《The Long and Exciting Life of Kreet the Kobold (Life 1)》Meeting Bob
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“Thanks Kreet,” Mekelson said, taking the skin from the little kobold. “Stupid of us to come unprepared.”
Kreet laughed, “Hey, I’m the one still dressed like this! Think I can seduce the demon?”
“I wouldn’t count on it,” Quint said, taking the water from Mekelson. “Say, do you want a weapon? I’ve got an extra dagger here if you’d like.”
“No thank you, Master,” she responded. “I use my claws and teeth. I never drop them.”
“Fair enough. Well, let’s move on.”
Hours later they found themselves deep in the caverns. They’d long since left the upper chambers that Kreet recognized behind and were relying on Ka'Plo’s maps now.
Finally they topped a rise in the ever-narrowing path and saw a flickering glow coming from ahead.
“Shhh!” Karl said when he saw it, but Mekelson shook his head.
“They know we’re here Karl. They couldn’t possibly not.”
“He’s right, Karl,” Quint said, putting his helm back on. “This will be no surprise attack. Watch for traps or hiding places where they might get around behind us. Mekelson, are you ready?”
Mekelson nodded behind his own helmet.
“Okay. Kreet, you and Karl have been trained. Mekelson and I will be the Tanks. You help us as you can. If you can’t, try and get a ranged attack in on any of them you see. If they have archers, ignore them unless they target you. We’re proof against most all arrows. Mekelson, the demon first, right?”
“Of course. Kill it and the rest should scatter.”
“What about Brand,” Karl asked.
“He’s one of them now, Kreet. You know what to do. But be wary of Paulie. They may use him as a shield.”
A voice came out of the space ahead, it’s mouth unseen but the voice was unmistakable.
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“Don’t be stupid, Master Quint. The child is behind you. Behind that stalagmite formation. Go ahead, Karl. Go get him. He’s fine.”
Karl looked at the others. Quint nodded towards the formation and he headed off. Though he took the glowing mace with him, the light ahead was sufficient to make out the shadow that emerged around the corner. It was Brand.
Karl screamed from behind the stalagmites.
“Oh be quiet Karl. He’s not dead. He’s just been Held and then the spell bound. It will be released in, oh, about another 6 hours I expect. What he’ll open his eyes up to then is up to you.”
Karl came out from behind the formation holding his boy, apparently sleeping.
“Brand, why did you do this? What’s happened to you?!” Kreet yelled, stepping out from behind the Paladin.
The figure stopped, it’s face would have been in total shadow to the others, but Kreet saw his face just fine. It was twisted somehow. It howled.
“Kreet!!!? You found her?!” he shouted, backing off the way he had come.
“Brand, she was right in town all the time. If you’d have just stayed around…”
“Kreet!” Brand screamed, and turned back, running out of their sight.
Before she could react, a sound that wasn’t a sound came to their minds.
“The one you know as Brand is with me now. Some of you will be with me soon too. Some of you are good devotees, but your allegiance is misplaced. We will rectify that this day. Some, however, will not.”
Behind them came a deafening roar and all turned to see what was happening. The ceiling was collapsing, and the collapse was spreading rapidly towards them.
“RUN!” Mekelson shouted and led the way, heading towards the flickering light ahead. As they rounded the corner, the collapse behind them stopped and they found themselves inside a huge chamber. The walls fell away to both sides and the ceiling was lost to view. The source of the fire that burned in a huge brazier that hung from the ceiling was unknown, but it did light the cavern as well a huge shape beyond. Brand was no where in sight.
“Now,” said the voice inside their heads, “you must pass my Behemoth. I call him Bob.”
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12 Hand Asura
Millions Of years after the war between the 12 gods, inside a small clan next to the largest mountain in the world, lives a boy who is very prideful, his dream is to become the strongest so when he finds out about a weapon that his ancestor used to make the whole world kneel before him, the boy decided to find it for himself.Little did he know that this decision of his will separates him from his family and friends forever.This is a story about a boy who wants ultimate strength but he has no experience or knowledge about the world outside.With a lot of effort and luck by his side the boy may get what he wants but at what cost?
8 212Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 177DAILY LIFE OF MORTAL GOD
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8 150Cultivation at home!? ( CAH!? )
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Paint a picture of a long-sought after paradise that is so fantastical, it is as if you're dreaming. Enter Liam, a human turned Pokémon dropped into the Celestic Continent. Here he will be thrust into the crux of a future thousands of years in the waiting, as the threat of the ever-expanding Mystery Dungeon looms over the continent.Requiem...
8 18480s/90s Imagines
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8 190