《Polyrhythm Time -- A Bard's Tail》2.30-Party
Advertisement
For the last year or so my bandmates have been hunting for thaums. Mostly, folks with four or five advances can’t recover thaums very well, so they have to either hunt, or spend a lot of time resting while other folks are on watch. This team has been hunting for a while.
While they’re not a village of twenty, they are a group that have worked together for a while. They’re moderately safe. I ask how they’ve been dealing with the flying beasts, figuring I can help with that. They thank me for reminding them, and Miguel waves his hands a bit. A dozen metal poles raise from the ground to about ten feet tall, and then metal streamers unfurl between them, making something of a weave. It looks kinda like how folks used to weave potholders out of cloth strips, but made of metal and a loose weave. Maybe it's more like lace or something. Is it tatting? Great grandma Schmidtz used to talk about that.
They tell me that they’ve been at that location for about a week. Their pattern for the last year has been to drift slowly west towards the gate to zone two. They travel for about a week, let their thaums get low, and then stop somewhere to hunt and rest. They stay for a week or two, and then do it again. Even though they don't need to sleep, they’re only covering about forty miles a day, or three hundred miles a week, and then stopping each night to rest because they can’t see in the dark.
It’s only recently that they’ve started finding creatures that challenged them. Between metal dome defense, tasers, moderate electricity, and lightning bolts from the sky, they’ve been able to handle darn near everything that comes up. They even have a super-defense move of pushing the dome underground. They've got an elevator to an underground bunker, if they’ve had time to set it up. If they had a glassblower, Priyu--that’s the better nickname--says they could make a lightbulb or lantern that works. They can already start fires with lightning strikes, so they have the capability to light torches off a lightning-struck tree. Overall, though, they prefer travel in the day.
Advertisement
We agree that we’re headed towards the gate in the west. It won’t be at my pace, but we can potentially double or quadruple their speed by walking through the night, and letting me play the thaum whorl on my toms. It's time to move on, because apparently there are pretty few creatures left around the area after they've hunted for a week.
I slot into the group pretty well. I tell them I’m the lookout. Priyu laughs and calls me the rogue. Unfortunately, it’s not for my roguish good looks she’s referring to. She was a retro tabletop gamer when she was young, so she has the whole Dungeons and Dragons party setup in her head. She says I’m the rogue, and not the rouge. I don't know what she’s on about, but she thought it was funny.
Steve is dee pee ess, which means that he hits the things that we fight until they die. Miguel is supposedly a tank, which I can totally see when he armors up like Colossus. Apparently tank means he makes sure we don’t take damage, and if someone gets hit, it's him. Of course P is the healer. She says that we have the makeup of a good party.
Before we travel together, though, Piyu makes us practice for a couple days. The practice is not a lot of fun. We have to trudge around, looking for threats, and then responding quickly. She has Miguel go out and set up some metal poles on our route. I have to find them. I'm good enough with my echolocation that we only need to do that for four hours before Stinky has us stop.
After she knows how well we can find stuff, she has us do some sparring with each other for the next few days. I can get hits in on Miguel easily, but my sticks against his iron man impression don’t do a lot. On the other hand, he basically can’t hit me either. He doesn’t have the level of combat practice I got with Flynn, and I’m moving at eight times his speed.
Advertisement
However, he can make it really hard for me to get anywhere near him if he gets to pick the terrain. Metal spikes coming out of the ground are impossible for me to react to, and all I can do is stay ahead of him and dodge. On the other hand, my soundwall stuns work against Steve as well, so I have a chance to get away. It doesn’t work for very long after the third round, but it does work to buy me a quarter second, and that’s usually all I need to do what I’m trying to do. Not that it hurts him, but I can annoy him. Piyu says I work really well as a dodge-tank. I tell her she’s gotten her foreign languages mixed up with her English.
Fighting Steve mostly doesn’t work for me. His electrical control means that he can shock me from anywhere nearby. He only uses static electricity carpet-scuffing levels of discharge, but it hurts. The main reason he’s kicking my butt is that he doesn’t have to aim his little shocks. No aim means I can’t dodge, which means he gets me almost all the time. I don’t have a counter to that, really. Piyu says something about a Fair Day cage or something being a hard counter, but I don’t know what weather has to do with anything. She seems a wee bit overeducated.
On the other hand, I’m able to get up and tap him with the stick when I borrow a dozen conductive rebars from Miguel. Steve does the move where he gets ready to electrify me, and since I’m so much faster, I whip out a rebar, plant it in the ground, and hide behind it like I’m Bugs Bunny with a street sign. You want conductive? You got conductive. I win one match before he responds by creating a charged field around him. Anyone, being me, getting closer than ten feet away gets shocked. When he plays electric turtle, I hit him with a nonconducting plastic frisbee from the sports pack I got from Alec, which shocks (hah!) him enough for me to tag him a second time. The final score is two to twenty-seven.
At least when I fight Priya, it’s pretty even. She has almost two decades of Aikido practice. I have sticks, size and speed. She’s more agile and prepared, and smarter. I win more, but given that I move at mach three, I have about twelve feet of reach on her tiny five-three frame, and she's not used to fighting someone with a tail, the fact that we’re even means that she’s surprisingly good. None of her moves are lethal though. They’re all methods which encourage me to accidentally encounter the dirt face first at high speeds. She has good healing for the fractures, but pretty quickly I start to look like a pig who just had a good wallow in the mud.
After we're done, I call her Stinky and she calls me Dirty, and we start getting this show on the road.
Advertisement
- In Serial18 Chapters
Journey Into The Abyss: A Progression Fantasy
Sagil Yuudai's life was a living hell. Whether it was grinding bottom-tier quests and never ranking up or being belittled by those around him, it was far from easy. So, when his Uncle-Figure invited him to escape from that cycle, he was never going to say no. Especially when that escape came with the quest of saving the world from the abyss. There's just one problem. They're not even in the world they're supposed to save anymore. *** I'll try to post daily during the writathon. I've really been enjoying writing recently so hopefully I can make it work. Oh, any hopefully you guys like it! If you like stuff like mushoku tensei you should like this as well! [participant in the Royal Road Writathon challenge] Thanks to Asviloka for the cool cover!
8 126 - In Serial9 Chapters
Travels In An Unknown World
Shawn Yates was an ordinary person who lived his uneventful life just like everybody else. He went to school, he had a job and he had friends. He spent most of his spare time playing games and the one he had played the most was the MMORPG that his father had helped develop. 'The Wayfarer's Realm'. But he had just turned twenty when his entire life was flipped upside down. Waking up in an unknown world in the body of his in-game character, a battle mage who practices chronomancy and spatial magic, he tries to survive and explore his new enviroment. Follow his travels as he learns more about his new world and tries to finds an answer to the biggest question on his mind. Why are there so many similarities between that world, and the world of 'The Wayfarer's Realm' that his father helped create?
8 137 - In Serial35 Chapters
On the Edge of Eureka
Currently on hiatus because college is hard. I promise it's not abandoned! Eleutheria, the crown gem of the Solar System, has stood tall for nearly two dozen centuries. Forged in a plague-stricken, war-torn wasteland and tested by fire for hundreds of bloody years, Eleutheria has learned how to survive calamities that would have decimated lesser nations. Its power waxes and wanes, but the empire itself is as steadfast as the Moon; it's an inscrutable, indestructible force of nature no human being could ever hope to stop. But under its glimmering exterior lies a tangled web of secrets and lies, a deadly and decadent court, and corruption that runs from the kings to the kingpins. As its leader loses her grip and opposing forces grow ever stronger, the threat of civil war looms closer and closer to home. The whole country is a chemical reaction waiting to happen, and all it needs is a catalyst. Acidalia Cipher is that catalyst. Cover designed on Canva, images are Creative Commons stock photos from Pexels and Unsplash.
8 222 - In Serial6 Chapters
Guilder Story
The Guild, the world's largest and most evil Sect, destroys the memories of its applicants to ensure their loyalty. For one lizardman, that may not be enough.
8 161 - In Serial7 Chapters
Misfortune Night House
In the future of XX42 the world is now over populated and somehow the world adapts itself towards this problem by creating a new phenomenon to secure itself and that is the MNH or """"Misfortune Night House"""". Follow our protagonists in solving the cause of the phenomenon and survive the chaotic night.
8 142 - In Serial21 Chapters
The Going-Home Club
At Palomar High, every student is required to join a club. Neil Velazquez is an incoming senior at this school. From the basket weaving club to the humanist society, he coasted through junior year by lurking in such unrelated, nonserious, and low-commitment groups. He's not interested in participating in any activities. He could care less, and is just looking for a place to fulfill the requirement. He's panicked that all of the easy clubs are disappearing. That's when he stumbles across the "Going-Home Club". It's a club where nothing happens. Absolutely nothing. Vector Attribution: Building Vectors by Vecteezy
8 141

