《The story of how a Cultivation Universe was Conquered by an Interstellar Weapons Platform》Character/Organization Index (Optional, but recommended read).
Advertisement
The Federation: “Peace through War! Freedom through Conquest!”
The Third Intergalactic Federation is a conglomeration of Tens of Thousands of Worlds spanning 40% of the Milky Way Galaxy. After a long and costly war with a hyper-aggressive Hunter Species wiped out nearly 70% of all Sapient life in the Galaxy, the Third Iteration of the Federation took on a very hard handed approach to newly discovered Xenos.
With the mindset of “There can’t be any War if there’s no one to War against”, the Federation set out to Conquer and assimilates any and all worlds that could possibly spawn other such threats in the future. While some have argue that the Federation’s methods can be cruel and unreasonable, the results speak for themselves.
The Golden Age of the Third Federation has lasted for tens of thousands of years, with no sign of slowing down yet, as thousands of Sapient Species brought into the fold of Peace and Unity, even if their indoctrination isn’t the most peaceful.
Elderon: A group of humanoid creatures with three eyes and pale red skin. One of the earlier members of the Second Federation and one of Founding Members of the Third. Their entire species has astounding compatibility with the Path of the Mind.
Vidaasi: A group of large, Dragoniod like reptiles that are one of the 4 Founding Races of the Third Federation. Powerful warriors, their culture even before their integration into the Second Federation, was founded on the principles of Honor, Strength and Virtue. Those traits have served them well in the Third Federation.
ALPHA-555-12-4412: The Main Character and Hero(?) of our Story. A fully Sapient AI with a mouth that doesn’t know how to shut up, and a talent for causing Chaos where ever he goes. Despite his …quirks, Alpha is a dedicated Solider through and through, and knows how to separate the line between Work and Pleasure when need be (even if blowing things up is your pleasure).
While he might give the General a few headaches (ok, a lot), Alpha’s record speaks for itself, his skills on the battlefield have earned him the title of “Conqueror”.
General Uriel "Vurod" Haldorðr: Acting General of the Third Federation Expeditionary Force. An old Vidaasi who has led the Expeditionary Force for over six centuries now. Gruff, dedicated and serious, he is the perfect picture of a solider, through and through. He sees his soldiers as his children, but also knowns when to be though.
Si'dia: General Haldorðr’s assistant. A Powerful Elderon in her own right, Si’dia acts at the Generals right hand. Smart, professional and Sly, Si’dia is loyal to the General first and the Federation second. While outwardly a calm, controlled, and mature woman, she isn’t afraid to get her hands dirty when the time calls for it. The outside world might think of her as just a “Secretary”, but those under General Haldorðr know better than to cross the “Red Demoness”.
Advertisement
Ancient, Si’dia has been alive since the First Federation and is one of the few people who knows the truth and threat that is the Hunters. She has been slowly building up the Galaxies power for their Inevitable return, in the hope that this time, they can finally stop be stopped. Otherwise, there might not be a fourth round.
The Elementals
The Primas: The Pantheon of Prime Elementals worshiped by 60% of the Mundane Population as ‘gods’. While the Primes themselves don’t often bother or care for Mortal issues, the Prima Temples have a presence on every continent.
Jīshí (Unknown): Elemental Lord of Earth and Stone. She takes an interest in Alpha after encountering him after his first battle in the Sea of Grass. Stubborn, Cynical and always quick to point out another's flaws, Jīshí can at first come off at best as unapproachable and a worst, openly hostile. Long Eons of broken promises and disappointment have left her hard, cold and unyielding. When you are an Immortal Elemental with an eternity to reflect on your mistakes and lost hope, you learn to build a wall worthy of the title "Lord of Stone".
For those that manage to break through those cold walls though, they will find a warm caring, if sometimes selfish and immature woman, only seeking to find something she's long since given up hope of finding. Maybe, somewhere buried in that stone fortress, there is still a small spark of the "Mother of Hearth and Home" that remains.
Fēnghuǒ (Unknown): Elemental Lord of Fire and Lightning. Jīshí’s older “Brother”.
The Cultivators
[Yeom Ki] (High Level, 4th Step, 3rd Realm): Sect Leader of the Origin Sect. This young man appeared seemingly out of the blue, nearly six centuries ago, but rumor has it [REDACTED].
Origin Sect: One of the 5 Great Pillars on the Skybreaker Continent. Founded by Yeom Ki less than five centuries ago, its meteoric rise to power can be attributed to both its militaristic organizational structure, and its reputation as an “Everyman’s Sect”, in stark contract to Cultivator’s normal Elitist and Arrogant approach.
Medved (Peak Level, 3rd Step, 3rd Realm): Warlord of the Awakened Beast Clan. He is a Powerful Adventurer and Bearman. Is currently fighting a protracted War against the Hedge Mages of the Western Seas who seek to break their way into the Skybreaker Continent.
Awakened Beast Clan: A Clan comprising of over 98% Sapient Spirit Beasts. The Clan was formed as a place of refuge and protection for those Spirit Beasts who had gained Sapience. Over the ages, they have slowly gained power and are now one of the 5 Great Pillars of the Skybreaker Continent.
Shao Jiayi (Low Level, 4th Step, 3rd Realm): Headmaster of the Arms Soul School for Weaponry and Combat.
Arms Soul School for Weaponry and Combat: The Oldest Military Academy on the Planet, the Arms Soul School for Weaponry and Combat has a history stretching back millions of years. It is said that simply being accepted into this School’s basic classes can generate at least an Officer’s rank in any Military force in the world.
Advertisement
Jacques van Helmont (Peak Level, 3rd Step, 3rd Realm): Guildmaster of the Heaven’s Seal Formation and Alchemy Guild.
Heaven’s Seal Formation and Alchemy Guild: Through eons of shrewd and shady business practices, Heaven’s Seal has long since gained an absolute monopoly on the Formation and Alchemy sectors. Rumors have it that the guild even has their hands in other sectors on other Continents as well.
Amari Mitsuko (High Level, 5th Step, 3rd Realm): Abbot and Founder of the Shanti Oni Monastery. Amari Mitsuko is as feared across the world as she is beloved. And yet at the same time, almost nothing is known about the true nature of this woman. A walking contradiction in human form, only a fool tries to pry to deeply into things that they might soon come to regret.
Shanti Oni Monastery: One of the most mysterious organizations on the Planet, not much is known about this all female Monastery. Both their origin and practices are shrouded in fog, but none can deny their power and influence.
Chang Xiurong (Peak Level, 4th Step, 2nd Realm): Black Flood Dragon and 5th Elder of the Origin Sect. She is gravely wounded by Alpha during their first meeting. Due to this, she carries a deep grudge (and trauma) for the AI.
As any Dragon (to be), she is arrogant and powerful, but has a soft side to her that she lets only a few see.
Wu Song (High Level, 5th Step, 2nd Realm): 3rd Elder of the Origin Sect. he leads the Assault team after the 5th Elder, Chang Xiurong, is defeated by Alpha.
Wise and Thoughtful, but also very cautious and does not like to jump into any situation before knowing the full story.
Qi Mingxi (Low Level, 3th Step, 2nd Realm): Second in command of the Assault team that confronts Alpha after his arrival in the new world. Calm, cold and decisive, she is as calculating as her teacher, Wu Song. In contrast to his thoughtful considerations however, she is a sharp and accurate knife.
Fang Peng (Low Level, 3th Step, 2nd Realm): Wu Song’s second disciple. Brash, arrogant and hot-headed, He is always the first to jump into trouble and try to prove his worth. He is severely wounded by Alpha after trying to protect Wu Song.
Lin Weiyuan (Mid Level, 9th Step, 1st Realm): Shy, quite, but steadfast and brave with a quick mind and sharp eyes. A Scholar and Teacher at heart, Lin Weiyuan isn’t one for combat, but is able to quickly and decisively form plans for any situation. Recruited by Jīshí to help her distract the other Four Pillars and throw them off of Alpha’s trail.
Wei Fa (High Level, 6th Step, 1st Realm): High level Foundation Realm Cultivator that followed Wu Song along with the others to track down Chang Xiurong. He was sent back with Chang Xiurong’s Body and Beast Core before the group encountered Alpha.
Mages of the Gaia Continent
The Grand Magic Assembly: The Congress formed by the 7 Branches of the World Tree, the most powerful group of Mages in the world. The 7 Branches worship the World Tree as the source of Life and Mana, and each of its seven Leaders carry a Staff said to have been carved from the World Tree itself, and from which both they and their “Branch” take their name.
The World Tree: The single oldest Living thing on the planet. Said to have already been a sapling even when the Primas themselves formed at the formation of the world. It is by far the largest generator of Mana on the planet, and is revered as a god and source of Magic, by many Mages.
Cedar: Master of the Cedar Branch. The Cedar Branch is in charge of Border defense and Peacetime peacekeeping. Current Speaker of the Assembly.
Pine: Master of the Pine Branch. The Pine Branch is in charge Trade and Development of new Territory.
Rose: Master of the Rose Branch. The Rose Branch mostly focuses on humanitarian and civil servant jobs. They have a major monopoly on Gaia’s entertainment and service industries.
Thyme: Master of the Thyme Branch. The Thyme Branch works with all other branches in record keeping and management.
Lavender: Master of the Lavender Branch. The “Secret Police” of the Grand Assembly, the Lavender Branch focuses on Internal Affairs and making sure that no other Branch tries to gain too much power.
Bay: Master of the Bay Branch. The Bay Branch focuses on International relations, as well as research and development, developing new and ground breaking magic’s and technologies.
Sage: Master of the Sage Branch. The Healers and Caretakers of the Assembly, the Sage Branch runs all of the Hospitals and care facilities on the Gaia Continent.
The Floating Continent of Avalon
Avalon: Both the largest Mentalist organization in the world, and the massive Island held aloft solely by the abilities of the Tens of Thousands of Mentalists that call it home. Avalon is the sole place in the world where Mentalists can be found in great numbers, with over 40% of the population holding some talent for the Path. It is also often the destination of other Mentalists who wish to escape the fear and persecution of those who don’t understand their power.
The Grand Seer: The Title given to the Leader of Avalon, as well as the most powerful Mentalist in the world. Little is known about this Mysterious man, but rumors abound, even one of how he once had a thing for a certain bald Nun.
Advertisement
- In Serial62 Chapters
Double Trouble
Stanley moved to Bleakburn, hoping to start life over, when strange occurrences keep happening around him. Each day, people grow more disheartened and depressed. Each month, someone jumps off the same apartment complex building, that he could afford. Police are scrambling off different cases, unsure of how to handle them.On top of that, a strange new face appears in his new workplace, one who's taken on Stanley's appearance. His name was Jordan, and besides his name, the only difference between him and Stanley were his eye color and personality. Having a hunch that Jordan is the cause of the occurrences happening around town, Stanley tries to get to the bottom of things. Can he pull it off without digging too deep and losing his sanity? (Just a heads up in advance, this is a pretty slow-paced story, so it'll take a while for the main plot(s) to get going)
8 333 - In Serial50 Chapters
The Great Devourer
Thousands of years ago, Nox, the Goddess of Eternal Night tried to destroy the world and was sealed into an eternal prison for her crimes. Now the world wants to finish her off along with the girl who was unlucky enough to accidentally find and let her out.
8 186 - In Serial171 Chapters
Horizon Dawn
A story of an Order of Justice and Hope in the world where strength rules all. In the world where gods have maturities of kindergarten. Where nations rule by political backstabbing and power supremacy. In a multiverse where power is the symbol of fear. In that world, the Queen of Good played her reverse card. That day marks the resurrection of an old fashion ideal. It is the gathering of naive fools who believe the Right makes Might. But these, like many fools before them, will change the world. "Only the weak succumb to brutality." Superman, Kingdom Come
8 196 - In Serial10 Chapters
Midthalion Saga
+++Working on new chapters. Share what I've posted with your friends and family! Be sure to build strong bonds with those who are important to you. We only have each other in this world for so long!+++ Can Roderick XXIII gather together and train a party of adventurers to clear out Madeon Caves and bring peace to the wildmarches of Midthalion? Sent from his home monastery in the west to the wildmarches of Midthalion, Roderick the Holy Avenger is devoted to living out his oath to bring the Holy Light to the dark corners of the world. He enlists the help of an old friend, Ulrich Vogelbrandt the dwarf druid, to train and prepare a fighting force capable of defending the west from the evil they both see gathering and growing in the east. Eoroth is an ode to Tolkienesque epic fantasy, Robert E Howard and H.P. Lovecraft's pulp fiction, and Gygaxian Dungeons & Dragons. I like to write about serious topics because I think it's fun. I hope it makes for a fun read. Place: Eoroth, a vast, flat world with many continents set in oceans that reach out and mingle with the Celestial Sea. Our story takes place on the continent of Thalion in the middle, unsettled region called Midthalion. Peoples: Races in Eoroth aren't different species; the species of man is just incredibly diverse, consisting of many known races (and perhaps some unknown). There are no humans in Thalion. Thalion's races include variations of elves, dwarves, halflings (billowits), pierros (clownish men), bergeracs (long-nosed and swarthy men of honour), orcs, trolls, goblins, and hobgobs. The Church: There's one dominant religion in Westhalion. The faith of the elves is an analogue to Roman Catholicism while the dwarves practice an Eastern Orthodox analogue. (Forgive me for not having figured out names yet.) The practitioners worship a triune god (the All-Father, Son-of-All, and Holy Light). There are many powers in heaven, all created by God. These include the Twelve High Thrones, individual, created beings who take on the role of guiding mankind in different aspects, drawing them closer and closer to God. (That should be the essentials. I could write pages on the theology. Comment where something's unclear in the story.) Natural World: There are plants and animals in Eoroth, but the world is also inhabited by spirits called aeons. Aeons are transformative beings; in the wild, they'll change based on whatever is happening nearby. Pollute a pond? Expect to see toxic toad-men running around. Leave a bunch of dead bodies strewn across a battlefield? Expect the place to become haunted with ghouls and ghasts. Druids are important for making sure that the aeons are pacified; that their needs are met so that they don't become rampaging monsters. Where the wilderness becomes overgrown, so too do the aeons. Aeons and People: Long ago, men learned how to trap aeons in stone tablets and use them for war. Now, anyone can capture an aeon into a special staff made by a druid. Men train, raise, and bond with these aeons. Druids often build entire ranches devoted to raising healthy aeons as allies and companions. Aeons are divided into twelve known families, and the church sees these as corresponding with the Twelve Thrones in Heaven. Direction: My goal is to get the story to one million words by June next year. I have tons of content in mind for the world. I want to release novels set in different ages of the world depicting different historical events. I hope to expand the setting into a tabletop role-playing game as well as a series of old-school JRPGs. But, it all begins with writing some stories and publishing my novels.
8 235 - In Serial958 Chapters
Legend of the Lost Star
[More placeholder space for the next Writahon...] [Completed the October 2020 Royal Road Writathon challenge] [Completed the April 2020 Royal Road Writathon challenge] Book 1: First Light Synopsis: As a war of epic proportions enters a ceasefire, a soul from another world enters a dead boy's body. Without any memories of who he was, with only a little companion by his side, the lost soul begins his long, arduous journey to recover his memories, while unraveling the mysteries of a war-torn world. Why was he sent here? And where will he go now? Even he himself does not know. But one thing is for certain: the world will never be the same again. Book 2: Foredoomed to a Rendezvous Synopsis: As war continues to break out between the Five Lands, Gaius finds himself inheriting a legacy of ancient times. With the flames of battle spreading through the South once again, the lost soul throws himself into battle over and over, in an attempt to protect his home and those he holds dear. How will the boy, nearly unrivalled in martial might, fare in a web of conspiracies beyond his ken? Book 3: The Last and the Lost Synopsis: The boy has set himself an unbelievable target in a bid to save someone precious to him. With his former home now out of reach, he stalks the Southern Continent, inciting rebellion and revolution where possible to lure his prey out. Meanwhile, in the heart of the South, embers of war begin to rekindle. Will it be the death knell of yet another nation millennia old? Book 4: The Unravelling World Synopsis: Time is not on Gaius' side. Everyday life, already disturbed by the flames of mortal war, falls apart entirely as beings of legend once again appear on Orb. Forced to a foreign land to treat his injuries, the boy must confront the outcomes of his actions, directly and indirectly. But the tide is rising. Countless enemies are throwing themselves against the nations of Orb, cleaving a path of blood wherever they go. Gaius has to hurry...or drown with the rest. Book 5: World's End, Divines' Rondo Synopsis: The great gods of Orb have staked their claim on the world itself, killing all in their way. Each of the Cardinal Continents are fighting their own battles and making their own peace, but none are aware of the growing threat from the Wildlands, where a self-exiled legend continues to gather strength. Meanwhile, a new threat stalks the whole of Orb, killing whatever remains of the Constellation Heroes. Against such a chaotic backdrop, a boy continues to protect a semblance of daily life for his loved ones, but will he be successful when the curtains finally open? Book 6: The Frenzied Tide Synopsis: A sword hangs above the Eastern Territories. The Human God, progenitor of all life, the direct cause of the beastfolk genocide, has made his will known to the rulers of the East — make peace with the God of Water, or be destroyed in three months. Gaius, who has left the battlefield to return home, is once again called to fight, to support a do-or-die offensive upon their foe's territory. But in the background, the threads of destiny are beginning to come together. Plots set in motion long ago are coming to fruition... Book 7: Limina of Ruin Synopsis: The chalice has broken. The East is beset with turmoil, as factions turn on each other. The Great Divide, however, brims with a setting radiance, ensuring a final, transient peace. And in the midst of it all, one young boy follows the fettered winds and the unshackled waters, heading to a new land to uphold a promise. For him, the days of fighting will be a distant memory before long...and a daily event in the years to come. Uncovering ancient memories, putting to rest regrets, enjoying the last of a peaceful life...the people of the Five Lands will live to their fullest. Yet, this is but the calm before the storm. Book 8: Power Talks Synopsis: Fate. A curious word to most...and a frightening word to Gaius. Alongside the rulers of the North, Gaius witnesses frightening truths, proof of an inevitable future. Spurred by a myriad chilling revelations and urged by a god's killer, the Mortal Light Dynasty gathers both mortal rulers and divine sovereigns, covering past conflicts with a offer of cooperation of an unprecedented scale. However, can this unity, first of its kind, stand up to time, fate and mortal nature? Or will it burn, along with the Five Lands? Book 9: Homeland Song Synopsis: Gazing out at the Orb of old, Gaius ponders his destiny and the great stakes with it. Time and again, he has led a life of choices, making one after another for the sake of those he cares about. His latest choice, however, carries implications of an immeasurable scale. Charged with the protection of the future, all that awaits him is an eternal solitude... On the other side of the false world, a single star shines, one whose light is meant to protect. Gemini, who has long found a homeland in the form of Ark City, has spent years defending it with friends and family alike. However, an inexorable end is approaching. The day the Great Divide falls looms ever closer. At the crossroads of destiny, when the chains of fate bind him fully, what will the last Constellation choose? And what will his choice mean for the rest of the Five Lands? Book 10: Immortal Indignant Synopsis: As the Five Lands reel from an unexpected revelation, Gaius continues his struggle to accept his immortal destiny of eternal vigilance. Mortal fetters continue to tie him down, with the prospect of breaking them a heart-rending prospect. There is little light for him in the darkness; his emotions seemingly a poisoned apple. For him, the days ahead are one of balancing his emotions; his immortal destiny is antithetical to the aspects that make one mortal. However, he isn't the only immortal indignant at the current state of affairs. Behind the scenes, huge powers push and pull, tussling in an insane game of wrestling sanity. The Five Lands and the great gods prepare in the background, awaiting their time to strike... Book 11: Cause Convergent Synopsis: As Orb reels from an unexpected turn of events, the crumbling of the Great Divide speeds up. With time now at a premium, Gaius travels the world, addressing a particular personage's last will, while ensuring that he leaves no regrets behind. Revisiting the Five Lands with his beloved one last time, he casts his eyes to a new future, a world full of a peace forged by collective resistance. Far away from Gaius, at the very borders of the Southern Continent, soldiers train day and night, awaiting the day the rift between worlds crumble. But the battlefield there isn't just between the Five Lands and the Wildlands... Book 12: Boundary Belligerent Synopsis: The rift between worlds crumble. The moon, the sun and the sky shatter, revealing the vast expanse beyond. The cold light of the stars gaze down upon Orb, illuminating a bloody battlefield at World's End, where gods and mortals wrestle. Immortal troops charge the Five Lands, over and over again, only to be repelled by vast engines of war. For many, the moment of destiny has arrived. The Third Extermination has begun. However, Gaius gazes not at the present, but at the future beyond. What does he see there? And what will he do? Book 13: Destiny Divergent Synopsis: Bells ring, and destiny veers. Mortal miracles, having pierced a divine destiny, now turn their light of annihilation upon the legendary land of dangers and dark myth. A single being who should have slept forever reawakens, carrying out a inherited duty to protect. Under a dome of absolute law, the hulks that darken the skies are grounded, forcing the Five Lands to move ahead on foot. Hidden differences erupt, comrades turn upon comrades, and the alliance begins to crumble. What should have been a happy ending begins to fall apart. Watching from high above, the Abyss Sovereign laments his weakness, cursing the new destiny laid upon the world. And yet, he will never give up. Book 14: Abyss Ascendent Synopsis: As a future of never-ending conflict draws closer, Gaius stands at the centre of Orb, his will tempered and set. What the Wildlands has ceased to be, he will inherit. Divine Kingdoms and mortal nations clamour for peace to prepare for greater wars, but Gaius will no longer stand for that. For the sake of his dream, the Five Lands — and now, the Wildlands — must be unified against a common enemy. Gaius himself. Raising the flag of rebellion against mortal nature and destiny, the Abyss Sovereign commences a festival of creation for his new world, a paradise unimaginable to both mortal and divine minds. With his intentions made known now, there is no going back. He will succeed. Or die trying. Book 15: Terminus Transcendent Synopsis: ??? This is a story that may, depending on how impatient you are, take some time to spin up. I have enough in my mind for a long run, so it's essential that I lay out a great deal of groundwork at the start. Eleven books have been released so far, and this work will end at Book 15. Be aware of late arrival spoilers! My Patreon link is here, which allows for up to sixty-five advanced chapters ahead of the free releases, or if you'd just like to support me. Release schedule: My original promise was 2 a week, minimally, but it's been a daily release for a long time. So yeah...
8 849 - In Serial65 Chapters
New Escape
In a world not that unlike the present exists a fantastic technology to transfer one's consciousness into a game. A new frontier for video games has been opened, and my first experience in this world is an rpg. An escape from monotony and school has led me to experience a brand new world.(I originally lost my motivation for this story and kinda wanted to kill it, but I brought it into this world so I will fix it. I'll probably re-write the first chapters and include a more compelling story. Didn't really write the story for people to read in the first place and after I put it on here I stopped caring, but I am changed!(not too much but just a little))
8 129

