《Block Dungeon》Chapter 14 Careful Balance Of Death And Reward
Advertisement
After Gem gave Chesu a tour of the restructured island, as well as the dungeon rooms below it, he sent the wisp a picture of a multifaceted gem with a big smile on it. It was supposed to be warm, but paired with the he nervously thought at Chesu, it was anything but.
“You did good, kid.”
Chesu laughed a laugh that bordered on a dark chuckle. “Kid, when have you ever known me to lie to you like that?” But the wisp didn’t give him time to answer before continuing. “This is impressive. You took some inspiration from tidbits of information I only half told you. And then you figured out so much else just on your own. In particular, your idea for the Plantling tunnels is fabulous and I can see it being a real problem for adventurers to deal with.”
Gem formed a grinning gem image and sent that to the wisp.
“You said they were a Swarm Mob, right?” When Gem confirmed, Chesu nodded. “Yeah. Not only will they excel at it, they’ll enjoy it too. They look the type.”
The wisp laughed again. “Did you just flat out say ‘gasp’ because you couldn’t figure out how to make the sound otherwise?”
Gem made a noncommittal noise.
“Ah, kid, you kill me.” Chesu wiped a non-existent tear from his eyes and chuckled. “Right. So. Let’s keep going. Traps. Your idea for the doors is good. I think you should have a few other traps, and I can help you figure out which ones. But there’s two problems with how they are set up now: one, there’s no carrot, and two, fall damage like that won’t work.”
“It is a good tactic though. Especially if you jazz it up a little.”
Advertisement
Chesu walked Gem through the construction of one such trap room, just as an example. Gem chose one of the doors closer to the entrance, both to dissuade checking rooms immediately, and as a way to give groups the ability to just leave if one person died.
The wisp explained how fall damage worked—namely, if the adventurer fell to a depth that would cause death outside of Gem’s area of influence, the death wouldn’t count for experience. Thus, he had to create floors for adventures to hit, instead of just tossing them endlessly onto the planet’s surface.
Gem created a small room, shorter than the main room, but longer and deeper. It went down three y-levels, making it on-par with his Plantling tunnels. Instead of creating a stairway down the floor, however, Chesu instructed him to use the False Floors from his trap menu. Gem made sure the first few blocks were actual blocks to give the adventurers a false sense of security. Then he put the false floors all the way across the room, except for the very end. With Chesu’s help, he crafted a sort of dais where he could put a particularly shiny item to tempt the adventurer across.
“We’ll go into item creation before you open your doors, but let’s just keep it in mind that it has to be big enough for them to see all the way across the room. Adventurers’ eyesight isn’t as good as yours.”
Gem thought before quickly moving his attention to the second door.
While looking through his Traps menu for the false floors, Gem had noticed pressure plates and spike traps. Both were fairly innocuous alone, and even together. It was a simple trap that most adventurers would avoid instinctually.
But he had an idea to make it better.
Advertisement
Gem constructed this room further back, towards his boss room. It was the same general construction as the first, but instead of a false floor he just left the path open to the lower floor below. Along the bottom of the floor he strategically placed pressure plates.
In general, people would take the path of least resistance every time. They weren’t about making more work for themselves. But when that path was in a dangerous place, it was more likely that the adventurers would try for an alternative. Thus, Gem didn’t put his traps in a straight line down the center of the room. He set them about like a checkerboard, not necessarily hoping to catch every adventurer with every trap, but to instead throw a wide net and anticipate that one would hit at least one while down there.
When the pressure plates were all laid, Chesu showed Gem how to hook them up to the spike traps, which he inserted into the wall. There was a thin red line from plate to trap that Chesu promised was invisible, except to certain classes at higher levels. Traps became much less important after about Bronze One so Gem would want to rely on them less after his first floor.
Once he was finished hooking up all of his plates and spike traps, Gem fetched his secret ingredient.
It took multiple trips to get enough to fill the bottom floor with water. Gem made sure it came up about two block heights, which would be waist or chest high on most adventurers. Some of the shorter races would be inconvenienced since the water would be well over their head, but they would actually have an easier time of it, since they would be forced to swim and thus wouldn’t trigger the pressure plates.
Chesu was quick to point that out, but Gem waved it away.
The wisp stared at him. “How is it that you understand dungeon theory so well? The careful balance of death and reward? I usually have to stamp it on the inside of a Dungeon Core’s gem so they don’t forget it.”
Gem sent a hasty image of a shrugging gem that was so distorted the intent was almost lost. He sent an image of a grinning core to soften his words.
“Oof, kid.” Chesu winced and flinched back. “Alright. Point taken.”
Gem paused.
Chesu threw his head back in laughter. “Kid, if anyone can relate to that it’s me.” The laughter dried up quickly and he shook his head. “But, apology accepted, as long as you can forgive me for bunking off a bit myself.”
Gem sent an image of a crystal with a wide smile.
Advertisement
- In Serial38 Chapters
Raider (A VRMMO Novel)
Matthew is a productive member of society, always showing up to work on time, always paying his bills, he is the picture perfect working man in this modern 22nd century workforce. Everyone who knows him thinks of him fondly as a kind, respectful young man, when the work day is over however something changes… Something snaps… After spending the entire day lying to himself and everyone else he finds himself in the desiccated streets of New Earth Online, a Niche virtual reality reality mass multiplayer game, where he is known simply as the Raider… The question now is can he reliably juggle his two identities? There is also the matter of that A.I. that let herself into his head and seems to have confused the word love with obsession… This should prove interesting... Author's note: Ok, so here we are, this is my first attempt at writing a Vrmmo novel, we shall see what it holds, updates are on Saturdays and Sundays, you can expect this one to have a lot of the same elements of my other novels, including a harem and sex, very descriptive sex...
8 248 - In Serial12 Chapters
The Final Dream
This is a D&D style Choose Your Own Adventure story focusing on you (an investigator for the Order of Chaos) as you try and uncover a serial killer within the city of Alderbrand. Your failure could doom the very world itself. This story will continue for the next writathon, I'm putting away time to write for it during the next one. I am sorry that work got the better of me during this one.
8 163 - In Serial23 Chapters
A D&D Gamer in Garweeze Wurld
He doesn't know how he got here, and while the trappings are familiar, he doesn't actually know where he is, either. From the perspective of those around him, Duromar is a half-ogre barbarian, an uncivilized brute by any standard you care to use. But from his perspective, he's a character created in a gaming system. From either one, he must live within the rules of that system. This is the story of a gamer who ends up in a game that's just a bit off from what he knows. ---- I wanted to write something a little bit old-school. Most of the LitRPG I've found seems to be based on computer RPG styled stories. Progression through levels is fast, and depending on the game, skills and even attributes can be trained with or without class levels. This wasn't true with the older pen and paper games, and that's the style of leveling I wanted to write.
8 193 - In Serial8 Chapters
The Prince of Lies
Sabar is dying. Or so he thinks.What seems like a death sentence: the dreaded sleeping disease - the quiet and deadly korean trypanosomiasis pandemic of 2030 - may not be what it seems. On the far side of the last river, where the waves lap against the cruel cliffs of Eda, there are worse things than passing in your sleep. Sabar must survive. To survive this strange hell, and walk between the dreams, he must become something else. If he does it - if he returns with a taste of the dream - he will turn the world upside down all over again
8 86 - In Serial20 Chapters
The Untitled
It isn't often we mention names. The greatest royalty, the most-skilled hunters, and often even the people we know best in the world, we know them all by their titles. Names are private, personal, sacred. This you must understand before you hear the story of The Untitled. Because to hear their story is to hear their names; the names of Legends. ---------------------------------- Based on the Monster Hunter series by Capcom. Part 2 coming to a webpage near you... soon-ish. Question mark.
8 127 - In Serial122 Chapters
Essie's Critiques
Are you an undiscovered writer searching for ways to improve your work and get some recognition? Apply to have your story reviewed here and expect honest feedback, brutal critiques, and to return with a story that can't ever be forgotten. Cover by meha_k
8 206

