《Exponential Mana Regeneration》Kyle's Stats for Chapter Sixteen
Advertisement
Name: Kyle Anders
Titles:
Exponential Growth: A person with this title receives additional stat points equal to the base stat point amount of a skill when that skill reaches an increment of ten. When any skill reaches its maximum level the title holder obtains a combination point.
Part of Humanity: Those with this title are part of Humanity. This title gives the owner the ability to identify crystals. This title gives the owner the rudimentary ability to identify monsters. This title allows for communication through mana. This title makes the owner more likely to have a positive reaction and work together with others with the same title. This title allows the Titan race to recognize the owner as part of a race created by Gaia. This title increases the overall knowledge of the system put in place by Gaia to help humanity.
Forced Mana Skill Leveling: A person with this title has learned that there is nothing that the mystical power of mana cannot solve. By forcefully channeling incredibly large amounts of mana into skills the title holder is able to forcefully level up said skills. Leveling up skills this way takes increasingly larger amounts of mana the higher level the skill and the more powerful the skill.
Gaia’s Blessing: A person with this title has their base stats increased by twenty-five percent. This increase applies after any additive bonuses and before any multiplicative bonuses to stats from titles or skills.
Health: 12,630 (15,787)
Mana: 20,000 (6,275,000)
Physical Power: 1,073 (1,341)
Magic Power: 1,487 (1,858)
Points currently available:
Combination points: 12
Skills:
Exponential Mana Regeneration and Pool Extension, tier 2, level 50: Actively meditate to regenerate mana equal to the current mana in the user’s mana pool every five minutes. The user’s mana pool is extended by an amount equal to five times the original mana pool times the level of this skill.
Advanced Mana Shielding, tier 2, level 50: Can create a mana shield on any target in the user’s range of vision. This shield can attempt to withstand piercing abilities. This shield can attempt to withstand dispelling abilities. This shield can reflect damage back at anyone who attacks it. This shield can attempt to prevent anything it is covering from being targeted with negative effects. This shield can be formed according to the users will. This shield prevents five damage for every additional mana spent to cast it. This shield lasts for an hour. Requires an initial casting cost of 500 mana. Takes one second to cast. Greater control and enhancement of shields are possible at higher levels of this skill.
Advanced Various Mana Bolts, tier 2, level 50: The user is able to fire various types of mana bolts. The bolts can be compressed to increase their power. These bolts can be enhanced to pierce armor or shields. These bolts can be enhanced to explode on impact. These bolts can deal up to 1,000 base damage, and can reach a twenty times magical power modifier for damage. Mana cost varies. Casting time can range from instantaneous to a twenty second channel time. Greater control and enhancement of mana bolts are possible at higher levels of this skill.
Advanced Dowsing, tier 2, level 50: Allows the user to search up information about their target. More information can be gained the more knowledge of the target it known. Knowledge of the target can be gained such as status, location, surroundings, and distance and direction from the user. More information can be gained at higher levels of this skill. Costs 5,000 mana per second to channel.
Advertisement
Improved Stats and Frame of Mind, tier 2, level 50: This skill increases the user’s mental state. The user is more likely to think calmly and rationally. The user is more likely to respond quickly to new information and stimuli. The user’s overall thinking is generally enhanced. The user’s health and mana increase by 100 and physical and magic power increase by 10 for every level of this skill.
Improved Health and Regeneration, level 50: Increases health by an additional 50 times the level of this skill. The user regenerates ten times the level of this skill in health every five minutes. Does not regenerate health if you have taken damage in the last sixty seconds.
Small Fireball, level 50: Fires a small fireball that explodes on impact. This fireball deals two times the user’s magic power plus two per skill level in damage. Three second cast time. Costs five mana.
Rapid Air Bullet, level 50: Fires a condensed bullet of air that deals magic power plus one per skill level in damage. Costs five mana. No cast time.
Basic Ball of Light, level 50: Creates a small ball of light that hovers above the user’s head. The ball of light lasts for five minutes plus one minute per skill level. Costs five mana. Two second cast time.
Water Purification, level 50: Channel mana to cleanse water of impurities. The user can cleanse water faster at higher levels of this skill. Costs two mana per second.
Basic Earth Shaping, level 50: Channel mana to slowly sculpt the earth to form rudimentary shapes. Greater precision and faster speed is possible at higher levels of this skill. Costs twenty mana per second.
Weapon Shaping, level 50: The user is able to form weapons created out of pure mana. Higher levels of this skill will allow more diversity and detail in the weapons able to be formed. Any weapons formed deal an additional physical power plus two per skill level in damage. Costs 50 mana to summon a weapon. The weapons last for ten minutes. It takes five seconds to summon a weapon.
Supercharged Lightning Bolt, level 50: Fires a supercharged lightning bolt at a single enemy. This bolt deals 1,000 plus ten times magic power plus twenty per skill level in damage. Costs 3,000 mana. Takes three seconds to cast.
Increased Looting, level 50: When looting monsters, the user is more likely to loot additional crystals and can also loot parts of the body such as the meat, bones, and leather to eat or use for crafting. This skill has an increased effect at higher skill levels.
Good Natural armor, level 50: The user takes four per skill level less damage from attacks.
Sprint, level 50: Increase the user’s movement speed by twenty-five percent for five minutes. Costs 100 mana. Cannot be used twice within an hour.
Basic Magic Resistance, level 50: For every ten levels of this skill rounded down the user takes three percent less magic damage from attacks. This effect applies before armor.
Basic Physical Resistance, level 50: For every ten levels of this skill rounded down the user takes three percent less damage from physical attacks. This effect applies before armor.
Healing Burst, level 50: Uses a healing burst on the user or a target within ten feet per level of this skill that heals for 100 plus five times magic power health. Costs 200 mana. Takes one second to cast.
Temperature Resistance, level 50: The user is able to better withstand extreme temperatures. For every ten levels of this skill rounded down the user receives one percent damage resistance to damage from either extreme cold or extreme heat.
Advertisement
Second Wind, level 50: When the user drops below twenty percent health the user receives a twenty percent increase in physical power and takes twenty percent less damage for five seconds. Cannot be used twice within six hours.
Basic Item creation, level 50: Allows the user to more easily craft basic items. The user can substitute mana when lacking small amounts of crafting reagents. An increase of effectiveness is possible at higher skill levels. The mana cost varies.
Hide Presence, level 50: The user is able to passively lower their presence and make themselves harder to detect. This effect increases at higher levels of the skill.
Mana Influx, level 50: The user rapidly pulls in mana from their surroundings to fill their mana pool up by twenty percent of their missing mana. Cannot be used twice within twenty-four hours.
Increased Awareness, level 50: Improves and increases your ability to notice things you may not have otherwise. Each level of the skill increases your passive perception.
Improved Trap Sensing, level 50: Improves your ability to notice traps that you would not otherwise with each level of this skill.
Mind Lock, level 50: Freezes the targets mind for a brief period of time. This skill can only work on targets with lower magic power than the user. This skill can target anything within eyesight of the user. The target’s mind is frozen anywhere from half a second to permanently based on the discrepancy in magic power. Costs 2,000 mana. Takes five seconds to cast.
Supplemental Mana Regeneration, level 50: Increases passive mana regeneration by two times the level of this skill every five minutes. Can stack with other regeneration skills.
Cleanse, level 50: Clears negative status afflictions on the user or a target within five feet per skill level. Has a higher chance of removing negative status afflictions at higher levels of the skill. Costs 500 mana. Takes five seconds to cast.
Poison Resistance, level 50: Has a chance to fully resist weak poisons and blunts the effect of higher level ones. All poisons are at least twenty-five percent less effective on the user. The chance to resist poisons increases at higher skill levels.
Stone tomb, level 50: Earth or Stone surges from the ground to encase a target less than five feet per skill level away. The casing increases in toughness at higher levels of this skill. The casing lasts for 120 seconds unless broken sooner. Costs 600 mana. Takes two seconds to cast.
Ice Storm, level 50: Creates an area of hail and ice in a frozen zone less than twenty feet per skill level away from the user. The area can increase in size up to ten square feet per level of this skill. Creatures in the zone take two times magic power damage per second. Movement is hampered in the frozen zone. Creatures stuck in the zone for over ten seconds have a chance to be frozen solid and take increased damage. The zone lasts for one minute. Costs 10,000 mana to cast. The skill takes twenty seconds to cast, and an additional twenty seconds to activate. Cannot be used twice in four hours.
Enhanced Aim, level 50: The user is better able to aim their projectiles and attacks. Higher levels of this skill allow for increased effectiveness.
Air Pulse, level 50: Creates a pulse of air around the user that knocks away anything close by. The pulse increases in strength at higher levels of this skill. Costs 300 mana. No cast time. Cannot be used twice in five minutes.
Increased Power, level 50: The next skill cast by the user costs three times the mana, takes an additional thirty seconds to cast, and increases in effectiveness up to one percent per level of this skill. This effect cannot be used on the same skill twice within twenty-four hours.
Powerful Mental Defense, level 50: It is difficult to influence the user with mind altering abilities. It is more difficult to fool the user with illusions. The effects of this skill increase at higher levels.
Invisibility, level 50: Light travels through the user and all objects on their person as if they did not exist. This effect lasts for one minute per level of this skill. Costs 1,000 mana. Takes thirty seconds to cast.
Combat Sense, level 50: The user is more adept at combat. The effects of this skill increase at higher skill levels.
Flaming Fireball, level 50: Fires a fireball that creates a small explosion on impact and deals 12 times magic power in damage. For each level of this skill there is a one percent chance of anything hit by this skill to light on fire and take burning damage over time. Costs 700 mana. Takes two seconds to cast.
Magical Vision, level 50: The user is able to see using magic, and has a chance to ignore the effects of magical darkness or blindness. The user is able to see regardless of the level of lighting. The user has an increased chance to see through illusions. The user has an increased chance to notice passive enchantments and active magic. The effects of this skill increase at higher skill levels.
Pocket Dimension, level 50: Creates a small pocket dimension that can store items. Living matter is not able to be stored in the pocket dimension. The pocket dimension is a square with each side equal to one foot per skill level. It takes three seconds to store or withdraw something from the pocket dimension. Multiple items can be stored or withdrawn at once. Requires an upkeep of 50 mana every five minutes to keep the dimension in existence.
Sustained Light Beam, level 50: Fires a sustained beam of light that deals three times magic power damage per second. Can be sustained for one second per skill level. Costs 400 mana per second. No start up time.
Read Intentions, level 50: Allows the user to read the intentions of others such as but not limited to, bloodlust, fear, anger, respect, lust, wariness, and adoration. Each level of this skill allows for increased perception of the intentions of others.
Mana Osmosis, level 50: The user passively absorbs mana to sustain themselves. The user can subsist for a longer time without food or water. The effects of this skill increase at higher levels.
Blind, level 50: Causes a target to be unable to see for one second per level of this skill. The target can channel three times the level of this skill mana over two seconds to dispel this effect. Costs 350 mana. Takes one second to cast. Cannot be used on the same target twice within 120 seconds.
Basic Imbuing, level 50: The user can imbue materials with mana to provide basic enchantments and small buffs. An increase in effectiveness is possible at higher skill levels. The mana cost varies.
Increased Constitution, level 50: The user’s body has an increased constitution and can go for longer periods without things like food, water, air, and sleep. The user also gains small resistances to diseases and poisons. This effect increases at higher levels of this skill.
Mana Interrupt, level 50: Sends a slight burst of mana to interrupt an ability and stop it from activating. Can target any ability with at least a five second cast time that can be seen. Takes three seconds to cast and must finish before the target ability to work. Costs 250 mana.
Forced Activation, level 47: Allows another skill to forcefully overcome any cooldown restrictions on activation for one use. Any skill forcefully activated this way is not able to be activated again for an additional 48 hours after the skill’s regular cooldown time. This skill cannot be reset or used in any way within 72 hours of use.
Mana Crafting, level 43: The user is able to inject their mana into objects and help reform them into items. This skill enhances item creation skills and enchanting skills. Higher levels of this skill are more likely to positively influence crafting or enchanting.
Advertisement
- In Serial1642 Chapters
Divine Emperor Of Death
Tian Long, an orphan without much of a life in both his thirty year long life and lifespan! To him, a single opportunity was displayed to transmigrate into another world with his Death Book! "What's this? Is this the body of a three year old? Davis? Is this my name from now on?" Finding himself possessing a small child, he becomes inwardly conflicted before he faces the truth and his reality! Young Davis finds himself as the legal heir, the Crown Prince of the Loret Empire in the Grand Sea Continent, becoming a powerful cultivator in a short time… However, is that all? Follow his journey as Young Davis becomes a full fledged death's advocate while embodying into the Divine Emperor of Death in the world of cultivation! "Mn? The route to become the Emperor is a given? Nah, I still don't want it…" "Oh? I'm courting death you say? Unfortunately for you, death is already my woman…" == Almost 200,000 words (Around 170 Chapters) available for free! == P.S. Cover is not mine, but I edited the image so if you want it taken down, please message me. Credits to the cover goes to the real owner, not me. Cover Title Edit credits goes to Hesreth! == English isn't my main language, so please bear with it if you found some mistakes. == Discord link https://discord.gg/xcqXR6p == Support/Donation link https://www.patreon.com/stardust_breaker == Power Stones Ranking We've reached around 30's so far in 2018, 70's in January 2020 and 40's in December 2020. Hope we can make it again! Power Ranking Milestone (Updated : 10th January 2021) We've reached 40th so far and as long as we are in Top 100, it's 9 chapters per week (1,600 to 2,000 words per chap). Top 75 – 10 chapters per week Top 50 – 11 chapters per week Top 45 – 1 Bonus Chapter Top 40 – 1 Bonus Chapter Top 35 – 1 Bonus Chapter Top 30 – 6 chapters mass release! Other than this, I'm planning for individual mass releases as well but don't rely on it.
8 191 - In Serial69 Chapters
The Orphan Fox
Arin, an 8 years old boy, grew up as an orphan in Switzerland. Thanks to the Orphanage he lives in he could count as a lucky child. Sadly his legs were weak which could already be called completely crippled. Understanding his situation he still tries to do his best and uses his hands to craft all kinds of different objects. One day, just as he was about to join the other kids in a game in the garden, an event occurs that send him and the other on a Trip, none of them would easily forget.
8 85 - In Serial7 Chapters
Vampire: The Night Shift
A vampire enforcer with his newly appointed human partner must work together to solve case and find justice for the residents of the city: the mortal and the supernatural. Contain profanity, pornographic descriptions, and violence.
8 195 - In Serial12 Chapters
Truck, Firearms, and A New World
What would you do if you woke up in a new world with a truck full of camping gear, and a little bit of emotional truama? Well you can find out what this guy would do. I don't own the cover, that privelage goes to JessyRuiz who probably doesn't want me using it.
8 118 - In Serial10 Chapters
A Gun in a Dungeon
Ashé Crow stumbles upon the City of Agartha, The City with a Dungeon filled with monsters, adventuring is a full-time job, and killing monsters earns you money. Born with the peculiar trait of natural curiosity and his wits. He is borderline obsessed with creating a weapon that would help him uncover the dark mysteries of the Dungeon itself. If there's no rules about how to kill the monstrosities that dwell on the bottom pits, then inventing a gun would be a good idea, right?
8 245 - In Serial65 Chapters
Luv A Thug (Key Glock)
Key Glock comes into the radio station that Chalynn works at and they both catch each others eye. Even though they are opposites from each other they decide to try it out. Will Key's life style be too much for Chalynn or will she learn to love a thug ? This is a fictional story, the characters are real people however the things I write about them are fictional. They do not reflect the person in anyway, I repeat, this is a fictional story. Cover By @xoroyaltywritesBook One; Luv A ThugBook Two; Lost N Luv#1 in #Luv 4/12/2022 & 6/5/2022#1 in #Babydaddy 4/18/2022#1 in Contemporary Lit 6/5/2022
8 139

