《The Living Dragon》July Bonus : The Rules of Magic
Advertisement
There are two immutable rules of magic :
1 : Magic has no limits.
2 : Magicians have limits.
Forget 1 and you'll be stuck in mediocrity, forget 2 and you'll erase yourself from existence. The line between these two truths is the path of true magic. The ability to do anything you can conceive. Or kill yourself trying.
When using true magic, none of the following rules matter. It's pure willpower in the moment and understanding of what you're trying to accomplish. A magician using true magic can do almost anything within human comprehension, and a little outside of it too.
Most magicians don't mess with it often. It's too dangerous and requires a high emotional state to access most of the time. Though all magicians who achieve immortality have used it once.
Ritualized magic : So how does less inherently dangerous magic work? Most spells are descended from 'life hacks' given to magicians by gods or other powerful creatures, or true magic that could be formalized into something less dangerous. Once you do something with magic the universe shrugs and says 'fine, that's possible.' But unlike true magic there are a lot more restrictions.
1) Base resistance : Reality doesn't like being broken. The more 'unreal' people find a spell the more difficult it becomes.
This is both the weakest and most random restriction. In high magic realms, people will just nod and say 'Okay. That's magic so sure." Similarly in any realm where magic exists there's always that sneaking suspicion that maybe a magician could do something so utterly insane.
Magicians frequently 'explain' their spells, or use tricks to make things seem more 'rational' to reduce this resistance. Mostly just to make minor tasks easier.
2) Personal resistance : For some reason people attempt to resist being set on fire or turned into a pig. The more damaging a spell is the more humans try to resist, calling up willpower they didn't realize they had to survive. This is why it's much easier to throw a ball of fire at someone then set them aflame with a nasty look.
Advertisement
Ritual connections, like blood or hair clippings, allow magicians to weaken this resistance. Getting someone to accept enspelled food or hitting them with a spell as a way of 'counting coup' can nearly eliminate it.
3) Understanding : The less you understand what you're doing and how you're doing it, the harder it is to pull off. Obviously if you have no clue what you're doing you're totally screwed. But even something as simple as creating a wooden ball can be messy if you don't know what makes different types of wood unique, and aren't sure how to structure the grain.
Study obviously helps with understanding what you want to do. In addition a lot of mages use association to help focus their minds on desired effects. For example using medicinal herbs in a spell allows a magician to understand the idea of healing better. But in the end there are always gaps in understanding that have to be papered over with magical power.
This point tends to be the biggest factor of a spell's 'difficulty.' A lot of the difference between magical schools comes from how well each school's ideology explains different facets of magic. Most spells are built to focus on understanding.
So how do you deal with restrictions other than working around them? Well just as there's three restrictions, there's three ways of getting past them. The latter two are major factors in magic on a day to day basis.
1) Power : Just as people have physical strength, they also have magical strength. Most people don't have much, but those related to supernatural creatures tend to have a good chunk. Power is great when you're learning, because you can brute force a lot of weaker spells. But it tapers off very quickly. And the natural advantages people like Helena have from being related to gods get washed away quickly by the general boost becoming immortal gives.
Advertisement
Power can be trained just like strength, but in general the benefits are so tiny it is better for a high ranking magician to practice anything else. Its main benefit is that powerful mages like Helena can push the limits of their spellcasting skills longer than weaker ones like Lyudmila. Something easily compensated for with more efficient casting.
It's also good in beam struggles, but that's asking to get blindsided.
2) Time : The more time a magician spends the better a result they can achieve. Part of it is the ability to gather more power and the sacrifice of the time itself. But the results are bigger than those factors alone would account for. Many magicians speculate spending more time acclimates reality to the spell's results.
Simply put the longer a magician spends working on a spell the stronger it gets, and the more likely it is to succeed. Time can also be 'stored up' by crafting items or ritual circles, though it's a little less efficient.
Pouring time into a spell is also risky however. The longer you spend on something the more chances you have to make a mistake. Spend three hours chanting and you'll likely screw up a word. Spend a sleepless night scrawling runes and chances are you botch something. And of course if you try charging up in a fight DBZ style someone will probably stab you.
3) Sacrifice : You've got to spend to gain. The quickest way to build up your spells is to use expensive ingredients, offering blood, or otherwise sacrificing something to gain an edge. The more valuable the sacrifice the bigger the boost. Throwing money at research is a common tactic for people trying to gain better understanding of certain spells. You learn the expensive way first and then refine.
Still there are strong limitations here. You can't just throw money at a spell (unless it's a spell to bribe someone). Sacrifice needs to be focused by ritual towards the spell's goals. Randomly injecting 100 dollars worth of gold dust into someone's veins to cure a disease will usually be less effective than giving them 5 cents worth of ginseng. And while ritual human sacrifice will get a lot of power, it does limit the kind of spells that will work alongside it.
Advertisement
- In Serial20 Chapters
Sword System Academia
2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. Some inspiration will be from cultivation magic systems, but there won't be overt cultivation, at least for now. A theme I really want to explore is the idea of interactions. That includes things like hero crafter vs hero, tactics vs strategy, skill synergies, racial interactions (dwarves, elves, etc), and son. Yeah, so hero crafting. I'm super excited about this project and venturing into publishing. If you want to check out the upcoming story, you can follow my RR author profile to see when it drops here. Finally... THANK YOU TO EVERYONE! I'm very sorry that SSA is stopping, but I hope at least some of you will find the next story at least as enjoyable, if not more. Thanks to all the readers who gave SSA a shot. Big hug or solid fistbump to all of you, whichever you prefer! I hope this message is not a downer but an upper, because I am psyched!! -purlcray -------------- BLURB: Talen, youngest Master of the Koroi, makes his way to the Empire's capital to salvage his clan's fate. But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. I took parts from different genres I enjoyed and twisted them into my own creation. There will be an explicit system, both of the litrpg kind and the hard(ish) magic kind, but it is embedded within an academic structure that will develop over the course of the story. This is my attempt to design a unique type of system, the System Academia.
8 153 - In Serial154 Chapters
Silhouette
WARNING: THIS STORY HAS A SLOW START. YOU HAVE BEEN WARNED. We all grew up hearing stories about heroes and villains, but what would we do if we were to be part of one? One night, a bioweapon escaped from its laboratory in Zalcien, only to die in a dark alley. One night, a young man lent a helping hand, only to die alone in the dark. One night, a deity of death saw two lost souls and offered one a second chance in the other's body. Now a strange creature made of darkness, James has to deal with his new form in a strange new world where superpowers, heroes and villains are commonplace, far away from his home. Watch as he learns how to use his powers, as he meets allies and enemies and how, when facing the paths of heroism and villainy, he chooses a third way somewhere in between. Follow the story of James, a lost Earthling soul, as he becomes Silhouette, the mysterious power in the shadows. Greetings fellow humans. This is my first story on Royal Road and my first long-term project written in English, so I do hope you will have some mercy in your heart when reading. So, as you may have understood, this is a story with super-heroes - which is quite ironic for my first story considering all of the other ones planned are fantasy - and as such will take place in a modern-like setting. Despite dark themes and gory scenes making their way into the story, it is still a super-hero world with the logic that matches, so expect characters to survive nuclear explosions without a scratch and yet to get defeated by a rubber ducky - as well as similar dark humor, thus the comedy part.
8 351 - In Serial181 Chapters
The Reaper's Legion
Earth: An advanced inhabitable world in the ideal colonizable range. Moderate temperatures and consistent weather patterns make this planet an incredible resource, along with a wealth of animals and wildlife beyond most worlds. Inhabited by the sentient species designated “Humans,” Earth would likely have joined the galactic community of its own accord. Levels of technology in local populace indicate a sharp trend towards interstellar travel, but still needs to make the last push to acquire reasonable interstellar technologies. Up until quite recently, Earth has not been a fully classified planet and was largely unknown. Due to biotic activity in the quadrant, however, attention has been drawn to Earth and many other possibly habitable planets in the regions, primarily for quarantine and control tactics. Matthew Todd was not a particularly unique human being before the meteors struck the earth. Average athletics, above average intelligence, but somewhat gifted in marksmanship, the post-apocalyptic earth has been a trial by fire for him and many others. Creatures that resemble bastardized wolves roam the land in packs numbering in the thousands. With entire cities decimated, those that remain are left with the harsh reality that they may be witnessing the end of humanity. And yet, there is a chance. Humanity knows they are not alone in the universe - the wolves are case enough for that - but what they do not know is that they are not alone in their plight. They are not without aid. Obelisks descend from the sky, giving the people a means to fight back. With tools ranging from guns to advanced mechanical apparatus and more bizarre tools, the people must cull the Biotics. Or, be consumed by the ever growing and mutating threat. Join Matthew in the fight to exterminate the Biotic threat, and to ensure the survival of human kind!
8 191 - In Serial13 Chapters
Survive The Chaos
The world ended.....Humans were too lazy...they must re-learn the ability to survive and gain strength...God sent an apocalypse and created a new world from the aftermath....Lance, he must survive this new world....Survive...get Stronger....Get Stronger...and.......Evolve.
8 107 - In Serial18 Chapters
Spirit Realm: The Devil's Path
Spirit Realm, the world full of mystical energy. That is the name of this strange world which is home to many, many creatures. It is also a new home for one young man from Earth, who forged a contract with fate and reincarnated here. The world where various races reside—be it Dragons, Demons, Angels, Monsters... Nothing should be strange or unexpected in this world. Asura, a curious fella from Earth, came to this world with the help of fate—to the world from his dreams. Ever since he read the first fantasy book, it was his wish to come in a world like that. However, he is no mere visitor in this world—for in his new life, he is a being that represents disorder. He is a Devil - the only one of his kind. His soul was summoned by occultists while they were tinkering with the forbidden knowledge, giving him a chance to meet his lifelong partner - a little girl by the name of Xia. Their journey will be long, hard at times and fun at others, but as long as they are with each other, nothing is impossible. The new Demon King has been born, bearing the mysterious power nobody came in contact with before him. Just for possessing this power, a bunch of deities had cast their curse on him—that is how terrifying this power is. Let us witness the legend these two will make - their journey on The Devil's Path. /— — — — — — — — — — — — — — — —The cover image doesn't belong to me,Character: Lu - Elsword— — — — — — — — — — — — — — — —/
8 171 - In Serial6 Chapters
A Wanderer's Fate
Andrew was just another barely over minimum wage day laborer when his world changed forever. Waking up in an exotic land after an accident that lead to his presumed death he is going to have to adjust to his new life, before the system that offered it to him boots him out. Join Andrew on his journey through the Fantastical world of Carbranthia as he takes in what it is like to live the life of his D&D character.
8 154