《Terror Infinity - Side B》Character Update 9
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Character update 9
Shin - The main character of Terror Infinity - Side B. Had become bored of every day life and felt despair from events from his past, where his entire family died in a car crash. Has a strong desire to live after experiencing the terrors of God's world, yet is enjoying himself to the fullest in his second life as a self-proclaimed "MC". Is the current leader, Close Range Fighter, and Ace Player of Team Japan. Has unlocked the Second Stage of the Genetic Constraint with signs of approaching the Third Stage.
Age: 17.
Mission's Survived: 4.
Exchange Points: 100.
Rank Rewards: S=0, A=0, B=0, C=0, and D=2.
STATS
Intelligence - 257 [ +10%, +30% At Night ]
Mental Capacity - 331 [ +10%, +30% At Night ]
Cell Vitality - 699 [ +20%, +30% At Night ]
Reaction Speed - 691 [ +20%, +30% At Night ]
Muscle Density - 671 [ +10%, +30% At Night ]
Immunization Strength - 788 [ +10%, +30% At Night ]
EXCHANGE CATEGORIES
1. Sci-fi Weapons -
● Close Range: None.
● Mid-Range: Robo Cop's Auto 9 Beretta (UA) and Devil Sealed Gun (UA).
● Long Range - None.
● Armor/Enhancement - None.
2. Magical Items -
● Tools: Na Ring×2, Holy Sword Switch.
● Equipment: Gravity Blade, Lesser Fenrir Coat.
● Consumable: None.
3. Support Items -
● Genetic Mutation Enhancement: S Rating One-Eyed Ghoul Mutation.
● Whole Body Enhancements: Black Heaven & Earth Technique.
● Skill/Techniques: Soul Crushing Strike, Instant Movement, Void Instant Movment, Ki Blast, Ki Bullet, AP Bullet, Hollow Bullet, Far Bullet, One Sword Style - 36 Pound Cannon, Silver Dragon Scales, and Spirit Wave.
● General Goods: Binoculars×1, Medic Kit×2, Handgun×10, Communicator Phone and Ration Kit.
● Other: None.
4. Entertainment - Computer.
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Aqua - A veteran of God's world who Shin meets in the first mission. A retired navel offer who specialized in infiltration missions through water, which led to the code name Aqua. Is a heavily smoker. Was formerly a random New Player of the previous Team Japan ran by Mass Enlightenment, but is it only survivor. A close range fighter of Team Japan. Has unlocked the Second Stage of the Genetic Constraint.
Age: 22.
Mission's Survived: 9.
Exchange Points: 1430.
Rank Rewards: S=0, A=0, B=0, C=, D=0.
STATS
Intelligence - 594
Mental capacity - 728
Cell Vitality - 1022
Reaction Speed - 1169
Muscle Density - 1183
Immunization Strength - 897
EXCHANGE CATEGORIES
1. Sci-fi Weapons -
● Close Range: None.
● Mid-Range: None.
● Long Range: None.
● Armor/Enhancement: None.
2. Magical Items -
● Tools: RPG Bag, Red Riding Hood's Cloak.
● Equipment: Thompson Contender Magic Code
● Consumable: Magic Bullets [ Low Level ], Talisman×7.
3. Support items -
● Genetic Mutation Enhancement: Wolverine's Genetic Mutation, Elder Werewolf Genetic Mutation
● Whole Body Enhancements: Upper Class Hunter Nen/Aura.
● Skill/Techniques: Judgement of the Moon Goddess and Focused State of Mind.
● General Goods: Communicator Phone, Medical Kit and Ration Kit.
● Other: Life Force Booster.
4. Entertainment - Human creation×1, Paradise Cigarettes×20 and Computer.
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Hikari - A timid, petite girl and wanted international hacker genius. Upset over the fact that a large company hid information about its newest drug which ped to the death of her younger sister, she became a hacker, going by the name N, to ruin said company and other similar companies in revenge. When the police and other law agencies were closing in on her, in despair she choose yes to God's question. Is the Psyche Force user of Team Japan. Has unlocked the First Stage of the Genetic Constraint.
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Age: 16.
Mission's Survived: 4.
Exchange Points: 100.
Rank Rewards: S=0, A=0, B=0, C=0, and D=0.
STATS
Intelligence - 525
Mental Capacity - 1236
Cell Vitality - 162
Reaction Speed - 398
Muscle Density - 199
Immunization Strength - 175
EXCHANGE CATEGORIES
1. Sci-fi Weapons -
● Close Range: None.
● Mid-Range: None.
● Long Range: None.
2. Magical Items -
● Tools: SEES Evoker.
● Equipment: None.
● Consumable: None.
3. Support items -
● Genetic Mutation Enhancement: Cyber New-type Awakening.
● Whole Body Enhancements: Advance Mana Control.
● Skill/Techniques: Enemy Radar, Game Mapping, Psyche Force Scan, Wind Spirit Buff, Earth Spirit Buff, Fire Spirit Buff, Water Spirit Buff, Lightning Spirit Buff, Brave Heart Buff, Sword Dance of the Valkyrie Buff, and Blessings of the Saint Buff, Psyche Force Scan, and Breath of the Archangel.
● General Goods: Communicator Phone, Body Armor, Military Binoculars, Medic Kit, Ration Kit and Next-GEN Military Laptop,
● Other: None.
4. Entertainment - Shoujo Mana VOL 6.
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Shuai - Recent college graduate. The long range fighter and Shaman Enhancer of Team Japan.
Age: 23.
Mission's Survived: 3.
Exchange Points: 0.
Rank Rewards: S=0, A=0, B=0, C=0 and D=0.
Stats
Intelligence - 250
Mental capacity - 362
Cell Vitality - 143
Reaction Speed - 196
Muscle Density - 199
Immunization Strength - 164
Exchange Categories
1. Sci-fi Weapons -
● Close Range: None.
● Mid-Range: None.
● Long Range: None.
2. Magical Items -
● Tools: Shaman Tools×6
● Equipment: None.
● Consumable: None.
3. Support items -
● Genetic Mutation Enhancement: None.
● Whole Body Enhancements: Medium Level Shaman Power.
● Skill/Techniques: Lowest Level Earth Elemental, and Kekkai Barrier.
● General Goods: None.
● Other: None.
4. Entertainment - Shaman King Collectors Edition Manga and Anime.
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Connor - Once the leader of a freelance child soldier unit. A half Middle Eastern/American 12 year old with dirty blone hair. Kidnapped when he was a baby, forced to kill those he didn't want to, but when he felt he was stronger then then the ones that raised him, Connor killed them and took over the group.
Lead an unit of young/child soldiers who have no home and only now know how to use a gun. While taking over groups that use children as solider or slaves, he expand his operations and lead a large organization till he eventually disbanded the group so the other kids could begin to live normal lives. For those he finds can't become soldiers he sends them to school with his own money, and if asked why doesn't he go to school when he is obviously smart and is a free man, he would say he already knows his calling because no one can use a gun as well as him. Was sending one of the kids he has picked up to a bordering school in Japan when he received God's message and choose YES.
The Demonic enhancer, Trigger user, and Long distance sniper of Team Japan. Has the Side Effect of visually deciphering the emotions of others as auras of various colors and textures. Has unlocked the Genetic Constraint to the First Stage. An expert at using hand-to-hand combat, knives and all forms of guns with a specialty for Sniper Rifles. Rumored to be related to the war hero known as the 'Devil of the White Sands'.
Age: 10.
Mission's Survived: 2.
Exchange Points: 0.
Rank Rewards: S=0, A=0, B=0, C=0 and D=0.
Stats:
Intelligence - 188.
Mental capacity - 214.
Cell Vitality - 443.
Reaction Speed - 487.
Muscle Density - 419
Immunization Strength - 412.
EXCHANGE CATEGORIES
1. Sci-fi Weapons -
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● Close Range: None.
● Mid-Range: BIM.
● Long Range: Eglet, Lightning, and Ibis. Also Anti-Material Rifle.
2. Magical Items -
● Tools: Magic Storage Ring.
● Equipment: None.
● Consumable: Low level Magic Bullets and Varanium Black Bullets.
3. Support items -
● Genetic Mutation Enhancement: Demon Count Genetic Mutation.
● Whole Body Enhancements: B-Class Trigger.
● Skill/Techniques: Demon Eye: Encroachment and Demonic Weapon Augmentation.
● General Goods: None.
● Other: None.
4. Entertainment - World Trigger Season 2 Blu-ray plus Commentary.
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Jin - Appears like any common high school third year, but is in fact very smart, yet also ruthless man when needed. In real life he is an online game champion who is said to have the best control skills in the world. Finds God's Dimension and the Mission Worlds as the most amusing of games, similar to Shin, but has a madness about him. He clicked Yes to God's question because he was bored with real life and wanted to die due to the mistreatment of his parents. Jin is in fact a very talented individual, but thanks to being told he was worthless his whole life Jin himself can only see himself as such.
Magic enhancer and mastermind strategist of Team Japan. Has Unlocked First Stage of the Genetic Constraint. Rumored to be a descendant of a real life magician, but has never believed it to be true.
Age: 17.
Mission's Survived: 2.
Exchange Points: 500.
Rank Rewards: S=0, A=0, B=0, C=0 and D=0.
Stats:
Intelligence - 435.
Mental capacity - 477.
Cell Vitality - 139.
Reaction Speed - 180.
Muscle Density - 386
Immunization Strength - 121
EXCHANGE CATEGORIES
1. Sci-fi Weapons -
● Close Range: Eva Vibration Knife.
● Mid-Range: None.
● Long Range: None.
2. Magical Items -
● Tools: None.
● Equipment: The Arrogant Water Dragon King -Aqua Heartia and Mana Gun Colt Custom Gold.
● Consumable: None.
3. Support items -
● Genetic Mutation Enhancement: Warlock Genetic Mutation ( D ).
● Whole Body Enhancements: Intermediate Rank Magic Power.
● Skill/Techniques: Illusion Shroud, Frostbolt Spell, Mana Affinity, Mana Regeneration, Quagmire, and Mana Shied.
● General Goods: None.
● Other: None.
4. Entertainment - None.
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Kisara - A third year high school student and successor of the ancient and real world Hiten Mitsurugi-ryu. Kisara hated her family and father since she was forced to inherit sword killing techniques in the modern age and went through intense training that was torturous in attempts to unlock her GC, but soon learned that the world was not as peaceful as she believed. Kisara's father was one day killed by someone from the assassin clan sent by Absolute Reckoning. She fell into despair after her father's death, but recovered as she found purpose once more in the sword to improve her sword art and one day take revenge for her father.
Kisara is skilled with both the sword and unarmed combat, and is capable of dual wielding swords if needed, but prefers the standard one sword style. She despises guns, yet is fine with using throwing knives. Has unlocked First Stage of the Genetic Constraint.
Age: 17.
Mission's Survived: 1.
Exchange Points: 0.
Rank Rewards: S=0, A=0, B=0, C=0, and D=0.
Stats:
Intelligence - 152.
Mental capacity - 161.
Cell Vitality - 191.
Reaction Speed - 630.
Muscle Density - 438.
Immunization Strength - 163.
EXCHANGE CATEGORIES
1. Sci-fi Weapons -
● Close Range: None.
● Mid-Range: None.
● Long Range: None.
2. Magical Items -
● Tools: None.
● Equipment: Shusui (One Piece).
● Consumable: None.
3. Support items -
● Genetic Mutation Enhancement: Stigmata Implant (Pandora).
● Whole Body Enhancements: Lower Class Nen.
● Skill/Techniques: Accel Turn and Illusion Turn.
● General Goods: None.
● Other: None.
4. Entertainment - None
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DEAD ( WORTH MENTIONING ).-
Zero - Assassin, Sniper. Born the son of the Chinese mafia. At the age of fifteen his Father was killed by a rival and his mother forced to become that man's woman. Later Zero went into hiding and trained as asn assassin for ten years, and would go back to kill the man who killed his father. Zero's mother had already passed away, but he still killed that man and the child he had thought his Father's killer had with his mother. (See the original for the rest as it's out there). Died in Btooom.
Age: 25.
Mission's Survived: 0.
Saki - Military Scientist studying OOParts and brainwashed double agent of Mass Enlightenment. Willingly jumped off a building and died in the real world to rebel against her masters and allow her comrades to live. Unlocked the First Stage of Genetic Constraint.
Age: 29.
Mission's Survived: 1.
Derrick - Double agent of Mass Enlightenment. Killed by Aqua in Apocalypse Alice.
Age: 43.
Mission Survived: 0.
Renji - Middle School Teenager. Died in Hunter X Hunter - Greed Island.
Age: 14.
Mission Survived: 0.
Kampa - Russian mercenary. Married to the heiress of a multi billionaire and has a three years old son. Depite in recent years living a fulfilling life Kamps was once lost emotionally after the death of his best friend and mercenary comrade. Died in Hunter X Hunter - Greed Island.
Age: 25.
Mission's Survived: 2.
Misaki - Former biker gang leader attempting to get into a good university to get back on the right track for his sister Ren. Before entering God's Dimension during bike race in a bad storm his childhood friend Mokoto came to watch as she was worried about his recent activities behavior. Mokoto during the storm was hit by a runaway truck as she waited by the finish line for him. Misaki blamed himself for her death and despite trying to live his life for the better for his sister's sake he still despaired having lost jope in the real world. Died in Hunter X Hunter - Greed Island. Unlocked First Stage of the Genetic Constraint.
Age: 19.
Mission's Survived: 3.
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Ally/Enemy Teams
Team Germany, Enemy: Status - WIPED OUT. Mass Enlightenment.
1. Abigail - Team Leader, Burst Linker. Unlocked Second Stage of the Genetic Constraint. Had high ambitions to rise up in Mass Enlightenment. Was engaged, or more correctly chosen to become one of many mistress of a disgusting and fat man due to the both of them having good genetics and theorized that they would produce strong children/soldiers for Mass Enlightenment. To escape this fate Abigail used all her power to be selected as the leader of Team Germany and show results good enough for her superiors to allow her to chose her own future. Killed by Shin after she killed Misaki.
2. Klaus - Hulk Genetic Mutation. Unlocked First Stage of the Genetic Constraint. Killed Renji in the second battle of Masadora. Killed by Jin who unlocked the First Stage ane froze his brain.
3. Adam - Dead Pool Genetic Mutation and swordsman. Unlocked First Stage of the Genetic Constraint. Killed by Kisara before he could ruin the mission for both Team Japan and his own Team Germany to avenge his girlfirend Cora.
4. Cora - Defensive Force Field. Killed by Aqua's Thomson Contender Mystic Code on the large battlefield outside Limeiro.
5. Erwin - Psyche Force. Killed by Connor.
6. Lutz - Priest. Killed by Connor.
7. Kurt - Fire Magician, Chameleon Belt and gunner. Killed by Shuai.
8. Webber - Bane enhancement and Earthbender. Killed by Shin, fought once, and killed later.
9. Kort - Assassin and poison user. Hit Kampa with a poison right before his comrades returned. Was killed by Kampa in his last stand before Team Germany.
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Authors Note:
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- In Serial20 Chapters
Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
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