《Late Night at Lund's》Interlude 6: Boss Fight! Warehouse Combat
Advertisement
Actual combat: Warehouse Raid
My new method for writing up combat is to roll up a full round, make notes (the ones below) and then write it up, roll the next round, write it up, etc. It's easier to make a cohesive narrative when I know how everyone fares for the round. Early combat I was trying to do a roll, then write. It was very tiresome.
For guard outside:
Mery - rolls 21 on stealth, casts enthrall (dc 14)
Thug rolls a 12 for WIS saving - enthralled for disadvantage on perception - rolls a 3 to see the others. They knock him out.
Initiative:
Mery 16
Wat 18 (held action - new position)
Isa 16
Joth 13
Wat 18
Thugs x3 9
Round 1
Wat - hold action
Mery - rolls 1 crit fumble table 56 = costly mistake
Your target may reroll any 1s on the damage roll for his next successful melee attack vs. you.
Wat - rolls 7
Isa - rolls 12 - 6dm to thug 1
Joth - rolls 19 ray of frost 8dm to thug 1 - cold / speed reduced.
Thug 1 (at 18hp) rolls 18 4dm to Mery. 2nd attack rolls 4
Round 2
Thug 2 and Thug 3 join. Thug 3 has 10 AC.(nightshirt)
Mery roll 1= 24 9dm to T1 (8hp - bloodied)
Wat r1 = 13 3dm to T1 (5hp)
Isa r = 10
Joth casts suggestion (dc 15) on T3 (nightshirt) go back to bed.
Thug 1 (18hp) r= 9
Thug 2 r = 12
Thug 3 r= 8 fails check and BACK TO BED!
Round 3
Mery r=22 7dm to T1 - he's dead
Wat bardic insp to Mery and r=7
Isa r=16 sheaths rapier and 7dm to T2 with quarterstaff T2 (25hp)
Joth r=19 ray at T2 for 5dm (20hp)
Advertisement
T2 r=1 Exposed defenses. crit roll 52=Your swing unbalances you so much that your target
may take one melee attack against you as a reaction. Joth = extra attack due to crit fail - roll 13 for 2dm
T2 now at 18hp
Thorn - 2 attacks r1= 11 r2 = 21 3 dm to Mery
Round 4
Mery r1 - 19 4dm to Thorn (34hp)
Wat r=21 6dm to Th (28hp)
Isa r = 23 8dm to T2 (10hp bloodied)
Joth r= 18 8dm to T2 (2hp)
T2/Vet/Priest r=18+ (one die roll for all 3)
T2 dagger to Isa 2dm - Isa at 24hp
Vet r1 = 19 7dm to Mery 2nd attack r=10
Priest 3dm to Mery (Mery 17hp)
Thorn r1=8 r2= 9
Round 5
Mery (17hp) r1 =nat 20 3x dam + knockdown 7x3= 21dm to Thorn (7hp) + bloodied)
Wat r-19 4dm to Thorn (3hp)
Isa (24hp) Action Surge r1=9 r2=16 6dm T2(4hp)
Joth r=27 7dm T2 dead
Priest = cure wounds on Thorn +13hp. Thorn (17hp)
Vet r1 =15 7dm to Wat (11hp) r2= 8
Thorn (17hp) uses action to stand.
Round 6
Mery (17hp) charm person DC 14 WIS priest rolls a 22.
Wat (11hp) r= 21 dm 7 to priest (20hp)
Isa (24hp) rolled 23 for acrobatics to kick priest
Joth minor illusion of a scroll
Vet r1= 19 7dm to Joth r2 = 19 7dm to Joth Joth to (13hp bloodied)
P (20hp) Priest rolled a 20 for dex but doesn't beat Isa's 23. uses his action to stand.
Thorn (17hp bloodied) charm person on Joth DC= 12
Joth rolled 21 for WIS saving throw!
Joth 14 for deception - Thorn rolled a 3 for perception - doesn't catch the lie but the Vet does.
Round 7
Mery (17hp) r = 24 dm 7 + bardic insp die roll 4. total dm 11 to Thorn (6hp)
Advertisement
Wat (11hp) r = 17 4dm to Thorn (2hp)
Isa (24hp) action to stand from tackling the priest
Joth (17hp bloodied) healing potion for 6hp (23hp)
Vet r1 =13 r2 = 22 6 dm to Joth (17hp)
Priest (20hp) cure wounds on Thorn +13hp Thorn to (15hp)
Thorn (15hp bloodied) r1 =13 r2 =14 against Mery's AC of 15
Round 8
Mery (17hp) r= 15 5dm to Thorn (10hp)
Wat (11) r=20 2dm to Thorn (8hp)
Isa (24) r= 24 dm 8 to Thorn - Down!
Joth (17 bloodied)
Vet runs away
P (20) hands over scroll heals Wat for 13 - Wat only has 18hp so he's full
P heals Joth for 13 - Joth has 27hp so he's full.
XP award = 700 each
treasure - 2325gp
Coins 329 gp
Mundane Items
Healing potion
5 rings
5 black pearls
Hourglass
Magic Items
Scroll of Barkskin
set of opal dice - magically cursed and with a delusion spell, so the possessor thinks they are "lucky"
Bad guys:
(4) thugs cr .5
HP = 32
AC = 11
Multiattack: The thug makes two Melee Attacks.
Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
https://roll20.net/compendium/dnd5e/Monsters:Thug#h-Thug
(1) veteran cr 3
HP = 58
AC = 17
Multiattack: The veteran makes two Longsword attacks. If it has a Shortsword drawn, it can also make a Shortsword Attack.
Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
https://roll20.net/compendium/dnd5e/Monsters:Veteran#h-Veteran
(1) Priest [cleric] cr 2
HP = 27
AC = 13
Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Cure wounds X 4 (13hp)
https://roll20.net/compendium/dnd5e/Monsters:priest#h-Priest
(1) Thorn lvl 6 cr 3
HP = 38
AC = 13
Melee Attack (Two-Weapon Fighting): Short sword (+5 to hit; 1d6 + 3 piercing) and short sword (+5 to hit; 1d6 piercing)
http://dungeonsmaster.com/wp-content/uploads/dnd-next/dead-in-thay/dnd-next-human-bard-6.pdf
Advertisement
- In Serial58 Chapters
Craftsman System In My Hero Academia (COMPLETED!)
An avid fan of My Hero Academia was killed by a bored goddess and was being forced to reincarnate into his favorite anime. But he wasn't going in there without any help whatsoever! He is given the Craftsman System to aid him in his journey in this new but familiar land. Come and read along as Antoine builds his way to the top while also being the biggest asshole he can!
8 260 - In Serial9 Chapters
Sand, Clouds, and Steel
Thearth. A sand planet with little to offer. Only the great crawler cities provide any form of permanency other than the great desert. Continuously roaming the sands in search of clouds, the only source of water, and quite possibly the next great Vortex. A being/machine/creature or something else entirely that forms a massive floating island and provides the other essential resource necessary for life, Aserite. It is used to power everything and anything. People cannot just take it as they will. They must fight the Vortex's guardians to claim the almost magical resource. This is a dungeon core storm story that I am working on in my free time. Please feel free to leave constructive criticism as I want to grow as an author.
8 177 - In Serial59 Chapters
Kings of Hawkings [bxb]
[COMPLETED] When Jonas Spencer was a junior in high school, he had everything in the palm of his hand. He was an Elite at the prodigious St. Vincent's Prep School, co-captain of the track team, and had the perfect girlfriend. Popularity was King, and he held the crown. But the facade broke too easily and the once popular teen loses everything when he is deemed violent and toxic. He now reluctantly holds the title "Wolf".No longer welcomed at St. Vincent's, Jonas leaves everything behind and joins St. Vincent's rival, Hawkings School for Boys. A violent school where your ranking is determined by your fighting skills. Five Kings sit on the top of the totem pole, including the silver-haired Hugh Richards, the Mad Dog King. Will Jonas find his place amongst the Kings and take up a new crown? Will Hugh be able to break through the many walls around Jonas's heart?**Warning** Violence, strong language, and some sexual content.
8 139 - In Serial20 Chapters
Heir's Fate
How many times has he gone back?How many times did he fail to remember?How many times must he suffer the same fate over and over?Join Rey as he tries to change the grim future and uncover the secrets of the cataclysm.
8 176 - In Serial60 Chapters
The Tracking ✔
COMPLETED#11 Werewolf 1/20/19#2 Supernatural 2/9/19#53 Romance as 2/22/19JC Marshall does not want to be found.In the year 2020, the werewolf council has developed a tracking app where male werewolves can find their mate faster. At the age of fifteen, females are forced to create a profile with a small personality bio, their pack name, and one picture of their birthmark they have had since birth. It is believed and proved in many cases that the two mates share the same birthmark. In her unique case, JC's birthmark rest perfectly on her upper cheekbone, which she covers it easily with makeup and determination every day. What happens when her Alpha mate comes looking? What will JC do to make sure the life she planned stays perfect ?What lengths will she go to keep her dark secrets hidden?•••••••Reviews on first page !ALL RIGHTS RESERVED
8 84 - In Serial34 Chapters
3 Ninjas Kick Back - Gif Imagines and Preferences
3 Ninjas kick back- 1994 ★ Rocky, Colt and Tum TumI don't own any of these characters, gifs and pictures!I don't own anything or anyone that has anything to do with "3 Ninjas Kick Back". I hope you enjoy reading this! ;)
8 70

