《The Girl in the Abyss》Spoilers: Ellie’s Diary 1 (Lore Glossary)

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The Girl in the Abyss

Spoilers: Ellie’s Diary 1 (Lore Glossary)

Lumia’s Note: This lore book contains spoilers for my entire first volume. Please do not read this unless you have finished Volume One.

In my twenty years of life I have experienced and learned many things, so I have decided to use this diary to note stuff of importance. If anyone ever reads this, I hope you weren’t expecting anything interesting.

~~~

I guess the best place to start is the world as I know It…

World

North America

Teller Kingdom – A kingdom Ruled by Robert Teller. His people see him as the hope for Humanity’s future.

Hero’s Domain – The Capital of the Teller Kingdom.

Safe Haven – A country founded by the 25 heroes after the world ended. It’s based heavily on the values of the United States and strived to create a bastion of freedom in this horrible world. They failed.

Safe Haven – The Capital of Safe Haven. It is the initial city founded by the 25 Heroes and was home to every guild headquarters including the Adventurer’s Guild. Camp Freedom – A city within Safe Haven. Before the world ended, it was the capital of the United States.

Vranoris Empire - An empire with strong racism towards new-world races. They value power over all else and actively start wars for leveling their armies. This Empire currently occupies Safe Haven and it supposedly quite large.

Demise – A kingdom or Empire ruled by the self-proclaimed King of Undeath. This country is one of the largest I know, spanning almost the entire West Coast. They are currently our allies.

Ruin – The Capital of Demise. A city of undeath created in the ruins of Los Angeles. San Francisco – It started as a society for Vampires and later become a city within Demise. Today the Forth Heaven from Seven Heavens is a part of it.

Evenfall – The ?? Dungeon founded by me.

City of Lights – Capital of Evenfall. Formally New York City.

Maya Empire - ??

The Demon Continent

Seven Heavens – A country consisting of seven Angel cities, well, it was seven until Demise stole one. It is led by the Heavenly Angel and is the only country you will find Angels in assuming none escaped after I left.

Seventh Heaven – Capital of Seven Heavens and home of the Heavenly Angel.

Deminicous – A country of Demons lead by the Demon Lord. Formerly it was ruled by the House Noir however Arty’s oldest sister sided with the current Demon Lord ending that. There are other Demon countries, but Deminicous is the most powerful.

Deminicous – Capital of Deminicous.

The Elf Continent

Silver City – One of many Elven City States. This one was the home of the High Elves before they were wiped out.

The Dwarf Continent

??

The Beast-kin Continent

??

Other

The Sky Tower – The center of all five continents where you can find a stone tower that pierces the sky. Valora says it’s a massive trading city, but she has never been there herself.

The Draconic Mountains – Home of the Dragons. According to Hysa, it was from the same world as the Dwarf Continent however it was located quite far from that specific land mass. How it still exists is currently unknown.

Separate Planes of Existence

The Fallen Abyss – A land of Death and Darkness. There are many monsters within the Abyss however I have not explored much of it.

The Radiant Sky – A land of Life and Light. There are many monsters within it, but like the Fallen Abyss, I have not explored it.

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The Land of the Dead – A place ruled by Death who is seemingly the manager of the afterlife.

The Great Sea of Mana – Where Souls go to be reborn.

~~~

I should note all the people I’ve met as well… How should I categorize them? Nevermind, that was a silly thought.

People

Those Who Matter

Arty – The person I treasured most in the world. The person I failed.

Elsie Noir – My adopted daughter who is a fragment of my Soul reborn as a separate person. This is generally impossible and required Divina’s direct attention for years.

Kenneth Porter – An old-world solider who served the United States and was turned into a Pure Vampire. Kenneth is one of the people I trust most.

Liam Porter – Kenneth’s son and a Pure Vampire. He is a 16-year-old student from the old-world. Sophia Porter – Kenneth’s daughter and Pure Vampire. She is a 13-year-old girl from the old-world who enjoys killing. When we first met she was extremely aggressive due to bloodlust, but she has calmed down after drinking my blood. Jackie – Sophia’s best friend and High Vampire. She was the class representative before the world ended and continues to lead her class to this day.

Snowy – The first of the three Pixies who serve me. Snowy manages Snowy Nights and assists in the restaurant when it is open.

Icy – The second of the three Pixies who serve me. Icy Manages Snowy Night’s perks and magic however she is Elsie's friend, and that takes priority over her other jobs.

Cloudy – The third of the three Pixies who serve me. Cloudy keeps everything clean, cooks, does laundry, helps in the restaurant… I really should thank him more.

Valora Noir – The last recognized member of House Noir and Arty’s older sister who pledged to protect me. Like myself, Valora desires revenge against her older sister and the Demon Lord. When she is embarrassed, she does many of the same facial expressions Arty used to do. Even if I don’t require protection, it comforts me having her around.

Divina – She was the Heavenly Angel at one point and is currently a Radiant Lord who serves me. She can be scary but with her past and being trapped in the Radiant Sky for 10000 years it makes sense.

Behemoth – Someone who was trapped within the Fallen Abyss for an unknown amount of time. He struggles with speaking and thinking, likely due to who he was before being an Abyssal Lord. I try to keep his jobs simple such as looking for things.

Hysa Ash – The Dragon of knowledge and Aspect of Fire. She likes to read and often recommends me books that we don’t have. She reads stories to Elsie when I am away and has always been extremely kind. Today she is referred to as the Cursed Aspect although I am not sure why.

Aurora Silverleaf – First Empress of The United Elven Empire and High Priestess of the Silver tree. She is a High Elf which is a type of Elf. She teaches Elsie writing, but it turns out they’re Elven letters so now Elsie speaks Angelic and writes in Elven… When I am not away, she teaches me about leadership.

Zurik – The first Earth Ogre. He does not say much about himself, but he is very kind and looks out for all the table members.

Snaps Magee - Omni Crafter of the Gnomes. His nickname is Old Man Snaps, and he is really good at making things. He likes to joke around with the other table members.

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Flora Aka – A Fox-kith that was kind to me. She died because of the Vranoris Empire.

Derik – A man who was kind to me when I arrived at Dungeon Town. He is currently missing.

Companions Excluding Arty

Luna – A horse that was kind to me but died due to my failures.

Worm – A soul Worm from the Radiant Sky that took the place of my arm.

Typhoeus – My level 999+ companion. An uncontrollable monster off doing whatever it likes.

Allies

Abaddon – Self-proclaimed King of Undeath and a Divine Class holder. We made a contract for an alliance between Demise and Evenfall.

Zoe – The leader of my Radiant Dragons. She was… persuaded by Divina to join us.

Those Who Don’t Matter

Ellie Noir – Me.

Jason Bright – The man who owned me prior to Robert.

Robert Teller – My second owner and the man who tortured me for five years.

Sharron Teller – Wife of Robert and the woman who fed me gross food for five years.

Kendra – My former cell companion and current slave of Robert’s who is now a ghost.

Stacy – My former cell companion and current slave of Robert’s who is now a ghost.

Hailey – A woman who was kind to me but later buried me alive. She is a slave of Robert’s who is now a ghost.

King Nicholas Teller – The King of Teller Kingdom 22 years ago.

Queen Maria Teller – The Queen of the Teller Kingdom 22 years ago.

Crown Prince Robert Jr. Teller – The perverted and fat Robert. Prince of the Teller Kingdom 22 years ago.

Princess Sariah Teller – A princess who looks like Sharron. She was kind to me when I met her 22 years ago. I still don’t know how to feel about her.

Carl Stalic – An old C rank Adventurer who visited the orphanage to teach the children 22 years ago.

Lesly Light – A woman who runs the third districts orphanage and has a legendary class. She was kind to me and then powered the chains that held me to metal torture table for over ten years.

Poku – A young Cat-kin whose parents were killed by a Doppelganger. She was my friend until she fell for Morfran’s tricks.

Mitsu – A human girl from a country to the west of Safe Haven. She leads the party Northwind and was my friend until she fell for Morfran’s tricks.

David – A human boy from a caravan that was destroyed. He was my friend until he fell for Morfran’s tricks.

Harrison Hall – Son of Hamilton Hall. A human boy from the Culinary Guild who had a crush on me. He joined our party and was my friend until he was tricked like the others.

Will Novak – My former Adventuring Chef teacher and the person who taught my former adventuring party.

Charlotte Milton – Former Manager of the N Rank missions building in Safe Haven. I saw her again ten years later in Camp Freedom as the Branch Manager.

Hamilton Hall – Head of the Culinary Guild 22 years ago.

Ms. Powder – A “teacher” in the one cooking class I attended. All she did was eat and read.

Morfran Velmor – My third owner and the man who experimented on me for ten years. I killed him while using Nightmare.

Aella – A wind Dragon I killed in self-defense.

Aron – The bald adventurer who grabbed my wing and made rude comments. 12 years later her warned me about the Empire in the same plaza.

Tully – The Granddaughter of the Inn Keeper I killed.

Death – I’ve met him twice and killed one of his avatars. Our relationship is complicated, but he stays out of my business if I don’t anger him.

Olivia Williams – The Current Branch Manager in Camp Freedom.

Mr. Basswood – A Wood Elf who was set to be the first non-human on Safe Haven's council. He created the mission for the legendary dungeon core in hopes of founding a new city in Safe Haven.

Allikair – An Ancient Wind Dragon and the Grandfather of Aella. He came for revenge with an army of Dragons. That army now serves me.

Habert Laurus – The old Angel who told me where Elsie was.

Gabriel Anelo – A member of The New Heavenly Order who claimed to be on the same side as me while I saved Elise. I helped free his leader.

Ozarik – The former General of the Demon Lord’s armies. I killed him many times for his involvement in Arty’s death.

Overseer – The person sent by Abaddon to oversee San Francisco. Kenneth told me he likes to swear and wears beach attire.

Asher – Kenneth’s former friend.

Bree – Kenneth’s other former friend.

~~~

Lumia’s Note: Only skills/classes/titles/etc that have been displayed in the story will appear here. Any I have not shown will not be listed. (In most cases.)

For the sake of sharing everything I’ve learned about God’s Guidance, I am going to give a brief overview of it alongside some of my past and current status stuff.

Status

General

HP – Health points. One constitution grants 5 HP. One endurance grants 0.05/H HP regen.

STM – Stamina Points. One constitution grants 5 STM. One endurance grants 0.05/M STM regen.

MP – Mana Points. One Intelligence grants 5 MP. One Wisdom Grants 0.05/M MP regen.

DP – Divine Points. ??

Active Level – Combined level of Origin and active classes.

Total Level – Combined level of all classes.

Title – Meeting specific criteria grants a title. Titles can grant a variety of bonuses.

Name – The name you were given at birth. Name cannot be changed however meeting specific criteria such as marriage, being adopted, etc will show a drop-down menu for last name. There may be ways to change first name, but the criteria is unknown.

Race – Your species. Half breeds are not possible. The child of two different intelligent races will be one or the other.

Age – Your age.

Gender – Gender.

Mana Affinity – A % increase to specific mana types. Some are born with Mana Affinity, classes can grant it, or you can slowly increase it by using the mana type. Some Mana Types conflict with each other.

Origin Classes – A bonus given to humans 10+ when the world ended. Some very high-ranking classes will grant themselves an origin slot.

Active Classes – A maximum of two active class slots can be obtained. The second slot costs five skill points. Changing your active class does not take effect until a long rest is completed.

Crafting Classes – A unique category granted by Divine Crafter.

Sub Classes – Classes you are not using go into sub classes. They only grant a fraction of their bonus, but skills from it can be used like normal.

Attribute Points – How many free attributes you have currently.

Skill Points – How many skill points you have currently.

Companions – Creatures that are connected to you.

Attributes

Strength - The physical power of your body. Melee combat, carry weight, heavy weaponry, etc.

Dexterity - The speed, flexibility, and accuracy of your body. Ranged physical weapons, sneak, movement speed, attack speed, etc.

Constitution - The health of your body. Health and Stamina pools, resistance to status effects, natural armor, etc.

Endurance - Your body’s ability to persevere. Health and Stamina regeneration, withstanding harsh conditions, willpower, etc.

Perception - The ability of your body’s senses. Eyesight, hearing, sensing those around you, etc.

Intelligence - Your mind’s ability to comprehend both knowledge and magic. The strength of the mana within your body. Magic attack power, mana pool, understanding, etc.

Wisdom - Your mind's ability to retain and use knowledge. Your body’s ability to use mana. Mana regeneration, mana control, memory, problem-solving, etc.

Charisma - Your ability to influence others. Intimidation, barter, leadership, etc.

Luck - The world’s kindness to you. Better odds for anything regarding chance, random events in your favor, breakthroughs, etc.

Craftsmanship - The ability to create using your hands, skills, and mana. Crafting, enhancement, enchanting, etc.

Control - Your ability to focus and control the crafting process. Quality, success rate, rarity, etc

Skills and Skill Points

Skills are obtained through hard work, titles, races, class shops, etc. When a skill is completed, it grants a set amount of skill points depending on its rarity tier. Completed skills can evolve, derive, or merge with other skills.

Skill points are obtained through completing skills and leveling classes. Each level grants one skill point and for uncommon classes and up a bonus is given every 10 levels.

Very Common - Level cap 5. No Attribute or Skill Points every 10 levels.

Common - Level cap 5. No Attribute or Skill Points every 10 levels.

Uncommon - Level cap 20. 1 Attribute and Skill Point every 10 levels.

Rare - Level cap 30. 2 Attributes and Skill Points every 10 levels.

Legendary - Level cap 50. 3 Attributes and Skill Points every 10 levels.

Mythical - Level cap 70. 4 Attributes and Skill Points every 10 levels.

Divine - Level cap 100. 5 Attributes and Skill Points every 10 levels.

Very Common Skill - 1 Skill Point.

Common Skill - 1 Skill Point.

Uncommon Skill - 3 Skill Points.

Rare Skill - 5 Skill Points.

Legendary Skill - 10 Skill Points.

Mythical Skill - 20 Skill Points.

Divine Skill - 40 Skill Points.

Races

Human – Grants “Human” Title. Grants +4 free attributes at age 10. Grants 1 free attribute for every 10 class levels earned. Grants 10% exp increase for all skills and classes. Average lifespan: 80 - 100 years. Birth Rate: Normal.

Fallen – Grants “Fallen” Title. Grants Divine Class Fallen. Grants access to the Divine Power resource. Grants 1 free attribute every 10 class levels earned. Grants Power of the Fallen Abyss EXP skill. Average lifespan: Immortal. Birth Rate: Infertile.

Nightmare – Grants “Nightmare” Title. Grants the ?? Class Nightmare. Grants divine power resource. 1 free attribute every 10 class levels. Grants Nightmare skill. Grants Power of the Fallen Abyss skill. Average lifespan: Immortal. Birth Rate: Infertile

Seraph – Grants “Seraph” Title. Grants the ?? Class Seraph. Grants divine power resource. 1 free attribute every 10 class levels. Grants Seraph skill. Grants Power of the Radiant Sky skill. Average lifespan: Immortal. Birth Rate: Infertile

Titles

Undead Slayer – Slayer of over 1000 undead.

Grants: 10% increased damage towards Undead. +3 free attributes.

Source: Slay 1000 Undead.

Dragon Slayer – Slayer of a Dragon.

Grants: 10% increased damage towards Dragons. +3 free attributes.

Source: Slay 1 Dragon.

Legend Slayer – Slayer of a legendary Class holder.

Grants: 10% increased damage towards Legendary Class holders. +3 free attributes.

Source: Slay 1 Legendary Class holder.

Slave – Completed the Slave Class Shop.

Grants: 20% increase in the effectiveness of all Slave skills. Grants one unique slave skill to suit the user.

Source: Complete the Slave Class Store.

The Undying – Three times death has taken me, three times I have returned.

Grants: Grants “Immortal” regardless of race. Grants divine skill Undying. Grants 5 Endurance.

Source: Die three times and by your own will return three times.

Dungeoneer – Defeated a Legendary Dungeon.

Grants: Damage done within dungeons, ruins, and caves increased by 10%. Grants 3 Free Attributes.

Source: Defeat the final boss of a Legendary+ Dungeon.

Soloer – Defeated a Legendary Dungeon alone.

Grants: +1 to all attributes.

Source: Defeat the final boss of a Legendary+ Dungeon alone.

Divine Crafter – Creator of divine items and owner of a divine workshop.

Grants: Grants a separate category for crafting class slots. All crafting classes receive their full bonus however they no longer count towards active level. Craftsmanship +3, Control +2.

Source: Create a divine level item or own a divine workshop.

Myth Slayer – Slayer of a Mythical Class holder.

Grants: 10% increased damage towards Mythical Class holders. 4 free attributes.

Source: Slay 1 Mythical Class holder.

Calamity of Dragons – Slayer of over 100 Dragons.

Grants: Grants 25% increased damage to Dragons. +1 All Attributes.

Source: Slay 100 Dragons.

Calamity of Legends – Slayer of over 100 Legendary Class Holders.

Grants: 25% increased damage to Legendary Class Holders. +4 Free Attributes.

Source: Slay 100 Legendary Class Holders.

Radiant Night – ??

Grants: ??

Source: ??

Ruler of the Fallen Abyss – The highest power within the Fallen Abyss.

Grants: 20% increase to Fallen class skills. Grants divine skill Darkness of the Abyss. Grants 10 level Attribute bonus once for free. Grants full control over the Fallen Abyss.

Source: Complete Fallen Class Shop. Have ?? Nightmare class.

Ruler of the Radiant Sky – The highest power within the Radiant Sky.

Grants: 20% increase to Radiant class skills. Grants divine skill Elemental Release. Grants 10 level Attribute bonus once for free. Grants full control over the Radiant Sky.

Source: Complete Radiant Class Shop. Have ?? Seraph class. Elemental Soul.

Linguist – Speaker of many languages.

Grants: Grants the rare skill Linguist. You teach known languages 100% faster. Grants 2 Intelligence.

Source: 5 Language skills above 5/10 including one exotic language.

Classes

[Divine] Fallen - The Fallen Abyss is a land of Death and Darkness which none may return from, you are something that has crawled out of it.

All death and dark damage done is now a unique variant “Abyssal” which uses the affinity bonuses of both death and dark. Grants high death affinity. Grants high dark affinity. Grants divine skill Touch of the Abyss. Grants divine skill Eyes of the Abyss. Grants Mythical skill death Resistance III. *Unique* Grants a random companion from the Fallen Abyss. Fallen Class receives its own Origin Class Slot.

1 Dexterity, Constitution, Endurance, Intelligence, and Wisdom every 10 levels. 5 Skill Points every 10 levels.

Level: 1/100

[Mythical] Hero of Darkness - Hero's are those who save the weak but why should you care about that? When you were suffering they looked away, when you were tortured they pretended not to hear, and when you were being buried alive none of them gave you a second thought. Let the world know what suffering is; you are the hero of no one but yourself.

All damage done does additional dark damage. Grants high darkness affinity. Grants mythical skill Darkness Infusion. Grants Mythical skill Darkness Resistance III. Grants a Hero’s Weapon to fit the user.

1 Strength, Dexterity, Constitution, and Endurance every 10 levels. 4 Skill Points every 10 levels.

Level: 1/70

[Very Common] Slave - You'd probably have to ask your owner to see the class description anyway.

Effectiveness of all Slave skills increased by 20%.

Level: 1/5

Starlight Chef – You have discovered a path walked by few. Using Death to control the ingredient’s condition, Darkness to consume the impurities, and mythical control of mana infusion you can create true food for the soul.

You cook 100% faster and your food buffs last 100% longer. Grants high unaspected mana affinity. Grants Legendary skill starlight cooking. Grants legendary skill starlight kitchen. Grants 1 free Wisdom, Craftsmanship, and Control Attributes.

1 Wisdom, 1 Craftsmanship, and 1 Control every 10 levels. 3 Bonus Skill Points every 10 levels.

Level: 1/50

[??] Nightmare – Make them know your pain.

All death and dark damage done is now a unique variant “Abyssal” which uses the affinity bonuses of both death and dark. Abyssal Damage increased by 100%. Grants max Abyssal affinity. Grants ?? skill Nightmare. Grants Divine skill Abyssal Immunity. Grants Legendary skill Abyssal Manipulation. Nightmare Class receives its own Origin Class Slot.

1 Strength, Dexterity, Constitution, Endurance, and Perception attributes every 10 levels. 5 Skill Points every 10 levels.

Level: 1/??

[??] Seraph – They are nothing to you.

All life and light damage done is now a unique variant “Serenity” which uses the affinity bonuses of both life and light. Serenity Damage increased by 100%. Grants max Serenity affinity. Grants ?? skill Seraph. Grants Divine skill Serenity Immunity. Grants Legendary skill Serenity Manipulation. Seraph Class receives its own Origin Class Slot.

3 Intelligence and 2 Wisdom attributes every 10 levels. 5 Skill Points every 10 levels.

Level: 1/??

[??] Hero of Twilight – There is a beauty in finding balance.

When alternating between light and dark attacks damage is increased by 100%. Some skills will cause unique variant “Twilight” damage which uses both Serenity and Abyssal affinities. Grants Divine skill Shattered Light. Grants Divine skill Consuming Darkness. Grants ?? skill Brilliant Dawn. Hero of Twilight Class receives its own Origin Class Slot.

5 free attributes every 10 levels. 5 Skill Points every 10 levels.

Level: 1/??

[Legendary] Ancient Engineer – You walk the path of forgotten Engineers. The secrets of old technologies reveal themselves to you.

If a crafting plan has been lost in any way your ability to recreate it is increased by 1000%. Crafting speed and quality of all engineering items made increased by 100%. Grants high unaspected mana affinity. Grants Legendary skill Ancient Engineering. Grants Legendary skill Inspect. Grants 1 free Strength, Perception, Wisdom, Craftsmanship, and Control Attributes.

1 Wisdom, 1 Craftsmanship, and 1 Control every 10 levels. 3 Bonus Skill Points every 10 levels.

Level: 1/50

Racial Skills

[Racial] Human - Humans are versatile creatures. Exp bonus of 10%.

Passive

Source: Human Race.

Skill levels: 1/1

[Racial] Soul Link - For the Noir demon bloodline love is a power far stronger than any magic. You and your partner may both share one skill with each other.

Passive

Source: Artel Noir

Skill Level: 1/10

Attribute Skills

[A] Enhanced Constitution – All constitution bonuses increased by 50%.

Passive

Source: 10 Constitution & 20 SP

Skill level: 1/1

[A] Enhanced Endurance – All Endurance bonuses increased by 50%.

Passive

Source: 10 Endurance & 20 SP

Skill level: 1/1

?? Skills

[??] Nightmare – Allow the Abyss to consume you. Abyssal damage done to anything that touches your body or weapons. Abyssal Claws granted. 100% increased melee damage. 100% increased speed. Every kill restores 10% of health and stamina.

WARNING: Overuse of Abyssal/Dark skills will forcefully activate Nightmare. When forcefully activated your inner desires are set free.

Cost: N/A

Source: Free skill of the Nightmare class.

Skill levels: 1/1

[??] Seraph – Surpass the highest light. Serenity damage done to anything that touches your body or weapons. Staff of Serenity granted. 100% increase to magic damage. 100% increase to mana regeneration.

WARNING: Overuse of Serenity/Light skills will forcefully activate Seraph. When forcefully activated your inner desires are set free.

Cost: N/A

Source: Free skill of the Seraph class.

Skill levels: 1/1

[??] Brilliant Dawn – After balancing a sufficient number of Light and Dark skills unleash a powerful area of effect Twilight attack.

Cost: N/A

Source: Free skill of the Hero of Twilight class.

Skill levels: 1/1

[??] Dusk of a Thousand Shifting Rays – After balancing a sufficient number of Light and Dark skills unleash a powerful single target Twilight attack.

Cost: N/A

Source: Hero of Twilight Class Store.

Skill levels: 1/1

[??] Land of Death, Sky of Darkness – Remove the border between this world and the Fallen Abyss.

Mana Cost: N/A

Restrictions: Can only be used once a day.

Source: Fallen Class Store

Source: Adjusted by Nightmare.

Skill levels: 1/1

[??] Nightmare’s Rage – Emotions have a soft cap of 40%. Strong emotions which bypass the soft cap such as despair, anger, and hatred will forcefully activate Nightmare setting your inner desires free.

Passive

Source: Evolved from Emotion Nullification. Exclusive to Nightmare.

Skill level: 1/1

[??] Requiem of the Fallen – Grant ‘Touch of the Abyss’ and ‘Abyssal Empowerment’ to your army for one hour.

Mana Cost: N/A

Restrictions: Can only be used once a day.

Source: Fallen Class Store

Source: Adjusted by Nightmare.

Skill levels: 1/1

[??] The Book of Revelation – Summon the Book of Revelation causing it to open to a random page. Your enemies experience the randomly selected apocalypse.

Mana Cost: N/A

Restrictions: Can only be used once a day.

Source: Radiant Class Store

Source: Adjusted by Seraph.

Skill levels: 1/1

[??] Land of Life, Sky of Light – Remove the border between this world and the Radiant Sky.

Mana Cost: N/A

Restrictions: Can only be used once a day.

Source: Radiant Class Store

Source: Adjusted by Seraph.

Skill levels: 1/1

[??] Elemental Release – Increase attributes, magic damage, and melee damage by 100%. In dire situations, Elemental Release is forcefully activated. Overuse of Elemental Release will activate Seraph.

Mana Cost: N/A

Source: Ruler of the Radiant Sky Title. Elemental Soul.

Skill levels: 1/1

Divine Skills

[Divine] Touch of the Abyss – Allow Abyssal energies to flow through your body. Abyssal damage done to anything that touches your body or weapons.

MP Cost: 6000/M

Source: Free skill of the Fallen class.

Skill level: 1/10

[Divine] Aura of Divinity - An aura of divinity surrounds you causing anyone within range to feel awe or fear.

MP: 120/M

Source: Divinity Title

Skill Level: 1/10

[Divine] Origin Divine - You have obtained a Divine Origin class. Prove to the world why you are superior. Exp bonus of 10% per level of this skill. Current Total: 10%

Passive

Source: Have a Divine Origin Class.

Skill level: 1/10

[Divine] Power of the Fallen Abyss - You have become a member of the Fallen Abyss, its power flows through you. Exp bonus of 10% per level of this skill. Current Total: 10%.

Exp bonus of 200% for the first level of all skills. Exp and skill level bonus increases per level of this skill. Current Total: 200%

Passive

Source: Fallen Race.

Skill level: 1/5

[Divine] Mind Immunity – Your mind has endured torment beyond comprehension yet it has not broken. Immune to Mind and Mental damage. Your mind absorbs 1% of attempted mind damage converting it to mana. An additional 1% per level of this skill. Current Total: 1%

Passive

Source: Evolved from Mind Resistance IV.

Skill levels: 1/10

[Divine] Passage – Create a passage through the Abyss to a marked location. This skill is channeled and takes time to open. One location per skill level.

Location #1: None

Mana Cost: 100

Source: Fallen Class Store.

Skill levels: 1/10

[Divine] Reality Shift – Swap locations with another living creature within eyesight.

Mana Cost: 25

Source: Fallen Class Store.

Skill levels: 1/10

[Divine] Barrier of Twilight – Alternating between Light and Dark attacks generates a barrier of twilight around you.

Passive

Source: Hero of Twilight Class Store.

Skill levels: 1/10

[Divine] Undying – Once a day an attack which would otherwise kill you instead places you at 10% HP.

Passive

Source: Fallen Class Store.

Skill level: 1/10

[Divine] Hallowed Ground – Peirce the target with Light causing it to erupt. The remains or ruptured earth become Hallowed Ground damaging anything you deem unworthy.

Cost: N/A

Source: Derived from Shattered Light.

Skill level: 1/10

[Divine] Scars of Despair – Your next 10 melee attacks do no damage but ignore all defenses while leaving black scars. When 10 have been placed all scars activate at once dealing 200% of the melee damage otherwise dealt and an additional 100% darkness damage.

Cost: N/A

Source: Derived from Consuming Darkness.

Skill level: 1/10

[Divine] Grasp of the Abyss – Summon an abyssal arm at the desired location. The arm always has Touch of the Abyss active however the damage can be toggled on or off.

Mana Cost: N/A

Source: Fallen Class Store.

Skill levels: 1/10

[Divine] Extinguish Life – Attempt to destroy a target’s soul. Powerful souls will be able to resist this skill.

Mana Cost: N/A

Source: Fallen Class Store.

Skill levels: 1/10

[Divine] Snowy Nights – Summon a doorway to your personal pocket dimension. Each skill level allows the selection of a new perk.

Mana Cost: 100

Source: Generated by Hero’s Refuge.

Skill levels: 1/10

[Divine] Absolute Judgement – Tear open the Radiant Sky and send its judgment crashing down on the target.

Mana Cost: N/A

Source: Derived from Hallowed Ground.

Skill levels: 1/10

[Divine] Perfect Resurrection – Resurrect a single target. No power is lost, and all belongings still present on the body are restored.

Mana Cost: N/A

Restrictions: Use limited to one soul a day. Souls that have already returned to the sea of mana cannot be resurrected.

Source: Radiant Class Store.

Skill levels: 1/10

[Divine] Eyes of Twilight – You are Radiant Night, a power beyond mortal comprehension. Twilight power increases twice as fast. Those who serve you are refreshed by your twilight gaze and those who stand against you are burned.

Sub Abilities:

Dark Vision Immune to Vision impairing effects Analyze Inspect

Passive

Source: Evolved from Eyes of the Abyss

Skill level: 1/10

[Divine] Darkness Unending – Send an explosion of darkness in the targeted direction. This skill can be sent forth in a wave from bladed weapons or used directly.

Mana Cost: N/A

Source: Hero of Twilight Class Store.

Skill levels: 1/10

[Divine] Light Eternal – Send an explosion of light in the targeted direction. This skill can be sent forth in a wave from bladed weapons or used directly.

Mana Cost: N/A

Source: Hero of Twilight Class Shop.

Skill levels: 1/10

[Divine] Summon Abyssal – Call forth monsters of the Fallen Abyss.

Mana Cost: N/A

Source: Fallen Class Store.

Skill levels: 1/10

[Divine] Darkness of the Abyss – Status is always concealed unless you will otherwise. Those who attempt to peer into the Abyss are trapped within it.

Passive.

Source: Ruler of the Fallen Abyss Title.

Skill levels: 1/10

[Divine] Radiant Light – Light shines down upon the targeted area healing any allies within it.

Mana Cost: N/A

Source: Radiant Class Store.

Skill levels: 1/10

[Divine] Summon Radiant – Call forth monsters of the Radiant Sky.

Mana Cost: N/A

Source: Radiant Class Store.

Skill levels: 1/10

[Divine] Dominion – Control everything in the surrounding area.

Mana Cost: 100/M

Source: Radiant Class Store.

Skill levels: 1/10

[Divine] Gate – Create a Gate between your location and place you have been prior. Gates can be made permanent for 100 extra mana however it must be maintained.

Mana Cost: 150 (250)

Source: Evolved from Passage.

Skill level: 1/10

Mythical Skills

[Mythical] Abyssal Infusion – Infuse Abyssal mana into your attack, spell, skill, or target.

Cost: Varies depending on amount infused.

Source: Free skill of the Hero of Darkness class.

Source: Skill adjusted by Fallen Class.

Skill level: 1/10

[Mythical] Origin Mythical - You have obtained a Mythical Origin class. Prove to the world why you are superior. Exp bonus of 10% per level of this skill. Current Total: 10%

Passive

Source: Have a Mythical Origin Class.

Skill level: 1/5

[Mythical] Shadow Fade – Fade to the realm of shadows. While within you can not be seen or attacked. Attacking removes you from the shadows.

Cost: 100/M

Source: Hero of Twilight Class Store.

Skill levels: 1/10

[Mythical] Shimmer – Sparkling lights surround your body allowing for gravity-defying bursts of speed.

Mana Cost: 25

Source: Hero of Twilight Class Store.

Skill levels: 1/10

Legendary Skills

[Legendary] Starlight Cooking - You have learned to use death and dark mana to cook while infusing unaspected mana into the food you make! Increases cooking ability, cooking speed, reduces cooking mana use, and Increases attributes granted by your food.

Passive

Source: Free skill of the Starlight Chef class.

Skill level: 1/10

[Legendary] Starlight Kitchen – Summon astral cooking devices and tools. Cooking with astral devices and tools greatly increases cooking speed, flavor, and quality.

MP Cost: 60/M

Source: Free skill of the Starlight Chef class.

Skill level: 1/10

[Legendary] Hero’s Refuge – This skill will generate a portable home which you may summon and dismiss. This skill is channeled and takes time to activate. One house upgrade per skill level.

Mana Cost: 100

Source: Hero of Twilight Class Store.

Skill levels: 1/10

[Legendary] Analyze – You may touch items or creatures to analyze them.

Mana Cost: 10

Source: Hero of Twilight Class Store.

Skill levels: 1/10

[Legendary] Limit Break – Go beyond your limits while causing severe damage to your body. Increases Attributes by 100%.

Cost: Damage & Exhaustion.

Source: Hero of Twilight Class Store.

Skill levels: 1/10

[Legendary] Elemental Core – The Elemental Essence found within your soul has allowed it to transform. Your body no longer requires nourishment, water, air, or rest and performing any of these tasks will now restore mana instead. Unnecessary internal organs have been replaced with a Twilight Core. +3 Intellect and Wisdom.

Passive

Source: Elemental Essence within soul. Merging of completed Hunger, Thirst, and Exhaust Nullification.

Skill levels: 1/10

[Legendary] Dragon Heart – The Draconic Essence found within your blood has allowed it to transform. Your body ages at a much slower pace and your desire to collect valuables has increased. Your heart and blood have been replaced with a Twilight Dragon’s heart and blood. +3 Strength and Endurance.

Passive

Source: Draconic Essence within blood. Draconic Essence absorbed from other Dragons.

Skill levels: 1/10

[Legendary] Monstrous Presence – A skill which induces monstrous amounts of fear.

Toggle Ability

Source: Evolved from Terrifying Presence.

Skill level: 1/10

Rare Skills

[Rare] Emotion Nullification – 6% reduction to maximum emotion capabilities. An additional 6% per level of this skill. Current Total: 6%

Passive

Source: Evolved from Emotion Suppression.

Skill level: 1/10

[Rare] Holy Accent – Empower your wings with Holy light granting powerful maneuvering abilities and speed. While Holy Accent is in use a slight boost to Holy Light damage is granted.

Mana Cost: 2/M

Stamina Cost: 2/M

Source: Evolved from Arc Flight.

Skill levels: 1/10

[Rare] Linguist – All language skills are merged into this skill upon hitting 5/10. Learning new Languages is slightly easier.

Languages:

English Angelic Demonic Dwarvish Seawedish

Passive

Source: Title Linguist.

Skill level: 1/10

Uncommon Skills

[Uncommon] Hunger Suppression – It is easier to ignore hunger and you can go slightly longer without food.

Passive

Source: Granted by God’s Guidance based on life lived until that point.

Skill level: 1/10

[Uncommon] Static Touch – The next target you touch is stunned for a short time.

Mana Cost: 3

Source: Electricity Mage Class Store.

Skill levels: 1/10

[Uncommon] Shock Armour – A small amount of electricity surrounds you causing slight electric damage attackers within melee range.

Mana Cost: 3/M

Source: Electricity Mage Class Store.

Skill levels: 1/10

[Uncommon] Lighting Bolt – Shoot a bolt of Lightning at the target.

Mana Cost: 5

Source: Electricity Mage Class Store.

Skill levels: 1/10

[Uncommon] Electrify – Channel electricity into a target within arms reach.

Mana Cost: 1/S

Source: Electricity Mage bonus skill.

Skill levels: 1/10

[Uncommon] Prediction – The ability to predict and evade attacks.

Passive

Source: Evolved from Evasion.

Skill levels: 1/10

Common Skills

[Common] Reading - Slightly increases reading speed.

Passive

Source: Earned by reading.

Skill level: 1/10

Very Common Skills

[Very Common] House Keeping – Cleaning speed and quality slightly increased.

Passive

Source: Granted by God’s Guidance based on life lived until that point.

Skill level: 1/10

[Very Common] Labourer – Carrying heavy items is slightly easier.

Passive

Source: Slave Class Store.

Skill levels: 1/10

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