《Fate Online》Prologue: The Fated Reveal
Advertisement
“Dude, Hurricane’s been quiet all year. They’re up to something big I’m telling you!”
“No way. Hurricane’s lost its touch. Ever since the merger with GA and ActiSight they’ve produced nothing but garbage and new content for their old stuff. This G3 is going to be nothing but new stuff for old content.”
“I’ll bet you anything they’ve got something big planned! Too quiet I tell ya...”
Karl smiled as he overheard the heated conversation between two young men hurrying by. He certainly hoped that the optimistic one was right. If Hurricane had something big planned it would be one of the biggest scoops of G3! Still… His friend had a point too. Despite their stature as a giant in the gaming world, Hurricane seemed to be in a rut. Their games were still as fun as always, but nothing they’d released in the past few years had succeeded in reigniting the same spark with gamers as their early stuff had. No one would be happier than himself if Hurricane had something big up its sleeves. As a reporter, any big news from Hurricane would be sure to draw in the views like crazy. Especially if they revealed it during today’s press conference.
Karl rubbed his arms in an attempt to warm up, despite the early June heat, the temperature in the convention centre was a cool 20 degrees. Pausing to grab his lanyard, he flashed the nametag at the bottom to the security guard.
“Karl Matthews, reporter for the Daily MMOGamer,” he said, staring nervously at the security guard’s toned forearms.
“Mmmmh," the security guard nodded. “Alright, head on in, show starts in 15 minutes.”
With that, Karl was directed through the doorway into a narrow hallway, which quickly opened up into a massive auditorium. Despite their lack of new titles over the last couple of years, Hurricane was one of the biggest names in gaming and the prestige they commanded at G3 was still incredible. Many gamers would have given their left arm to be allowed in to this room and hear about Hurricane’s upcoming plans even a moment earlier. Not for the first time, Karl thanked his lucky stars that his boss had chosen him to cover Hurricane’s press conference.
Walking to the front of the room, Karl elbowed his way through the throng of onlookers gazing excitedly at the stage. An enormous projector wall covered two thirds of the wall behind the stage, and two smaller, but still massive, screens flanked the main wall, currently showing Hurricane’s logo and a timer counting down to the beginning of the conference.
Settling near the front of the press area, Karl checked the screen. 10 minutes, just enough time to go over his questions and check his recorder.
Once his gear had been double checked and he’d reviewed his gameplan, Karl calmed down and waited for the beginning of what promised to be one of the biggest conferences of the entire event.
As the timer hit zero, the lights dimmed, plunging the room into darkness. Karl could vaguely make out a shape emerging onto the stage as the screens came to life, illuminating the scene. A tall, well dressed man in a fitted suit was smiling down at the audience. As they settled down he began to speak:
“Ladies and Gentlemen, members of the press. Thank you for being here with us today...”
Advertisement
Karl started to drift off, just like in years past, this Hurricane conference was fairly boring. With no new titles, and only expansions and new DLC announcements for their existing titles, it seemed that Hurricane was content to spend another year simply existing. At least he’d be able to write some articles on the upcoming expansions, he mused, staring up at the Hurricane logo which had replaced the final trailer.
All of a sudden, the lights dimmed once more. Straining his eyes, Karl could just barely make out the tall man leaving the stage and a new figure taking his place. As the screens came to life once more, the Hurricane logo was replaced with a new, unfamiliar symbol, vaguely triangular in shape with intricate runes adorning a knotted Celtic ring. Karl perked up, he’d studied everything there was to know about Hurricane in the two weeks leading up to the conference plus his two decades as a gamer - this symbol was brand new. His reporter instincts were screaming that this was a major scoop. Readying his eyeglass recorder, he refocused the image on the logo and then zoomed out to cover the whole stage.
A somewhat portly man stood centrestage, having replaced the tall gentleman. Wearing a loose fitting T-shirt emblazoned with that strange logo and a pair of faded jeans, his looks were nothing impressive, clashing with the prestige of the event. And yet Karl knew better than to underestimate him. Michael Lietke was a legend in the gaming world. The key mind behind many of Hurricane’s most famous titles. His appearance meant one thing: This last trailer was going to be huge.
“Thank you all for being here,” Michael began, his baritone voice rousing any who had not yet realized what was happening.
“This next project has been many years in the making. It was made possible with the help and investment of several key companies including Goggle, Amozone, and many more. The tech required for this project has been one of the biggest barriers to its release. But today, I am pleased to announce that after many years of waiting, Hurricane will finally be releasing its next major MMO... Fate!” pausing for applause, Lietke glowed before continuing.
“Fate is the first next-gen MMO. Unlike other games which add new combat systems, or use new engines to deliver the same general experience, Fate is the first ever Virtual Reality MMO. We’ve partnered with Goggle to create a seamless virtual reality experience in which you the players will be able to actually enter and experience the world of Fate. This is not augmented reality with its clumsy tethers and wires tripping you up, but true virtual reality. But why tell you about it when we can show you?”
With this, the main screen blazed back to life, replacing what must have been the Fate logo with a panoramic shot of a castle, under siege from what looked to be a fantasy army complete with Orcs, Goblins, and winged gargoyles assaulting the parapets. Karl unconsciously leaned closer, as did the entire room. Lietke smiled as the camera panned to a pair of men standing at the top of the castle battlements fighting off Orcs descending upon the walls from giant siege towers.
“Hey Ron!” Lietke said, speaking into a microphone attached to his collar.
“Hey Michael,” replied one of the men, a burly fellow wearing full plate armour and carrying an enormous two-handed battleaxe which he’d just finished burying in an orc’s skull. Flicking off the remnants of the orc’s brains from the axehead, he then spun the axe in a wide circle above his head and brought it crashing down upon the ramp connecting the siege tower to the battlements.
Advertisement
As the axe descended, the axehead came to life with an amber glow. Karl watched, entranced as the axe smashed into the siege tower ramp. As the axe made contact with the ramp, the axehead glowed even brighter. Cracks spread from the point where the axe had landed, flowing along the ramp and down the length of the tower. With a vicious grin, Ron gave a loud shout as the siege tower suddenly burst into a million pieces, peppering the monsters on the ground with splinters and fragments of bloody bone from the monsters unfortunate enough to have still been in the tower. The entire auditorium was silent as Lietke grinned.
“I see you’re still in love with the Earthquake skill, you’ve modified it to be usable with axes instead of hammers?”
Ron smiled, “It’s just so much fun! Lets me feel like a mage while playing as a warrior. Anyways, we’ve gotta clear out the rest of these monsters, why don’t you get back to pandering to your audience?”
With another laugh, Ron moved to hew down an orc as the camera panned around to his back, giving the audience a first person view of Ron’s quest to purge the battlements of monsters.
Lietke cleared his throat and looked at the audience, “Fate is the first ever fully integrated VRMMO. Unlike other MMOs where you’re locked into a class, Fate is more akin to a second life. You can do whatever you want in the game: playing it like a traditional MMO is certainly possible, but you’d be missing out if you didn’t try to experience the game’s incredible combat system and participate in the main storyline. But the game is so much more than just a VR combat simulator. In Fate, anything is possible. If you want to learn magic, then you can self-study or enroll at an academy and learn from the greatest magical minds in the city. Even if you’ve spent years as a warrior swinging your blade at hordes of enemies, or as a baker, creating bread and pies for those with coin, you can still enroll and learn magic. Similarly you can also pick up a sword, grab a frying pan, try out enchanting, go fishing...the possibilities are endless and restricted only by time and your imagination.”
Here, Lietke paused to grab a bottle of water. On-screen, the scene had changed to a forested wood, where a young mage was attempting to fight off a small band of goblins. He was clearly in trouble as evidenced by the cuts visible on his forearms as he held out his hands to cast spell after spell, but the reason why became quickly evident as the screen panned around to reveal a terrified elven child hiding behind the mage. The audience watched spellbound as the mage fired off a fireball at a charging goblin.
Lietke smiled and resumed his speech, “As you can see the visuals and graphical effects of Fate are top notch. They are completely realistic and players will easily find themselves immersed in more than just a game, but a chance to change their fates. In real life, you may be a programmer, a journalist, a waiter, or even the heir to a large corporation. But in Fate, you can change that. Your fate is your own to choose in Fate, and I’m pleased to announce that the chance to change your fate is coming much sooner than you’d expect!”
Behind him, the scene on-screen changed again, this time revealing a dwarven craftsman sweating over a faintly glowing blade. As his hammer fell, the scene changed again, this time to a beautifully adorned ballroom. In the middle of the hall, a lithe elven maiden swirled gracefully between the participants. Again the scene changed…
“As you can see, Fate is truly a second world: each of the scenes you see onscreen is a live feed to some of our beta testers. Men and women just like you who have been selected to give feedback on all the game’s systems. We’ve selected people from all walks of life and made sure that they’ve tested as many of the incredible experiences Fate has to offer as they could,” Lietke continued. Behind him, the scene changed nonstop, scenes of intense combat, adventurers bartering with merchants, a naval vessel surging through the waves, a solitary wanderer making his way up the side of an enormous mountain, a church choir singing over the adorned body of a hero, a girl clutching a squirming cat, a pair of men singing loudly in a tavern.
Pausing for dramatic effect, Lietke stared at his audience, not a single person remained fully on their seat, everyone having moved to the edge if not having left it entirely. As if a spell had been cast over the audience, the entire auditorium had gone silent. With a flourish of his arms, the scene on the screens changed once more, this time to an elaborate hourglass. As the grains of sand slowly slid from the top to the bottom, a timer appeared underneath: 42D 2H 4M 16s it read, the last number slowly counting down.
With a jolt, Karl realized that it was a countdown timer. Slowly he managed to open his mouth, “Do you mean to say that this game releases in just over a month?” he managed to croak, breaking the silence.
Looking pleased, Lietke stared down at him from the stage, “Yes. Fate will be releasing on July 16th, 20XX. We hope that you can all join us in shaping the world of Fate!” With those closing words, Michael Lietke turned and left the stage, leaving behind only the slowly draining hourglass to illuminate the room.
For what felt like several long minutes, no one moved, until suddenly someone stood up and raced out the door. Jolting to alertness, Karl realized that this wasn’t just a big scoop, this might be the scoop of the century. Grabbing his bag, he whirled around and darted through the crowd, determined to post an article before anyone else. As he ran, Karl realized that the man he’d overheard outside had been correct, Hurricane had been up to something big. ‘However,’ Karl thought with a rueful grin, even that Hurricane fanboy couldn’t possibly have predicted just how big the project Hurricane had been working on was.
Advertisement
- In Serial11 Chapters
The Sorcerer's Aria
Only ten years have passed since the last war. Now, war threatens to break again as both powers of Acolythis ready their forces. The stakes are higher than ever before because this time there will be no surrender. Sorcerers of this world use melodies and harmonies to create their powerful and deadly magic- Meaning the loudest score is often deemed the strongest. But when a child born of two nations finds that his score is too quite to master the harmonies and melodies that master sorcerers can, he must find a way to get creative or die trying. Especially when he is possibly the only one who knows the secret behind the entire war- and of those who will stop at nothing to keep the silence.
8 112 - In Serial6 Chapters
HELM.ONLINE
“We all die but not all adventurers truly live” Helm.Online, a Virtual Reality Massively Multiplayer Online game boasting “Grounded Virtual Realism” and “An Immersive Reality Unlike Any Other”, takes the world by storm, becoming a resounding international success. H.O creates a virtual world unlike any seen before, where players aren’t just simple adventurers. They stand at the forefront of a war against primordial, cosmic beings known as The Nevermore who seek to break the inhabitants of the virtual world. Kazim is fed up with hearing about the hit game. Having played many games in Virtual Reality, he writes off H.O as another boring addition to a quickly oversaturating market but the phenomenons’ constant media barrage eventually stimulates his curiosity and he finally joins the millions of players in the fight against The Nevermore. There, Kazim discovers Helm.Online’s unforgiving and random nature and immediately struggles to find his footing. But, with the help of three new friends and an impending in-game event, Kazim just might find a way to keep the game from kicking his ass and have some fun while doing it. *This is the story of Kazim's journey to the maximum rank in a virtual reality game that's trying to be as realistic and immersive as possible. Nothing more, nothing less. No harems or anything like that. *Feedback, bad and good, is always appreciated. I mean seriously, tear my story to shreds. Its my first story and It helps me grow and get better. This is a hobby but I have a lot of fun writing my own stories and reading stories created by others. Thank you *Chapter every week, they may be out sooner than that
8 120 - In Serial33 Chapters
Rooms of the Desolate
Rooms of the Desolate is a collection of short stories designed to guide the reader through the many rooms and mysteries of the bleak and greyscale labyrinth of the Desolate. The first entry, "The Forever Tower" follows an unnamed wanderer climbing an endless, colourless tower; the only world they have ever known. As they slowly ascend alongside the masses, they consider the nature of their world and look to the corridors as temptation beckons. The second entry, "Production Line", follows an engineer in a boundless factory, who encounters a product that does not wish to bow to the overseers and makes them question their belief in the truth and duties they were made to believe. Content guidelines: Current entries do not include explicit profanity, but future entries may do so, hence the presence of that tag. Some entries do include gore and violence, though not currently to particularly extreme degrees. The Desolate is exactly that: a desolate world; as such, it is bleak, downtrodden, and may deal with mental struggles. Cover art credit: Adam Borkowski on Pexels.
8 133 - In Serial35 Chapters
The Fate of The Summoned (being ReWritten)
The Fate of The Summoned In the world of Aethion things are vastly different than on Earth. There is Magic and Monsters, as well as Demons and Dragons. Throughout the history of the world there have been many wars, both between all the various nations and kingdoms and between those nations and kingdoms and the Demonic forces lead by a Demon King or Lord. There are times that the Demons gain so much more power than the other nations, or that the others are embroiled in a war against each other and the lone nation is targeted by the demons. It was during these occasions that the various Gods and Goddesses started giving two things to the races. The First of these things were the Blessings, magical blessings given to the worth for chosen things. The Second of these things were the Summoning rituals, magic rituals that could summon beings from somewhere else, that would be Chosen, by the gods. These beings have almost always come from our world, Earth. It has been centuries since this practice began and the countries of the world have almost always flourished for a time after a Chosen or group of them were Summoned. All of the countries treat the Summoned well, almost like kings or princes in their own right. Well, not all countries, there are some that have treated them almost like slaves, though those countries don’t usually last long. There is one though, that has lasted, for a long time due to their connection to their Patron Deity, the Goddess of Light. They only accept certain types of Summoned and they dote on certain members of the country more than others. Several years ago they performed a summoning, as they were being plagued by overflow from the dungeons. Now they, like the other countries of Aethion, have performed the ritual to fight against the current Demon King, who is said to possess a Blessing. This is a story about Fate, and those that fight against it and those who accept it. In this story the main character(s) do not fight their fate, like those in my other story, rather they embrace it and let it shape them, though that does not mean they are total slaves to it. While there will be similarities to most other Hero sumoning novels, i hope the Mcs abilities and such will make it unique.
8 272 - In Serial39 Chapters
Love and war
There are 2 worlds lost children go to to find eachother, there is Neverland for the boys, ruled by the ruthless Peter Pan. Then there's That Ocean Island for the girls ruled by Ruby. They have a past that's a "little" complicated. When Pan kidnaps Ruby and the lost girls. How will they react after not seeing eachother for 20 years , yet they still look as if they were 18.
8 484 - In Serial45 Chapters
Genesis Swan is the elder sister of Bella Swan. She and her sister move in with their father after their mother Renee and her new husband go off around the country. The sisters are best friends, and do everything together, and even happen to fall in love with two vampires of the same family. How will the sisters prevail when they seem to be in danger 24/7? (All rights go to Stephenie Meyer. I only own the random characters and extended plot lines.)
8 162

