《Terror Infinity - Side B》Terror Infinity Side B, Exchange System

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Exchange System

Points: ( The currency for all applications of the Exchange System )

10 Points = 1 day in the previous mission worlds

10 Points = 1 point increase in a selected stat

50 Points = 1 day in any world

1,000 Points = Basic reward for surviving a mission

50,000 Points = Go back to the real world with everything you have

Ranked Rewards: ( A reward for passing a certain level of difficulty. From (Lowest to Highest) D, DD, C, CC, B, BB, A, AA, and finally S rank. Along with points they are necessary for exchanging certain options within the Exchange System that are considered a higher value than an option that just requires points )

S = 3A

A = 3B

B = 3C

C = 3D

Stats: ( The Average of a normal person is 100 )

Intelligence - Memory and calculation ability.

Mental Capacity - Extra Sensory Perception.

Cell Vitality - Recovery rate.

Reaction Speed - See objects moving at high speed.

Muscle Density - Strength and toughness.

Immunization Strength - Resistance to virus.

Categories: ( The different categories of the Exchange System )

1. Sci-fi Weapons - Plasma guns, fusion bombs, Gundams, etc.

2. Magical Items - Enchanted swords (Excalibur), magic scrolls, amulets, runes, etc.

3. Support Items - Potions, antidotes, T-virus, genetic mutations (Vampires, Werewolves), whole body enhancements (Ki, Magic, Chakra), etc.

4. Entertainment - Days in any world, human creation, gold, diamond, etc.

☆☆☆☆☆☆☆☆☆☆

Genetic Constraint: ( Also called Unlocked Mode. The five stages til a human organism evolves into a higher tier organism in the next stage of evolution. Each stage unlocks a new ability outside from the Exchange System and allows one to further unlock the potential of enhancements beyond what a normal human can achieve )

Stage 1: Gain ability to cut off emotions and unleash combat instincts within the DNA.

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Stage 2: Gain absolute control of the body with the exception of the brain.

Stage 3: Gain control over the brain and simulate the brainwaves of others.

Stage 4: Gain ability to manipulate DNA for combat and alter genetic mutations.

Stage 5: Gain ability to manipulate energy by merging or creating new powers.

☆☆☆☆☆☆☆☆☆☆

Authors Note:

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Proofread by Hoebagger

In the original source, Mental Capacity is said to be unknown, yet to my understanding is that it has to do with ESP and mental abilities like brain control and mind reading and maybe even magic, the last of which I am not sure.

That is why I took the liberty of changing it, and if the original source eventually says otherwise it is unlikely that I will change my definition of Mental Capacity unless it is damn important to the story. Worst case scenario, some chapters would need to be edited. UPDATE: Recently it has revealed to be increase in Psyche Force, but that is not as good as mine that also covers magic and the supernatural, so I'll be keeping my definition since it is better.

Also, I found that I am easily with gaining points and rewards, so from now on it is impossible to stack up lesser rewards to get to the highest level S rank reward. It can be broken down to 3A rank rewards, but 3A's no longer Equal an S rank reward.

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