《The Infinity Project》Arc 02 Summary

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MC CHARACTER PAGE

Spoiler: Spoiler

STATUS

General Informations

Level

9

Aura Conductivity

5/100

Race

Amalthian

Class

Enigmatic

Achievements

Morality

Titles

Traits

Affiliations

Sexuality

Active Effects

Quests

Equipment

Property

Religion

Character

Health

Modifications

Followers

Recipes

Skills

Spells

Rituals

Techniques

Statistics

Strength

4

Intellect

9

Endurance

4

Willpower

9

Resilience

4

Faith

4

Dexterity

3

Charisma

5

Agility

3

Mental Resistance

9

Recuperation

5

Sanity

100/100

ENTER NEXUS

SELF-TERMINATE

ACTIVE EFFECTS

Spoiler: Spoiler

ACTIVE EFFECTS

Marked by Something

[Unique]

A ritual you took part in went horribly wrong. However, when you were pulled into a Place Beyond, your soul drawn attention of a some eldritch power that dwells there.

You returned to Real World, but… something changed. It is hard to say what, but you are sure something is different.

Attention of Overtyrant

[Rare]

The moment your sister made her pledge, she gained attention of Overtyrant, khardic monotheistic Creator-God... and Beyond’s most powerful Aberrant.

She now assumed mantle of His Chosen One, meaning that said attention is unlikely to disappear...

SKILLS

Spoiler: Spoiler

SKILLS

CRAFTING

Herbalism

Rarity: Common

Your proficiency in gathering alchemical ingredients common to woods, plains and other natural places. Includes plants, mushrooms, stalks, molds, mosses… and a lot more.

7

Alchemy

Rarity: Uncommon

An art of mixing various ingredients - plants, mushrooms, body parts, minerals etc. to create equally varied potions, ointments, dusts, extracts, elixirs and so on.

6

BASIC MAGIC SKILLS

Mana Manipulation

Rarity: Rare

Your ability to manipulate mana and power up various spells, hexes and rituals.

9

Overdrain

Rarity: Rare

You are capable of using more mana than you possess by draining your own body from the mana that is naturally there, at least when pushed into a corner. The side-effect is that it isn't healthy...

1

MODERN MAGIC PROFICIENCIES

Arcane Magic

Rarity: Uncommon

Arcane Magic is a spatial magic subschool that deals with manipulating raw magic power. The most common school of magic, since it includes basic magic skills and can be learned by every magic user.

7

Life Magic

Rarity: Uncommon

Life Magic is a black magic school that allows manipulating lifeforce of your enemies. Most of its spells cannot miss and are hard to repel, but their base damage is small. Common self defense school of black mages.

9

Doom Magic

Rarity: Rare

Doom Magic is a profane magic school that allows to draw power of the beings from Beyond, damaging target’s bodies and sanity alike. Disliked by many and opposed by most religious organizations.

9

Destruction Magic

Rarity: Rare

Destruction Magic is a subschool of Doom Magic (and part of profane magic) that allows to draw power of Destroyer, a particularly vicious independent being of Beyond. Said to be materialized - and hateful - entropy. Causes devastating physical wounds. Disliked by many and opposed by most religious organizations.

4

Holy Magic [Overtyrant]

Rarity: Very Rare

Holy Magic of Overtyrant is a divine magic subschool, whose theurgies cause sanity damage to targets of evil character, while also dealing crippling mental and physical damage similar to Death Magic, destroying lifeforce of afflicted beings.

1

SPELLS AND HEXES

Spoiler: Spoiler

SPELLS

Spatial Magic

Arcane Bolt

Type: Thaumaturgy

School: Arcane Magic

Grade: Copper

Most basic spell of Arcane Magic. Caster conjures a bolt of raw magic power that is then fired at designated target. It isn’t guided and is easily repelled by magic shields. Causes blunt damage on contact.

6

Magic Shield

Type: Thaumaturgy

School: Arcane Magic

Grade: Copper

Most basic defense spell. Caster surrounds himself with a invisible magical shield that can repel all incoming projectiles and attacks. It has a set number of Shield Points that are lost when an attack is stopped or as time progresses. What’s more, it can be used to defend only from an attacks coming from one direction.

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5

HEXES

Black Magic

Life Tap

Type: Thaumaturgy

School: Life Magic

Grade: Copper

A most basic hex of Life Magic. Target loses some of its lifeforce. Attack is unblockable but can be resisted by stronger targets. Losing lifeforce depletes stamina and causes growing debuffs, can also kill the target if enough of them is cast.

6

Life Transfer

Type: Thaumaturgy

School: Life Magic

Grade: Iron

A basic hex of Life Magic. Target loses small amount of lifeforce that is then converted into mana and used to replenish caster’s manapool. The effect is weak, but it can be an useful hex.

4

Life Drain

Type: Thaumaturgy

School: Life Magic

Grade: Iron

A basic hex of Life Magic. Target loses a small chunk of his lifeforce. Attack is unblockable, but can be resisted by stronger targets. Losing lifeforce depletes stamina and causes growing debuffs, can also kill the target if enough of them is cast.

3

Draining Curse

Type: Thaumaturgy

School: Life Magic

Grade: Iron

A basic hex of Life Magic. Target is imbued with dark magic that keeps devouring his lifeforce until the hex is dispelled or runs out of mana. Can be resisted by stronger targets.

4

Bleeding Hex

Type: Thaumaturgy

School: Life Magic

Grade: Copper

A most basic hex of Life Magic. Target suffers a small wound, that keeps bleeding until the hex holds, causing small blood loss in beings that possess blood. Daemons lost some of their vitality.

1

Profane Magic

Summon Tentacle

Type: Thaumaturgy

School: Doom Magic

Grade: Copper

A most basic hex of Doom Magic. Summons tentacle that can be manipulated by the caster. It isn’t strong enough to cause physical damage, but can immobilize targets. Sanity damage is negligible.

3

Vulnerability Curse

Type: Thaumaturgy

School: Doom Magic

Grade: Copper

A most basic hex of Doom Magic. Caster draws the raw powers of Beyond and channels them through the target, causing notable debuffs to most attributes. On the downside, this hex is extremely costly for its level and can be easily broken. Sanity damage is negligible.

2

Lesser Bend Reality

Type: Thaumaturgy

School: Doom Magic

Grade: Iron

A basic hex of Doom Magic. It destabilizes the reality in front of the caster, creating a variant of magic shield that can swallow projectiles, spells and hexes, and is generally rather hard to pass through. Is also rather eldritch in theme, weakening of sanity of those who see it.

6

Tentacle Push

Type: Thaumaturgy

School: Doom Magic

Grade: Iron

A basic hex of Doom Magic. Caster summons a rush of tentacles to push target back. Used by Doom Magic users to protect themselves from melee. Stronger targets can resist being pushed back.

4

Eldritch Incantation

Type: Thaumaturgy

School: Doom Magic

Grade: Iron

A basic hex of Doom Magic. Caster speaks several verses of eldritch meaning, drawing powers of Beyond and imbuing himself with it. Damages sanity of people hearing them and reinforces Doom Magic hexes.

3

Destroyer Bolt

Type: Thaumaturgy

School: Destruction Magic

Grade: Copper

A most basic hex of Destruction Magic. Caster draws the raw power of the part of Beyond controlled by Destroyer. The effect is a small bolt of materialized entropy (charged with negative emotions) that can cause surprising amount of damage.

3

Hex of Devastation

Type: Thaumaturgy

School: Destruction Magic

Grade: Copper

A most basic hex of Destruction Magic. Caster draws the power of the part of Beyond controlled by Destroyer and imbues a targeted weapon with it, making it cause a Destruction Magic damage on contact.

3

DIVINE MAGIC

Holy Bolt

Type: Theurgy

School: Holy Magic [Overtyrant]

Grade: Copper

A basic offensive hex of Overtyrant’s Holy Magic. Fires a bolt of magical energy marked by Overtyrant’s power. It is material enough to cause kinetic damage on impact, while also destroying lifeforce and applying mental and physical debuffs. Creatures of evil character suffer increased damage. Causes negligible sanity damage.

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1

Rend Evil

Type: Theurgy

School: Holy Magic [Overtyrant]

Grade: Copper

A basic supporting hex of Overtyrant’s Holy Magic. Blesses ally with magical energies marked by Overtyrant’s power. It forces the target into a semi-berserk state, during which it feels an urge to attack nearby targets of evil character regardless of their allegiance (unlike true berserk state it can be resisted, but it depends on target willpower). All attacks are stronger and cause damage to lifeforce.

1

NOTABLE ITEMS

Spoiler: Spoiler

ITEMS

Blackwood Staff

A staff looted from the Blackwood Hexcaster. Rather than being created by mortals as most staffs, it was materialized from aether together with the daemon that carried it.

Rarity: Common

Material: Blackwood

Quality: Average

Condition: 15/15

Enchantment: Black Magic Fortification

Special: Aetherforged

Black Magic hexes casted through this staff are 10% stronger AND cost 10% less mana to cast!

Spells and hexes casted through this staff are 10% stronger!

MC COMPANIONS

Spoiler: Spoiler

Leria Khan

Chosen One of Overtyrant

Gender: Hermaphrodite

Species: Amalthian

Level: 8

Class: Tyranite

Active Effects: Lesser Blessing of Overtyrant

Known Spells and Techniques:

AURA

Aura Armour, Aura Shield.Offensive, Mighty Blow, Charge, Wide Slash, Piercing Lance, Improve Reflexes, Adrenaline Rush, Leap of Faith, Long Jump, Blink

MAGIC/OVERTYRANT

Smite Evil, Rip and Tear, Fervent Accusation, Mark Target, Hymn of Slaughter

Vaera Vannylan

Gender: Shemale

Species: Mountain Elf

Level: 25 → 8

Class: Dragonbride

Active Effects: Devouring Curse

Known Spells and Techniques:

OLD MAGIC/DRAGON/HEALING

Suppress Poison, Suppress Bleeding, Suppress Debuff.

OLD MAGIC/DRAGON/BUFFING

Dragon Might, Dragon Power.

OLD MAGIC/DRAGON/DEFENSE

Dragon Shield.

OLD MAGIC/DRAGON/OFFENSE

Dragon Flare, Dragon Fireball, Dragon Flames.

Simea Rymarz

PLAYER

Gender: Female

Species: Night Elf

Level: 7

Class: Seducer

Active Effects: N/A

Known Spells and Techniques:

AURA

Suppress Presence, Penetrate Armor, Aura Armour, Increase Flexibility, Long Jump, Silence, Evacuate

LUST MAGIC

Arousal, Disorientating Wink, Charm, Tease Target

Lena Simeon

PLAYER

Gender: Female

Species: Blood Elf

Level: 3

Class: Darksword/Slave

Property of: Avhar Khan

Active Effects: Binds of Submission

Known Spells and Techniques:

AURA/OFFENSIVE

Mighty Blow

AURA/DEFENSIVE

Aura Armour

AURA/MOVEMENT

Long Jump

BLACK MAGIC

Lifeating Hex, Shadow Wave, Life Steal

FAMILIARS

Spoiler: Spoiler

Shard of Bravery

Familiar of Leria Khan

Category: Eldritch/Overtyrant

Type: Daemon/Spirit

Threat Grade: Copper I

A small shard of Overtyrant’s influence, given form and limited sentience. Attuned to the purity of Bravery it can buff nearby allies of good character, but is incapable of attacking enemies on its own.

Knows following spells and hexes:

Touch of Bravery

Sunstone

Familiar of Avhar Khan

Category: Eldritch/Doom [Whitesun]

Type: Daemon/Spirit

Threat Grade: Copper VI

A spirit-grade daemon connected to mysterious being (or event) called White Sun. While its cult is considered a proscribed one in Imperium, it is hostile to Pentagram and because of that is mostly ignored by authorities as long as doesn’t grow too strong.

Knows following spells and hexes:

Purifying Light

Whitesun Flare

Spirit of Passion

Familiar of Simea Rymarz

Category: Life/Lust

Type: Daemon/Spirit

Threat Grade: Copper V

A lowest grade of daemons loyal to Deviation and Hedonism, a pair of gods ruling over Paradise Halls. It hails from the power of the former one, an Imperial Goddess of Sex, Lust and Perversion.

It is literally a passion made semi-material. While not strong in itself, it can be dangerous when combined with other beings that can use more powerful Lust Magic.

Knows following spells and hexes:

Foreplay

Infant Shadowlurker

Familiar of Lena Simeon

Category: Black/Death

Type: Daemon/Servile Daemon

Threat Grade: Iron V

A newly born shadowlurker hailing from Evernight, a realm of Shadow, Imperial Goddess of Revolution and Anarchy. Shadowlurkers, born from remnants of Malice, Imperial God of Madness, carried over bits of his hatred and madness. In battle they are a combination between heavy warriors and living psychological weapons.

Knows following spells and hexes:

Rend

Dreadful Howl

Shadowblink

Suppress Presence

MAPS

Tyrant's Hold

Spoiler: Spoiler

Aevaria [Geography]

Spoiler: Spoiler

https://i.imgur.com/UPpgLA8.jpg --> Bigger version.

The little tower-like structure in the mountains in the middle marks the location of Ambryxis.

Aevaria [Political]

Spoiler: Spoiler

https://i.imgur.com/smYkd31.jpg --> Bigger version.

The little tower-like structure in the mountains in the middle marks the location of Ambryxis.

BESTIARY

Black Woods [Anomaly]

Spoiler: Spoiler

MOBS

Blackwood Stalker

Category: Dark/Thorns

Type: Daemon/Servile

Threat Grade: Iron II

A daemon born from malevolent energies spilling from the being that sleeps beneath the Black Woods. He now haunts this forest, driven by the hatred it inherited, stalking those brave (or foolish) enough to enter the accursed forest.

Blackwood Bolt Thrower

Category: Dark/Thorns

Type: Daemon/Servile

Threat Grade: Iron II

A daemon born from malevolent energies spilling from the being that sleeps beneath the Black Woods. He now haunts this forest, driven by the hatred it inherited, stalking those brave (or foolish) enough to enter the accursed forest.

Blackwood Hexcaster

Category: Dark/Thorns

Type: Daemon/Servile

Threat Grade: Iron IV

A daemon born from malevolent energies spilling from the unnamed being that sleeps beneath the Black Woods. He now haunts this forest, driven by the hatred it inherited, stalking those brave (or foolish) enough to enter the accursed forest.

Knows following spells and hexes:

Magic Shield

Life Drain

Blessing of Nyrathzm

Thorn Explosion

Blackwood Lignomorph

Category: Dark/Thorns

Type: Beast/Servile

Threat Grade: Iron IV

A corrupted conglomerate of bushes, roots and treebranches that were so packed with magic that they started to think for themselves. Now they are a servants of corrupted hamadryads and other powerful things that stalk the forest, seeking to murder all outsiders.

UNIQUES

Shrike

Unique

Category: Dark/Thorns

Type: Daemon/Servile

Threat Grade: Iron IX

A hamadryad - tree nymph inhabiting trees, especially old ones - that went insane when the corruption spread throughout the forest. Now it is a hate-driven vessel of Nyrathzm power, stalking the forest to murder outsiders in a most creative and painful ways.

Knows following spells and hexes:

Magic Shield

Thorny Bolt

Wave of Thorns

Thorn Lance

Blessing of Nyrathzm

Summon Lignomorph

The Descent [Anomaly]

Spoiler: Spoiler

CROWD

Undead Miner

Category: Dark/Bones

Type: Undead/Possessed

Threat Grade: Copper VII

A body of a simple miner that died when Khyzarich the Defiler assaulted the mine. Now, possessed by evil spirits, it keeps marching through the long abandoned halls and corridors, attacking everything that is alive.

MOBS

Undead Legionnaire

Category: Dark/Bones

Type: Undead/Possessed

Threat Grade: Iron IV

A body of a kynevian legionnaire that died when Khyzarich the Defiler assaulted the mine. Now, possessed by evil spirits, it keeps marching through the long abandoned halls and corridors, attacking everything that is alive.

Undead Veles

Category: Dark/Bones

Type: Undead/Possessed

Threat Grade: Iron IV

A body of a kynevian veles that died when Khyzarich the Defiler assaulted the mine. Now, possessed by evil spirits, it keeps marching through the long abandoned halls and corridors, attacking everything that is alive.

Flesh Puppet

Category: Eldritch/Flesh

Type: Undead/Possessed

Threat Grade: Iron V

A mass of bones possessed by evil spirits… that was then enveloped in the Fleshling’s flesh. It is nothing more than a puppet, controlled by a mass of cancerous tissue that is still connected to its true master.

Beyond [Dimension]

Spoiler: Spoiler

PESTS

Screecher

Category: Eldritch/Beyond

Type: Daemon/Servile

Threat Grade: Copper II

Screechers are pretty much interdimensional pests. They sometimes use summonings (especially failed ones) to cross into Reality, hoping to devour flesh. They aren’t dangerous unless in great numbers and against unprepared opponents.

The biggest problem with them is that they can multiply almost endlessly when left alone. They can draw their own kin from Beyond quite quickly, and where one screecher is, soon a dozen will be.

MOBS

Spirit of Pain

Category: Eldritch/Beyond

Type: Daemon/Spirit

Threat Grade: Copper V

A lowest grade of creatures loyal to the lords of Beyond. They are a non sentient gateway through which the raw powers of the Beyond enter the Reality. While it is incapable of direct attacks, watching it for too long can destabilize a mind, causing its slow descent into insanity. They also project an aura that strengthens pain, while inducing a growing tendency for sadomasochism and self mutilation, especially in those of weak will.

Pentagram [Faction]

Spoiler: Spoiler

MOBS

Fleshling

Category: Eldritch/Pentagram

Type: Daemon/Servile

Threat Grade: Silver IV

A servant of Pentagram. It can perfectly impersonate mortals it devoured, using this camouflage to manipulate others to their deaths… or to simply approach them before ripping them into shreds.

Knows following spells and hexes:

Create Flesh Puppet

UNIQUES

Shearazhyra

Unique

Category: Eldritch/Pentagram

Type: Daemon/Archdaemon

Threat Grade: Mithril V

A rare case of Watcher who through her deeds ascended into a rank of archdaemon. Powerful, depraved and with hundreds of years of experience in manipulating and abusing mortals for her own amusement.

Coincidentally, also a mother of you and Leria.

Knows following spells and hexes:

???

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