《Core Chronicles》Stats As Of 1.11

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Name: John MacIntire

Race: Core

Title: The Inquisitive

Health: 100/100

Mana: 350/350

Research: 0 RP (+3 RP/Day)

Skills: Negotiator 21

Abilities: Absorb 11, Creation 13, Research 3, Soul Space 5, Domain 3, Crafting 1, Codex, Checkpoints, Dungeon Banking, Soul Repository

Titles: The Inquisitive, The Negotiator

Achievements: Inquisitive Mind, Let’s Make A Deal

Inquisitive Mind

When you have the opportunity to ask those with power and knowledge a question, it is essential to ask the right questions, so as not to offend their sensibilities, and come away with more knowledge and opportunities.

Rewards: The Inquisitive Title and the System will help by offering slight subliminal cues to ask the right questions.

Let’s Make A Deal

Most interactions with others will involve some kind of give and take. You have managed to make a deal that seems to require an equal amount of giving and taking.

Rewards: The Negotiator title. The System will boost negotiation abilities when dealing with someone with a higher negotiation skill.

Research

In Progress: Mana - General (1/2 RP)

Completed Research: Creation Ability, Blueprints, Leatherworking, Trap Creation

Available Research: Cooking (3 RP), Chemistry (3 RP), Mineral Working (4 RP), Interdimensional Internet Connection (5 RP), Mana To Electrical Power Conversion (5 RP), Smithing (5 RP), Woodworking (5 RP), Clothemaking (5 RP), Papercrafts (5 RP), Glass Crafts (5 RP), Clayworking (5 RP), Enchanting (9 RP), Alchemy (10 RP), Creature Customization (10 RP), Advanced Trap Creation (10 RP), Dungeon Cards (20 RP), Dungeon Trading (25 RP) Legendary Monsters (50 R.P.)

Materials: Soils+, Metals+, Inks (Standard/Gel), Woods+, Papers+, Building Materials+, Crafting Materials+, Clothing Materials+, Science Materials+, Water

Dyes

Blueprints: Furniture+, Housewares+, Clothes+, Misc.+, Tools+, Media+, Food+, Appliances+, Computers+, Home Electronics+ Weapons+, Accessories+, Crafting Stations+ Poisons/Medicines+

Templates: Monsters, Legendary Monsters, Functions

Materials

Soils: Topsoil, Clay, Sand

Metals: Steel (Rebar, Stainless), Aluminum, Copper, Tungsten

Woods: Pine, Fir, Maple, Cedar, Particle Board, Cork

Papers: Standard, Construction, Posterboard

Clothing: Cotton-Polyester Blend, Polyesters, Denim, Khaki, Wool, Silk

Building Materials: Concrete, Gravel, Plastic, Glass, Ceramic, Enamel, Nails

Crafting Materials: Leather, Chitin, Foam, Pleather, Cloth, Rubber, Styrofoam, Elastics

Science Materials: Magnets, Battery, Compass, Cooking Oil, Vinegar, Baking Soda

Dyes

Full-Colour Palette

Types: Ink (Standard, Gel), Paint

Finishes: Iridescent, Matte, Semi-Gloss, Gloss, Primer

Blueprints

Furniture: Tables, Chairs, Sofa, Loveseat, Bookshelf, Desk, End Table, Night Table, Dresser, Entertainment Center, Ironing Board, Curtains, Bed, Mattress, Pillows

Housewares: Pens, Cutlery, Plates, Bowls, Glasses, Pots, Pans, Towels, Lightbulb, LED Light

Clothes: T-Shirt, Dress Shirt, Jeans, Dress Pants, Suit Jacket, Ties, Boxers, Socks, Shoes, Boots ( Standard, Steel Toe)

Misc.: Marbles, Figure, Lego, Models, Doors, Locks, Research Station, Wallet

Tools: Stapler, Screwdrivers, Wrench, Pliers, Hammer, Chisel, Wire Cutter, Soldering Iron, File, Can Opener, Knife, Shovel, Handsaw, Hacksaw, Hypodermic Needle, Syringe

Media: Books, CDs, DVDs, Blu-Rays, Cartridges, Posters, Prints

Food: Dairy, Flour, Baked Goods, Beef, Poultry, Pork, Bread, Condiments, Butter, Spices, Herbs, Fish, Shellfish, Mollusks, Sugar, Honey

Appliances: Blender, Oven, Dishwasher, Microwave, Refrigerator, Freezer, Vacuum, Washer, Dryer

Computers: Laptops, Playstations, Nintendos, Controllers, Cell Phone

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Home Electronics: Bluetooth Speaker, Fan, Blu-Ray Player, Headphones

Weapons: Anduril, Sting

Accessories: Magic Ring

Crafting Station: Cooking

Poisons/Medicines: Opiates

Templates:

Monsters: N/A

Legendary Monsters: Balrog, Ringwraith, Goblins* (LOTR), Orcs* (LOTR), Uruk-hai, Cave Troll* (LOTR), Alien Monster, Toy Golem, Living Snowmen

Template Functions: Humanoids

Creatures

Rodents

Slime Mold

Eulipotyphla

Apocrita

Beetles

Worms

Myriapoda

Arachnids

Dictyoptera

Neoaves

Ipinoaves

Rodents

Element Affinity: Neutral

Subtypes: Mice, ???

Abilities: Litters, Communal Nesting, Burrowing, Mild Intelligence, Low Light Vision, Fast Breeding Cycle, Panoramic Vision, ???

Cost: 1-5 Mana

Slime Mold

Element Affinity: Neutral

Subtypes: None

Abilities: Iridescence, Biological Network, Asexual Reproduction

Cost: 0.5 Mana

Eulipotyphla

Element Affinity: Neutral

Subtypes: Moles, Shrews, ???

Abilities: Litters, Burrowing, Vibration Sense (Moles), Advanced Sense Of Smell (Moles), Swimming (Moles and ???), Panoramic Vision, ???

Cost: 1-5 Mana

Apocrita

Element Affinity: Neutral

Subtypes: Ants, ???

Abilities: Hive Mind, Sting (Pain Toxin, ???), Flight (Insect Wings), Colonies (Bugs), Exoskeleton, Mandibles, Stout Strength, Panoramic Vision, Litters, Hovering

Cost: 10 Mana per Colony, 0.5 Mana For Non-Colony

Beetle

Element Affinity: Neutral

Subtypes: Ground Beetle, ???

Abilities: Mandibles, Flight (Insect Wings), Exoskeleton, Burrowing (Ground Beetle), Stout Strength, Panoramic Vision, Litters, Hovering, ???

Cost: 1-3 Mana

Worm

Element Affinity: Neutral

Subtypes: Ground Worm, ???

Abilities: Burrowing, Compost and Aeration (Dungeon Skill), Vibration Sense

Cost: 1-3 Mana

Myriapoda

Element Affinity: Neutral

Subtypes: Centipede, Millipede, ???

Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Centipede), Defensive Curl (Millipede), Panoramic Vision, Litters

Cost: 1-10 Mana

Arachnids

Element Affinity: Neutral

Subtypes: Spiders, ???

Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Spiders), Web Weaving (Spiders), Panoramic Vision, Binocular Vision, Gliding (Webs), Strong Legs (Jumping Spiders), Luring (Spiders), Hunting (Portia Spiders, Wolf Spiders), Young Carrying (Wolf Spiders), Litters, Disease Bite, ???

Cost: 1-5 Mana

Dictyoptera

Element Affinity: Neutral

Subtypes: Termites, ???

Abilities: Mandibles, Exoskeleton, Burrowing (Termites), Wood Burrowing (Termites), Panoramic Vision, Flight (Insect Wings), Litters, Hovering

Cost: 0.5-5 Mana, 10 for Colony

Neoaves

Element Affinity: Neutral

Subtypes: Pigeons, ???

Abilities: Panoramic Vision, Flight (Wings), Gliding, Homing (Pigeons, ???), Magnetic Field Sense (Pigeons, ???), Migration, ???

Cost: 2-10 Mana

Ipinoaves

Element Affinity: Neutral

Subtypes: Crows, ???

Abilities: Binocular Vision, Flight (Wings), Gliding, Sharp Beak, Advanced Tool Use (Crows), Advanced Intelligence (Crows, ???), Migration, ???

Cost: 2-10 Mana

Plants

Poaceae

Deciduous (Trees)

Cannabaceae

Succulents

Fabaceae

Mushrooms

Poaceae

Element Affinity: Neutral

Subtypes: Grass, Bamboo, Sugarcane, Barley, Oats, Rye, Corn, Sorghum, Wheat, Millet, Rice, ???

Abilities: Quick Growth

Cost: 1-5 Mana

Deciduous (Trees)

Element Affinity: Neutral

Subtypes: Fruit Trees, ???

Abilities: Flowers, Fruits

Cost: 4-10 Mana

Cannabaceae

Element Affinity: Neutral

Subtypes: Hemp, Cannabis, ???

Abilities: Fast Growth, Psychedelic

Cost: 1-5 Mana

Succulents

Element Affinity: Neutral

Subtypes: Cactus, ???

Abilities: Low Nutrient Growth, Low Water Needs, ???

Cost: 1-5 Mana

Fabaceae

Element Affinity: Neutral

Subtypes: Beans, Peas, Chickpeas, Peanuts, ???

Abilities: Fast Growth

Cost: 1-5 Mana

Mushrooms

Element Affinity: Neutral

Subtypes: Edible, ???

Abilities: Low Nutrient Growth, ???

Cost: 1-5 Mana

Negotiation, Level 21, Novice

Description: Negotiation is the ability to determine and trade items and ideas of value with another.

Parent Skill: N/A

Techniques: Bartering - Novice, ???

Subskills: ???

Related Skills: ???

Novice Bonus: Gain a general idea of your value in the deal compared to your opposites value

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Research, Level 3, Beginner

Description: Allows the Dungeon to gain new abilities through Research and gives a base of one research point per day. Each level increases research efficiency.

Prerequisites: None

Subskills: Active Research

Active Research

By actively viewing and comprehending a viable Research Subject, you have unlocked the Active Research Subskill. Active Research allows the Research from a Codex entry or other tangible source to be obtained by actively reading or viewing the source material, rather than spending Research Point(s) on the Research. Dungeon Companions may also participate in Active Research and may unlock different benefits from the Research, both for themselves and the Dungeon.

Absorb, Level 11, Novice

Description: Allows Dungeons to Absorb Items/Materials. Doing so will unlock patterns for items and materials for use in creating objects using your mana. Levels increase absorption speed.

Prerequisites: None

Subskills: None

Novice Bonus: Absorb Speed 1.1x

Creation, Level 13, Novice

Description: Allows Dungeons to Create Structure and Items. Beginning efficiency is n% where n is the level of ability.

Prerequisites: None

Subskills: Blueprints, Trap Creation, Advanced Trap Creation, ???

Novice Bonus: Creation Mana Efficiency (n+n/100%), Current (14.3%)

Blueprints

Similar items will be consolidated into a set of Blueprints. Blueprints can be adjusted and saved, creating new Blueprints and allowing for more customization of items created through Creation. Blueprints unlocked as loot drop. Crafting ability unlocked.

Trap Creation

By Researching the Trap Creation Subskill, you have unlocked the basic Trap Blueprints, unlocking the most simple mechanical Traps for placement and modification. These Traps will now automatically reset once the Dungeon has no invaders in it.

Soul Space, Level 5, Beginner

Description: The Dungeon gains a Soul Space where they can manifest a body and meet with bonded entities or soul projecting beings. They can also make versions of objects they can create in the Soul Space that allow them to work on specific skills and abilities in the Soul Space.

Prerequisites: First Dungeon Room completed.

Subskills: Library

Research Points Needed: 0

Library

Media added to the Codex will now be available in a more physical form in the Soul Space. At certain Soul Space levels, this Library itself will become a tangible space in the Soul Space.

Domain, Level 3, Beginner

Description: Dungeon can establish a domain outside their Dungeon. Initially, this is the size of a building on top of the Dungeon.

Prerequisites: Establish a first room and an entrance.

Subskills: None

Research Points Needed: 0

Crafting, Level 1, Beginner

Description: While Creation is a strong ability for Dungeons, it is mostly just filling known patterns and creating them with mana. Crafting allows you to develop materials, use tools on them, and combine them in new ways, creating original Blueprints, objects, and materials.

Prerequisites: Blueprints researched

Subskills: Leatherworking, Cooking (3 RP), Chemistry (3 RP), Mineral Working (4 RP), Smithing (5 RP), Woodworking (5 RP), Clothemaking (5 RP), Papercrafts (5 RP), Glass Crafts (5 RP), Clayworking (5 RP), Enchanting (9 RP), Alchemy (10 RP),

Research Points Needed: 0

Leatherworking

Basic Leather or equivalent Material unlocked, to unlock leather variants create them using crafting. Basic Leather or equivalent Materials available as loot drops. Known Dyes may be applied to hides, including on Creatures. Coloured Creatures will drop that colour of Leather or Equivalent material. Known Leather Armors or Equivalents may be equipped to applicable creatures.

Codex, No Levels

Description: Dungeon creates a Codex of all information absorbed

Prerequisites: Absorb a source of knowledge.

Subskills: Dictionary, Thesaurus, Translation

Research Points Needed: 0

Dictionary

After Absorbing a Dictionary, Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive definitions from the System.

Thesaurus

After Absorbing a Thesaurus, your Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive known alternate and related terms from the System.

Translation

After Absorbing a source of Translations, your Codex has gained the ability to Translate any entries for which you have a Translation source. The System can Translate through multiple languages, but Translations may lose some clarity if they occur using numerous languages.

Audio

After Absorbing an Audio Source, your Codex has gained the ability to store and playback any Audio source you absorb.

Visual

After Absorbing a Visual Source, your Codex has gained the ability to store and playback any Visual source you absorb.

Checkpoints, No Levels

Description: Saves the current Status of an Adventurer going into a Dungeon. Any full levels to Skills or Stat Points gained will be saved if the adventurer passes away in the Dungeon. Progress to the next level or improvement above the original progress registered that does not reach a full level will be converted into Dungeon mana. Items carried will be lost, but can be retrieved by giving the Dungeon mana in exchange for them.

Prerequisites: Boon of a God or Administrator, or unlocked through Research.

Subskills: Dungeon Trading 25 R.P.

Research Points Needed: 0 (25) R.P.

Dungeon Banking & Credit, No Levels

Description: Allows the Dungeon to act as a bank and creditor, both for money and items.

Prerequisites: Access to a bank account

Subskills: None

Research Points Needed: 0

Soul Repository, No Levels

Description: The Dungeon becomes available as a Soul Repository where souls may stopover on their journey to the afterlife or reincarnation. The Dungeon may also act as a purgatory, where souls may work to be absolved of their transgressions during life. Souls in the repository are available to become Dungeon Companions, NPCs, or Monster Spirits.

Prerequisites: Must be granted by a God or Administrator, and must have an affinity for souls.

Subskills: None

Research Points Needed: 0

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