《Terror Infinity - Side B》Terror Infinity Side B - Chapter 46, HxH G.I Intermission
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Terror Infinity Side B
Chapter 46, HxH G.I Intermission
I next checked in on Shuai. I wanted to see for myself what Team Japan's shaman and summoner exchanged for with his 8,000 points, 2C and 1D rank reward, but I was surprised to find that he had yet to exchange for anything. Shuai was just standing under the orb of light in the center of the Terminal Lobby with a frustrated expression on his face. It seemed that he was having a hard time choosing what to get this time around.
Shin: "Hey, Shuai."
Shuai: "Ah, Shin... were you checking up on me?"
Shin: "Yeah, but is that bad?"
Shuai: "No, but I thought that you only like to check up on the girls of the team. I'm just surprised is all."
Shin: "Just what do I look like to you?"
Shuai: "...A man with a growing harem."
Shin: "!!!"
Shin was left speechless for a moment at Shuai's harsh, yet accurate description of him. It wasn't wrong, but still Shin felt like slapping Shuai's head with his plus 600 stat points of Muscle Density... but for the moment he refrained from such action. Once calm down Shin began to ask why Shuai had yet to make any exchanges and he learned what was bothering Shuai. Shuai had already chosen what he wanted to get this time around, but had yet to make the exchange from God. Shuai had chosen two abilities to enhance his Shaman abilities and an accessory to increase his summoning ability.
Spirit Assimilation -
Rating 42.
The ability of a shaman to self-possess themselves with a spirit and allow themselves to temporarily gain skill and knowledge. Requires 2,000 points, D rank reward, Low Level Shaman Power, and Spirit to possess.
Over Soul -
Rating 60.
The metaphysical construct of an apparition using a shaman's Spirit Energy and a medium to gain corporeal properties. An Over Soul 'actualizes' the knowledge and memories of an apparition and allows their memories to manifest essentially as magical powers. While any spirit can be molded into an Over Soul, their attributes depend solely upon the spirit's ego, or identity. Depending on its ego, the ghost can be molded by the shaman into any shape or form the shaman desires, enabling the direct display of its abilities to protect the shaman. Requires 4000 Points, C rank rewards, and Intermediate Shaman Power.
Summoner's Ring of Earth -
Rating 59.
Increase the strength and bond with elementals, spirit, familiars, or puppets. Energy consumption of summoning decreased. Can transfer damage to the summoned being and can take one fatal attack for the summoner perday. A more powerful effect when using an elemental or other of the Earth affinity being. Requires 2000 Points and C rank rewards.
Shuai had it in his mind that, with the loss of so many comrades, he should increase his offensive abilities to make up for Team Japan's decreased fighting potential. Spirit Possession and Over Soul were skills from Shaman King that held a lot of fighting potential. The Summoner's Ring of Earth was an item to give himself more freedom when using Gnome as it was becoming his favorite ability. Shuai was set on what to get, but there was a reason for his hesitation.
When Shuai first contacted God about how many points and rewards he acquired from the last mission there was a notification from God he didn't tell the team about. The notification said that Shuai as a Shaman could exchange for a copy of a dead human spirit for free due to having a high affinity the original person. The copied spirit was Kampa. It wasn't a perfect copy as only the ability were copied over into this spirit, but the spirit held the memories of Kampa's fighting techniques.
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Shuai found this offer surprising, tempting, and morally wrong all at the same time. Shuai was initially surprised that he was compatible with Kampa, but felt there may be some truth there. Shuai had worked with Kampa more than anyone else and he had felt good as Kampa acknowledged him after he began to show his worth in Team Japan.
Shuai felt it was a very good thing for the team if he gained a copy of Kampa's soul to use, which was what lead him to choosing to consider exchanging for Spirit Assimilation and Over Soul. The two skills would allow him to effectively fight with Kampa's abilities and take over his position as gunner. It was a great opportunity God was presenting Shuai... yet he also felt that it was wrong.
It was an artificial soul that was just a copy of Kampa and was empty except for the memories of battle techniques, yet the idea that he was playing around with his dead comrade’s soul bothered him. Shuai of course knew better that it really wasn't Kampa, yet he couldn't get over it emotionally. Shin could now understand Shuai's hesitation and gave his opinion to ease his mind.
Shin: "I guess it would be one thing if it really was Kampa's soul... but even if it was so what? We both know what kind man Kampa was. He was a man who stood his ground and protected his team with his gun. Kampa sacrificed his life, even when he knew he was at death's door for the sake of Team Japan, no his important comrades. Kampa contributed greatly to our victory over Team Germany and died fighting for us. He was poisoned, yet not taking a nonexistent chance that he would be saved if he escaped with his comrades he fought one last battle. I think even in death he would want to fight with us again. In fact he would hit you for hesitating to not use his abilities to help his team."
Shuai: "Shin... yeah, you're-"
Then the fist came that knocked Shuai to the ground with a busted lip. Shuai looked up at Shin and despite saying that he had hit him as a representative of Kampa, Shuai knew it was really for the comment earlier. Still, the punch helped as any last doubts that he had were cleared.
Shuai: "Shin, thank you. Also I'm going to get back at you later."
Shun: "Hahaha, try it if you can."
☆☆☆☆☆☆☆☆☆☆
Shuai -
Age: 23.
Mission's Survived: 3.
Exchange Points: 0.
Rank Rewards: S=0, A=0, B=0, C=0 and D=0.
Stats
Intelligence - 250
Mental capacity - 362
Cell Vitality - 143
Reaction Speed - 196
Muscle Density - 199
Immunization Strength - 164
Exchange Categories
1. Sci-fi Weapons -
● Close Range: None.
● Mid-Range: None.
● Long Range: None.
2. Magical Items -
● Tools: Shaman Tools×6
● Equipment: None.
● Consumable: None.
3. Support items -
● Genetic Mutation Enhancement: None.
● Whole Body Enhancements: Medium Level Shaman Power.
● Skill/Techniques: Lowest Level Earth Elemental, and Kekkai Barrier.
● General Goods: None.
● Other: None.
4. Entertainment - Shaman King Collectors Edition Manga and Anime.
☆☆☆☆☆☆☆☆☆☆
My next stop was checking up on the annoying, funny, insane, don't know if he is conspiring something in the shadows, but somehow has avoided being lynched by his comrades, Jin. Jin was loitering around the orb of light which we called God and seemed to be looking over a few things as he had his eyes closed, a sign that he had connected to God and looking over the Exchange System. I couldn't tell any significant changes from Jin which said that he had finished his exchanges, but I did notice two things. Grasped in his right hand was a long stick with a blue crystal at the end and with a belt around his torso he was wearing a gun holster and in it revealing a hand gun that could be easily reached and used when ready.
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Jin was still a relatively new member to Team Japan, yet he now looked like a proper Player with enhancements like myself. Like Connor, Jin was a recently new addition to Team Japan having only survived two mission to date, but by no means was he just another add on to the team. No one was when we just had seven living Players of our team and we each had an important role to play, but yet more so than others Jin's existence, while annoying at times, was vital to Team Japan's continual survival. On Team Japan Jin was both a magician and the mastermind strategist of the group. Jin fought alongside his comrades as a strong combatant and helped the team by coming up with vicious, yet overall effective plans for the team to follow.
Jin had taken this vacant position after it was left open by Saki who had died, yet their ways of thinking were different. Saki's plans were more militaristic and looked at the bigger picture, yet Jin’s plans were more short term, yet with a better understanding of how people thought and would move, something that Saki just lacked. Of the two you couldn't say who was superior as they both had their strengths and weaknesses and situations that they excelled at, but the point was Jin was a capable strategist that Team Japan could trust... probably.
Jin: "Haha! Came to check up on me? You should have told me earlier as I've already finished up. If you had you could have watched my trash self level up a few tiers... ah, but I'm probably still trash. What do you think? Am I trash, or have I've evolved into a normal human being?"
Shin: "...I'm thinking about a lot of things here. Like I'm understanding how others feel when they see me and now I need to invest in a new... whatever. Yes, I came to see what you exchanged for, but I don't need to supervise you. You're not a Newbie after all (though I wish I had as I trust you as far as I can throw you. That actually may be quite far for me, but not enough where he's concerned.)."
Jin: "Haha! Glad to see that I've earned some trust. Anyways, I'll just give you a quick review of what I've exchanged for this time around. Nothing Over Powered like your Spirit Wave, but still a few good things."
Jin reconfirmed for me that he had acquired a large amount of points and rewards during the recent Hunter X Hunter mission on Greed Island. 11,000 points, 1B, 1C, and 1D rank reward to be exact. Jin in a desperate struggle that nearly costed him his life had defeated a powerful unlocked member of Team Germany, Klaus, gaining 7000 points and B rank reward, so his rewards were on the higher side than not. With these points Jin had a lot of room to grow as a Player and more so than others.
For one Jin's enhancement path was that of a magic user and an offensive magic user at that. Magic skills were by far one of the most expensive enhancement paths and was up there with Psyche Force, so he needed a lot points and rewards, or just rewards in his case. For so and so reasons like Connor, Jin just needed the rank rewards to exchange for magic type mutations, whole enhancements, and skills. Lastly, Jin had just recently unlocked his Genetic Constraint, so not just combat ability, but his ability to bring out the potential of enhancements has increased a tier.
Shin: (Those advantage make him a powerful comrade to have...but if it just wasn't for his personality.)
Ignoring what I thought were reasonable doubts to have I listened on as Jin explained his new abilities. He first started off with going into the physical enhancements to his body. Meaning Whole Enhancement, Mutations, and skills rather than the obvious equipment on his person.
Intermediate Rank Magic Power -
Rating 51.
Applicable to most missions that require the use of magic. The standard of magic power in the Mushoku Tensei universe. Capable of advanced Mana manipulation. Requires 1500 Points, C rank reward, and Elementary Rank Magic Power.
Jin first upgraded his Elementary Rank Magic Power Whole Enhancement to Intermediate Rank Magic Power. Jin who had the magic power ability from Mushoku Tensei and planned on obtaining new spells and magic weapons believed it was in his best interest to gain more mana. He also had the option up upgrading his Warlock Mutation that was at D tier which would increase his Mana as a well, yet currently he didn't have much use for the mutation and he gained more mana from the Whole Enhancement that was more energy than the physical genetic changes that the Warlock mutation brings to the table as well.
Quagmire Spell -
Rating 54.
An Earth Magic spell to create a pool of Mud at the targeted location. Width, length, and depth depending on the output of magic. Requires 4,500 Points and C rank reward.
Mana Shield -
Rating 81.
Applicable to most missions that require the use of magic. Raises a defensive barrier formed by Mana. The durability of shield depends on Mana output. Requires 4300 points and C rank reward.
Next were magic spells. Jin had already exchanged for two spells, an offensive ice magic spell and a concealment type magic spell. They were both good spells and he had already dived into Skill Mastery for ice spells, but Jin wanted to round out a little more. Jin exchanged the crowd control spell used numerous times by the main character of Mushoku Tensei which gave him the embarrassing nick name he had to carry even after entering into the Seven World Powers, Quagmire, and the standard skill for any magician to have due to their low physical strength and defense, Mana Shield. The first will help him restrain individual or groups of enemies on the ground and the second would save his life in an emergency. Both skills would even give Jin the chance to counter attack or attempt bigger spells that take time. Jin unlocked a few Skill Masteries for ice magic, but not having the D rank rewards at this time he chose to focus on acquiring new and complete spells.
The Arrogant Water Dragon King, Aqua Heartia -
Rating 72.
A magic staff used in the early years of Seven in World Power, Seventh Power 'Quagmire'. Significantly increases mana control and affinity for the elements of Water, Earth, and Ice. Power of all spells increases. Consumption cost of all spells decreases. Requires 5,500 points and C rank reward.
Mana Gun, Colt Custom Gold -
Rating 40.
A customized and engraved Magic Colt M1911A1 handgun with a barrel that has a dark-colored finned add-on on the bottom of the barrel. By channeling magic into the gun can fire invisible Mana Bullets. It can store explosive, piercing, and anesthetic bullets as well. Its efficiency depends on the magical abilities of its user. Has a firing distance of 492 feet and because of its mana bullets, the weapon doesn't need to reload. Therefore, the user can fire as long he/she has sufficient mana. Requires 3,000 Points, D rank reward, and any C tier of above magic power.
Lastly Jin went over the two pieces of equipment that he had exchanged for from God. Once more from the world of Mushoku Tensei The Arrogant Water Dragon King, Aqua Heartia and the upgraded standard magic gun used by the main character of Witch Hunter the Mana Gun, Colt Custom Gold. Jin wanted a magic staff which was standard for all real magicians (both of us agreed that it has to be a staff or wand that a magician uses, not a gun or armor like Rudeus) and with an abundance of points exchange for one of the most expensive in the C tier range that best suited his skill set. The Mana Gun, Colt Custom Gold was to become his regular weapon to replace normal guns. The gun itself wouldn't drain too much mana and even with a small amount of mana it should be comparable to low level sci-fi hand guns like the Gauss Pistol according to Jin. Also, the bullets are not just fast, but invisible as Mana Bullets, so they are harder to avoid than bullets from the Gauss Pistol.
Jin: "That's about it. Ah, I did use 2000 points to increase the Muscle Density stat by 200. I'm no close range fighter, but it couldn't hurt to be more physical fit. Also, who wouldn't desire a bit of extra strength when you're nearly squeezed to death like a stress ball. Hahaha! He was the hulk, so that actually made sense. Funny, right? I wasn't even trying, yet-"
Shin: "Jin."
Jin: "Hm, yes?"
Shin: "Shut up. I'm glad that you didn't die, but shut up all the same."
Jin: "..."
Jin did not say any other word, yet all the same he still hated the bright and disgusting smile that Shin loathed and seeing it he started to walk away. As Shin did Jin stopped smiling and gazed at him with calm and judging eyes with no feelings... and then a hint of madness. A few moments passed like this and Jin began to laugh to himself.
Jin: "Haha! Really... there's no beating him. Yep, he's still the ideal leader for trash like me... glad that even after unlocking my constraint I can't see myself surpassing him just yet. He's sorta a friend with similar interests after all. Hahaha!!!"
☆☆☆☆☆☆☆☆☆☆
Jin - Team Japan.
Age: 17.
Mission's Survived: 2.
Exchange Points: 500.
Rank Rewards: S=0, A=0, B=0, C=0 and D=0.
Stats:
Intelligence - 435.
Mental capacity - 477.
Cell Vitality - 139.
Reaction Speed - 180.
Muscle Density - 386
Immunization Strength - 121
EXCHANGE CATEGORIES
1. Sci-fi Weapons -
● Close Range: Eva Progressive Knife.
● Mid-Range: None.
● Long Range: None.
2. Magical Items -
● Tools: None.
● Equipment: The Arrogant Water Dragon King -Aqua Heartia and Mana Gun Colt Custom Gold.
● Consumable: None.
3. Support items -
● Genetic Mutation Enhancement: Warlock Genetic Mutation ( D ).
● Whole Body Enhancements: Intermediate Rank Magic Power.
● Skill/Techniques: Illusion Shroud, Frostbolt Spell, Mana Affinity, Mana Regeneration, Quagmire, and Mana Shied.
● General Goods: None.
● Other: None.
4. Entertainment - None.
☆☆☆☆☆☆☆☆☆☆
Authors Note:
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Proofread by Hoebagger
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