maelon- A monster hunter from Draccia, Vanna loses a fight with him in the Night Pit
Currency:
20 Coppers = 1 Silver
200 Coppers = 1 Gold
2000 Coppers = 1 Platinum
Classes:
Peddler [Tier 0]
Leveling Bonus: +1 Charisma per level, +1 Intelligence per even level
Trader [Tier 1]
Requirements: Bartering Level: Trainee I, 10 Charisma, and a Trade Agreement.
Leveling Bonus: +1 Charisma and +1 Intelligence per level, +1 Wisdom per even level
Black Market Trader [Tier 1]
Requirements: Bartering level: Trainee I, Sneak Level: Trainee I, 15 Charisma, and access to a black market or fence.
Notes: Appears as Trader to anyone who does not know player is a Black Market Trader.
Merchant [Tier 2]
Requirements: 35 Charisma, Tier I merchant class at level 10, ownership of at least one parcel of land zoned and operated as commercial
Skills (n = levels)
Bribery: +n% to bribery success
Perceptions: +.5n% to senses
Bartering: +.5n% boost when buying or selling
Appraising
Magic Channeling
Magic Manipulation
Magic Efficiency
Dodging: n% faster when dodging
One Handed Weapons: +n% damage with one handed weapon attacks, (2-.1n)% chance of being disarmed in combat
Reading: +n% to reading speed, +n% to experience from reading
Sneaking: Chances of detection reduced by n% when active
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