《The Adventures of Einarr Stigandersen》2.31 - Ship-Barrow
Advertisement
The hike back down the mountain the next morning was cool and crisp and surprisingly straightforward, with the sun washing everything in fresh hues and no visions to slow their progress.
Einarr could not quite have the spirits fitting for the day. Before he met Runa he’d thought he could be perfectly happy with a life spent roaming the waves. He knew if they found a way to undo the Weaving that would end… but the possibility had never quite seemed real. To be honest, this new reality didn’t quite seem real yet, either, but it was a somewhat heavier reality to the one he had not quite managed to let go of yet.
Still, though, Jorir seemed happy, as did Father, and a Calling like this was a call to glory. Einarr shoved the weightier aspects to the back of his mind, turning his focus instead to enjoying the hike ahead of them. The clouds had nearly cleared from his head by the time the trail leveled off at the bottom of the mountain.
The noises coming from the village were nearly as joyous as the conversation among the group that had gone up the mountain, although perhaps somewhat more focused. As they stepped up to the village square, it became plain that Bardr was preparing for something big. They stood there for several moments before the Mate looked up from the stream of supplies he was directing - in both directions, evidently.
“Captain! You’re back!” A surprisingly boyish grin split Bardr’s face as he hurried over to greet the five of them. “The Elder said you’d be down today.”
“And here I am. Looks like you’ve been busy while I was away.”
“And how. Heard a fascinating story from the locals. Provided you agree, we all thought it might be worth checking out.”
Advertisement
Stigander raised an eyebrow.
“It seems some time ago one of their whaling boats caught sight of a ship’s graveyard not many weeks northeast of here. Treacherous shoals keep most ships away… but this whaler thought he saw the figurehead of the last Allthane’s ship.”
Einarr raised his eyebrows in surprise. Jorir whistled. While supposedly the last Allthane had been lost at sea, that was hundreds of years ago.
“D’ye think there’s anythin’ left?” Jorir voiced Einarr’s concern. Stigander nodded along. Sivid, on the other hand, looked like he might have caught Bardr’s enthusiasm.
“Not a whole lot of folks come out this direction, and I’m not gonna lie. Tyr and I looked at the charts the locals keep. Getting in there’s going to be tricky. Getting out, too. But if we can manage it, I’ll lay odds we’ll be set for the year.”
Stigander puffed out his moustache. “Knowing you, you’ve already bought a copy of these charts. Show me.”
***
“All right lads. I understand Bardr’s been filling your heads with all the treasure we’re likely to find if we get in to this ship-barrow, or you all wouldn’t be so excited. I’ll tell you now, though, unless every last one o’ you signs on after I tell you what we’re up against, we’re headed south.” Stigander looked over his men, waiting a moment until he was sure he had everyone’s attention.
“There is a reason this island is a ship-barrow. Based on what I’ve seen, the only ones among us who even might have seen waters as dangerous are the three who went to Svartlauf this spring. The currents are tricky, and unless I miss my guess the wind will howl. Once we’re inside, whether we find anything good or not, we have to get out. If we find something good, we’ll have to get out with a heavier ship.” Now he paused to let the murmuring die down again.
Advertisement
“If our circumstances were different than they are in any conceivable way, this would not even be a question. We would head south, and leave the barrow for men with more guts than brains. Now my crew has never lacked for guts. There’s no shame if your good sense overrides your glory seeking here. So. Do we attempt to reach the Allthane’s wreck, or do we seek our fortune through more conventional means?”
Father was being over-cautious, Einarr thought. He’d gotten the Gufuskalam in and out of Svartlauf with only three men, after all. Given that their line was at stake, however, he had trouble faulting his father for it. Too much.
The silence built after Stigander’s question. A few of the men exchanged glances and whispered thoughts. Stigander stood ahead of them, his arms folded, watching.
Then someone called out “All-thane!” It may have been more than one someone speaking together: Einarr couldn’t tell from where he stood.
Then more joined in. “All-thane! All-thane!”
It became a chant. Einarr, too, joined. As Father had said, the Vidofnings had never lacked for bravery, and in just a few short months they would have to provide payment for a new ship… and men to crew it. The promise of treasure, and maybe a little adventure, was sufficient.
Bardr looked smug, standing off to the side. Einarr sidled around the edge of the crew to stand between his father and their second in command. “I think that’s your answer, Father.”
Stigander harrumphed, but his expression said he had expected no less from the men of Breidelsteinn.
Advertisement
- In Serial63 Chapters
Delphic
In a world where superheroes are quickly supplanting traditional law enforcement, Hector Donnell was born a super and wants to call himself a hero. Unfortunately, his power doesn't exactly lend itself to front-line fighting: rather than strength or speed, Hector has the ability to View scenes at a distance, into the past, and in great detail. In his online persona of Delphic, he struggles to make a name for himself as a heroic ally while putting his powers to their best use.But when the public assassination of a US Super Team member provokes an international incident, will Hector's brains and abilities be enough to find the elusive killer? And as evidence mounts that the government itself sees Delphic as a threat, who can he really trust?
8 159 - In Serial36 Chapters
Trailblazer
The story of a man who accidentally wrote another world into existence. Everyone breaks away from their mundane daily life in one way or another. Our protagonist, an unfortunate consequence of circumstance, being no different, often escaped the harsh reality of life by writing stories of an alternate world of swords and magic. Though he recognized the difference between reality and fantasy, he could've never imagined what would happen, when the line between the two blurred as lightning struck down from the skies, and his escapism fantasy became all too real... After he came to, he would soon learn that things in the other world aren't quite as he remembered them to be. The world he wrote of had become but a shadow of its former self. Albeit hesitant at first, he sets off on a quest to find out the secrets behind the Trails, yet even then, he can't help but wonder... Can he really bring his world back to its old glory? —————————— I have never written a story before in my life and now I'm doing so in a language I don't natively speak. Groundbreaking quality is probably not something to be expected, but I do my best to keep things readable. With the necessities out of the way, both constructive criticism and other suggestions are very much welcome, and I'll do my best to take them into account when writing future chapters.
8 429 - In Serial12 Chapters
Its Not So Bad To Wake Up In A Goblin Dungeon
Vincent was a call center worker who enjoyed video games, now he is waist deep in combat and conflict when he finds himself and three others thrust into what seems to be a real life RPG.
8 157 - In Serial7 Chapters
The Pentagon
2240. 240 years had past since the mass change in the world. Panorama was so no longer the peaceful world in which they coexisted with monsters. Now, it was a kill or be killed world. Because of this, young children starting from 10 had to go to Military School. When they were 13, they were given the choice to specialise in military or do other work. Everyone who were born after the Monsters turned on the Human Race, were born with Modifications to their body, and these Modifications were a singular power which conspire into something unordinary when nurtured. Neo was someone who was ordinary. He had some successes in his time at Military School during his three years there, and honestly, he wasn't any good in much else. He was hand picked by people he had never seen before, and was one of the 750,000 in the whole of Panorama.
8 166 - In Serial29 Chapters
To Blunt The Sharpest Claw
The Velvet Paw of Asquith Novels are a series of New Fable genre novels that involve cats and dogs and high adventure and romance and espionage and food-fights and hotels and explosions and car chases. With large casts, exotic locations and an absurdity only possible in the absence of human characters, the Velvet Paw of Asquith Novels blend Wind in the Willows with James Bond, though with more cafes and fewer badgers. This submission is the third title in its Morigan Trilogy, beginning two-thirds of the way through the series' longest adventure yet. Here's a quick recount of what's happened so far: When Oscar Teabag-Dooven, a Velvet Paw of Asquith, is ordered to investigate how a mysterious poet, the Ar'dath-Irr, is able to travel instantaneously around the world, two very bad things happen. Firstly, he meets Lydia, an insane librarian who punches everyone in the face, and secondly, the Ar'dath-Irr reveals he is intent on taking over the world. Although this second thing might be considered worse than the first, Oscar feels differently following Lydia’s destruction of a cafe, a library and his face in one afternoon. In comparison, thwarting world domination just seems easier. Along with Binklemitre, a fellow Velvet Paw of Asquith, and Lydia, Oscar infiltrates the Ar’dath-Irr’s realm of dark poetry to discover the dog not only intends wrenching the world apart but has no intention of cleaning up afterwards. As a result, Oscar decides it’s all too hard and goes home to have a bath. After lots of arguing and the sort of food fight that posh restaurants were invented for, Lydia and Binklemitre convince him that they must stop the Ar’dath-Irr for several reasons, one of them quite serious. A vibrant cast of characters collide as Oscar, Lydia and Binklemitre battle the Ar’dath-Irr and his disciples in an adventure involving exploding cafés and appalling hotels, car chases and inadvertent surgery, dreadful poetry, lots of arguments and at least one temper-tantrum, all of which draw the three into dark and convoluted corners of a world they weren’t aware existed. Moreover, any chance of sitting down and discussing things over some buns disappears when Lydia punches the Ar’dath-Irr in the face. This results in her having a psychotic episode and Oscar getting run over by an ambulance. Although Binklemitre suffers neither, he witnesses both, which is almost as dreadful, though not nearly so messy. An enormous battle ensues, followed by a dinner party and then everything explodes.
8 333 - In Serial36 Chapters
Performance
Sanders Sides Human/Highschool AUCreativitwinsWhen the world's a stage, you learn how to act.Edit- This kinda turned into an angst story for Logan, Janus, and Roman. So, yeah. Patton angst is probs gonna come into detail later.General trigger warnings for this story;-Abuse/mentions of abuse (Physical, mental)-Drinking-Self deprecation-Depression-Suicidal thoughts -Gaslighting-Possible sexual abuse/harassment, I haven't decided if I'll add that to the angst list, yet-Terrible parenting-Homo/TransphobiaPOV- 3rd person omniscient I don't have the full direction of this story planned outCover is drawn by me
8 95

