《Black Space》Chapter 0 - A Brief History
Advertisement
The world has been changing. It has done so forever but in the last 100 years it changed faster than ever before. And I am not sure anymore if the changes are for the better. It started in the mid 1990s. That’s when home computing power reached a level where people could start to immerse themselves in what is called MMORPGs, massive multiplayer online role playing games. The player, among thousands of other connected to a game world to play and develop their characters. And the worlds were persistent, which meant the progress of every player got saved when they left and they could come back to pick up where they left of.
From then on video games became a staple of the entertainment industry. Of course there were the doomsayers, claiming games increased violent tendencies, negatively impacted social behavior and generally made gamers bad people. But there was money to be made and there were games to be played, so neither the industry nor the consumers paid too much attention.
In 2004 World Of Warcraft was released and it broke all records. 15 million people paid $15 per month to play that game. And we saw the first impacts of highly immersive game play. People played for so long and so deeply immersed that they forgot to feed their pets or children or collapsed due to dehydration. With it we also saw the first real occurrence of large scale online ID theft in the west and the boom of the MMO services companies as they called themselves. They offered anything possible in the virtual world for the hard cash of the real world. Within a few years that industry soared to hundreds of billions of revenue.
I believe the day that sealed our fates was a Ted Talk given by a researcher and game designer. During that talk she said that: “If we want to solve problems like hunger, poverty, climate change, global conflict, obesity, I believe that we need to aspire to play games online for at least 21 billion hours a week, by the end of the next decade.” And she tried. Tapping into the collective intelligence of players in her own alternate reality games she prompted some clean energy inventions among other things.
Advertisement
With population growth and increasingly frequent natural disasters, the landscape changed. After yet another oil spill it was discovered that throughout the mining operations highly toxic materials had been used. After this revelation population in Florida and Louisiana plummeted while in the Pacific Northwest population spiked and the Detroit area saw a second coming. Combine that with a few more really bad hurricanes, the flooding of Long Island and Manhattan, and the destruction of most of Los Angeles by the 2024 earthquake and the US’ main population centers are now the PNW sprawl stretching Vancouver BC down the west coast until Portland, The Bay Sprawl, The CENTEX area (Houston, San Antonio and Austin have all become one area) and finally the NTS or New Tri State now including Maryland, New Jersey and Pennsylvania
In all 4 areas population went through the roof and now more than 40 million people live in each one of them. This brought a whole new set of problems like unemployment, crime, food shortages, price spikes for living space, etc. The divide between poor and rich got bigger and bigger, and more people than ever before were on the side of the poor, most of them having too little to live and too much to die. And, as you can imagine, it just got worse from there.
However, another change happened more gradually: In the mid 2020s the US military started using fully immersive virtual reality helmets for their drone pilots. This was only 15 years later followed by fully immersive VR pods for pilots and then extended to all drivers while the vehicles rolled over the battlefields of this planet. And there were many - Russia in the 2030s, the 10 year war with North Korea in the 2050s and finally the 3rd world war initiated by American Chinese conflict and joined by any country with a bone to pick.
Advertisement
Back to the games: In 2038 a company named Lirium Dream Soft produced the first fully immersive Video pod. Anybody joining into a virtual reality didn’t just experience full sight and sound but all other sensations were reported to be 100% real as well. Some of the players were actually unable to distinguish between reality and virtual reality. With rising healthcare costs they were treated the cheapest way possible: Back in the immersion pod.
Major game companies switched their development entirely to full immersion games and cornered their share of the market. EA, Blizzard-Activision, Maxxis, Squaresoft, Nintendo all made billions allowing people to immerse themselves fully into their virtual worlds. By that time more than half of the planet's population had at least logged a few hours of game time in the capsules.
In 2056 a cooperation between Google, Facebook, Microsoft and Apple was struck to get the best minds together in the pursuit of actual artificial intelligence and only a year later the first AI was presented. To streamline communication during the programming phase, another invention was introduced: The neural-link. It allowed programmers to directly plug the machine into their cerebral cortex and communicate with the machine in a way that was unthinkable before.
While the AI was securely locked away in a lab and studied, the neural-link got out and by 2062 Lirium had become the largest manufacturer and distributor of links. The VR pods were pulled off the market and the neural-link VR took its place allowing quicker, deeper and more cost efficient immersion. 2 years later 90% of the world’s population had an n-link installed.
With the emergence of neural-links another big shift occurred. People spent more time immersed in VR than they spent outside. Prisons were relocated to full immersion facilities, prisoners spent their sentence in VR working in money making schemes. Global markets transitioned to the VR and The Hub was founded. It was a center of activity outside of all games but inside the virtual reality. Imagine throwing together the biggest city of every country on the planet and you have an idea what the hub became.
The world's currency markets shifted to online currency. All major game currencies could be exchanged to Yuan Credits or creds in short. These can be spent online or all across the globe in the real world.
And then came the final shift. In 2071 Lirium Dream Soft merged with the Google AI conglomerate. They developed a new version of the neural-link and announced work on their new flagship program “Black Space”. No further info was given other than that it will be a combined effort and the biggest and most ambitious game project to date. Why companies that had never really bothered with game development suddenly switched track nobody knew but excitement had never been higher for a game announcement.
Advertisement
- In Serial8 Chapters
Through The Eyes Of The Beast
Kill, Hate, Steal, Destroy, Rape. In the eyes of humans, these acts can only be done in extreme excess by a monster. a creature of nightmares. as soon as a human begins to do so, they are no longer considered human but a beast. However, it is not all true. Not all "monsters" do such things. Most just dont give a damn. In a world of piracy, adventure, and injustice are rampant, a beast waits its turn for the spotlight. Those humans can squabble over their power and their women, but not even the strongest can stand to The King Of The Ocean! I WILL BE KING IN THE END! (First time doing a fanfic. It should be interesting. Current world is one piece) (also, I'm making this to be unique so please enjoy and give me more Ideas for my brain factory. Thank you for your time, views, and Reviews.)
8 113 - In Serial14 Chapters
Conflicted Feelings
What does it mean to be loved? What does it mean to be their parents’ everything? What does it mean to be someone’s home? Erminae didn’t really know. It wasn’t for the lack of trying. But, she thought with envy, wasn’t it just what Vicenzio had? She saw her mother’s indifference, saw her father’s unresponsiveness. Whoever she tried hard to get close to the result was the same. She was but air for them. She saw that woman came in with her son. She saw him get what she always desired. Her jealousy turned her into another person, an ugly one, blinding her to other possibilities. And ultimately, she understood, what she was searching for she would never get. This was when she finally learned to let go… _________________ First part finished
8 66 - In Serial7 Chapters
Cultivation at home!? ( CAH!? )
Cultivation at Home!? (remastered) What will you do when you crossed to another world with your house? Chat with friends? getting stronger? go for some adventure? or become a salted fish in your house? Well, why not all? Or is it? wallp: Indoor gardening | Feel @ Committee 17a
8 116 - In Serial123 Chapters
Faceclaims
❝The face is a picture of the mind with the eyes as its interpreter.❞ in which I show you people you could use as faceclaims for your stories | #1 in faceclaim
8 166 - In Serial22 Chapters
medieval reincarnation(being remade)
This Story is Going to me remade,
8 199 - In Serial25 Chapters
The Witch's Wolves (GxGxG)
Addal Lovelorn is looked at as a freak in school. Bullied and isolated, only rebels and outcasts dare to befriend her. Of course, school drama is a trivial matter when demons threaten to attack and your mom goes missing.Raven Cheshire is the soon to be alpha of the Roman Pack, who have it all. Her future Luna is her childhood sweetheart, a supportive family, and Queen of her school. What can go wrong? A second mate, who she bullied all her life. An unavoidable war with another pack. And a possible mole in her own territory.Evangeline Desmond is beta and future Luna of the Roman Pack. She has a lot of room to live up to her predecessor role as Luna. Especially when her psycho ex-boyfriend plans to take her, even if he have to destroy everything she holds dear to do so.What happens when three lives are bound by a red thread? Only the moon goddess know.
8 188

