《Late Night at Lund's》Chapter Twenty One: The Sneak-Stab, Part 1
Advertisement
“Thorn’s men,” Mery told them as she lead them down a dark alley, “need places to stow the children. I’ve spent a lot of time watching, and I’ve finally found one of their houses.”
“And what’s the plan, though?” Isa asked. “What if there are no children there?”
“I’m looking for letters, journals, names. People are taking the children to other towns and cities, and I need that information.”
Joth nodded. “If you can cut off his buyers, you can hobble his business.”
“I want to weaken the fucker, rot him out so it’s easier to take him down.”
“The men last night, they mentioned Thorn, so he’s in charge? Where is he? Surely the town guard--”
“Like I said, he needs to be weakened. Right now Aletar Thorn has plenty of gold to spread around, and when men are looking at a pile of gold coins, well, they aren’t looking at anything else.”
Mery stopped and crouched beside a building. She pulled a piece of chalk from her pocket. “Three story house, yeah? My best guess is that if there are kids there now, they’re in the basement. Bedroom space upstairs and living area on the main floor.” She drew quick lines to illustrate. “Seems that there is always a man there. Always. Sometimes 2-3. I’ve never seen more than 4, but that’s snatching glimpses as the door opens.” She wiped the drawing away with the palm of her hand.
“So, you want the 3 of us,” Isa gestured between them, “to take on maybe 4 guys?”
“We’ll take out 1 right away. I’d planned on using minor illusion--”
“To draw one man out or distract him?” Joth finished. “I have that spell, too. So I--” He stopped. “You’re not a rogue? I thought you were a rogue.”
Advertisement
“A rogue? Isn’t that like a thief?” Isa seemed to remember that Alice from Marissa’s D&D group had played a rogue. She’d spent the night unlocking doors and stabbing bad guys in the ba--
She looked at Mery. “You want to, like, sneak-stab the lookout. Is that what you mean?”
“‘Sneak stab’. You do have a way with words.” Mery grinned. “I have classical training as a bard - family business,” She said to Joth. “But I have my own plans for my life.” She sighed. “Crouching in an alley on a cold fall night sounds more glamorous when you're sitting beside a nice fire. But yes, wizard, if you please, use your illusion spell. Make a noise to draw out the one man, I can sneak attack him, and we’ve one less to deal with.”
“Surely you wouldn’t kill him. Just - I don’t know - knock him out?”
Mery looked at Isa. “We don’t have a lot of time. So I’ll say that in my experience, knocking someone out only lasts about 10-20 seconds and then you have an angry enemy at your flank.”
“This,” Joth said, “is how you weaken a ringleader, Isa. You take out their minions.” He patted her knee. “Trust me, these are not nice guys.”
“No, indeed.” Mery touched Isa’s chin. “It’s a messy, bloody business being a hero. It just is.” She stood up. “Now, let’s go wreak havoc.”
Spoiler: Character Sheet
Name: Isa Chamberlin
Race: Human
Height & Weight: 5ft 6inches / 120 lbs
Class: Fighter Level: 3
Alignment: Good
Background: Stranger in a Strange Land
Hit Points: 20 AC: 13
Current Hit Points: 20
Combat: +4 to Hit
Weapons: Rapier (left hand) 1d8 +2 (piercing) / Quarterstaff (right hand) 1d6 +2 (bludgeoning)
Advertisement
Coin: 13gp, 10sp, 22cp
STR
11
0
DEX
14
+2
CON
11
0
INT
13
+1
WIS
13
+1
CHA
12
+1
Saving Throws: Str and Con +2
4
Acrobatics* (Dex)
1
Medicine (Wis)
1
Animal Handling (Wis)
1
Nature (Int)
1
Arcana (Int)
3
Perception* (Wis)
0
Athletics (Str)
1
Performance (Cha)
1
Deception (Cha)
1
Persuasion (Cha)
3
History* (Int)
1
Religion (Int)
3
Insight* (Wis)
2
Sleight of Hand (Dex)
1
Intimidation (Cha)
2
Stealth (Dex)
1
Investigation (Int)
1
Survival (Wis)
Special Attack: Two weapon fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Class Features:
Second Wind - On your turn, you can use a Bonus Action to regain hit points equal to 5 + your fighter level. Short or Long Rest before you can use it again.
Action Surge - On your turn, you can take one additional action on top of your regular action and a possible Bonus Action. You must finish a short or Long Rest before using it again.
Martial Archetype: Surgical Fighter
3rd level - Clinical Eye: Spend 1 combat turn studying your enemy and learn one of the following: if the enemy is equal to or stronger than you in strength, dexterity, or constitution. Can spend up to 3 turns to discern all 3. Can be used outside of combat as a free action - spend 1 minute to learn all three.
Advertisement
- In Serial161 Chapters
Before They Came (Magical Apocalypse)
Our way of life it ended faster than we ever thought possible. It didn't happen with a nuclear war, an asteroid, or a damn ice age. It ended because of another war, far away from us. The Ripples from that war changed the fabric of everything. If only we had known that it was just the beginning. Btw, the beginning chapters are short, but get longer as the story goes on. Thank you for your time and your patience. CLARIFIER: The MC struggles with himself. He has human flaws including IGNORANCE. The MC starts the story out drunk, which has a major impact on the story in the beginning and way beyond. The story takes time to unfold, please be patient. This story does not shy away from the darker elements of life.
8 217 - In Serial14 Chapters
Sword God
A young boy named Chen Zong got lucky and found a mysterious Sword Seal. With the help of it, he rose to be a God in Sword who defeated innumerable top talents in all universies from a remote borderland. Read all of updated chapters in advance: Sword God!
8 162 - In Serial41 Chapters
Hellish: Misfit Misadventures
Princess Callisto "Callie" has never been able to live up to her mother's impossibly high standards. She constantly clashes with the ideals thrust upon her, and her own personal identity. Tomas, a failed demon hunter, seeks redemption from the Guild by capturing a live demon - and bringing it to the Queen herself. Chaos ensues when Tomas kidnaps Callie instead. It's all a misunderstanding...right? Join these two on a wild adventure, seeking knowledge, peace, and finding true friendship.
8 144 - In Serial20 Chapters
Gato Lana: Part 1 [Start of The End]
(This story is based of: https://gato-lana.fandom.com/wiki/Gato_Lana_Wiki. Reading Dialogues/character pages is recommended. You don't have to read them to understand this story, though.)In the world of Arcave, humanity is fighting against the "Longers", monsters with different shapes and unknown purposes. The human race only survives with difficulty against them while the "Longers" fight relentlessly to exterminate humanity once and for all. Arcave is a world where light pierces the darkness and darkness engulfs the light. A world where the balance between hope and despair is a thin line that threatens to break every time the bright star in the sky rises. A world where every day is a fierce battle for the survival of the species.Even if the human species is the dominant one, it is not the only one on the world of Arcave. The "Kemonos" are humans with animal attributes, considered other than human. The "Morris" are less like humans and are mistreated, because they are the ones who would have allowed the Longers to become so powerful...
8 72 - In Serial23 Chapters
Robert Morningstar
this is the adventure of a Nephilim who reached the top using his abilities
8 193 - In Serial6 Chapters
The Catcher in the Rye
The Catcher in the Rye is a 1951 novel by J. D. Salinger. A controversial novel originally published for adults, it has since become popular with adolescent readers for its themes of teenage angst and alienation. Since it was written in 1951, it is hard to understand.
8 62

