《Late Night at Lund's》Interlude 7a Mummy King Combat #2
Advertisement
The mummy king and a necromancer emerge from the shadows.... R1
D - Flame Blade! 16 to hit MK. for 7 dam
Mummy King - Glare at Dulrak - D passes his check! Fist at D ouch 16 to hit. for 12 dam + 23 necrotic
L - 2 attacks plus SURGE! 15, 21, 25 to hit. for 32 dam total
I - 17 to hit. sun blade - 2handed. 13 dam MK now bloodied and he unleashes blashmemous word! DC 16 CON. Dulrak fails, Isa fails. Stunned for a round.
A- magic missile 2nd lvl so 2 darts at wiz for 8dam and 2 darts at MK for 6 dam
M - 13 at wiz. miss. bardic inspiration to Alice 1 d6.
Wiz - Circle of Death! crushed black pearl. DC 15 CON Alice fails (knocks her to 0). Lund fails. 22 dam. everyone else 11 dam R2
D - stunned
MK - Glare at Isa. fails - she is frightened. MK casts contagion on Dulrak - Flesh Rot == vulnerable to ALL damage, disad on CHA checks.
L - 2 attacks at MK both hit! for 20 dam kills MK. (again)
I - FRIGHTENED!
A - 17 for 1st death saving throw.
M - cure wounds - Alice. for 14HP!
Wiz - Bestow curse - Mery (who just healed someone) Mery fails WIS saving throw Curse= extra 1d8 necrotic damage on every hit. R3
D - Dulrak makes his Flesh Rot saving throw DC 17 CON and D rolled a 22 (nat 20+2) then he casts BLIGHT! against Wiz. DC 14. Wiz makes it (rolled a 15) half damage - 17 dam.
L - Lund is going to drive a javelin thru MK's chest to pin him, in case he re-re-reanimates.
I - 17 to hit 11 dam to wizard
Advertisement
A - tries to cast Suggestion (my bad - she doesn't have anymore spell slots at this level) - Wiz makes saving throw. and attack of opportunity.... (Alice doesn't really have the juice for another 2nd lvl spell) ray of sickness for 4 dam to Alice.
M - makes perception check to understand what Alice is doing. tries Suggestion and wiz fails save this time. Mery: "Sit down and tell us how to really kill the mummy."
Wiz literally follows Mery's suggestion. Sits and speaks. He doesn't speak Common. (sad trombone) Post Suggestion Action: Surprise! Wiz followed Mery's suggestion and fulfilled it, so he's not under the spell anymore. Wiz touches Mery with shadowy hand (vampiric touch) and does 11 damage to her. He gains 6 HP back. R1
A - ray of frost but it missess.
I - casts sanctuary for Alice. uses her Lockwood necklace as the "mirror"
M - casts dissonant whispers at wiz. he makes save so 7 damaage.
Wiz - tries chilling touch at Mery but fails attack.
L - crit fail on 1st attack. panicked for one round.
D - shakes out some water makes ice knife. knife misses and shattered against the wall. R2
A - crossbow 20 to hit. for max damamge - 11! The attack ends the sanctuary spell.
I - 14 to hit (misses)
M - damn, Mery rolls an 12 - with advantage!
Wiz - Casts chill touch at Alice (who damaged him last.) Skeletal hand grasps Alice's throat. 6 points necrotic damage to Alice and she can't be healed until end of Wizard's next turn. Hand stays there until end of Wiz turn.
L - PANIC!
D - shapeshift into giant snake! R3
A - opens jar of ointment and uses one dose. WHICH DOES NOTHING (because of the necrotic nature of the spell). So 1 dose gone. damn.
I - rolls 11. sigh.
M - Mery rolls a nat 20! 18 damage + 2 necrotic from the "wounding" part of the sword for 20 total and the wizard is dead.
Alice HP 4
Dulrak HP 32
Isa HP 12
Lund HP 19
Mery HP 38
Advertisement
- In Serial6 Chapters
Unbound Deathlord: Challenge
Due to Amazon's Kindle Unlimited rules, I had to pull most of the book content from RoyalRoad. Only sample chapters remain. To read a fiction that will never be removed from Royal Road, I recommend my other fiction: Immortal Conqueror. The first two books of the series are out on Amazon: Book 1: Unbound Deathlord: ChallengeBook 2: Unbound Deathlord: Obliteration Book 1: Challenge When virtual reality becomes real enough that people feel as if they’re being transported to another world, Valia Online arrives.A man running from his past joins the game to forget it all. Calling himself Jack Thorn, he chooses an undead race, Deathlord.A mage by choice, and a swordsman by necessity, he soon finds out that he’ll need to use much more than magic and steel to survive; strategy, creativity, and carefully chosen words can often accomplish what simple attacks can’t.As the game becomes too real and touches a part of him that he’d rather leave buried, he is faced with two questions:Who is he, really?And who should he become?
8 113 - In Serial8 Chapters
Anathema
The Prince used to dance — until he discovered the strings moving his legs. The Rebel used to hope — until reality slammed a door in her face. The Spy used to live for nothing but money — until he found himself a family. And the Slave craved freedom more than air — until a small hand reached to her for help. Eskela has known conflict for centuries. War had been engrained into the very soil of every one of the eight kingdoms, and blood has been smeared over history to paint a lie. When young prince Aldric, heir to the Aguki throne, learns his position is nothing but a farce, his world crumbles down around him. As he tries desperately to find power in a world determined to rob him of it, his cousin Rhiann plots to find freedom through more extreme and destructive means. Conflict does not reside in Cinthra alone, though. Erden, newly hired spymaster for the crown prince of Promnir, is tasked with keeping an eye on the kingdom’s council. The job that was supposed to just be about money quickly spirals into a fierce loyalty, one that leads him to the front lines in order to desperately prevent another war from beginning. Azala, a slave bought by the royal family of Azmosir, finds her loyalty is not nearly as solidified as that of Erden’s. But while the prince she serves plots to steal that which does not belong to him and the queen she respects holds on to a lingering desire for revenge, Azala realizes that she must choose whom to save: herself or Azmosir's defenseless and young princess.
8 181 - In Serial33 Chapters
The Everburn Mage
As a child, Rune Ransford held admirable aspirations of following his father's footsteps by joining the military as a combat mage. These skilled practitioners of magic helped to close the curtain on the much dreaded 7 Year War between his home country of Esteras and the nations that threatened to destroy it. Possessing a natural aptitude for manifesting and manipulating fire magic, as well as receiving support from his family, his mind had long since been made up. He would be a mage that would make them proud. However, a single, bloodshed night was enough to change his fate forever. Before his eyes, he witnessed every soul he loved perish in an undying inferno. The worst part of it all wasn't that he was helpless to save them. No, what plagues his mind even to this day is that everyone is convinced that he is responsible for their deaths. That he is a cruel devil who walked through a sea of fire and lived. Now, serving in the military as a fully-fledged combat mage, he intends to uncover the truth of what really happened in his tragic past. What Rune has yet to realize, however, is that there are larger, more malicious forces at play. Forces connected to his family’s untimely demise. Forces lurking in the shadows of the very country he lives. And forces striving to alter the course of Esteras' history. Brandishing his flames of suffering, The Everburn Mage takes his first step into a world of loss, iniquity, and betrayal.
8 97 - In Serial19 Chapters
Serendipity
What would you do for a wish? In the center of the world of Earthena lays the tower of Serendipity stretching high into the heavens where the goddess lays in deep slumber. It is said that whoever would climb the top and awaken the goddess would get any wish they desire granted. With a newfound power, young adventure Silica Hale and her Fairy partner Jil must venture to the tower and awaken the sleeping goddess. --------------------- Authors Notes: Inspired by more or less the game Xenoblade Chronicles 2, Serendipity is a large epic drawing a lot on the classic JRPG formula. An epic that will see the heroes travel the entire world of Earthena to reach their goal, with the intention of building upon a rich and dynamic world of mystery and war. NOTE: This is gonna be my first Draft of this story. Any feedback will be appreciated. Grammer hopefully won't be too much of an issue compared to Goddess Chosen given that this one is more recent, but... Just give you guys a heads up. This story is ongoing. Updates are slow as I publish when a chapter is ready. Expect my chapters to be on the long side, that's just my style. Only on Royal Road.com
8 145 - In Serial20 Chapters
Bloodline Awakening
The world begun to turn hostile against humanity. Mysterious creatures suddenly appeared a hundred years ago during the great wars, and had been attacking humanity ever since. Humanity had to adopt, and thus they did. Few people awakened mysterious powers that controlled a mysterious energy, called mana. They are now called Enhancers. This helped humanity to restore stability and security. But will they be able to fight off endless monsters that now lures around them? Daniel Bernal, an orphan, and a born Enhancer. While hunting, he suddenly unlocked his bloodline's real potential. Lvl 3? EXP 2 / 50? What's going on?
8 183 - In Serial15 Chapters
Just Realize
Naya has been loving her best friend, Heather for years now and hates seeing Heather with Taylor, but still can't find the confidence in her to declare her love to her. Will an unexpected kiss shared between them make Naya realize that Heather has also been loving her secretly.
8 129

