《To Conquer Fate》Chapter 49
Advertisement
Perusing his Fate Wheel, there were quite a few paths for Tormacc to take. While in the previous Shard he had gone for a more strength-focused build, for the Sealine Shard it might be wise to fully switch to an elemental build. Elemental builds seemed to be a popular choice, and if he was going to unlock elemental abilities anyway he might as well go all in.
With the 37,000 Essence or so to spend he had a few goals, with the first being to unlock a tier eleven ability before he used his spheres. Tier eleven abilities cost 20,000 Essence to unlock, meaning he would gain another 40,000 Essence from his two White Spheres and his Blue Sphere if he was able to reach that ability tier before using the spheres. It was unfortunate that no matter how he sliced it he couldn’t gain the 50,000 Essence needed for a tier twelve ability, but at that point he might want to invest in more lower tier abilities than spend all that Essence on a single ability anyway. Higher tier abilities were more powerful than lower tier ones, but there were still quite a few low tier ones that were useful to him, so unless he had more spheres to use it might be better hold off on a tier twelve ability for the moment.
The tier eleven ability might not even be a good unlock were it not for the Essence gained from spheres, but he was beginning to realize that spheres were the main Essence gain later on in The Tower. He had been a bit suspicious of Stella telling him to specialize, as unlocking one higher tier ability didn’t really seem that much better than unlocking five lower tier ones. But as he got father into his Fate Wheel he was starting to realize that no matter how many monsters he killed he would never gain as much Essence as a single sphere would give him.
That all being said, with tier twelve abilities costing 50,000 Essence he could afford to spend a few thousand on unlocking some other early abilities before he unlocked a tier twelve skill. In particular, he was thinking about branching into the bottom section of his Fate Wheel. He had brought up the Party function to Stella and found out that it was likely one of Athra’s abilities, probably from the bottom section of her Fate Wheel. It was a very useful ability, especially the auto loot function that came with it, but not one that everyone was able to unlock. He didn’t want to waste Essence needlessly searching for it but if he could unlock it with only a few thousand Essence it was definitely worth it.
Glancing over his Fate Wheel, the first order of business was to unlock a tier eleven ability and then use his spheres, and to do that he needed to figure out which tier eleven ability to unlock. Doing some quick math, with his 37,000 Essence or so he could unlock a tier eleven, a tier ten, a tier nine, and a tier eight ability before he ran out of Essence. That meant that he couldn’t start with unlocking elemental abilities, as the highest tier he could start with was unlocking one of the two tier five abilities, and even before that he had to unlock Attunement in the left side of his Fate Wheel, although that was only a tier two ability, so almost free at this point.
Advertisement
Taking a look at his options for tier eight abilities there were a few that seemed interesting, but if he wanted to go down the elemental path he would be wasting a lot of Essence on other abilities. It wasn’t a waste per-se, but while an ability like the tier ten Giant Growth would have been powerful in the last Shard he wasn’t sure how useful it would be in the Sealine Shard.
He did have another option, as after scouring his Fate Wheel he realized there actually was a way he could still invest in an elemental tier eleven ability: using the tier four Discount in the bottom section of his Fate Wheel. Discount made the next ability he unlocked half-off, so instead of a tier eleven ability costing 20,000 Essence it would only cost 10,000. But Discount was a one-time use ability, so if he used it now he couldn’t use it later, and using it now only saved him 10,000 Essence, while saving it for later would save him a lot more.
It was a hard choice, but Tormacc eventually made up his mind: he would use Discount and go down the elemental path. Maybe it was a waste to use Discount now, but he thought he was getting a fair power boost from it and unlocking Discount would also give him more options in the bottom section of his Fate Wheel. He wasn’t super hopeful about unlocking something amazing, but he did want to unlock a few more lower tier abilities now that his Essence gain was in the thousands.
The first ability he unlocked was Attunement, selecting water as the element he was attuning to. Now he had four boosts to the water element: Attunement, his Ring of High Water Attunement, the Water Attunement Potion, and the ritual from Kaz Ehen. Out of the four, the ritual provided the biggest boost. There was some debate saving it for something else, but along with a whole pile of other valuable reagents Tormacc had even invested his Sparkle Stone in the ritual, super powering it beyond its normal capacity.
There were some rough levels for elemental attunement, with the first four being dabbler, novice, adept, and channeler. There were more above that, but even making it to channeler was an impressive feat. There was no hard rule for each of the levels, but Stella estimated that after taking in all the bonuses he would be firmly in adept, which was an impressive feat for someone so new to The Tower. Of course, it couldn’t compare to someone like Athra with her innate advantages, but it was sufficient for his purposes.
After unlocking Attunement he turned back to the right side of his Fate Wheel. He had two choices to choose from: Elemental Senses and Elemental Boon. While Elemental Senses seemed very powerful, Elemental Boon seemed more likely to lead to more combat skills, so he went with that, unlocking the tier five skill for 200 Essence.
The two choices revealed by Elemental Boon were Elemental Aspect, which gave him an aspect of an element, and Elemental Strike, which seemed like an improved version of the previously unlocked Elemental Blade. Normally he would have leaned towards Elemental Strike, but after thinking about it more Elemental Aspect might be more powerful skill considering the Shard he was heading to. Tier six skills only cost 500 Essence to unlock, so he could afford to unlock both of them if he needed to, so going off a gut instinct he went for Elemental Aspect first.
Advertisement
The two options Elemental Aspect revealed were Elemental Body and Elemental Resistance. Elemental Resistance gave him increased resistance to all elementals with a boost for any he was attuned to, meaning he would have greatly increased water resistance. It was a strange description, as he couldn’t see any amount of elemental resistance granting someone immunity from Athra’s stone spikes for instance, so the skill was likely more suited for defending against spells like the AOE one Zedna used.
Elemental Body on the other hand gave him permanent bonuses from a chosen element. He wasn’t quite sure what that meant, exactly, as it sounded rather similar to a passive skill, but it was what he wanted anyway, so he went ahead and unlocked it.
The changes were immediate; almost as soon as he unlocked the skill he felt an itchy sensation on his neck, and moving his hand to scratch it, he froze, the flaps of skin on his neck opening and closing like a fish out of water. He had gills. It took him a moment to accustom himself to the feeling, but going over that and the rest of his body, he realized he became more adept at surviving underwater. While he could breathe underwater before, it wasn’t quite the same as what he could do now. Before it would tax his body to convert the oxygen in the water into a form he could absorb, but now he suspected he might be able to breath underwater better than he could in air.
In addition to the gills he experienced a few other small changes, like gaining a new organ in his body that he suspected would help him either float or sink as the situation called for. It was a strange feeling, knowing his body was no no longer Humen in the truest sense of the word. Humen was the word in The Tower used for anything that followed a certain baseline of traits, such as two legs and arms, certain facial features, and a penchant for walking upright among other things. Humens certainly did not have gills, which now made him other: his body no longer the same as when he first entered The Tower.
It was a strange idea, and Tormacc knew it would take some time to get used to it. But he had bigger fish to fry at the moment; he could worry about a self-identity crisis later. Right now he had Essence to spend.
The two tier eight abilities he revealed were Elemental Defense and Elemental Recovery. Elemental Defense allowed for defense with an attuned element, meaning he could conjure water to block attacks, while Elemental Recovery gave recovery options using an attuned element. They were both useful abilities, but he was much more excited about Elemental Recovery. Not only did it sound powerful, especially in a Shard dominated by water, but he also suspected it might have been influenced by his healing and recovery skills, meaning it might be more powerful than that ability slot would dictate, so without any hesitation he unlocked Elemental Recovery, eager to see what tier nine options it gave him.
The two tier nine options were different. In fact, they were so different that Tormacc needed to take a minute to make sure he was reading them correctly. Healing Water and Basic Elemental Form Water. Gone were the days of elemental abilities; apparently his Fate Wheel had decided he was getting water abilities now.
It was the kind of thing that Stella wouldn’t talk about, as it was too specific and might influence his Fate Wheel, so the change blindsided him. He had assumed that the abilities he unlocked would always be elemental ones, but the evidence seemed to say otherwise. He wasn’t sure what caused it - if it was sheer amount of elemental abilities he unlocked or the tier - but now his options were water element specific.
All told, it was probably a good thing. Based on what he could figure out, the more specific the ability the more powerful it was, so replacing ‘elemental’ with ‘water’ should make his choices better overall. If he planned to specialize in more than one element he would be missing out, but he wasn’t, so right now the change seemed to be all upside. Or at least he couldn’t see any downsides to it.
Out of the two abilities, both seemed like good options, but in different ways. Healing Water for instance gave him the option of healing not just himself, but also his allies. He wasn’t sure how potent the healing effect was, but it seemed likely the ability would shine in a large group. Basic Elemental Form Water on the other hand was more suited to going solo, as it allowed him to take a partial elemental form. Without unlocking the skill he wasn’t sure what benefits that would bring, but since he was going to be on a water-based Shard unlocking a water form skill seemed like a no-brainer, so that’s what he did.
Advertisement
- In Serial45 Chapters
Chain Worlds: Rise of Three
Three friends leave their old lifes behind to search for their own future in the ranks of the rebellion. What starts out as a quest for adventure soon turns to a search for answers and the struggle to survive in a war where little is as it seems.The three of them are split up and have to find their own role in the war and the world it will change.As a Soldier at the front, a scribe in the city and a spy among enemies, the three play their part in the rebellion of Blackriver.
8 293 - In Serial11 Chapters
The Hero's Tragedy
The world of Alterra has been united under one Empire ruled by The Mortal Council. The natural disaster known as Archmage Mantra, an immortal elf, has been defeated but all is not well. The elven race is on the brink of extinction because of a half century old decree of elven execution. Elias, a pureblooded elf born through the union of some of the last of the elves, has been robbed of his family and home and must make his own way in the empire all the while hiding his true identity. This is a tale of sadness and betrayal, hope and heroism, but above all, this is a tale of a young man who is all alone in the world.
8 340 - In Serial11 Chapters
A Crone's Trade
Latgalay lusts for beauty, power. When her tribe’s raid is repulsed, and when a wizard counter attacks, Latgalay seizes power. But there is a cost: her soul. Setting is in an alternate reality during the Roman incursion of Britania. Latgalay is from an embellished tribe of Picts, there are Spirits, Magic, and some pretty dark shit. I wrote this one back in 2015, when I was in a completely different headspace. Like, seriously. Dark. I've gone through and edited some of the worst of it out, but the tone is still there.
8 142 - In Serial351 Chapters
The Paths of Magick
Credits: Story by Xcaliburnt. Cover Art by @Bervolart. Magick, the power to bend the laws of reality. All because of a mystical substance known as mana. Mages follow the Paths to achieve power, for there is no more addictive chase. Each Path winds and twists, forcing mages through the flames of adversity and challenge. Though the operative word is "path", the reality is far less straightforward. Instead of a road, Paths are like the branches of world trees, erupting into the heavens, intertwining, and ending in sharp snaps. Only the strongest reach the sky. There are several Paths, and many Ways to walk them—variations of the same Path, and like the stars, they are endless. Magick is the sacred flame that scours the fat, rendering the truest self. Superfluous flesh melting away to show the skeleton of one's being. A chance for ascension—apotheosis. Though not every mage works to godhood, if they survive long enough, It is inescapable. Witness the lives of those that tread the knife's edge of self-destruction. Each one intertwined in their search for answers, revenge, and, most of all: power. These individuals have all lost something precious—irreplaceable—and In search of filling the void left behind, they have taken up the mantle of a mage. Per aspera ad astra. Ad mortem vel divinitatis. (Through adversity to the stars. To death or divinity.) There is no consistent release schedule except my consistent inconsistency. Besides, there’s like a thousand pages worth of content, how can—you already read it? Goddamn. Oh, and there is a very long hiatus between volumes as I intend to edit and rewrite a lot. What to Expect: This story is progression fantasy, so expect a healthy dose of training. It's also heavy on slice of life, and it isn't entirely overarching-plot-driven. Expect characters to live their lives, and not always be on some quest to save the world. There's a lot of magic theory and discussion about it in the story. So, if you don't like impromptu lessons on sorcerous theory by traveling monster slayers, this might not be for you. But if you do like it, rejoice! For there is a lot of it. This is also heavy on prose, purple as a bruised eye. I use outdated, uneccesarily collegiate-level terms and play around with the writing style just for the heck of it. I find it fun to wax and wane poetic, and that might grate on you—I don’t plan to change this aspect of the Paths much if at all. Onto the viewer discretion is advised parts: This is grim-dark/ grim-heart. Take the tags seriously. There will be combat scenes that are brutal and horrifying. Fights to the death tend to be. This is a tale about medieval mercenaries (quite literal killers for hire), man-eating monsters, and eldritch gods beyond the material plane. Beside that, there will be traumatic events that are best left unread. I do not detail certain acts I find heinous enough, instead leaving some parts unwritten but still alludded to if not outright stated; there is simply no graphic narration thereof. This is not for the faint of heart.
8 300 - In Serial33 Chapters
The Everburn Mage
As a child, Rune Ransford held admirable aspirations of following his father's footsteps by joining the military as a combat mage. These skilled practitioners of magic helped to close the curtain on the much dreaded 7 Year War between his home country of Esteras and the nations that threatened to destroy it. Possessing a natural aptitude for manifesting and manipulating fire magic, as well as receiving support from his family, his mind had long since been made up. He would be a mage that would make them proud. However, a single, bloodshed night was enough to change his fate forever. Before his eyes, he witnessed every soul he loved perish in an undying inferno. The worst part of it all wasn't that he was helpless to save them. No, what plagues his mind even to this day is that everyone is convinced that he is responsible for their deaths. That he is a cruel devil who walked through a sea of fire and lived. Now, serving in the military as a fully-fledged combat mage, he intends to uncover the truth of what really happened in his tragic past. What Rune has yet to realize, however, is that there are larger, more malicious forces at play. Forces connected to his family’s untimely demise. Forces lurking in the shadows of the very country he lives. And forces striving to alter the course of Esteras' history. Brandishing his flames of suffering, The Everburn Mage takes his first step into a world of loss, iniquity, and betrayal.
8 141 - In Serial18 Chapters
Claws of Metal | Pietro Maximoff
❝Your claws are sharp, sharper than anyone's instincts.❞❝Wow man, you're making it sound like I'm actually cool.❞{based on Age of Ultron, contains spoilers}#1 in Age of Ultron - 2/14/20© 2015 -pietrosmaximoff
8 129

