《The Life of a Dungeon》Chapter 29
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Teaghan spent a long time watching and adding little changes to her dungeon and completely anything that she had forgotten about when problems had popped up.
The first thing that Teaghan did was add loot to all of the creatures and monsters living in her dungeon. Most of the loot that was added were part of or made the creatures, like a pelt from a rabbit or a claw from a tree lynx. She also added the chances to get coins. The copper bit was the most common coin with a good percentage of turning up, then the iron bit would have half the percentage than the copper bit. Then the gold bits have an extremely low percentage rate of popping up, like 0.01 to 0.1 percent of the time, depending on the floor and the creature’s level.
When Teaghan was just relaxing and watching the ecosystem of her floors, she realized something. The food chain and ecosystem were off. There were not enough numbers of prey to sustain some of the larger creatures and monsters. This revelation led Teaghan to realize something. She forgot to add spawn points to a good portion of beings within the dungeon.
The next thing that Teaghan focused on was spawning points. For some of the creatures, plants, and monsters, Teaghan forgot to add spawn points on their floors. She spent hours placing dens, nests, spawning areas for these beings and setting them to spawn more if the level of beings associated with the spawn point dropped. It would produce more at a constant number.
Teaghan, after fixing some of the things that she forgot to do, decided that it was time again to experiment, and she had the perfect material to do her experiments with, the water crystals. The water crystals offered Teaghan the ability to have an isolated area with running water to do experiments in.
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Teaghan placed three rooms close to the fourth floor, about 12 cubic metres in volume. She built small tunnels, just enough to allow water to come through and fill those rooms. When she connected the tunnels to the aquifers and the experiment rooms, Teaghan waited until the water-filled up half of the room before cutting off the streams of water into the rooms.
Next, she created and placed a standard of five mana stones in all of the rooms. Teaghan decided that at this time, she would not experiment with the amount of mana stones and instead of mixing it with other elements. As done in 2 of the 3 rooms. Anyways, Teaghan got back to the experiment rooms and added a couple of new environmental changes.
In, what she labelled underwater experiment room #1, Teaghan decided to make a different environment than what she already had. Remembering one of the first outside objects that she received from the last invaders, a lantern of fire had a small output fire rune on it. And she was able to replicate that rune, so Teaghan placed ten of the fire runes above and below the waterline. Creating an extremely warm environment in the water and a steamy environment out of it. Next, Teaghan added and placed sun coral around the five water crystals. She then placed cave crayfish, trahira, teleost, vixen stingrays, and armoured cavefish into the water. The next idea that Teaghan had, but she thought it probably wouldn’t work, was to add a tree into the water and see if it would forcibly evolve. So, keeping with the design of this experiment room, Teaghan added fully grown dragon trees across the room.
Teaghan left experiment room number one and went to work on the underwater experiment number two. In this room, Teaghan placed 20 more water crystals to see if the increase in water mana could change any of her creatures. As she was using more water crystals instead of runes to experiment with water mana. In this room, she placed tape grass close to the 25 water crystals. The creatures that she added are trahira, toothpick fish, kuhli loach, vulpin stingray, and armoured crayfish. Teaghan also grew kudzu vines from the wall over the water. She hoped that this would work out, as if it did, then it could potentially be a great trap.
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Teaghan went to work in the underwater experiment room number three. This room Teaghan placed light crystals throughout the room. She then added a mixture of sun coral, tape grass, and waterwheel plants throughout the room. Teaghan also placed lightning bat flowers right at the waterline, hoping to force an evolution. She then added trahira, toothpick fish, teleost, kuhli loach, vulpin stingrays, and cave crayfish into the room.
When Teaghan was finished with all three underwater experiment rooms, she sat back and watched the rooms. What she really wanted with these rooms was to force evolutions and changes into these beings that would typically happen on a floor or with a specific biome. She also hoped to create water aligned versions of dragon trees, kudzu vines, and lightening bat flowers.
As Teaghan was watching and observing her new experiment rooms, she felt a group enter her dungeon. This made her tense and become very wary because of what happened with the last delvers that tried to invade her.
But something strange happened as they entered her entrance. The female elf pulled out a bowl and poured a clearish white and shiny liquid into it. She set the bowl down on one of the flat rocks and said, “Hello, dungeon spirit. Take my offering as a sign that we come in peace. We do not wish your core any harm.”
‘Well, that’s surprising,’ thought Teaghan at the surprising event. ‘I wonder if they are offering me this gift to bribe me into not going for the kill. Well, I guess I will leave the dungeon in its normal mode with invaders and not the kill all with potential core stealers.’
Teaghan relaxed a bit at what the group did. To Teaghan, it felt as if they were giving her respect and deference to her … what did the group call it … ah yes, the dungeon spirit.
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The Great Tower
Due to unsatisfactory ratings, the social entertainment program that was humanity has been cancelled. But the studio executives of the multiverse are anything but wasteful; every human has been entered in as contestants in the popular program "The Great Tower," where challengers must fight and struggle, seeking the treasures that await at the top.Before humanity is thrown into the meat grinder, everyone is given a chance to sell parts of themselves in exchange for a little boost. One young man seizes this chance, selling everything. Even his humanity. Nameless, Raceless, and without any clear memory of the past, he is thrown into the bottom level of the tower, with one goal. Survival.**** Cover credit to NohMerci ****
8 123Totally Not a Chosen Hero
Jesse's life just started to get great. He bought a comfy apartment, received an offer for a six-figure job, and scored a date with the girl of his dreams. But then, parallel world wizards magically kidnapped Jesse alongside a dozen of strangers. Has no one taught them consent?! The emperor and his confidants told Jesse and other earthlings that they were the Chosen Heroes and a bright future awaited them. Bullshit. That they just needed to learn magical combat at the academy, and then defeating Dark Lords would be easy-peasy. Oh yeah? That as long as they completed their sacred duty, they could choose to return to Earth or continue living on Aethelrend as kings and queens. No thanks. While other so-called Heroes were easily tricked by empty promises of power, riches, and even immortality, Jesse knew better than to believe his kidnappers. He was getting the hell out.
8 269"Elves of the Northern Vale" A Tundrawolf Story
As happened many times in the past the Fell Ice once again charged down from the north and attacked the world in its effort to turn it into a frozen ball of ice. Only the White Magic and it's ally the Sun could stand against such a vast enemy.From their home in the Valley of the Sun the great tribe of Elves could only watch as the monumental fight unfolded. As the battle intensified and the valley became threatened the tribe separated back into their four original tribes and each made their way back to their ancestral homes. Within their Vales, behind thick stone walls and under powerful domes of magic, they were protected from the onslaught upon the earth. The Elves watched for thousands upon thousands of turns as the war raged overhead. The Fell Ice against the Sun and the White Magic were locked in a struggle lasting for an age, with neither side claiming victory as the earth was ravaged.In time the Fell Ice retreated, as it had so many times in the past. Beaten, yet not defeated, only biding it's time for the next attack. It returned to its frozen Kingdom at the Top of the World, thus ending this last Age of Ice. This time, as the earth warmed around them, the Elves remained secluded from the world in their hidden Vales. They observed from afar life returning to the lands and took stock of man becoming the dominant ones as their numbers grew and spread.As the Elves watched they felt safe and secure in their Vale strongholds. They had no idea of the danger that was about to befall them.This is a stand-alone sequel to my story "Druids Bane".
8 102HAVEN ✔ ( UPDATED )
Sophie's future is planned out for her. Having just outgrown her studies and Job Placement in a few months, her path is straight and clear. But when her best friend is captured and taken over the wall that protects them from a wild, primitive people, Sophie makes the most uncharacteristic and dangerous decision of her life: follow her into the Outlands and face every fear she's ever known.Once in the Outlands, she realizes that things are not what they seem. There is a force even more sinister lurking on the outside, bigger than anyone had ever imagined. Seeking the help of seemingly one of the most savage Outlanders, with his handsome, brooding demeanor-not to mention his scary-accurate talent with a bow-they go on a mission that will challenge not just their survival, but that of the entire human race. As the two grow closer, Sophie realizes that no one is safe, and the scariest monsters are the ones inside of us.
8 121Savage Sonata: Oath-sworn Song
Morgan belongs to the Khantani, a tribe of sea smiths granted the power to craft legendary weapons and armor by an otherworldly god, at the cost of being unable to wield the weapons themselves. For centuries they flourished in isolation until one day they find themselves being hunted by a genocidal king.Cast into a savage world filled with mystically twisted islands, Morgan must harness the power of slain beasts and wild spirits to craft weapons for his new fickle allies; a withdrawn soldier that can never leave war behind and a shapeshifter that forgets more of themselves day by day. **Updates are now Tuesdays and Saturdays** What kind of story is this? Savage Sonata is an epic fantasy story with classic fantasy world building. It contains light dungeon elements in the form of Isles, while heavily focusing on classes, character progression and the use of monster remains for crafting.
8 87Ask or dare the pup star crew
Ask or dare the pup star crew
8 135