《Late Night at Lund's》Interlude 6: Boss Fight! Warehouse Combat
Advertisement
Actual combat: Warehouse Raid
My new method for writing up combat is to roll up a full round, make notes (the ones below) and then write it up, roll the next round, write it up, etc. It's easier to make a cohesive narrative when I know how everyone fares for the round. Early combat I was trying to do a roll, then write. It was very tiresome.
For guard outside:
Mery - rolls 21 on stealth, casts enthrall (dc 14)
Thug rolls a 12 for WIS saving - enthralled for disadvantage on perception - rolls a 3 to see the others. They knock him out.
Initiative:
Mery 16
Wat 18 (held action - new position)
Isa 16
Joth 13
Wat 18
Thugs x3 9
Round 1
Wat - hold action
Mery - rolls 1 crit fumble table 56 = costly mistake
Your target may reroll any 1s on the damage roll for his next successful melee attack vs. you.
Wat - rolls 7
Isa - rolls 12 - 6dm to thug 1
Joth - rolls 19 ray of frost 8dm to thug 1 - cold / speed reduced.
Thug 1 (at 18hp) rolls 18 4dm to Mery. 2nd attack rolls 4
Round 2
Thug 2 and Thug 3 join. Thug 3 has 10 AC.(nightshirt)
Mery roll 1= 24 9dm to T1 (8hp - bloodied)
Wat r1 = 13 3dm to T1 (5hp)
Isa r = 10
Joth casts suggestion (dc 15) on T3 (nightshirt) go back to bed.
Thug 1 (18hp) r= 9
Thug 2 r = 12
Thug 3 r= 8 fails check and BACK TO BED!
Round 3
Mery r=22 7dm to T1 - he's dead
Wat bardic insp to Mery and r=7
Isa r=16 sheaths rapier and 7dm to T2 with quarterstaff T2 (25hp)
Joth r=19 ray at T2 for 5dm (20hp)
Advertisement
T2 r=1 Exposed defenses. crit roll 52=Your swing unbalances you so much that your target
may take one melee attack against you as a reaction. Joth = extra attack due to crit fail - roll 13 for 2dm
T2 now at 18hp
Thorn - 2 attacks r1= 11 r2 = 21 3 dm to Mery
Round 4
Mery r1 - 19 4dm to Thorn (34hp)
Wat r=21 6dm to Th (28hp)
Isa r = 23 8dm to T2 (10hp bloodied)
Joth r= 18 8dm to T2 (2hp)
T2/Vet/Priest r=18+ (one die roll for all 3)
T2 dagger to Isa 2dm - Isa at 24hp
Vet r1 = 19 7dm to Mery 2nd attack r=10
Priest 3dm to Mery (Mery 17hp)
Thorn r1=8 r2= 9
Round 5
Mery (17hp) r1 =nat 20 3x dam + knockdown 7x3= 21dm to Thorn (7hp) + bloodied)
Wat r-19 4dm to Thorn (3hp)
Isa (24hp) Action Surge r1=9 r2=16 6dm T2(4hp)
Joth r=27 7dm T2 dead
Priest = cure wounds on Thorn +13hp. Thorn (17hp)
Vet r1 =15 7dm to Wat (11hp) r2= 8
Thorn (17hp) uses action to stand.
Round 6
Mery (17hp) charm person DC 14 WIS priest rolls a 22.
Wat (11hp) r= 21 dm 7 to priest (20hp)
Isa (24hp) rolled 23 for acrobatics to kick priest
Joth minor illusion of a scroll
Vet r1= 19 7dm to Joth r2 = 19 7dm to Joth Joth to (13hp bloodied)
P (20hp) Priest rolled a 20 for dex but doesn't beat Isa's 23. uses his action to stand.
Thorn (17hp bloodied) charm person on Joth DC= 12
Joth rolled 21 for WIS saving throw!
Joth 14 for deception - Thorn rolled a 3 for perception - doesn't catch the lie but the Vet does.
Round 7
Mery (17hp) r = 24 dm 7 + bardic insp die roll 4. total dm 11 to Thorn (6hp)
Advertisement
Wat (11hp) r = 17 4dm to Thorn (2hp)
Isa (24hp) action to stand from tackling the priest
Joth (17hp bloodied) healing potion for 6hp (23hp)
Vet r1 =13 r2 = 22 6 dm to Joth (17hp)
Priest (20hp) cure wounds on Thorn +13hp Thorn to (15hp)
Thorn (15hp bloodied) r1 =13 r2 =14 against Mery's AC of 15
Round 8
Mery (17hp) r= 15 5dm to Thorn (10hp)
Wat (11) r=20 2dm to Thorn (8hp)
Isa (24) r= 24 dm 8 to Thorn - Down!
Joth (17 bloodied)
Vet runs away
P (20) hands over scroll heals Wat for 13 - Wat only has 18hp so he's full
P heals Joth for 13 - Joth has 27hp so he's full.
XP award = 700 each
treasure - 2325gp
Coins 329 gp
Mundane Items
Healing potion
5 rings
5 black pearls
Hourglass
Magic Items
Scroll of Barkskin
set of opal dice - magically cursed and with a delusion spell, so the possessor thinks they are "lucky"
Bad guys:
(4) thugs cr .5
HP = 32
AC = 11
Multiattack: The thug makes two Melee Attacks.
Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
https://roll20.net/compendium/dnd5e/Monsters:Thug#h-Thug
(1) veteran cr 3
HP = 58
AC = 17
Multiattack: The veteran makes two Longsword attacks. If it has a Shortsword drawn, it can also make a Shortsword Attack.
Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
https://roll20.net/compendium/dnd5e/Monsters:Veteran#h-Veteran
(1) Priest [cleric] cr 2
HP = 27
AC = 13
Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Cure wounds X 4 (13hp)
https://roll20.net/compendium/dnd5e/Monsters:priest#h-Priest
(1) Thorn lvl 6 cr 3
HP = 38
AC = 13
Melee Attack (Two-Weapon Fighting): Short sword (+5 to hit; 1d6 + 3 piercing) and short sword (+5 to hit; 1d6 piercing)
http://dungeonsmaster.com/wp-content/uploads/dnd-next/dead-in-thay/dnd-next-human-bard-6.pdf
Advertisement
- In Serial49 Chapters
A Collection of Tales
This is or rather will become a collection of short stories set in the worlds of The Misplaced Dungeon and Unexpected Consequences as I am finding it difficult to avoid including some amusing ideas that would sidetrack those stories. And now also include stories from the world of And Dungeon Makes Three. Unless otherwise stated these stories happen in the background and are here because they seem to want to get out. Updating will be irregular.
8 88 - In Serial12 Chapters
The Bounty Hunter
The Bounty Hunter. A man who was lucky enough to get a unique class of his own. The class of 'Protean'. I am the Bounty Hunter. Earth as we know it ceased to exist, replaced by an archaic system resembling RPGs. I was lucky enough to get an extraordinary class, never seen before or after that. But the circumstances that led to me getting that class expanded the darkness already present in my heart. Now, I fight only for myself! As long as you pay enough, I will do the job you require me to do. Even if it involves killing and looting the dead of their riches! Am I evil? No! I like to think of myself as pragmatic.
8 94 - In Serial24 Chapters
Not A Hero
Every 109 years after the demon king's death, a new one is born. The kingdom of Cumaria has faced this threat for ages and are resolved to overthrow the demon king again. Their solution, the summoning of heroes. An ancient magic that summons three heroes endowed with great potential. What happens if they summon one more? Follow Boris, the inadvertent addition to the heroes, as he tries to make a place for himself in a world of magic. Meanwhile his friends are chosen heroes, destined to kill the demon lord. MATURE CONTENT. Tagged [17+] for Strong Language, Gore, Violence.
8 235 - In Serial83 Chapters
To See Truth
To have eyes yet cannot see anything. Blind yet can see the world. --- Jing Wen, at the age of sixteen, was at the peak of his life. The son of the Prime Minister and the most talented martial arts practitioner of the century, his path was not paved with silver, but with gold. However, in a single moment, it was all lost. His parents killed, his eyesight lost and his martial arts nearly crippled. Now returned to his ancestral hometown, Jing Wen suffered countless humiliations and abuse from the townsfolk of ‘Jing’ Village. However, eagles care not for the thoughts of sparrows. How will Jing Wen return to his glory? What is the truth behind his parents murder? And how will he regain his eyesight? A month after his father’s death, a Taoist priest brings tales of an immortal elixir. And so begins the rise of a blind man who will shake the very world! Updates every Wednesday and Sunday at 14:00 Greenwich Mean Time.
8 365 - In Serial39 Chapters
Reincarnated As the Strongest Ancestor With a System
Reincarnating into another world without having to start from the bottom was certainly a good thing. However, what if the first place you appear is inside a coffin? This is what Qin Yuan experienced. While he had boundless strength, he was already at the end of his age so he had to seal his body. The only thing he could do was to leave with a Spiritual Body whose strength was extremely limited. The good thing is that there is a system that suddenly appears. Ding [Collect Karma Points.] [You can buy anything with Karma Points.] [Use 100 Karma Points to purchase a one week life extension.]
8 90 - In Serial17 Chapters
Jade *COMPLETED*
Jade Black is the daughter of Sarah and Billy Black. She is also the younger twin sister of Jacob Black. Since she was little, Jade has always believed in the Quileute legends, and she thought that her life would be perfect with her family at the Reservation. Until disaster strikes and Jade's Dad decides to send Jade away to another country to his sister. There, her whole life changes forever. Note: Twilight & H2O Just Add Water belong to their writers and creators. Jade and her storyline only belong to me.
8 164

