《Rise of a Rogue Dungeon》Core Chapter 21: The Deception of a Dungeon Pt.3
Advertisement
As the Storm Blood Mana Leechling shot away from the dead adventurer's corpse back into the swamp, two black boxes appeared in the Core's mind.
Level Up!
Level: 14 🠂 16
Maximum Mana Capacity: 730 🠂 830
Maximum Integrity: 170 🠂 190
Intelligence: 44 🠂 52
Wisdom: 22 🠂 26
Luck: 11 🠂 12
Maximum Dungeon Size: 25 🠂 26
Congratulations! For reaching level 15, monsters automatically generated by floors may now evolve, though with significantly increased evolution conditions than normally created monsters.
The Core was relieved to finally be able to continue leveling up, and opened its status.
N/A's Status Location: N/A's Dungeon Name: N/A Age: 1 Month Old Race: Sacrilegious Rogue Dungeon Level: 16 Integrity: 173/190 Mana: 770/830 Intelligence: 52 Wisdom: 26 Luck: 12 Dungeon Size: 19.39/26 Floors: 2/3 Floor Themes: Isolation Caves, Parasitic Swamp, Atrocious Halls, Withering Forest, Elemental Dunes, Atrocious Heavenly Tower, Plains of Lunacy, Unholy Cathedral, Flooded Leech Hollow, Wild Jungle of Exuberance, Grove of Forgotten Beasts. Current Integrity Status: Great, Mana Overburdening has begun to set in! Abilities: Appraisal, Mana Sense, Mana Sight, Mana Shaping, Mana Drain, Limited Telepathy, Matter Assimilation, Floor Creation, Baleful Aura. Skills: Mana Discharge. Available Monsters: Tiny Lesser Mana Leechling (L-R), Pixie (G-R), Storm Hide Bear (UC), Shade Wing Bat (L-C), Vitriolic Leeching Abomination ®, Black Cave Bear (L-C), Dungeon-Kin, Common Cave Grob (L-C), Cloud Stepping Ram (L-UC). Servants: Cie. Titles: Pixie Slayer, Mana Drainer, Mana Wielder, Bat Slayer, Challenger of Evolution, Caretaker of a Nifilim, Architect of Life, Leech-Kindred. Achievements: Solo Dungeon, Leeching Core, Rare Beginning, Divine Assimilator, Monster Progenitor, Novice Trapper, Skill Creator, Abomination Core, Intellectual Core, Theme Virtuoso, Going Against Nature, Loving First.
The Core slowly looked over its status, delighted that its Mana capacity was once again increasing. As it finished, it noticed the sapients retrieving orbs that seemed incredibly similar to the one the human called Silfus had used to escape.
"Cie, what are those orbs the sapients are using?" Cie bobbed in glee as it reminisced over the death of the adventurers while answering the Core's question. "Master, those are translocation orbs. They are strenuously created by high-level translocation enchanters. The orbs this group is using likely do not belong to themselves, and were probably given out to them by the guild for their assessment." The Core's curiosity was piqued as to how high a level was required to make such mystical objects, and Cie didn't miss the Core's curiosity. "Master, these orbs are made by Rank-Y enchanters, so they are completely out of reach for those who lack immense wealth, but the guild has its own supply constantly replenished by the co-founder of the guild. However, that does not mean they give them out often. They generally do so only for assessments, and during times of emergency, as their supply is limited, and crafting these orbs takes an immense amount of Mana and time."
Advertisement
The Core was growing more intrigued by the sapients the more it learned about them, "How strong can sapients grow to be, and what are these rankings they have?" Cie's bobbing came to an end as the last of the adventurers translocated away.
"Master, sapients can grow tremendously powerful. At their lowest, they are level-0, but at their highest? Well... that is not known yet, as they have constantly been growing stronger and have adjusted their rankings to match their growth. However, some sapients can never level up, why is unknown. The only thing that is known is that they cannot earn experience from killing or working. The Farisian Guild, guides, manages, and regulates those who can level up; they also issue quests, tasks, requests, exploration notices, and many other jobs for adventurers to complete. However, the Farisian Guild isn't the only one around, but they are the leading authority in the region on those who can level up due to their affiliation with God of Wind Farisian, the founder of the guild, and the one its named after.
The Farisian Guild are also the ones who set-up the sapients' current ranking system, starting at Rank-F all the way up to Rank-Z. Those at Rank-Z, Master, I pray you never encounter. Rank-Z adventurers can fight the Wyrm one-on-one and triumph. The top Rank-Z to date sits around level 10000, and is the highest sapients have managed to reach, as going higher takes an excessive amount of time and experience. Each of their ranks has two stages that each add a plus after the rank; The greatest Rank-Z has reached Rank-Z++, and if they grow beyond level 11000 a new rank will be created accordingly. However, Rank-Zs are incredibly rare, and those that reach such a rank generally are not very active in the guild; instead, they pick areas with powerful monsters and hunt them to level up, or if it is a working type job, then they find a quiet place to work until they can level up. There are some who have given up their journey to the heights of power after their long struggle just to enjoy the luxury their overwhelming power can bring them. Although there are things which can affect the difficulty of leveling up, generally only classes and race do this. More rarely, there are curses that can slow down experience gain, and blessings that can increase it.
The sapients that are performing the current assessment are at maximum Rank-C+ and at the lowest Rank-D++. But Master, while that may sound low, the truth is that out of hundreds of thousands of sapients, only two might reach Rank-X. Even less will reach Rank-Y and Z, in fact, C ranked guild members make up the bulk of adventurers. Nonetheless, this does not mean there are not many B to S rank adventurers; it is simply that they do not find Dungeon Assessments to be worth the time it can take to complete them when they could be leveling up instead."
Advertisement
The Core was happy to learn about the sapients and their rankings, though it wasn't eager to meet higher ranking adventurers like B ranks or above. It still couldn't really get a sense of how powerful its monsters were, but it was clear that Rank-C adventurers were going to have a tough time dealing with them. It was also still not certain of the Progenitor's strength, but, it guessed its power to be at around Rank-B. The Core also decided to ask Cie about something the adventurers had been murmuring nervously about. "Cie, what are trials?" Cie seemed to have been expecting this question.
"Master, trials are found in Dungeons, either upon entering or after a designated point or location has been reached within the Dungeon floors. These trials are found in all Dungeons with only one known exception that I know of; you, Master. You are the only Dungeon so far to seemingly not have the ability to make trials, and I can guess, Master, that it has to do with your lack of a link with a Pixie. Another thing you lack is treasures, but I am not talking about placed materials or valuable plants like you have currently. Other Dungeons seem to be able to set rewards for completing trials, and these rewards are commonly things the Dungeon would have no way of knowing how to make via Mana Shaping, so it must be another ability granted by their links. But, Master, you possess what other Dungeons do not have; freedom. You are unlinked, unbound by their laws and rules, free from the management of Pixies, and most of all, you have an object beyond all value that other Dungeons would only dream of, a Titan core."
The Core was pleased to learn its unlinked status likely didn't make it miss out on powerful abilities, and while creating trials and treasure might sound amazing, the Core could care less about benefiting sapients. At least, beyond how much it currently did, anyway. It was annoyed that Cie still hadn't explained what trials actually were, however.
"Master, please be more patient. I will explain what they are. Trials after being activated by sapients entering the Dungeon, or reaching a certain location on the Dungeon floor; send a notification to the sapients who have activated it, informing them of what they must do to complete the trial and what they may earn if they succeed. Trials have a wide variety of completion methods, ranging from simply killing monsters, surviving a specific amount of time, enduring hazards created by the floors, or solving a variety of cryptic puzzles. These trials also almost always open the entrance to the next floor as well, so that is the reason the adventurers were getting nervous from not receiving any. It is usually especially easy to trigger the trial for the first floor, as everything is normally much simpler at the start of a Dungeon, but they weren't outright concerned because some trials only trigger upon entering specific areas on the Dungeon's floor, or after reaching a certain distance within the floor. The trials' notifications are shown the same way that your status is displayed, but the color of the box is different for everyone. Why this is has become a heavily debated topic among sapients."
The Core could understand from what Cie was telling it that its own floors were much harder for sapients to complete due to there being no hint in the form of a notification to be found on its floors. They will need to figure everything out about and solve the floors themselves without help from trials. It also had no intention of changing this, as like Cie said before, the difference in itself compared to other Dungeons would surely draw attention from the sapients even if they didn't get far into it.
The Core turned its attention away from Cie, as it had no more questions for now, and headed towards the outside, wondering what the adventurers were up to now that they had translocated away.
Advertisement
- In Serial14 Chapters
Awaken A Rose Caldwell Story
Why can’t Rose sleep?You couldn’t either if you had the recurring dreams that the young Sister Rose endures.Her quest to quell these nightmares compelled her to become a nun, but her order offers no solution.After contact with an ancient relic, Rose’s dreams visit her when she is awake. As she searches for answers she finds that her dreams are tied to a dark secret in her home town and comes face to face with a secret society tied to the lost continent of Atlantis.The teenager who will one day be known as the White Witch of London seeks only to hold on to her sanity, as she uncovers what is behind her dreams and the town of Chester’s dark history.
8 107 - In Serial29 Chapters
Mana Wall: Book One
Have you ever wondered what goes through the minds of your RPG characters? Billington, the dwarf gadgeteer, loots a legendary item, though he doesn’t' know it at the time. It isn't until he meets the human bard Hendrix that he learns of its importance. The Dark Lady Kaloriann has constricted the world in a deadly ring of energy. The Mana Wall, as it is called, has entrapped the capital city and the royal family with it. Countless guilds have searched for answers on how to save them to no avail. The answers, however, seem to be hidden in Billington's new item… in the hands of a noob. These characters don't know they're in a game. To them, it is a matter of life and death, and the probable end of their world. Hey everyone! Hope you all enjoy my story. It's still in beta form so any feedback would be very much appreciated. New chapter every second day. Thanks for reading :)
8 202 - In Serial64 Chapters
Tiffany
Some demons yawn at human affairs and others are outright mischievous. And then there’s Tiffany. Out of goodness or maybe just when her interest is piqued, she occasionally interferes in the fate of some poor soul. She usually shows up as a dark-haired woman in her middle 30s. Her eyes are black and blazing and she radiates authority… The world is ours but the sky above has been mysteriously replaced by eye-bending Chaos. A storyteller stumbles onto a secret of the Planners and a fearless little girl named Jasmine explores secret tunnels that lead into the demon world.
8 201 - In Serial6 Chapters
Weeds and Immortals
Two different characters. Two goals Both striding on one path in order to archieve their desire. How will the story of an Immortal and an reincarnated human in the form of weed play out in a wolrd where hate and despair, fear and desire rules over the hearths of humans? There will be at least three chapters a week for this. Any more chapters will depend on motivation and/or free time. This is an original novel by my person and it will contain a lot of philosophical ideas and thoughts I have and will get while writing this. Also be prepared for a lot of bad puns and humour as well completely messed up language. Also if anyone would want to proofread and fix my bad english please pn, I'm no native speaker so please have mercy at my tiny ego.
8 167 - In Serial16 Chapters
Blackthorn
**Adult content* *-Tastefully written, yet graphic sexual situations-Violence-Adult themes Set in late Victorian LondonAdeline Moore, a kind, introspective and intelligent young woman. She is the wife of Thomas Moore, and together the pair live, what appears to be, a quiet, comfortable life; that is until Thomas is found dead, single gunshot wound to the temple. The burden of searching for the truth about Thomas' murder falls upon Adeline's shoulders after local law enforcement prove to be unavailing. She hires an elusive private investigator, an intimidating figure with a shrouded past to find the answers she so desperately seeks. In the process, however, Adeline is forced to reconcile that nothing about her old life was at all what it seemed. As the investigation makes headway, Adeline is thrust into the midst of something mysterious and otherworldly. She is stalked in her dreams by a man with no face, hungry for her and bold enough to take her as his own, but who, or what is this animalistic apparition? Does it exist outside of her dreams? Waking visions begin to haunt Adeline once more with an ominous warning she cannot decipher until it is already too late.In Adeline's ruthless search for the truth, she will unwittingly uncover far more than she bargained for.
8 184 - In Serial10 Chapters
rabbit hat
نمیدونم چند روزه اینجام... نمیدونم شبه یا روز...هوا روشنه؟ یا عین همیشه.. فقط چراغ هاست که باعث میشه فکر کنم، هوا روشنه؟..کاپل: دختر پسری(سکرت)، کوکویژانر: ماجراجویی، دارک، هارش، بی دی اس ام، اسمات، خشن
8 158

