《Dead Earth Online》Chapter 9.5
Advertisement
Biomorphs
Biomorphs can be encountered anywhere in the Nexus zone. These are very powerful mobs and should be taken on with extreme caution, but the payoff for a successful kill makes it worth the risk.
Appearance
They come in all shapes and sizes, but it’s common for their basic body plan to be quadrupedal (though legs in every combination and number are possible), so they can often outrun a player who has no enhancements. Apart from that it’s hard to classify them other than calling them disgusting masses of flesh and fur and machinery with disorganized clusters of sensory organs and appendages all over their bodies. It’s rare to find one that doesn’t have some kind of weaponry integrated into its body – either projectile weapons, lasers, or enhanced particle beams (and sometimes flamethrowers, so watch out for that). They can also pack a wide range of other instrumentation ranging from exoskeletal elements to signal jammers to EMP cannons to highly adaptable chemical synthesis systems and sprayers.
Combat
They roam in packs, and the pack will cooperate to take out your group. Always watch your back – they will be trying to flank you and surprise you from behind. Three to six seems to be a standard pack size in the outer Nexus. They are aggressive and won’t hesitate to attack once they have you sighted.
Their primary weakness is also in their pack structure. Every group has a leader, and if you can identify it and take it out then the rest will become confused and uncoordinated. The problem lies in finding it. The Biomorph pack leader will not assault you directly – it will be hanging back, usually trying to watch the battle from above. Once you have it spotted, concentrate all of your force there. If you can kill it, the rest of the fight will be a lot easier.
Advertisement
Drops
With all that machinery melded into their bodies, Biomorphs are one of the best sources of gear augmentation components anywhere in the world. Nearly every advanced augmentation component can sometimes be found in their bodies, so never forget to search your kills.
Creches
The Biomorph Creche is a pack-of-packs, and will always be the lair of one or more Alpha Biomorphs. These creatures are clever, fierce, and overpowered. They’re easy to spot because they’re so much bigger than all the others in the Creche. If you can kill one of these, you could be rewarded with some very nice gear indeed, but you’re going to have to fight your way through waves of merciless packs to get anywhere near them.
Creches are only found deeper into the Nexus, so what you're likely to see around the edges are single roaming packs. Do not let them lead you deeper in.
Mobs
Welcome to Dead Earth Online, Axiom Systems, 2027
Advertisement
The Silver Wheel Game 3: The Chase
In the final chapter of this three-part series, the Silver Wheel finds itself in the center of a conspiracy that threatens to destroy reality as we know it. Powered by an unshakable vision and an unconquerable intellect, Marie Walker is closer than ever before to accomplishing her nefarious dreams through the unique power offered by the Silver Wheel and its supernatural staff. As allies fall one after the other, those who would prevent further perversion of the Silver Wheel’s purpose grow increasingly desperate in their efforts — until it’s clear the only way to snatch victory from the ravenous jaws of defeat is with a gamble greater than any could have imagined. Cunning, deception, skill, luck — you’ll need every tool at your disposal if you hope to survive the final turn of The Silver Wheel.The final part of a three-part series. You can read part one here, and part two here. Cover art provided by the talented and wonderful nebai.
8 86Escape From Paradise
God is dead and the tears of the citizens of Paradise won't be enough to wash away the blood. Mwene, a gifted mechanic, believes his long lost father is the cause of this earth shattering revelation. His search for answers tangles him up in a journey to the edge of the galaxy, with the world government on his tail, where he'll find answers to god, reality and most importantly, himself.
8 190Devils Demons and Dead Men
By the time most people have heard of the newest multiplayer fantasy role-playing game Kings and Conquests, developer Fairly Unusual Games has been overwhelmed by a $200 million crowdfunding haul. Founders Accounts are going to six-figure contributors. There is talk of an augmented reality mobile accessory app and 3D printable treasures that can be sold for real money. The hype is beyond belief. Gaming fans go berzerk. With contributors and the media eagerly anticipating a release date announcement, Fairly Unusual's stock suddenly and inexplicably plunges. CEO Garrett Wyland, once a darling of both Silicon Valley and Wall Street, is indicted by a federal Grand Jury for insider trading the day before his company files for Chapter 11 bankruptcy. Less than 48 hours later, Wyland is shot and killed by officers of the Mississippi Highway Patrol attempting to execute a fugitive warrant. A briefcase full of cash, a fake ID and an airline ticket are found in his car. Weeks pass. With accusations flying, lawsuits being filed nationwide and revelation after revelation rocking the online and offline media, a fourth-rate host of a little-known game streaming channel receives an e-mailed gift marked 'Kings and Conquests News' from one of his subscribers. Thinking it's some kind of prank, Jordan Hall opens it and discovers a Founder's account login to a fully functional Kings and Conquests server, a 100-year pre-paid subscription and map coordinates marking a dangerously isolated in-game location labeled 'Safekeep.' The e-mail is from Garrett Wyland.
8 64Heroes of The Collective Volume Three : Repercussions
Enhanced Beings. Humans with the ability to do something astonishing. Some learn to use it for good. Others for bad. But most are content with the 9-5 and walks with the dog. But use it for bad, you’ll answer to… The Enhanced Beings Collective! USA’s taskforce in the fight against Enhanceds who threaten America’s national and global interests.Actions have consequences and the members of The Enhanced Beings Collective are not exempt, finding that the repercussions coming their way will take them to places they’d not imagined for themselves, mentally or physically. In Volume Three : Repercussions, Amber Hamilton’s new management restructuring will bring new changes to how The Collective work… and who they work with, as she brings in two new members of her own. The more the merrier, right? Justicia and Pan settle into their new roles as Agwé discovers the truth around her resurfacing, Proten struggles, Sediment Terri keeps a secret and The Astral Sheriff has lives at stake in his hands. Coming soon: Woodland Warriors and The Rodeos Vol 3! New releases: FridayAlso posted on Wattpad.
8 132Mage Vein
Mages span throughout the three realms. Mortal, Heaven, and Hell. However, it is discovered that a fourth and possibly fifth realm exists. Time and space. Aleius and Baltar challenge the seat of heaven, but soon discover the most powerful of mages to be enslaved by a threat hidden amongst the stars. In their inevitable loss versus the cosmic being, they return to the mortal realm with the help of their Deities. Licking their wounds in the shadows of a powerless realm, they cultivate a new class of mages to combat what lurks in the voids of space. This is my first novel so any and all comments and critiques are much appreciated!
8 175Spencer Reid Imagines ✔️
a collection of imagines for your enjoymentmy requests are open so if you want a specific story message me and tell me what you want i will most likely write it!
8 160