《Diary of Erica Kron》Day 190
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Today I spent most of my time making prototypes of various pieces of gear with Tiddol. Today we mostly focused on weapons.
The first thing I made was an incredibly sharp and incredibly durable sword made almost entirely out of Mithrilwood, compared to some of the other things we made today it wasn’t very good, but it was still useful as a baseline. Anything that wasn’t better than it in at least one way was thrown out unceremoniously.
The second thing we made incorporated some Dead Tulip and some Drowsy Clover into the mix to cause a debilitating effect on anyone struck by it. I made a version that had me combining the two plants the traditional way and one where I combined the plants alchemically. The alchemical one produced a thick ooze that would seep out of the edge of the blade in small amounts, while the traditional one worked its magic directly on the victim. The alchemical one was more potent while the traditional one was more steady and fast acting, and both of them used roughly the same amount of mana. The alchemical one not only takes a couple moments to properly kick in, but it wouldn’t always affect the victim properly, but it lasts a lot longer and the effects are more intense. I’m not really sure which one would be more valuable in a fight, mostly because combat is not my thing. On arrows though, the alchemical one is much better. It can be designed to use up mana lot faster than the traditional one, mana that would come from the person the arrow is sticking out of, and the effect of the ooze builds up a lot easier than the effect of the traditional one.
The next thing was a result of a misunderstanding on the nature of one of my plants by Tiddol. She told me to make a blade that vibrates really fast, well she used a lot more detail than that but most of the detail simply was not helpful due to her thinking that Singing Grass affected wind and not sound, but the core idea worked great. A blade made out of solid Singing Grass is useless, it breaks way too easily, but making the cutting edge of the blade out of Singing Grass is a different story. Yeah, the blade doesn’t stand up to much of a beating but using a bit of Spellwood, which I hadn’t found a use for until now, I was able to set it up so the whole blade would maintain itself with a bit of mana. The vibration of the edge somehow lets it cut through things a lot better than it otherwise would, and I have no idea why. Tiddol isn’t sure either, but apparently, she met a wind mage that specializes in doing just that with blades made out of vibrating wind. While experimenting with this one I did accidentally cut my arm off with it, luckily it was my wooden arm but still. It justifies my fears from when I first tried making swords with my magic.
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Another one we made incorporated Pipeweed to leach mana from someone hit with the blade. I wasn’t able to get the mana to do anything other than leave the person affected, and it doesn’t remove mana fast enough for anything short of an arrow stuck in the target to be useful, but in that situation it could drain my entire mana pool four times over in a minute, assuming I am not regenerating mana at the time.
Another noteworthy one was when I tried to use Portweed in a blade, but that one will require tons of effort to get right.
These were just the best ones we experimented with today, or at least the ones with the most potential. All of them will require a lot more effort to become viable but we are just trying to figure out what might work and what we should focus on when we stop prototyping.
I know I said it before, but working with Tiddol like this is really fun. She has a kind of experience that I can’t even comprehend and a kind of creativity for instruments of death that I can’t compare to. I kinda think she would have made better use of my powers than I have, at least in the purely creative sense. Of course if she had my powers she never would have gotten a chance to gain that kind of experience, kinda hard to travel the world as a diver when you are stuck in a forest, even worse if there are other forest sprite, nymphs, or dryads in the area because then you don’t even get the benefit of potentially ridiculous amounts of mana because you have to share.
Other than that I spent some more time with Azrezel working on his project with him. We had a small amount of success, but nothing particularly noteworthy.
Anyway, Good Night Diary.
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- In Serial20 Chapters
The Accidental Archmage - BOOK 9 (THE DRAGON HOUSES)
The Accidental Archmage Series (BETA CHAPTERS) NOTE: DRAFTS OF EARLIER BOOKS (BOOKS 1 to 8) HAVE BEEN POSTED BEFORE ON RRL. THEY ARE NOW ON AMAZON AND HAD ATTAINED BESTSELLER STATUS IN THE FANTASY-MYTHOLOGY GENRE. ACTUALLY, MANY RRL STORIES PUBLISHED ON AMAZON HAVE GONE ON TO BECOME BESTSELLERS AT ONE TIME OR ANOTHER. HOWEVER, AMAZON KDP RULES REQUIRE THAT MOST OF THE DIGITAL CONTENT AVAILABLE ELSEWHERE BE REMOVED. GENRE: CLASSICAL EPIC FANTASY An epic mythological fantasy in another world. Immerse yourself in a grand and dangerous adventure. In a world both familiar and strange. A world where magic and gods still exist. Meet deities, beings, and exiles from Earth’s pantheons. Encounter warriors, huskarls, satyrs, hoplites, dark and evil mages, and strange beings from myths of pre-history up to the age of iron.Match wits with the likes of Loki, Zeus, Athena, Odin, Amun-Ra, Coniraya, Viracocha, and even Dionysus. Escape plots and schemes played by powerful gods of life and death.Find the truth behind the dark and otherworldly beings from the Lovecraft mythos.Play with dire wolves, drakontes, lamias, keres, amphisbaenae, a sphinx, ice giants, creatures of nightmares, empusas, gigas, minotaurs, vrykolakas, jotnar, dokkalfr, to name a few.Survive being in the middle of wars between civilizations and races. Suffer the arrogance and stupidity of gods and men alike. Cross paths with beings who don’t like you. Thor, Ares, and the Incan death god Supay, to name three.Be burdened with a quest to save yourself and your humanity in the brutal and primordial world of Adar.A world where scientific pursuit will get you a lightning bolt or two. Probably five. All at the same time. Book Nine - THE DRAGON HOUSES His beloved Eira rescued, the rogue Titans have been defeated, and Tartarus sealed. Yet as the rising Archmage tries to escape the Forbidden Isle, events have been set in motion that would embroil him once again in the tides of war engulfing Adar. Escaped Titans, a rising power in the South, vengeful adherents of the Elder Gods, and more have him in mind. Least of all, a far from defeated Loki. New players have come to the fore, each with their own purpose in mind. The lustful drive for power, the search for a release of one's soul, and the companions' storied pasts all come to drive the world deeper and further into chaos. Add a powerful demon determined to open a portal to its own dimension. It's enough to drive a mortal man mad. (Cover image used under license) Book Eight - WHERE TITANS WALK Now in the land of the damned below the underworld domain of Hades, Eira awaits the company and battle portends. But first, they have to find the fortress of the Titans. Above them, Loki's war is going well as the internecine war among the pantheons continues. An old foe rises in the south, more powerful than ever. Astrid finds herself the subject of a wife's rage and the murky past of the companions now comes back to haunt them. Yet amidst it all, a dying Elder won't wait as plots and new players bedevil Havard Ulriksson, formerly Tyler West of Earth, now the Archmage of his adopted world. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Seven - DRAGONS AND DEMONS https://www.royalroad.com/amazon/B08122Y739 An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains. Cover Image used under license from shutterstock.com. Alterations by the writer. Book Six - TARTARUS BECKONS Gifts, curses, and problems. The unfolding of Loki's mad and complicated scheme results in a war between and among pantheons, empires, and kingdoms. From Ymir's Domain down to the far south, conflict engulfs Tyler's world and the magical gate to Tartarus is starting to break open, threatening to add mad Titans and other powerful beings to the chaotic mix. And on the forbidden isle of Banna, a dying enemy awaits. (Note: NOW PUBLISHED ON AMAZON) Book Five - LOKI'S GAMBIT With the promise of the First Mage not to act against him, Loki now accelerates his plans. A plot millennia in the making, spanning the length and breadth of Adar. Like a spider spinning its web, the trickster god now puts the finishing touches on an audacious scheme. A revolution to change the balance of godly and mortal power in the world. Book Four - VOID LANDS The Void Lands. A place where gods fear to tread. Where strange creatures and hostile beings emerge. A nexus of dimensions, the origins of which are lost in the mists of time. To stop the Aztecha Empire’s march to power and domination of the eastern lands, Tyler West, now a High Mage, must confront and defeat the empire’s mysterious patrons. Beings of incredible might and magical knowledge. An imperative path which leads him right to the Void Lands. Though a few detours are required, each dangerous yet crucial. The only problem is that the Void Lands are on the other side of the continent. And to get there, he may have to ask a favor from the Trickster God himself, the Norse deity known as Loki. Book Three - BLOOD WARS Continuing our lost mage's epic journey through the magical and extremely dangerous world of Adar. Escaping the convoluted schemes of the Greek pantheon, Tyler finds himself with an old acquaintance, the Incan deity Viracocha. His son, the sun god Inti, is dead. With the Aztecah Empire and its powerful pantheon of deities on the bloody road to more conquests, the deity asks for his help. A request he could easily refuse. Except Viracocha is not alone is asking for his aid. Two other pantheons have made their presence known to the young mage. And the Egyptian deities are watching how he will decide the matter. To add to his burdened conscience, the rise and dominance of the Aztecah pantheon would mean a million or more new human sacrifices. Resulting in extremely overpowered bloodthirsty deities. What's a newly minted Elder apprentice mage to do? Involve himself in a blood war? Book Two - GIFTS OF THE GREEKS Tyler's journey continues. New land, misadventures, friends, foes, skills, and knowledge. Confused encounters of the female kind. More deities become aware of Tyler as he continues his quest to survive, reach his potential, and carry out his burden. Amid convoluted plans designed by divine acquaintances of old and newly met gods, what's an ordinary guy from Earth to do?The god of wine wants to be his friend. Ares and his sons are coming to say hello. Book One - RAGNAROK RISING What if you fell through a crack in reality? Like those people disappearing in plain sight you've read about. What if you find yourself in a strangely familiar world? A world full of Earth’s mythological beings, lost civilizations, and people from its primitive and brutal past? Where magical energy still exists. Where gods play games among themselves, with the fate of mortal men as pawns. A land where a sword is deadlier than a five-inch thick contract drawn by a hotshot lawyer. Would you survive? That's Tyler West. Alone, lost and bewildered, the three moons in the sky made it clear he wasn’t on Earth anymore. It’s not a game. It’s real. And there's no coffee, pizza, fries, or his favorite show on HBO. *** All Rights Reserved. 2017/2018/2019/2020. Cover Images are used under license.
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