《The Dungeon of Evolution》Chapter 34

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With the first room done, Ian moved to make the third mushroom monster. Much earlier he had created the medium sized biotic red cap by messing with its default development settings, and now he had a use for it. In the same way he created the original ankle biter, he infused the medium redcap with nature mana and created a mana heart in its center. What resulted was a Large Ankle Biter. Apparently monsters didn’t like being medium sized.

The normal ankle biter at G- rank was knee height, the same as the medium red cap. The large ankle biter was at head height, although its base rank was G+. Besides its size, there was no major differences compared to the normal ankle biter. However, its size did give an increase in damage to its bite. The disadvantage was the higher difficulty in being camouflaged by red cap mushrooms. Especially with the size of the rooms he created. Still, he created the equivalent size biotic mushroom to at least attempt camouflaging the mushroom. A couple of mushroom sizes later, and Ian had a Big Red Cap Mushroom.

Race:

Large Ankle Biter

Rank:

F-

Attribute:

Nature

Titles:

﴾Biotic Born﴿

Skills

Spore Creation 〖Lv 2〗

Bite 〖Lv 2〗

Poison Secretion〖Lv 2〗

Headbutt 〖Lv 2〗

Description

A large variant of the common ankle biter. It is still immobile with its large size, however its large size also allows it to swing its body back and forth in a headbutt like motion. The density of poison in its body is the same as its ankle biter counterpart, but its large size means there’s more poison overall.

Common Item Drops

F- Mana Heart

Large Mushroom

Race:

Ankle Biter

Rank:

F- (+3)

Attribute:

Nature

Titles:

﴾Biotic Born﴿

Skills

Spore Creation 〖Lv 2〗 (+1)

Bite 〖Lv 3〗 (+2)

Poison Secretion 〖Lv 2〗 (+1)

Race:

Vicious Tiny Mushman

Rank:

F-

Attribute:

Nature

Titles:

﴾Biotic Born﴿

Skills

Spore Creation 〖Lv 1〗

Bite 〖Lv 2〗

Poison Secretion〖Lv 2〗

Headbutt 〖Lv 2〗

Sprint 〖Lv 1〗

Description

An ankle biter which has grown legs. The addition of legs has changed these monsters from ambush predators to active attackers. While the addition of legs has made these mushroom monsters more dangerous than their immobile counterparts, they should still be quite easily dispatched, as they lack any sort of regenerative capabilities.

Common Item Drops

F- Mana Heart

Mushroom Legs

With his three mushroom monsters complete, he moved onto the second room. The construction of the room was approximately the same as the first room.

The enchantment of the room took a day. Instead of the ever changing lines of the nature room, the lines and shapes originated from a single point on the ceiling and split into ever increasing numbers throughout the room. In the centerpoint of the floor, it was difficult to differentiate the lines and shapes as there were so many of them. The room glowed light pink and light blue alternating.

With the enchantment complete, he placed one of each monster and biota. The growth enchantment had worked on the previous room, so the proliferation enchantment should work in the second room. He still wanted to make sure and waited for the singular creatures to proliferate.

While he was waiting, Ian placed his traps and treasures. He placed the random treasure chest in a position slightly shifted from the previous rooms position. Traps wise he placed a illusion pitfall in the center of the room, but had to contemplate what other trap to place.

He supposed more water traps would fit because, well, nature, but another idea was already sprouting in his mind. Why not just mimic the mushrooms? He constructed a circular trap that, once activated, released a cloud of paralyzing spores. To activate the trap, it only needed to be touched. It cost about double his other traps, but that was only because he reduced the normal time limit he had for most of his enchantments to less than a millisecond. Normally the enchantment needed to last at least as long as it took him to create it, but thankfully, he was supported by the ocean of mana outside of his dungeon. These traps were placed in front of the random treasure chest, the exit to the third room, and the corner diagonal to the treasure chest.

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While he was making the spore trap, the mushrooms had poofed out their own spores. The spores had already landed, taken root, and sprouted. ….Maybe he should make this enchantment for every floor? If he didn’t have to make every creature, then it would reduce mana expenditure. It did mean he had to dual-layer the trap enchantments, which increased mana and time cost, but it might be worth it. However, he wasn’t sure he could dual-layer a whole room. ….Experiments for later.

He hadn’t placed one in the first one, but he placed a hole puzzle in the top right corner. He kept the question thematically the same as the previous hole puzzles he made. He could change the type of question on later floors.

With two rooms out of the way, Ian shifted his focus to the goblins on the G- floor. It seemed one group, which included Yervin, was fighting a fox. Well, ‘fighting’ was a bit much. Yervin blinked around the fox and poked it every time, which really pissed it off. While Yervin annoyed the fox to death, Pugi jumped in and out punching and kicking the creature. She jumped out whenever Izu informed her that his spell was ready, which, being a water ball, caused more bruises than anything else.

The fox would periodically flee, or more accurately limp off, but Yervin would immediately shift space and bring the fox back into the middle of their group.

Yervin could obviously smash the things brains in with a slap, but Pugi and Izu were doing a lot less damage to a fox than he thought they would. It certainly looked like a normal fox. Either it was a stronger variant of fox, or living in the mana rich environment of the mountain had improved its overall abilities.

He shifted his view to the other group where….oh dear. He tried to fill the floor with healing magic, but any use of magic on the instanced floor was blocked. It wasn’t surprising, if dungeons could use magic on floors with intruders on them, then his dungeon dives would have been a lot more difficult. If he couldn’t interfere directly, then he would have to get Mina to help Narcy out.

“Mina, the only way to kill a Hula Droop after it has infused itself into someone is to invade the individual’s body with your mana and kill it from the inside. Doing so is extremely difficult and will most likely kill and cause extreme pain to the individual. Do you want to give it a try?”

“Yes!” she shouted already leaning over Narcy in preparation.

Ian instructed her to change her mana attribute into whatever was easiest for her and use that to attack the monster. Once she converted her mana, he told her to push her mana inside of Narcy and direct it to the hula droop, the rainbow figure eight that encircled her torso. After the mana reached the hula droop, she needed to focus it only on the monster and not let any seep into the rest of Narcy.

As soon as Mina started, he immediately regretted letting her. He should have known a E- rank monster with a level two mana manipulation would have problems invading a D- rank monster.

Narcy screamed as her skin started to bubble and blister, and only a couple of minutes later, she died. The hula droop had exited right before her death. Its rainbow colored, circular body spun around in the air. It was obviously hurt with blisters of its own and blood dripping from it, but it still attacked the remaining two goblins.

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Botan, who had been freaking out while Narcy was drained by the hula droop, now stared wide eyed at where her body used to be.

The hula droop shot towards the absent minded Botan, but Mina, while biting her lower lip, stepped between them and sliced the monster in two with a mana coated blade.

Before the monster even disappeared into mana, she yelled at Ian with a hitch in her voice, “Is Narcy okay?!”

“Yes, she respawned perfectly fine in the respawn room,” he answered.

Immediately after his answer, Mina sprinted through his dungeon to the respawn room. Seeing Mina sprint past him, Botan came out of his stupor and ran after her.

Ian informed the other three that Narcy had died and respawned. Before he had even finished telling them, Pugi was almost to the transfer formation. Izu was next, and after he smashed the fox’s head, Yervin followed.

He shifted his vision to Narcy, and prepared to ask how dying and respawning felt after all the goblins got to the respawn room.

Was letting Mina try to save Narcy right? They knew she would respawn and dying by hula droop was more exhausting than painful. However, because they tried to save her she died by burning alive from the inside, a much more painful way to go. His sinking feeling only got stronger as he thought of the pain she went through without any input of her own.

Eventually all five reached the respawn room. Mina, Pugi, and Botan were hugging Narcy while bawling their eyes out. Narcy, herself, seemed confused but happy and was hugging them back. Ian didn’t want to interrupt the moment, but he needed to know.

“Narcy, how was dying and respawning? Even though I knew you would respawn, I let Mina try to save you which caused you additional pain. I’m sorry about that.”

Narcy patted the heads of the three goblins hugging her. They let her go at her request, but still sniffled as they awaited her answer.

“It’s….odd,” she began, “I remember dying, not liking it, and that there was a lot of pain, but I don’t remember the pain itself. When I think about it, I don’t get shivers like I do when I remember how you infused us with mana.”

Ian’s book twitched, but he ignored the jab at his previous actions, “That’s good, and something needed. Not a lot of individuals can take excruciating pain without having their mind break. Having the respawn room would be a form of torture if that was the case.” Some could withstand the pain without breaking, and he was a good example. Well….maybe not the best example, it really depended on who was asked.

“Y-you don’t hate me for burning you alive?” Mina sniffed.

Narcy put her hands on her hips and glared at Mina, “Is that the kind of question a leader should be asking?”

Mina eyes widened before she gave a small smile and nod, “You’re right, Narcy, pretend I didn’t ask.”

Narcy gave a definitive nod.

“Alright, before all of you start practicing on the G- floor again, gets some rest and calm down a bit. You can start again tomorrow,” Ian ordered.

All six of them, even Yervin, gave affirmative nods.

As they returned to their houses, he ordered the spider automata to hunt intruders on the G- floor and made sure it was added to the second respawn room.

His momentary diversion of checking the goblin’s progress had gone differently, and longer, than planned, but it was now back to the F- floor and third room.

The black beetle, once it had a mana heart and nature mana inserted, was transformed into, well, a bigger version of itself. The only things that changed were the size, now the size of a fist like the spiders, and the addition of skills. The G- rank monsters of fist size were nearly the smallest monsters he’d seen. Even the smaller ones weren’t much smaller than fist size. Either monsters didn’t go below a certain size, or monsters of a smaller size were too small to see without enhancements. He was betting on the latter with the knowledge that his zoom ability gave him.

With an endurance enchantment planned for the room, he used endurance and strength mana instead of nature to create Hardened and Strengthened Black Beetles.

Race:

Black Beetle

Rank:

F-

Attribute:

Nature

Titles:

﴾Biotic Born﴿

Skills

Endure 〖Lv 2〗

Flight 〖Lv 2〗

Headbutt〖Lv 2〗

Sumo Wrestling 〖Lv 2〗

Description

A monsterized version of a black beetle. It’s bigger and badder than its biotic counterpart. Even without the horns of its rhinoceros cousins, it fights just like them with headbutts and sumo techniques. It is not often that monsters without high intelligence gain any sort of fighting technique. Beetles are unusual in that regard.

Common Item Drops

F- Mana Heart

Beetle Carapace

Race:

Hardened Black Beetle

Rank:

F-

Attribute:

Endurance

Titles:

﴾Biotic Born﴿

Skills

Endure 〖Lv 4〗

Flight 〖Lv 1〗

Headbutt〖Lv 2〗

Sumo Wrestling 〖Lv 2〗

Description

Enhanced with endurance mana instead of nature mana, this beetle’s endure skill far outpaces a normal beetle of its rank. However, the increased endurance of the beetle has resulted in it nearly losing its flight skill. It can hover off of the ground for a couple seconds before falling back to the ground, but prolonged flights are no longer within its capabilities.

Common Item Drops

F- Mana Heart

Beetle Carapace

Race:

Strengthened Black Beetle

Rank:

F-

Attribute:

Strength

Titles:

﴾Biotic Born﴿

Skills

Endure 〖Lv 2〗

Flight 〖Lv 1〗

Headbutt〖Lv 3〗

Sumo Wrestling 〖Lv 3〗

Description

Enhanced with strength mana, this beetle’s fighting skills have been enhanced. This beetle can still fly, but its capabilities do not match the F- rank black beetle counterpart. Physically this beetle looks exactly like the hardened and normal black beetles. Thus, the only way to tell these beetles apart is by either fighting them or using an appraisal skill.

Common Item Drops

F- Mana Heart

Beetle Carapace

It took Ian another day to enchant the third room with endurance mana, and he had the formation glow brown. After he placed the beetles, it wasn’t immediately apparent if his endurance formation was working properly. He could tell it was working, but whether it enhanced the beetle the correct amount was another matter. He supposed he’d have the goblins test it after he completed the floor….although, if he completed the floor, at least he knew it was doing something magically worthwhile.

For traps, he placed three earth spikes diagonally through the room, one in the bottom left corner, one in the middle of the room, and one in the upper right corner. He placed illusion pitfalls in the upper left and bottom right corners. The random treasure chest was in between a spike trap and an illusion pitfall on the left side of the room. The treasure wasn’t right next to either trap, just in between them.

Using the serrated centipede, he created the monsterized version and the fire monsterized version. Like most of his other nature enhanced monsters, it was simply larger, but the fire enhanced serrated centipede had other changes. For one, it was now red in color, and for two, it breathed fire. It wasn’t a lot of fire, but it could give a good scorching.

Race:

Serrated Centipede

Rank:

F-

Attribute:

Nature

Titles:

﴾Biotic Born﴿

Skills

Bite 〖Lv 2〗

Constrict 〖Lv 2〗

Endure〖Lv 2〗

Spike Damage 〖Lv 2〗

Description

The enhanced monsterized version of the serrated centipede. Its natural abilities have become skills and have been enhanced. The largest change is the spike damage skill. As a normal centipede, its serrated sides could only cause damage if directly touched. With the spike damage skill, if the serrated centipede is attacked, a certain percentage of damage done to it will be reflected back at the attacker.

Common Item Drops

F- Mana Heart

Serrated Carapace

Race:

Serrated Fire Centipede

Rank:

F-

Attribute:

Fire

Titles:

﴾Biotic Born﴿

Skills

Bite 〖Lv 2〗

Constrict 〖Lv 2〗

Endure〖Lv 1〗

Spike Damage 〖Lv 2〗

Fire Breath 〖Lv 2〗

Fire Resistance 〖Lv 1〗

Description

The fire mana that permeates the centipedes body has reduced the durability of its carapace. As as result, its endure skill has been reduced. In return, the serrated fire centipede can now magically breathe fire. The damage and size of this fire breathe is determined both by the level of its skills, its mana capacity, and its overall physical size.

Common Item Drops

F- Mana Heart

Fire Oil

For the last centipede, Ian used his creation ability to lengthen it. Rather than attempt to memorize the structure of the centipede completely, he copied the structure of the body segments until the centipede was ten feet long. He could only hope it didn’t exceed F- rank.

He didn’t use nature mana to develop the centipede, but space mana. Unlike the space mana he used with Yervin, that focused on using it as magic, the space mana he used here was focused on enhancing space itself. Namely making the centipede bigger.

His creation was successful, but only G rank. For something that was ten feet long and five inches in diameter, it was quite a low rank. Once he checked its status, all became clear.

Race:

Long Serrated Centipede

Rank:

G

Attribute:

Space

Titles:

﴾Biotic Born﴿

Skills

Bite 〖Lv 1〗

Constrict 〖Lv 1〗

Endure〖Lv 1〗

Spike Damage 〖Lv 1〗

Description

Normally bigger is better, but not for this centipede. The added body weight from its increased length means that its maximum speed is at most a foot a minute. Its legs which were able to carry it around with its normal body size now struggle mightily. Even though the leg number to body segment number ratio remains the same, the force provided to force needed has not. Its near inability to move means, normally, it would not be able to go up in rank, but as a dungeon monster who knows?

Common Item Drops

G Mana Heart

Large Serrated Carapace

Ian contemplated redoing the creature with more powerful legs, but that last line made him try something else first.

He developed the long serrated centipede to F- rank, and as he did a new skill appeared: mini warp. He let the centipede go about its business to see how the skill worked. After it slowly started crawling along the floor, a small portal appeared that it went through. A couple of feet away, the centipede’s head peeked out from another portal as it continued on its way. He was satisfied with the display, and while he wanted to see the five total portal that it could create according to the added description, that seemed like it would take a while as the centipede was still quite slow.

Race:

Long Serrated Centipede

Rank:

F- (+2)

Attribute:

Space

Skills

Bite 〖Lv 2〗(+1)

Constrict 〖Lv 2〗 (+1)

Endure〖Lv 2〗(+1)

Spike Damage 〖Lv 2〗(+1)

Mini Warp 〖Lv 1〗

Rather than enchant the fourth room to be covered in flames, a bit much for a F- floor, he settled for enchanting the room to be constantly emitting heat. Not enough to boil anyone alive or suffocate them, but enough to make them sweat. The light that permeated the room was still a reddish-orange to represent fire.

After the centipedes were placed, he put a illusion pitfall in the center of the room. The random treasure chest was placed in the top left corner while the hole puzzle was placed in the bottom right corner.

He decided to make new traps for the fourth room. Well, one new type. Specifically, a fire trap. It was similar to the water trap in that it spewed a spout of fire, but instead of multiple in a row it was a single spout. Additionally, the pressure and distance of the fire spout were greatly reduced from the water trap. The trigger was simply walking in front of it. Considering it glowed like the others, it would be difficult to fall for. At least that was what he told himself, as he created something that could roast intruders on a F- floor. He placed the traps on one side of each entrance and in front of the hole puzzle.

With four rooms done, he moved onto his new and unknown creatures: the chequin.

This creature was larger and more intelligent than the other biota he had monsterized. He could only hope the mana cost of creating the mana heart wasn’t too large, and the resulting monster wasn’t too high of rank. After a couple of tests, the mana heart that fit the chequin was an E+ mana heart. He could only sigh in relief. Especially since the mana cost had only increased by the difference between mana hearts, so negligible.

With the mana heart out of the way, Ian infused the chequin with nature mana to start. He was able to successfully transform the biotic chequin into a Stubborn Chequin. Although, physically, the creature hadn’t changed at all.

Race:

Stubborn Chequin

Rank:

F-

Attribute:

Nature

Titles:

﴾Biotic Born﴿

Skills

Bite 〖Lv 2〗

Kick 〖Lv 2〗

Sprint〖Lv 2〗

Tackle 〖Lv 2〗

Description

The monsterization of this small herbivore hasn’t changed its diet, but it is now much meaner and more stubborn. Of course, with additional mana and skills its attacks hit much harder, even though its size has not increased. As it is a herbivorous monster, while it will still attack sapients, it will prioritize plant based sapients.

Common Item Drops

F- Mana Heart

Chequin Hide

He wondered if the only way to have the most common drop be a food item was to mess with the drop settings. However, horse-like creatures tended to not drop as much meat, while creatures like boars, cows, and chickens almost always dropped meat. Well, hide would still be useful.

For the next two chequin monsters, he had an idea. This was his first creature with hair and possibly considered cute. Why not make the most of that? The first one he infused fluffy mana into the biota, and unsurprisingly a Fluffy Chequin was the result. Unlike the normal chequin that had short hair, the hair on this chequin had poofed out and become softer.

Race:

Fluffy Chequin

Rank:

F-

Attribute:

Fluffy

Titles:

﴾Biotic Born﴿

Skills

Bite 〖Lv 2〗

Kick 〖Lv 2〗

Sprint〖Lv 1〗

Tackle 〖Lv 1〗

Physical Resistance 〖Lv 2〗

Description

Unlike its counterparts, this chequins hair has grown longer and fluffier. As a result, attacks with its body are weakened, along with a reduction in its movement capabilities. In compensation, the increased fluffiness reduces the damage of physical attacks.

Common Item Drops

F- Mana Heart

Fluffy Chequin Hide

He supposed he shouldn’t be surprised by the physical resistance skill as Bounce Sheep often had high physical resistance and sometimes physical nullity skills. If he could create something similar to the bounce sheep, but in tiny horse form, that would be quite amusing.

For the last monster, he wanted to enhance the short hair of the chequin in some way. In essence make their hides more desirable for intruders. There were a couple of attributes that came to mind, soft, smooth, durable, and just the basic hair. Hair was the easiest to get the image of what he wanted for the hair correct, but the hardest in terms of mana cost and use. What he wanted was sleek fur, and the attribute that fit the most was smooth.

After a successful infusion, he received a Sleek Chequin. Its short hair shined and glimmered in the minimal light.

Race:

Sleek Chequin

Rank:

F-

Attribute:

Smooth

Titles:

﴾Biotic Born﴿

Skills

Bite 〖Lv 2〗

Kick 〖Lv 2〗

Sprint〖Lv 2〗

Tackle 〖Lv 2〗

Dazzle 〖Lv 2〗

Arrogance 〖Lv 2〗

Description

This chequins fur has been spectacularly improved. This provides the benefits of impressing others and reducing their wariness. However, just like others, the chequin itself is also impressed with its own fur. The resulting arrogance of the chequin overrides the gain of dazzling its opponents.

Common Item Drops

F- Mana Heart

Smooth Chequin Hide

Negative skills were the bane of everyone’s existence. Thankfully they could be gotten rid of and were not permanent. If he had to endure the skill he got when younger….uggh. At least the sleek chequin had the same equivalent skills as the stubborn chequin. Hopefully, arrogance and dazzle would counteract each other like the description said, otherwise arrogance was liable to make this chequin weaker than the stubborn chequin.

With the three chequin monsters out of the way, he moved to enchant the fifth room. Maintaining the same theme as how he evolved the chequin, he started to enchant the room with fluffy magic. All surfaces were coated with soft lines and round shapes. He used his study of fur to make the images as fluffy as possible. After a day’s work, the room shined a dim white.

He placed the chequins in the room, and as soon as they were allowed to walk, they all fell over. While some of them tried to get back up, most of them decided to take a nap right there.

Right, he needed to clarify that the creatures in the rooms weren’t affected by the enchantment. The centipedes weren’t dead, but they weren’t moving a lot. For the fourth and fifth rooms, he made it so that the creatures weren’t affected by the enchantment, but the intruders were. For the first, second, and third rooms, he made it so the intruders weren’t affected by the enchantment, but the creatures were.

With that out of the way, he placed five illusion pitfalls in the fifth room. One in the center with the others in each corner. Variety would have been nice, but he needed to fill out his trap quota. He might need to think of some more traps that were actually classified as traps, so he didn’t have to have illusion pitfalls on every floor. The random treasure chest was placed in between the the two pitfalls on the right side of the room.

All he needed to do now was finish the entrance room, finish the boss room, and maybe spice up the rooms with a bit more biota. However, first he had to check out the G- floor.

As his vision zoomed to the G- floor, he focused on the group of goblins and a spider automata now congregated in one of the large rooms on the right side of the floor.

“What’s the matter?” Ian asked.

Mina turned to his voice and scratched her head, “My lord, for most of the day, the only intruders that we’ve fought have been insects.”

“Yeah, you said you would be on the lookout for adventurers. Did you see anything else?” asked Yervin.

Ian’s vision shifted to his sphere of perception. ….Nothing but bugs. He tried to remember what his sphere of perception had looked like for the last day. Early on there were still larger creatures, but they slowly reduced as they entered his dungeon. After a certain point, nothing but bugs entered his sphere.

He shifted his focus back to the goblins, “It seems after a certain point, larger creatures stopped entering my sphere of perception, and thus the dungeon. This seems abnormal, but I can’t be sure. I’ll ask the Helper.”

The goblins nodded in acknowledgement.

Back in his core room, he turned his focus to the metal sphere, “Is it normal for creatures to stop entering my sphere of perception?”

“No.”

“Is there a common reason for creatures to not enter a dungeon’s sphere of perception?”

“Yes.”

“What are they?”

“You must figure that out for yourself.”

Well, at least he got some answers. Considering he had never felt a dungeon’s sphere of perception, then it was doubtful the creatures were suddenly feeling it. If they had still entered his sphere of perception, but avoided his dungeon entrance, then they could have just learned to avoid the black hole of death. Although, learning that in five days was a bit fast.

There must be a reason, but what could he do about it? Send his creatures out? Could he do that? Probably not, but he had to at least give it a try.

“Hey, I’m going to create a goblin and try sending it outside. I’m not sure what’ll happen, so I’m not risking you all.”

“Yes, my lord!” Mina saluted. The other just nodded again.

He created a goblin in front of the transfer formation that led to the entrance hall. He ordered it to go through the formation. Once it did so, rather than appear in the entrance hall, it appeared outside of his dungeon. Ian was ready to cheer, but immediately the goblin turned into mana and was sucked back into his dungeon. Well, it seemed that wouldn’t work.

He spent the next couple of hours searching through the dungeon shop, but to no avail. Getting a little irritable, he decided to ask the Helper. Hopefully its answers didn’t change irritable to angry.

“Are there ways to let a creature leave the dungeon?”

“Yes,” the Helper responded with the same tone as always.

“Name one.”

“Please, specify.”

“How to get a single creature out of the dungeon.”

“There are multiple ways.”

He didn’t like how this was going. He needed to ask more specific questions.

“How can I, with my current abilities, let one of my creatures exit my dungeon without disappearing. They must also exit the dungeon under their own power,” he asked slowly.

“They must be created only through the use of your mana pool.”

….Well, he wasn’t getting a scout creature anytime soon then.

“Thanks,” said Ian.

The Helper only floated there like normal.

Ian told the goblins of what he learned, and that there wasn’t anything they could do currently. So, they went back to stomping on insects.

As the goblins started squashing bugs, he went to finish the F- floor. He decided to add apple trees to each room. One apple tree in each of the first four rooms, and four apples trees in the fifth room. While this floor would have the least amount of vegetation for one of his floors, it fit what he wanted to do with it.

Next, he copied over the entrance room and boss room functions. It took the rest of the sixth day since opening to redo the pillars and the boss rooms, but he finished his F- floor.

Dungeon Level [5] → [6]

1 Cubic Kilometer Floor Space Gained.

Mana Generation Increased by 10,000

DP Generation Increased by 1

Now, to make his next two floors even quicker, and deal with whatever was keeping creatures from his dungeon. If it was something not even his EX rank floor could deal with, then maybe putting his dungeon here wasn’t the best idea.

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