《Dead Earth Online》Chapter 14.5
Advertisement
As a new player you'll start out in one of the four new cities; Fort Alice, Green Haven, Murphy's Town, or The Trench. Any one of these is a great space to get your bearings in safety and to start finding your way in the world. You'll find well-stocked stores for gear and equipment, reasonably-priced accomodation, and lots of options for entertainment. They're also the hubs for guild recruitment, and for training and levelling tutorials run by both NPCs and by other players. Of course there's nothing stopping you from staying right there, but you'll find higher-level gear and options start to run thin at a certain point, which means you'll want to see what the wider world has to offer eventually.
Fort Alice is a friendly town surrounded by high metal walls and offers excellent education and training for healing and support classes. Green Haven is a major hub for manufacturing and business, and if you're inclined towards becoming filthy rich then it's probably a decent place to start out. Murphy's Town is a rougher spot where the pure combat classes often start - if you want to learn to deal destruction, then you could make a worse choice even though it's not as safe and well-ordered as the others. The Trench is where the technical starting classes like Engineers, Scientists, and Psi-tech specialists will find plenty of things to keep them interested. That said, you can gain a decent start wherever you like, so don't fret too much if your friends all want to set out in a town that doesn't focus on your own planned specialities.
Free Settlements
Many guilds have their own free settlements where they have started out with fortified positions which they have expanded into small towns with farms, factories, stores, and much more. By joining a major guild you will of course have access right away to their common quarters and to the safety and resources they provide. Some major guild settlements are as big as any of the starter towns.
Advertisement
But if you're feeling up to it you can go anywhere you like and try to make it your own - though of course nothing is ever that simple. Wildmen and Raiders might not like your choice if it conflicts with their own lives, and mobs are always a threat. You'll need to think about defensibility and access to resources, among many other priorities.
If your choice of a location conflicts with other players, well, that could be a problem too. Nobody said life was going to be easy in the new world. Players are encouraged to settle their disputes by whatever means seem most productive to them. Violence is certainly an option, but you need to weigh the costs and benefits - but as a new player you're not totally on your own, either. If you feel like you're being targeted or griefed, every major town has Vigilante guilds who will be only too happy to even the odds for you, if you can make the case that you deserve their help. For certain types of people, dealing out overpowered justice is what they live for. Isn't it nice that they get to have fun too?
Towns and Settlements
Welcome to Dead Earth Online, Axiom Systems, 2027
Advertisement
- In Serial47 Chapters
Travelers [DROPPED]
DROPPED. The story focuses less on dungeon building than on the why of dungeons and how they fit into the universal order. While I am working from a grand plot, the writing is going slice of life style because I need to do that to work out how things progress into that grand plot. The original story seed idea / synopsis is below. The Grand Tapestry protects Rhofhir from Primal Chaos by imposing Order via patterns. However, the patterns grow stiff, stagnant, and so the Tapestry is nearing a time of Unraveling. Evidence of past civilizations wiped out during previous Unravelings foreshadow the apocalyptic catastrophe looming over the world. The mages of the Arcane Asylum reach out across dimensions, searching for some way to prevent, or at least stall, the coming Unraveling. Among the many voices they find is a gifted graduate student researching machine-assisted telepathy -- and his gaming group. Lena never expected that the chance to play DnD with telepathy would result in her becoming an actual Dungeon Master, nor that her friends could become the bosses of her dungeon. This is, in many ways, her dream come true, but there's a catch: What happened to Brad, the creator of that telepathy machine?
8 146 - In Serial50 Chapters
Hero Status: Revoked
A hero is betrayed and is reborn 3,000 years later. Warning: This fiction will be 18+. Expect Violence, Gore, Strong Language, Sexual Scenes.
8 271 - In Serial15 Chapters
Fate and Chance
Cury, or Mercury, a child born by Chance has a strange power. His emotions seem to affect his surrounding, incluencing others to feel how he feels. After his mother's death, Cury becomes aware of the fact that others can't do what he can. Are the stories of magical powers real? After meeting with an old Seer, Cury need to unravel what it means to be born by Chance. A story set in a world of fantasy, where magic and ancient beasts are very real.
8 201 - In Serial8 Chapters
Kill Thy Gods!
Leon was supposed to become a God! After climbing to the very top of the tower, he was supposed to become a Powerful Entity. He was supposed to become power itself; but the other Gods saw him as a threat. He was too powerful than any others that the others were simply afraid of him. 【Kill Him!】— The Gods lined up in agreement. Just as he was about to be announced as a God. The Gods stabbed him in the back with the 9 Divine Items, tools powerful enough to kill a being that is even stronger than a God. [YOU HAVE BEEN CHOSEN TO BECOME A PLAYER!] Leon's eyes began to blur as he appeared at a familiar place, the place that started this hell in the first place — THE TUTORIAL!
8 113 - In Serial26 Chapters
BORING.
Izzy is a girl who is well, boring. She has spent her whole life that way, but not anymore, she's fed up with BORING. She wants to be fun! Until fun gets her some where she NEVER wanted to be.
8 180 - In Serial34 Chapters
The Dragon's Treasure (Fem!Harry x Draco)
Lady Narcissa Malfoy and Heir Draco Malfoy meet Lady Holly Potter in Madame Malkin's Robes For All Occasion's, and realize she is something far more precious than just the Girl-Who-Lived. Holly comes to live with them at Malfoy Manor. Come along with Holly, Draco, and their friends as they navigate Hogwarts, love, pureblood society, and a meddlesome Headmaster.Soulmark AU, Fem!Harry, Slytherin!Harry.
8 120

