《The Adventures of Einarr Stigandersen》1.14 - Setting Sail
Advertisement
The morning after Einarr’s defeat of Trabbi, the Vidofnir set forth in search of the Grendel missing three of its crew - Einarr, of course, plus two of their hardiest warriors: Erik and Tyr. It was all Stigander could spare. The morning after that Einarr led his companions down to Runa’s cove and the waiting skiff, newly dubbed the Gufuskalam. Runa and the Jarl came to see them off, she looking worried and he relieved to see them go.
While Erik and Tyr made one last check of their provisions, Runa caught Einarr’s hand in her own. “Promise me you’ll come back?”
He did not try to repress a smile. “Of course I will. What sort of fool would abandon you?”
She nodded, slowly, and if he was not mistaken sadly, and pressed a small sack into his hands. “Take these. May they speed you on your journey.”
“Thank you. I’m sure they will.”
He did not look in the sack until the island vanished from view. On top was a note.
My dearest Einarr, it read. The island of Svartlauf is hidden behind an eternally raging storm and hunted by a fimbulvulf, two things which I know my father has not told you. There may be other dangers as well, so I have sent gifts that I hope will bring you victory. The small crystal bottle contains my song of strength. Open it when yours fails and remember me. The other is the tafl king, so that you might always keep your wits about you. Be careful, my love, and return in victory!
Einarr smiled and tucked the note carefully into the pouch at his belt. He wasn’t sure how much practical good either of those things would be, but the gesture still warmed him from the inside out. He stowed Runa’s offerings in the box beneath his seat at the tiller.
Advertisement
A breeze caught in his hair, and he offered a devilish grin to his two companions. “Time to sail, boys. Gods but it’s good to be off the rocks again.”
“How true it always is,” Erik agreed while Tyr continued to call their rowing cadence.
“Ease off a bit and I’ll let the sail down.”
Erik caught Tyr’s attention and they pulled the oars in as Einarr stepped forward to unfurl the sail. The still-cold wind filled their sail and caught his cloak, contrasting with the warmth on his shoulders of the spring sun. The Ice existed, Einarr thought, to make sure one appreciated the freedom to sail.
Tyr stood up and stretched. “So how much do you think the Jarl hasn’t told you?”
Einarr snorted. “What, you think the Captain’s childhood friend would withhold information from me?”
“Yes,” the two men said at once.
“You’d have to be blind to see he still doesn’t want to allow the match,” Eric continued.
“So anything he can do to make your quest harder...” Tyr trailed off.
“He’s going to try to do.” The right side of Einarr’s mouth curled in an unhappy smirk. “Runa tells me there’s a storm around the island and a fimbulvulf.”
Erik thrust his head forward in surprise. “A what? By the gods, is he trying to kill you?”
Einarr just shrugged.
“If the Captain knew that...”
“He’d have held off on pursuing the Grendel and we’d be on the Vidofnir right now. But I only found out a minute ago, myself.”
Tyr whistled.
“Not that it matters. I said I’d do it, and I am my father’s son. Besides, we’ve got a few weeks before we need to worry about it, and right now the weather is perfect. I say we see what our little Gufuskalam can do!”
Advertisement
His friends voiced their agreement with a cheer.
***
As the sun dipped below the horizon in a blaze of gold and red and purple that blinded the three men on their skiff, Erik stepped to the mast to furl the sail for the night while Einarr took the tiller. He would have first watch, and was glad that the sky was still clear. Overcast skies on their first night out of port would be an ill omen, because while the other two men slept, he would keep their drift on course.
Tyr was pulling out food from their stores for dinner - a cask of ale, some hard tack, and gravlax. There would be no cooking aboard the Gufuskalam, for there was no room in which to light a fire, but they would not go hungry at least.
“You ready for six weeks of this?” Tyr’s voice was a low rumble as he shared out the portions, evidently thinking along the same lines as Einarr.
“We’ll manage.” Erik bit down into the hard tack and followed it up with a swig of beer. “Always have before.”
Einarr nodded. “I think our course takes us close to some small islands partway through, too.”
Tyr grunted and broke off a piece of bread to pair with a bite of the sweet-salted salmon. “Two-edged sword, is what that is.”
Einarr shrugged. “We’ll get by. If anyone knows more tricks for getting through a long sea voyage than you, it’s Father.”
This got a laugh from the gruff man. “I taught him half what he knows, back when he was your age.”
Nobody ever bothered Tyr about retiring, because age had barely touched him. Save for snow-white hair and lines on his face, he still kept up with men half his age. Einarr and Erik both chuckled.
“That is exactly what I meant.”
Advertisement
- In Serial759 Chapters
Rumble Circuit (Sci-Fi and Fantasy Themed Progression Isekai/Fighting GameLit)
Janus Campbell can't fight. And unfortunately for him, that's the only way to survive. Upcoming physicist Janus Campbell is trapped in the world of Tersaia, where shadow monsters lurk the streets, anyone can be monitored at any time and fighting is the best way to make a living; either through the Rumble Circuit, a world-wide ranking of combatants that keeps track of participants’ wins and losses in competitive duels, or through slaying the constantly spawning Essencima that terrorize the population. Unfortunately for Janus, he doesn’t know how to fight. No special moves. No signature techniques. Not even a basic grab. However, there are two people that might be able to help him out. Itzel, an avaricious woman with the ability to manipulate the wind, and Gurk, a man-crocodile hybrid of few words that can control ice, are the ones that will have to help Janus if they ever want to leave the harrowing alleys of Labrisson and rank up in the Rumble Circuit. Updates Monday, Wednesday, Thursday, Saturday and Sunday *Art is not mine. It's commissioned.
8 297 - In Serial56 Chapters
A Comprehensive Guide for Alchemy
A guidebook designed for alchemists of every tier to help refine their craft and provide direction. Formed of countless recipes and techniques, developed over the ages by the collective knowledge of our study, this is a definite supplement material for any aspiring alchemist. This discusses not only the recipe itself, giving you instructions for each one, but directs you to things not to do in the recipe. It isn’t uncommon for starting alchemists to unknowingly make a small change, and before they know it… BOOM! For a relatively minor price you too purchase this guidebook and start working towards building up a proper base of knowledge in alchemy. Even those with considerable ability may learn a thing or two from this! ------------------------------------------------------------------------------------------------------------------ This is purely a guidebook for alchemy in a magical world, and as such contains no story elements. The cultivation (and alchemical) tiers are not at all necessary to understand the book, but exist because in the context of the book it would be important. I'm more than happy to write up any alchemical ideas you've ever had, totally not using this as an excuse to reduce my creative thinking hours... Just PM the idea or post it as a comment in any chapter, with a bit of balancing there's pretty much no idea that can't be done! Hiatus while I focus on shorter stories for competitions
8 292 - In Serial11 Chapters
The Mighty Fountain
Colossal in size and scope—lovingly constructed to evoke a frontier that never was—The Mighty Fountain depicts a forgone age, where a consortium of Gnomes, Elves, Dwarves, Frognari, and Goblins, maneuver to take control of a wild and untamed continent. A hundred years have passed since the downfall of humanity. The lost race of tyrants and sages left behind a singular, extraordinary legacy: the mighty fountain—and its world-changing alchemic water. Kate Redrock—Crafter Gnome of the Ashvale—and her unlikely band of heroes find themselves at the center of a transcontinental struggle to control and exploit the powerful substance. Will she be able to resist the allure of power or will she too be corrupted by the call of immortality? Her journey will take her across a windswept frontier, aboard dwarven railroads, and deep into dense, ancient forests. She’ll meet adventurers, dignitaries, magnates, and mages. In time she herself may become something of each, but not until she collides headlong with a destiny so large it will crush nations and forge new ones in their place. Come discover a land where outlaws and kings clamor for a taste of alchemical power. Kate’s ascendance into the corridors of power marks only the beginning of a journey that stretches to the far reaches of the globe. Climb aboard an iron-hulled steamer for parts unknown… a spellbinding mystery waits around every bend.
8 106 - In Serial16 Chapters
My Kingdom Was Transported To Another World
The story is about Aki, an ordinary human who isolated himself in games to put reality aside. During the closing of the game that he loves so much, he is transported to another world along with his kingdom and the game's character. He will have adventures, confrontations, reunions and form new relationships while facing the risk situations that he and his kingdom will have during their world conquest of this new world. Also, he must discover the mysteries that surround him and revolve around him and this world. However, not everything is rosy.
8 95 - In Serial33 Chapters
Levia Codex
A VRMMORPG! The first volume of a book i wrote last year in a mixed style of Japanese Light Novel and Western young adult. I wrote the entire book in one shot, so I apologize for the chapters not being standard web novel length. On the bright side, it's a complete novel, so if you're F5, waiting for updates will be good ;) Plot: Oh no, our MC is stuck in a game! Quickly, gather a harem, explore the intricacies of a fantasy setting, find love, and escape! What do you mean the games difficulty is set to Nightmare + 1,000,000?
8 100 - In Serial52 Chapters
Learn The Lesson (BNHA x AC)
Class 3-A had been in constant villain and succeed to survive. Dubbed as "Greatest Heroes" after the war, they become Arrogant and cocky.This leads for Nezu to ask for a help to his student, Izuku Midoriya a Gen Ed Students, an Assassin, and a former member of AC Project. A UA civil war was created to fixed their behaviour.
8 179

