《The General Core {The Sphere}》1.2.2 Gods and Titles and unwrapping gifts (V2)
Advertisement
Arc 1 Preparing Chapter 2 Part 2: Gods and Titles and unwrapping gifts
Why would a god help to tame dungeons? Didn't Bareen tell me that they are frantically trying to prevent that to save the sphere?
There was something mentioning that God Favors are listed on the [Infos/Titles] screen, perhaps that has more info...
Infos/Titles Quests Gallery/Knowledge History/Log [Locked] [Locked] Status Storage Core Class: unchoosen Defense Values Skills Abilities [Set Name] [Set Public Title] [Locked] [Locked] Gods and Favor God Favor Bareen Requests [Limited] 0/1 (50/100 Favor) Titles Name Effect [Locked] Name Description
"What the hell is that with all these locked options on the screen?"
That was more info than I expected, but shows that I won't get anything there soon. So next point is
"Blue Core, what is the format and meaning of those numbers with favors?"
So nothing for now, I'm still stuck and can't ask Bareen more questions about this until I have more Favor.
...
"Since I'm here, what is the difference between a public title and a normal title, and how do I gain any title?"
"OK, that sounds as if selecting a name can be done only once?"
"In that case..."
...
"[Set Name to general] - lower case like the attribute and not like my military rank."
Title Gained: Trickster [Limited]
For selecting a name that both shouts and hides your true identity, you gain the title "Trickster [Limited]". You can select that title as public for a cost of 1 MP.
Effect: All attempts to see through any distraction or illusion (magic or non-magic hiding) are at -2 penalty.
The Trickster God finds your action funny and grants you 10 Favor:
Rolandro: Requests [Limited] 0/0 (10/30 Favor)
Nice - "Blue Core, what is the effect or strength of that -2 penalty?"
For a while the general remains silent, checking through other knowledge entries and his quests - most of which are already solved without new ones appearing, and he still had only limited knowledge on how to create a dungeon.
Seems like I have to start that regular dungeon training - that would be logical as well because I can't plan without knowing the options I get randomly assigned. OK, let's start unwrapping gifts...
[Get my Starting Package]
Dungeon Options Gained
Spawns: Slime [Limited], Lizardmen [Low], Astral Dragon [Mythical]
Traps: Rockfall [Limited], Stoning Trap [Average], Eternal Corridor [Mythical]
Auras: Itching [Limited], Weakness [Below Average], Aging [Mythical]
Swarms: Bone [Limited], Water [very low], Adamant [Mythical]
Environment: Water Cavern [Limited], Twilight Swamps [Average], Ethereal Academy [Mythical]
Floor Effect: Misdirection [Limited], Increase Need [very low], Defensive Wards [Mythical]
Modifications: Loot [Limited], Health Boost [Low], Mind-Flexibility Boost [Mythical]
Advertisement
Room Structures: Torch [Limited], Pillar [very low], Skill Forge [mythical]
Treasures: Water Purifier [Limited], Sword [below Average], Bareen's Glass [Mythical]
Other: Wooden Chest [Limited], Breeding Pit [Average], Reanimator Grid [Mythical]
Quest Completed, two new quests available
"Blue Core, what are auras and swarms?”
“Hey – the systems gave a different list just two minutes ago, and I've read references to auras in the knowledge list”
Let’s check – all references have been changed, but I’m good at remembering details. Everything that is now called a "Plague" was called an "Aura" just a few minutes ago. I don't know what happened or why - I need to keep it in mind for later. For now plague is a better description than aura anyway.
“Then what are swarms?”
"In my original world we had a lot of problems with a plague creating something like undead, so I doubt I'll ever use those options - especially since I guess they're not liked by the people here, or am I wrong with that?"
"Let's check the details on those options before the next steps."
Slime Option Rank and Type
[Limited] Spawn Placement Cost 2 MP
Description Slimes are weak spawns with a lot of potential. They are easily destroyed and don't gain XP for winning their fights - instead they grow by absorbing material. Material absorption takes a lot of time depending on which material, but there is always a chance of gaining an ability based on the absorbed corpse or material.
Abilities [Absorbtion] Ability and progress cause [Limited] Mind [Limited] Body maximum rank [High] Lizardmen Option Rank and Type
[Low] Spawn
Placement Cost 30 MP
Description Humanoid, upright-walking lizard with a medium tail. Has hands with claws and can use any tool or weapon adapted to clawed hands. Average life expectancy and below average breeding capacity. Abilities [Natural Armor] (scales give +2 protection) [Cold-Blooded] (each rank of cold effect reduces all attributes by one rank) [Below Average] Mind [Average] Body maximum rank [Very High] Astral Dragon
Option Rank and Type
[Mythical] Spawn
Placement Cost 5,000 MP and 1 large Astral Crystal
Description Astral Dragons are rare and powerfull beasts that cannot be harmed by physical damage and are very intelligent spellcasters. Their only real limitation is that they cannot move far from a connection to the astral energy plane as they would rapidly weaken without that constant power.
Abilities Spellcaster of [Mythical] rank (focuses on Astral spells) Immunity to Physical Damage (Astral Body)
Random [Heroic] Ability [Legendary] Mind [Heroic] Body maximum rank [Holy] Ethereal Academy
Option Rank and Type
[Mythical] Environment
Placement Cost 10,000 MP
Description A magical academy that has been placed into the astral realms, this floor does not have physical walls but magical barriers between its structures. The effect improves learning for all sides (adventurers, spawns with class or beast cores and the dungeon core itself get +200% XP gain). Each room can contain up to three magic effects of [very high] rank at no cost. If a higher ranked effect is chosen its costs are halved.
Advertisement
All magical skills gain a bonus +5 to their skill rolls for everyone. Increased Needs
Option Rank and Type
[Very Low] Floor Effect Placement Cost 10 MP
Description While being on a floor with this effect, the needs of all living beings (water, food, sleep and others) are depleted with triple speed. Theoretically this also happens to dungeon spawns, but since spawns have their need taken care of with mana this is only a problem if something disrupts the mana flow in the dungeon.
Loot
Option Rank and Type
[Limited] Modification Placement Cost +10% Target MP cost
Description Adding this modification to traps or chests will give them both a bonus level to their difficulty as well as to the value of the materials contained.
Bareen's Glass
Option Rank and Type
[Mythical] Treasure
Placement Cost 7,000 MP and 1 blue topaz (value 100+ gold)
Description This magical treasure is rumored to have been created by Bareen as a gift to a specially devout follower. It is a magnifying glass that allows the user to anayse or identify any object or being, effectively creating a [Mythical]-ranked Identification effect.
Wooden Chest
Option Rank and Type
[Limited] Other
Placement Cost 1 MP plus slot cost
Description This is a simple chest consisting of rather weak wood. It could easily be smashed if not for the risk of either destroying the content or triggering a trap.
It contains one slot each for a trap, a treasure and a modification.
If no treasure is selected, a random trasure of the chests rank and level will be created on opening.
The chest's level and rank can be choosen up to the floor number, but it will not increase in stability even if placed on higher rank floors. And higher ranked treasure will be more likely to survive smashing the chest.
A lot of those thirty options are either too expensive for now or useless - I'll never install that reanimator grid on a trap as I've seen more than enough former friends turn zombie even before coming to the sphere. And the glass would risk me being revealed as [Xenotic]. But a lot of people would like that XP-bonus from the ethereal academy...
"Blue Core, some of those costs are not only mana points but also special items, what does that mean?"
Gotcha, I think I now know what one of those [locked] parts is about - trading...
"You said that I can try to change any such option or template with Influence Points, is that correct?"
"OK, then let's look at those two new [Quests]"
Use a Scout Charge
Questline Dungeon Training
Details You have one scout charge - the green spark of lightning near you. You can use this charge to send one scouting eye to a place of your choice, giving you an observation there for 24 hours.
If you send the scouting eye into the sky above your land, then you can select your exact placement on the land within view and gain advantages for your opening.
If you send the scouting eye into a position on the land itself, you can use dungeon points to purchase templates of whatever is within a short range of the scouting eye.
Hints Both options are equally valid – with a good placement in the choosen environment you can send out spawns to collect samples of the area around the entry for free as well as estimate how easy or difficult the travel of adventurers to your position is.
With a scan you can purchase samples from areas far beyond your dungeon placement (but have no real selection on the environment for your entry) Rewards 50 XP
Multiple Floor Crystals
Questline Bareen's Quests
Details The Floor Crystal is one of the most important possessions of a dungeon core, because it gives them two important abilities:
First it allows to plan the next floor without needing to extract the stone (once extracted, stone cannot be replaced and a wrong floor would have to be blocked by other means).
Second it allows the storage of mana for creating that floor, which is important for floors with low mana storage (especially if the spawns or rooms placed cost more than the core can have available naturally)
As part of the rewards for your first choice you have three instead of one floor crystal, which allows you to plan over three floors at once and gives you triple the storage.
Use this to plan three floors before placing your dungeon.
Hints The crystals will give warnings if the single floor within them does not follow the system rules, but the system itself will only check them on placement. That might allow you to circumvent some warnings by placing several floors at the same time if the crystals have enough mana.
The XP for placing the floor will be gained on placement, but can be checked during planning. Rewards 400 XP
Advertisement
- In Serial17 Chapters
True Path
The dragon Ladriath, at the peak of his mortal power, was unable to Ascend. For countless years, he had been alone, because he was the most terrifying and powerful being on Draen. Nearly all his comrades and friends had already Ascended, or had succumbed into the void. Now, he can do nothing but simply wait for the end.---------------------------------Eldon Heart lives in Aramore, a small town in the Talis Kingdom. A young boy of thirteen years, he hopes to join the ranks of magicians. He doesn't have much outstanding qualities, but he is a good friend and a studious student. He dislikes physical activity. Other from that, Eldon is not much different from the average boy. So what does he have anything to do with the dragon Ladriath?There shouldn't be anything really R-18...yet. Some language to be expected, though.I'm back! Finished all college apps, all fifteen of them! Don't expect releases yet, though. Still have to refresh my memory about my own fic and tweak out some outlines.
8 93 - In Serial8 Chapters
My life in another world - isekai
A 17-year-old boy dies at the hand of a mercenary group. After meeting with the god of life, death and rebirth he is then reincarnated into a world beyond his imagining. ------------------------------------------------------------------------- the first two chapters are in retrospective, please bear with it. my pace for the rest of the week is going to be 1 or 2 chapters a day
8 188 - In Serial7 Chapters
Cultivation Apocalypse [Rewritten Version]
When the world as humanity knows it comes to an end, and is altered by forces beyond comprehension, humanity is given the chance to strive for power greater than they had ever thought possible, and even immortality. With the world and the rules it followed naught but a memory, how will humanity adapt to a world where the only rule is that of personal might? With a whole new world to explore, new challenges to face, new horizons to chase, will humanity gain the strength to not only survive, but thrive?
8 157 - In Serial296 Chapters
The Origins Of The Races [Español!]
Primero quiero decir que como veras esta historia esta en español ya que mi ingles es muy malo para hacer una novela. Segundo puse todas las advertencias para más libertad de expresión. En un mundo tan grande, los orígenes de las cosas pueden ser muy interesantes desde la casualidad, por Dios o por simples mortales. Al haber muchas razas cada uno tiene sus Orígenes ya sea el más débil o el más fuerte cada uno tiene su razón de estar hasta el que dicen que si se extingue mañana no pasaría nada. porque las razas no son solo un grupo de seres ellos representan una emoción o más y aunque otros pueden sentirlos no viven por ello. Vamos a ver desde el punto de vista de muchos personajes históricos de este cosmos como se origino muchas razas, hechos de culturas, tecnología, frases, facciones y demás. ¿Te atreves a leer estos mitos? Soportaras el intento inútil de Finnegan, verás como Stacy tiene una mala infancia, verás como Yare hace todo lo posible por amor aunque el sea un Yandere. Si te atreves a leerlo porque esto es solo el comienzo. Quiero decir que si quieres saber bien de qué se trata la historia con leer el prologo no basta ya que solo lo hice para dar un trasfondo a la historia y no se puede tomar muy en cuenta de cómo es la historia, si quieres saber bien cómo es lee el primer capítulo y el primer pensamiento del autor que está después del primer capítulo. La portada tiene de base una foto de Fotos de Stock por Vecteezy y editada por mi. Horario: lunes,miércoles,viernes y domingo por ahora la hora especifica está en cambios.
8 120 - In Serial58 Chapters
The L10Ns
He does not seem strong, nor quick. His eyes do not show intelligence or wisdom. But something, some feeling says that this many is more than what he seems, much much more...just who is he? This man is Lionel...nobody special really...just a guy with a little bit missing from his brain...most probably. Or he's just one sane guy who does some crazy things...in The Game.-------------------------------------------------------------------------------------------------------------------------------------------------This will be updated here and there, but you can expect a chapter a week, depends on how uneventful life is.ALSO ALSO ALSO, i would reallllllly like a picture to go with this fiction....but i'm artistically disinclined when it comes to actually creating something so.....yeah. HELP PLLLZZZ.Just send me a msg if you're interested :D-TRUE NORRRRRRRRRRRRRRRRRRRRRD
8 126 - In Serial30 Chapters
The Dark Swordsman
Having died sealing away his enemy. Lost awakens over a thousand years later without any knowledge of how. Finding the world he used to know drastically different, he sets out to make sure the magical plague his enemy made is stopped. However, he finds himself in charge of a twelve year old and an elf that fancies himself a knight. All the while a mad king is out for his head, he uncovers he is not the only one that survived the Catastrophe. Note From Author: This is my first story. It's bound to be rough around the edges, but I would love for constructive criticism to help improve it for you to enjoy!
8 182

