《Gateway to Nexus (Dropped)》Info page: Updated to chapter 9
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Info page
This is not a chapter.
This is a page detailing all info related to the story. The info on this page will be updated piecemeal and when I’m done with the big haul of starting it up I will keep it up to date with info up to the current chapter. No spoilers will appear here, all info is something Durabo would have access to, and you should have so as well.
I will start with writing out all the skill information. It will not be in boxes tho.
I plan to do a character section, stat section, class section and stuff like that as I find the time to update and improve this page. As such it will most likely forever be a work in progress.
If you feel a need for clarification or have questions please do ask them and I will try my best to answer them. Don’t be shy, if you have the question most likely others have thought about it as well.
While writing this I tweaked the skills a bit, and so a few of them might have slightly different effects or wording than when shown in the story. Besides that I have also included sub skills an so some skills have disappeared from Durabo's skill list as they are now sub skills instead.
Skills
The skills here will have five parts:
Description:
Which is where the skill is described.
As well as shows how rare the skill is, and its tier.
The tier is how many times the skill has combined or evolved. A skill will generally become more powerful as the tiers rise. But also harder to level.
Possible Factors:
Which show how it’s possible to get the skill.
Effects:
Which shows what you gain for each level on any given rank of a skill.
It is worth noting here that when you reach level twenty-five of a rank it becomes level one of the next rank.
You gain the benefits from both level twenty-five of the first rank and level one of the second.
Sub Skills:
This is where any sub skills the skill might have are described. Sub skills power is directly proportionate to the main skills. What that means is, that the sub skill will not level, and any effect that scale, scale with the main skill.
Notes:
This is where I tell you stuff like how some skills are the same with different elements or what typically happens.
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Active Combat Skills:
Spoiler :
Controlled Manifestation: Element
Rarity: Varies from rare to unique.
Tier: 2
You have mastered the art of manifesting an element and have therefore been granted an evolved form of the skill.
Possible Factors:
Doing something stupid like almost getting burned to death by your own fire. :P
Effects:
Novice: 8% Spell Creation Speed
Notes:
Controlled manifestation is an evolved form of manifestation.
It gains all the benefits of manifestation which is.
-75% spell cost
300% Mana density.
Manifestation: Element
Rarity: Varies from common to very rare.
Tier: 1
You are able to convert your internal mana into a given type of elemental mana.
Possible Factors:
The four basic elements are taught from books in any major library.
Gaining the affinity of the element, and having the manifestation skill for another element.
Effects:
Novice: 4% Mana Density per level.
Adept: 8% Mana Density per level.
Notes:
All Manifestation skills follow the same template and I have therefore only written out the info in general.
Third Eye:
Rarity: Common
Tier: 1
You are able to perceive mana as visual information
Possible Factors:
Changing your class to Mage
Effects:
Novice: Able to perceive manifested mana, as well as what type of Mana it is.
Adept: Able to perceive Natural mana, as well as type of Natural Mana.
Notes:
The effects of this skill rises with the skill level.
Passive Combat Skill:
Spoiler :
Focus: Spells
Rarity: Uncommon
Tier: 1
You have trained your mind in order to make it more adept at manipulating and controlling spells.
Possible Factors:
Using a lot of spells, and trying to either release and cast a split spell like dual fireballs, or trying to control the trajectory of one spell even after release.
Effects:
Novice: Can control 1 spell or Release 2 spells
Grimoire
Rarity: Common
Tier: 1
Your personal spellbook that will record all spells you learn and all information you find related to magic and mana.
Possible Factors:
Changing your class to Mage.
Effects:
Novice: 4% spell damage
Adept: 8% spell speed
Sub Skills:
Summon Grimoire:
Rarity: Common
Tier: 1
You can summon your Grimoire.
Effect:
Costs 100 mana per skill rank.
Absorb Knowledge:
Rarity: Common
Tier: 1
You are able to absorb knowledge related to spellcraft and mages.
Effect:
Cost 1 Mana per page.
Intuition
Rarity: Uncommon
Tier: 1
You are more intuitive than most.
Possible Factors:
Being exposed to a lot of situations where knowledge and information is scarce, and being forced to still make calculated guesses based on hunches.
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Effects:
You feel a special sensation when a thought or observation is relevant to a bigger whole.
Mana Feed
Rarity: Racial
Your heritage has granted you a deep connection with magic.
Possible Factors:
Be a High Elf
Effects:
50% Mana based skill cost
Novice: 4% of Mana used Heals you.
Adept: 8% More Mana
Mastery: Element Spells
Rarity: Varies from common to unique
Tier: 1
You are able to control and utilize Element spells.
Possible Factors:
Creating and casting an Element spell with the use of the Meditation skill and Manifestation: Element skill.
Effects:
Novice: 4% Spell effectiveness
Adept: 8% Spell effectiveness
Notes:
This skill is the same for all element type skills. Effectiveness here is how well the skill can do something.
Mastery: Chants
Rarity: Common
Tier: 1
You are experienced in the use of chants.
Possible Factors:
Changing your class to Mage.
Effects:
Novice: 2% Chant speed and 1 Intellect
Mastery: Hand-to-Hand
Rarity: Common
Tier: 1
You are trained in the use of your body as a weapon.
Possible Factors:
Killing something bare handed
Effects:
Novice: -4% Lashback damage
Mastery: Magic Staffs
Rarity: Common
Tier: 1
You are experienced in the use of staffs as a magical foci to enable you to cast spells without using sigils, but it requires a longer chant.
Possible Factors:
Change your class to Mage
Effects:
50% Spell cost
Novice: -4% Spell cost
Mastery: Sigils
Rarity: Common
Tier: 1
You are experienced in the use of sigils.
Possible Factors:
Changing your class to Mage
Effects:
Novice: 2% Sigil speed and 1 Agility
Adept: 4% Sigil damage and 2 Agility
Passive Support Skills:
Spoiler :
Cartography
Rarity: Uncommon
Tier: 2
You have mastered the art of making simple maps and have learned to make a greater variety of maps. As well as using different tools in order to make precise maps with a great amount of information.
Possible Factors:
Being taught by a member of the Adventurer's Guild
Sub Skills:
Auto Mapping:
Rarity: Common
Tier: 1
You are able to gather and record information subconsciously on your map.
Effects:
Your map will automatically be updated with all pertinent information.
Notes:
As a crafting skill, cartography does not gain any effects as it levels, mainly because the level of a crafting skill indicates how experienced you are at the given craft, and there are way too many factors involved in crafting to try and make stats for it.
The reward for mastering a craft skill besides being able to craft stuff is in the Sub skills that can have many diverse effects, including influencing combat.
Charm
Rarity: Uncommon
Tier: 1
You are more charming than most.
Possible Factors:
Being found incredibly charming by one person.
Effects:
Novice: 4% Effectiveness of Charisma
Notes:
Effectiveness of charisma here mean stat the effect of charisma is increased by that percentage, but not any skills that use charisma as a modifier.
Cooking
Rarity: Common
Tier: 1
You are able to cook meals using simple tools and techniques.
Possible Factors:
Being taught by a Scout Master.
Language: Rune tongue
Rarity: Rare
Tier: 1
You are able to speak Rune Tongue an ancient language now mostly forgotten in the mists of time.
Possible Factors:
Learning it from a book.
Effects:
Novice: ??
Meditation
Rarity: Common
Tier: 1
You are able to enter a meditative trance.
Possible Factors:
Being learning how from a book.
Effects:
Novice: Able to design spells as well as train Wisdom and Concentration.
Adept: 8% Mana Regeneration when meditating.
Subconscious Note-taking
Rarity: Rare
Tier: 1
You are able to use your hand while reading to collect all relevant information found during research.
This skill is at max level.
Possible Factors:
Having idle hands, and a high natural ability for compartmentalized thinking.
Effect:
Writes down all relevant information.
Writes down thoughts or musings.
No control of what's written
Survival Skills
Rarity: Common
Tier: 1
You have learned how to survive in the wild.
Possible Factors:
Being taught by a Scout Master
Sub Skills:
Skinning:
Rarity: Common
Tier: 1
You have learned how to skin various beast using a blade.
Effects:
Novice: 1% damage caused by blades.
Tracking:
Rarity: Common
Tier: 1
You have learned how to read the signs beings leave behind.
Effects:
Novice: Tracks now glow.
Trapping:
Rarity: Common
Tier: 1
You have learned how to create simple traps and use them to gather food or secure a
camp.
Effects:
Novice: 1% Extra environmental damage to opponents if caused by you.
Tailoring
Rarity: Common
Tier: 1
You have learned how to make and repair simple cloth armor and clothes.
Possible Factors:
Being taught by a Seamstress.
Sub Skills:
Tailor's Hands
Rarity: Common
Tier: 1
You are able to use your hands with precision and speed.
Effects:
Novice: 1% Hand control
Writing
Rarity: Common
Tier: 1
You are able to write.
Possible Factors:
Writing something. (Duh :D)
Effects:
Novice: 2% writing speed and control
Adept: 4% writing speed and control
Expert: 6% writing speed and control
Master: 8% writing speed and control
Edit Log:
Spoiler :
25/04-2015: Added effect to sub skills Tracking and Trapping.
11/9-2015: Changed skill description and effect of sub skill Auto Mapping. It now mentions a map and not a minimap.
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