《Adventures of the Goldthirst Company》Stat Sheets

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Stathis, Knight of the Sun, of the House of Iristari

Level 9 Protector Aasimar Paladin, Oath of Devotion

Strength: 17

Intelligence: 13

Dexterity: 11

Wisdom: 14

Constitution: 16

Charisma: 16

Background: Soldier

Feats: Shield Master (may shove with shield, also bonus protection against attacks)

Standard Equipment: Longsword, Shield, Half Plate (has the full set, but typically only wears parts)

Key abilities: Protection fighting ability (may use shield to protect allies), holy smite, healing touch, sense evil, summon mote of light, temporarily grow wings of light, immune to disease and charm effects

Skills: Athletics, Persuasion, Insight, Intimidation

Parthanelle TelQasar Bellaphron, Thrice-Queen (etc.)

Level 9 Wood Elf Ranger, Horizon Walker

Strength: 11

Intelligence: 15

Dexterity: 17

Wisdom: 14

Constitution: 13

Charisma: 9

Background: Outlander

Feats: Sharpshooter

Standard Equipment: Elven bow, elven chain, elven sword

Key abilities: Step into ethereal plane once/day. May move through difficult terrain without penalty. Favoured enemies: aberrations and undead. Resistant to Charm effects

Skills: Athletics, Survival, Nature, Stealth, Animal Handling, Perception

Janaxia Seyroon Falmeth Uth Tremari

Level 9 Human(*) Wizard(**)

Strength: 8

Intelligence: 15

Dexterity: 14

Wisdom: 12

Constitution: 11

Charisma: 20

* Tiefling, since absorbing Gwendolyn’s essence and gaining horns

** Warlock, Pact of the Tome

Background: Noble

Feats: Linguist (and quite adept at being a cunning linguist, should occasion arise!)

Standard Equipment: Fancy clothing, ornate club, magical book

Key abilities: Book of Shadows (magical tome, allows casting of extra spells), Shillelagh (enchant wooden weapons to be more effective and empowered by Charisma rather than Strength), Telepathy (broadcast only), may learn any ritual spell, may read any language, alter her appearance (used purely to change outfit). May cast eldritch blasts of darkness that cause knockback in foes, summon a dome of darkness filled with cold, acidic tentacles, create illusionary terrain (yes, warlocks get lots of odd stuff they have to pick, rather than anything by default)

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Skills: Deception, History, Persuasion, Investigation

Semari

Leve 9 Human Monk, Way of the Open Hand

Strength: 13

Intelligence: 8

Dexterity: 19

Wisdom: 19

Constitution: 14

Charisma: 11

Background: Criminal

Feats: Grappler

Standard Equipment: Tatty clothing, enchanted bracer of lightning, positive mental attitude

Key abilities: Unarmed fighting and defence, speed, catch/deflect ranged attacks, reduced falling damage, unarmed strikes count as magical attacks, resist charm/fear, stun targets, knock them prone and push them away.

Skills: Deception, Stealth, Acrobatics, Athletics

Hakara Trevant

Level 9 Human Wizard, of the School of Abjuration

Strength: 13

Intelligence: 18

Dexterity: 13

Wisdom: 15

Constitution: 14

Charisma: 10

Background: Sage

Feats: Elemental Adept (Ice)

Standard Equipment: Sturdy and practical robes, with pockets full of magical paraphernalia, bulky (but mundane) magical book, air of nervousness

Key abilities: Create arcane ward of protection on self, may redirect damage from others to arcane ward, summon ice storm, dispel magic, numerous divination spells, stoneskin, stinking cloud, cone of cold.

Skills: Arcana, History, Investigation, Insight

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