《Terror Infinity - Side B》Terror Infinity Side B - Chapter 2 - 2, BTOOOM!
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Terror Infinity Side B
Chapter 2 - 2, BTOOOM.
The revelation that we may not be given any BIM had an impact on Team Japan.
Misaki: What the hell! We have to participate in this crazy death game and they don't even give us weapons. Does God want us to die?
Aqua: That might not be the case.
Saki: What do you mean. It is quite clear that we are now at a disadvantage now that we know we won't be given BIM. Some of us might be skilled in combat, but to face those NPCs armed with futuristic bomb will be difficult to say the least.
Aqua: We aren't as much as a disadvantage as you may believe. These missions may be randomly selected, but God will never place us players in a truly impossible situation. Us four veterans have guns and physical enhancements. If God doesn't look at us individually, but as a whole then he might have deemed it that our side would of had too much of an advantage if he started us off with BIMs to use.
Hikari: Aqua is right. Our guns would normally beat bombs in a contest of strength. Bombs have explosive power and AOE damage, but guns have the absolute superiority in speed. Our side would normally win, but down on the island we will have the geographical disadvantage with the cover of all the trees and rocks. Still, even if our combat ability was lessened by 70%, that remaining 30% is still a huge advantage here. Given us BIM on top of everything else would be God helping us too much.
Misaki: Now that I think about it we already have grenades. Who needs BIMs.
Shin: So because the five of us have become stronger, God responded by adjusting his missions for us. So it is because of us that the standard of the missions have gone up? Ideally, after every mission we will have more members and hopefully more competent allys at that, but the difficulty of each new mission will go up. Does that mean that we will never have an easy mission no matter how strong we become?
Saki: Could be the case. Then once this mission is over we will need to decide on rules for new teammates. Who will join our team, how many can join us and the strength of the team overall. Ideally, 20 strong and capable members would be for the best, yet if God from that point on will have the missions on the highest difficulty...
Aqua: Well, there is no point in discussing our future plans that far ahead. Lets just survive this mission and...
Aqua looked over at the other Players and so we followed her gaze.
With the exception of Saki, Kampa, Zero and the smart young college student who had so far stayed far enough to listen, but not close enough to join us... The other new players had distanced themselves from us. Probably too scared of us for so many reasons and so they decided to not associate with us anymore.
It was only now that young college student walked over to us cautiously.
Shuai: Can I join your group? Even though everything is unimaginable, but I still wish to stay by you. Oh right, my name is Li Shuaixi. Just call me Shuai. Occupation... just graduated from college, don't have any occupation yet. But I used to watch a lot of horror movies and stories at home. Oh, and I am familiar with fantasy web novels and various mythologies.
Shin: That is great, Welcome to this group. Even though we are not guaranteed to live, we won't give up on our comrads. By the way, you Chinese right?
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Shuai: Yes I am. I went to college here, but it was on a exchange program. Then when I was depressed that I would have to go back home because I couldn't find a job... I ended up coming here.
Misaki: You felt depressed enough to die because you had to go back home? What is that?
Shuai: I know, but if I couldn't find a job I was supposed to join my Fathers company and... I would rather die then work under that bastard of a man.
Well, here we have someone who has issues with his parents.
Kampa: So there are now eight of us. This is good for our combat ability, but are we going to be okay? With eight men in a unit, then there are eight mouths to feed. Do you all have enough food in those bags?
Shin: Yes, if it was just us original four and this mission was only going to last a few day, but it looks like we didn't bring enough. Not only are there now eight of us, I never expected for the mission to last a full seven days. My first mission didn't even last 48 hours and we were in a modern city. I never thought far enough that we could end up in this kind of situation. .
Shuai: Excuse me, but I have a idea. I have read Btooom as well, so I know some of the details. There is a way to get food and other goods.
Saki: You mean the daily supply drop?
Hikari: Supply drop?
Shuai: Yes. The one's running this game will have planes fly over the island and drop down a case of supplies by parachute. Inside will be food, drinks clothes and other goods including medicine. They do this so that the players on the island can fight at full power and not waste their BIMs on catching fish to eat.
Shin: That's right. We really lucked out that this is Btooom and not some other survival game manga. If the setting was still an island not having a constant supply of medicine on hand would be bad news.
Saki: But this isn't all good news? There is danger involved as well.
Saki was right about that.
The battle for supplies is one of the biggest motives for conflict on the island. There are only so much supplies to go around and certainly not enough for everyone. In the manga Btooom, most of the battles fought started out over supplies.
The players who can consistently acquire supplies filled with food and water, while other become weaker without such basic necessities, are the ones in the best position to survive the death game.
Zero: Some of us here know more about this manga then others, but that doesn't seem to matter since this is a Non story plot. What I want to know is more about the difficulty of this Btooom game.
Saki: What we need is information from you experienced veterans. How would you rate this mission?
Hikari: Let me explain: The four of us did a brief analysis before you guys woke up. To be honest, Btooom isn't a difficult mission. For the characters in the manga, sure Btooom is dangerous, but we have guns. No matter how much of a geographical disadvantage we have if the NPCs hide behind a tree or large rock, I would dare say we still have the advantage overall. In comparison, it has a lower difficulty than our last mission High School of the Dead in a way. Yes, both missions can be explained using science, but the sheer number of enemys in H.O.T.D makes me feel that Btooom is easier to deal with. Yet why is H.O.T.D a seven people difficulty mission while this is fifteen? We believe that the plot changed, so the difficulty is raised accordingly.
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Shin: I can't completely agree with you about this being easier, but it isn't worth dismissing. It even read on our watch that this is a Non Story Plot. It is best to assume that the death game won't follow the manga since the main characters are absent.
Saki: What do you not agree with in Hikari's analysis?
Shin: Mine is just a personal opinion. The number of enemies in H.O.T.D is definitely frightening for a normal person, but if a player has decent enhancements and weapons, then it is an easy mission. Not long ago I saw Aqua just take a stroll through hordes of undead with her gun and basically play around the whole mission, obtaining points believing that she wouldn't die.
Aqua: I see what Shin is saying. I could play around a little in H.O.T.D because I had an excellent gun and top tier enhancements, and I bet Shin here could now out run and fight any undead after his enhancements, but I am personally more afraid of a PvP battles with futuristic bombs then any army of undead.
Saki: I see. We need to know how much the plot changed and why is the difficulty so high? Also, we don't know the real strength of these Btooom Soldiers and Btooom Commanders since they did not appear in the manga. We have to fight one to learn their speed, strength, BIMs and other variables. Then we can devise a method to kill them.
Kampa: Yeah, but I read what was on the watch and it said nothing about defeating them. All we have to do is kill the main character, or are you afraid that if we leave them alone that they will protect him?
Saki: That, and I also have another theory that I am...
But before Saki could say anymore it was time to move.
The cargo plane hatch opened up, letting the cold night air into the plane. The time to parachute down to the island had come at last.
Shin saw that the new players were being lead, more like forced out the hatch of the plane with parachutes and no BIMs like we all feared. They fell out of the plane and were free falling to the ground below. Everyone calmed down a little when they saw the first newbies's parachute open safely, but they were still scared of skydiving all the same.
The soldiers were pushing everyone off regardless whether they were ready or not and then half of the fourteen remaining players feel down onto the island below.
Aqua: We should hurry before they throw us off like that as well. They might even start shooting at us if we take to long.
Shin: Alright. Saki, Kampa, Zere and Shuai. I brought enough handguns for all the players here, but so much has happened that I forgot ( Didn't want ) to hand them out. The four of us are already armed, but you four will also need a gun to fight here if they aren't going to give us any BIMs to start with. I can also give you each two spare ammo cartridges.
Saki, Kampa, Zero and Shuai agreed with Shin's suggestion, but they had no idea where he was keeping the extra guns.
They saw that the four of them had back packs, yet they never assumed that they were carrying guns for many people. They were especially shocked to see four handguns and extra ammo appear out of thin air from Shin's left hand where his Na Ring was equipped. Saki was the most curious about how Shin did that, yet they didn't have time to get into another discussion.
After Kampa asked for an additional gun as he was skilled with using dual-gun style, the four remaining new players, Shuai being the most nervous jumped out of the plane. The remaining were told that if we didn't jump out in thirty seconds we will be executed.
Misaki: Do you think we should have planned to jump out together? You know, land in the same area and all?
Aqua: If we were all professionals maybe, but I doubt all of us have military parachuting training to jump off a speeding plane in the middle of the night and land within the same area. We will try to meet up if we can, but that shouldn't be our main concern. Stay alive, find shelter and gathering the Chips of seven NPCs early on will determine whether we will have a easy or hard time once the Btooom Soldiers and Btooom Commanders begin appearing. Only afterwards should we activity try to look for each other.
Hikari: Aqua is correct. By the latest we should definitely meet to form a battle strategy for when it is time to deal with the main character, Ryuta Sakamoto on the final Day Seven.
Shin: Then it's decided. Survive, gather chips and meet up for the final battle. Lets all meet again down on the island!
With those last words, the four of us jumped off the plane together.
The cold winds and the shadows of the night quickly separated us. Like Aqua said it would have been really hard to stay together in these conditions. I couldn't find anyone no matter how hard I tried even with my advance sight from enhancements.
Then three third of the way to the island my parachute finally deployed at last. After the initial shock from opening of the parachute my decent towards the island slowed down. I was able to calmly look around and found that it was impossible to see anything in the darkness.
That was when I looked up and saw lights leaving the area. They were planes. More then the one we were just on, but multiple planes carrying Players and NPC alike. The 150 NPCs and fourteen remaining players were destined to meet on the island below us all.
Shin: So it begins. I survived once, I'll survive twice, and as many times as needed. Try your best world, but I won't go down without a fight!
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Tyrannos Japan: Game Planner Gemu Shusaisha's Report 1.
Real World Btooom Game, Hard Mode - Day 1.
4:27 A.M
Players Alive: 14/15.
NPCs Alive: 150/150.
Btooom Soldiers Inactive: 25/25.
Btooom Commanders Inactive: 5/5.
Ryota Sakamoto, Btooom Lord Inactive: 1/1.
Daily Minutes -
1. Players and NPC's have landed down on the island for the 7th Real World Btoom Game. Will now record how Hard Mode plays out. If acceptable, designs for multi level games can begin once the game is revealed to the public for entertainment.
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Authors Note:
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