《Valkyrie's Dawn》Chapter 14 - Julie d’Audrey II

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"Cave’s ahead!" Bird’s Eye yelled, which had Iona glance around for a moment before climbing up the ropes to the nest herself.

Yup. That was shore and a cave, just like the pirates had described.

"Full speed!" Iona shouted, pointing towards the cave.

"We are going full speed…" Bird’s Eye muttered – not quietly enough for Iona to not hear.

"But we’ll crash." Cowardly whined from below.

"So?" Iona asked, giving him a puzzled look. "What do we need this boat for after anyways?"

He opened his mouth, then closed it, a thoughtful look on his face.

It looked completely wrong on him.

They closed in rapidly on the cave, charting a course like a sailor that had four too many beers. The downside of eliminating all the competent pirates when she took over the ship. Iona didn’t care too much, as long as they got there, but it was slightly irritating that the pirates would have more than enough time to prepare.

She mentally shrugged. Such was life.

A pirate ship came out of the cave to "greet" Iona and her crew, with Iona’s flag clearly indicating her allegiances.

"Not-Pirate."

Iona knelt, and sent a quick prayer to Selene and Lunaris, her patrons.

"Selene. Lunaris. I’m going into battle now. Pirates. It’s not going to be pretty. But it’ll help the people here. They need protection. Anyways. Going to be in an abbey after this. I’ll see if they’re cool with me sending you a prayer from there. Talk to you soon!"

Iona stood up, and mentally reached for her armor. With a thought, it flowed from her back, around her chest, down her arms and legs, the Mallium merging and contorting to her form, flowing like liquid before hardening once it was in position.

The final touch was the helmet, the metal climbing up Iona’s neck, flowing into position. A small pair of wings sprouted above her ears, the classic calling card of the Valkyrie order.

Her round shield stayed on her back, unneeded for this stage.

Iona had decided to focus on shortbows when everything was said and done. Her initial class had been good for all types of bows, but when the dust settled, the Valkyrie order had found itself poor in people, and rich in materials. It was easy to give Iona a full suit of Mallium armor – all the remaining physical Valkyries had a full suit of armor, made out of magic materials. Iona had opted for flexibility, others had gotten suits with different properties.

The remaining mages of the Valkyrie order were kitted out in gems and Arcanite, able to act like one-woman armies.

In the end, there were a few odds and ends. Iona was already walking the archery path, and with one of the spare pieces being a shortbow made out of Springwood, famous for being able to take the abuse of a high-statted physical classer without needing a corresponding "strengthen bow" skill, Iona had jumped on it.

It was useful with her mixed fighting style as well. The bow neatly tucked on Iona’s back, leaving her with a full range of motion when she got in close to fight.

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Since specialization came with greater power than being a generalist, and after a disastrous attempt to try and mix longbows with axe fighting, Iona had decided that shortbows were the direction she was taking herself in.

Iona strung her bow, and [Gaze of the Galaxy] was helpful once more, magnifying and improving her vision. She decided to start off with some normal arrows, and wanted to make her first shot count.

She glanced at the ship. The pirates were yelling something, but they were too far away and Iona honestly didn’t care.

Iona carefully examined the pirates on the ship, using her divine blessing to read their skills. Not all of them, just the important-looking ones.

Iona spotted the captain, made obvious by his skills, and quickly looked over them. She grinned as she saw that he was more magically-inclined, and without a reflex skill like [Speedster’s Perception] that might’ve bailed him out.

She nocked an arrow, and pulled her Springwood bow taut, the magical wood allowing Iona to bring her full [Vow]-boosted stats to bear.

After all. This action was defending the denizens of the Wakacola sea. It was protecting the merchants, the sailors, and the ports. Most of the Valkyrie’s missions were protection details of various sorts – only items like Iona’s planned detour after this wouldn’t trigger her [Vow]’s increased stats.

[Chilled Mind] had a dozen uses, but one that Iona found nice was it magnified her perception dozens of times when she had an arrow fully drawn, making the whole world seem like it was moving in slow motion. [Shortbow Skills] stacked with [New Moon’s Dance], which was multiplied by both [Valkyrie’s Valor] and [Weapon Mastery].

It helped guide her hand, read the wind, and make the tiny, subtle adjustments needed. Iona only got one initial shot, one surprise attack.

She finished finding her aim, exhaled to relax, and let go, the arrow screaming across the distance in a moment.

Planting itself directly in the important-looking pirate’s eye.

[*ding!* You have slain a [Pirate Lieutenant (270 - Decay)]//[Loot Locator (260 – Mantle)]]

Iona let some of the tension leave her shoulders as the pirates started to madly scramble around, raising shields and preparing spells.

A second ranging shot over their physical shields indicated a lack of barrier, and Iona prepared her next trick.

[Ice Arrow Conjuration] summoned a crystal-clear arrow made out of ice, which Iona put on her bow. A benefit of the skill was it also let her fire said arrows, although anyone else trying to use the arrow would just have it shatter on them – ice wasn’t made for shooting with bows. Iona aimed high and fired, putting the arrow on a slow, lazy path that would bring it far over the top of the pirate ship.

She rapidly drew and fired a second arrow, letting [Trick Shot] guide her. It did exactly what it needed to do, intercepting the Ice arrow when it was above the pirate ship, redirecting it to aim straight down at the pirates.

Then it exploded into a dozen tiny shards, [Blizzard Shot] turning the arrow into an icy barrage. [Glacial Slow] then applied a chilling cold to all pirates hit, slowing them down. The pirates that had strong strength and vitality basically shrugged Iona’s attack off, while more magically and speed-focused pirates were slowed down.

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Not that Iona needed the debuff to kill them all. She gave a mental sigh as the skill failed to level. Even massively outnumbered and surrounded, her level compared to the pirates was too high, and the task wasn’t difficult enough. She’d need to repeat the process a few more times, in the hopes of grinding out enough experience to get another level.

The pirates weren’t taking the attack lying down. Some of the stronger pirates were throwing out attacks on the very edge of their range. Small earthen bullets, throwing knives, javelins, arrows, wooden spikes, and dozens of other attacks came Iona’s way. No Forbidden Four classers here today, although it’s more likely that the pirates would turn on one themselves, rather than tolerate their presence.

She was careful to twist and turn her head in such a way that nothing got in her eyes, but for the most part she let her armor, reinforced by her [Celestial Armaments] skill, take the blows, returning fire with her own arrows. In one part because dodging everything wouldn’t work, in another for the sheer intimidating factor - "None of your attacks matter."

Iona’s ship stopped moving properly though, as the various pirates she’d gang-pressed into service had vanished, deciding to risk her wrath rather than be in the line of fire of the rest of the pirates. She eyed the wooden deck dubiously.

Generally, ships had captains, and the System recognized them as such. If anyone on this ship was the captain though, it was Iona, and she had exactly zero ship-related skills. No [Strong Lines], no [Unbreakable Sails], no [Reinforced Hull] skills for her. In short, the ship was made out of mundane wood, and acted like it.

Which, given Iona’s skill combination and stats, meant that she needed to be a little careful. She couldn’t just try to jump the gap to the ships closing in – she'd just punch right through the hull instead. The gap needed to be smaller, or the ship’s deck reinforced in some way.

However, Iona could keep screwing with the pirates. Even though they were hunkered down, there was always a little slit that she could plant an arrow in. If there were no easy targets of opportunity, Iona took the time to shoot the lines, causing rope to snap and whiplash across the deck, injuring pirates and making their ship lurch oddly.

Which usually created more targets of opportunity. Rinse and repeat.

Iona could do this all day.

Then the pirates came close enough, and Iona traded her shield on her back for the bow in her hands, then drawing her axe, giving it a few experimental swings. She half-hunkered down, and waited.

If the pirates were exceptionally smart, and wanted Iona dead at all costs, they’d sink the ship slowly, from a distance, then attempt to drown her with multiple water mages and underwater swimmers. Iona would be in one hell of a pickle if that happened, and would probably try to emergency grab [Swimming] or some other related skill to try and survive.

Still, pirates were greedy, and ships were expensive. Iona was counting on them coming close enough to try to board, and capture the ship intact, especially as all resistance seemed to have stopped.

She let a smirk cross her face.

After all, they’d pinned down the only fighter. They had more than enough people to kill one person, even though her level was quite a bit higher than theirs.

They had more than enough people... if [The Dusk Valkyrie] wasn’t a dark green quality class, a System reward for surviving the goblin horde. If Iona didn’t have a [Vow], strengthening her physical stats seven, almost eight times over.

Frustratingly, that made it harder to level. If a task was too easy, there wasn’t a lot of experience in it.

When she was a [Squire], Iona wasn’t a fan of Rolland’s - frankly, most every mortal country had it - restrictions on combat Classers. The rules that didn’t allow [Warriors], [Rangers], and [Mages] to go past level 256 without permission from the nobility. Usually that meant swearing service to the noble, and only a few rare, trusted organizations had limited slots for themselves.

Faced with a number of pirates trying to end her life? Being the beneficiary of the rule?

It was great.

Most people didn’t start off aiming for a life of violent crime. Many people disliked the idea of being restricted in their class, and picked [Laborer], [Artisan], or any number of “better” classes. Only when life got tough did they resort to piracy, and their classes weren’t well-aligned for brutal fights.

Sure, it was good enough to hold a sword and point it at some poor merchant, and it didn’t matter if a [Sailor] was hauling lines on a cruise ship or a pirate ship. But they weren’t designed with eight skills focused on fighting and killing.

The true [Pirates], once they got the class, once they made their break from civilization and started killing people, had to start at 256, plus whatever experience they’d banked. Their levels were rarely impressive, and sidegrading a class evolution was rarely as potent as going down the line.

All this to say - as a Valkyrie, the law of the land gave Iona a significant, multi-hundred level lead on the pirates, letting her act as a one-woman army. Only if the pirates were given too many years to grow, develop, and level would they be a true threat.

Another Order would ruthlessly crush them before they got that far though, correctly judging that the Valkyries couldn’t keep their territory secure, and, well, now it was theirs.

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