《How I Met Your Monster》**So You Want to be an Adventurer**
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SO YOU WANT TO BE AN ADVENTURER
(Human Edition)
As you undoubtedly known, there are many a creature out there in the world. A lot of these monsters have come out of the darkness and have begun to join us as friends, and in some cases, family. However, there are many monsters still lurking in the shadows, biding their time. Some are just guarding ancient secrets. Some are planning to take over the world. No matter what the possibility, that's where adventurers come in.
Even before our friendly monsters joined us, Quest Givers mysteriously showed up seemingly overnight. They invited those brave enough to step up and search for treasure or fight evil to receive boons of the gods. Those who did were given their first quests. Upon completion, they were granted experience points, levels, weapons, and even money.
However, as a typical Human, there are some things you need to know about this reward system. First off, the weapons and money are exactly that. The better the quest completed, the better the weapon and the cash rewards. Keep a good eye on which weapons best suit your needs, because at the end of the day, they will be your only defense.
As it turns out, the Quest System giving out experience and levels only applies to those already designated as monsters. As Humans, even though the system screen will tell us that we have gained experience and leveled up will do little more than make us feel a bit tingly. Where a monster would normally be given a stat allotment to add to their base stats, ours can only be increased by good old fashion human sweat.
After years of research, we have determined the best way to improve your base stats, though they will eventually reach a human limit. The only way to change this would be to become a monster, which is not recommended.
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For strength, weight train.
For dexterity, do cardio.
For constitution, it is very dependent. Some things you can grow tolerance to, others you cannot. Do not test with poison.
For intelligence, study.
For wisdom, get life experience.
Even though these are already well established solutions to those things, it is important that we prepare you for the reality of the situation. Human Adventurers are still just human at the end of the day. You can learn to fight and protect yourself, but there will be limits to what you can do. Please keep this in mind before adventuring. It is also recommended to have a wizard or any other magic user in your party in instances where basic human limits will not help you.
The only thing you have outside of a party is the weapons you receive upon quest completion. They will range in durability, ease of use, and even magic. Make sure you stay updated on the items you have, and your ability to wield them.
Thank you for reading this brochure, and if you choose to be an adventurer, we wish you good luck!
~~The Society of Adventurers~~
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