《Trickster's Tale》Chapter 20
Advertisement
“You shouldn’t have done that,” Tom said once we had distanced ourselves from the growing commotion.
“Did you see those girls, mate?” I asked. “They were all skin and bone. I don’t know how they do things in this city, but that guy didn’t have the best of intentions.”
“It did seem odd. Why would the Merchants’ Guild pay him for grabbing shoplifters?” Hruk asked, helping me back onto the cart. “My mother told me the Eldar’s Port officials run the prison system. They don’t like vigilante justice or giving out bounties.”
“Well, things change.” Tom sighed.
Now that I thought about it, the girl had reminded me of my sister. We were close once-upon-a-time but drifted apart during adulthood. Perhaps my subconscious had played a role in my actions. A thud punctuated the yelling behind us. It was likely the purple-coated man getting beaten up on suspicions of being a pervert. My conscience didn’t protest.
As we carried on down the street, I couldn’t help but feel good about myself. I wanted to know more about the prison barges, but it felt like too polarising a topic to ask the locals. My coat and Hruk’s skin drew enough attention already. It was for the best if we changed the subject.
“Where are we heading first?” I asked.
“Well, I’d like to visit the Mages’ and Artificers’ Guilds,” Hruk answered. “Membership will help speed up my progress in both masteries. We’ll have a ready market for our product too as guilds prefer trading with each other over independent entities. What about you?”
“The Bards’ Guild is at the top of my list,” I said. “It feels like the perfect place to make connections and gather information. Afterwards, I’d like to try my luck at the Merchants’ Guild. They might be able to help me out with masteries to get started on our venture.”
“Good luck with the latter,” Tom told me. “I know a pleasant inn. I’ll get the pair of you set up and stable your beast.”
“What about a healer for Booger?” Hruk asked.
“That’s on you to find. I don’t know any healers or beast tamers in Eldar’s Port.”
Tom highlighted parts of the city, and their purpose as we travelled through the city. Apparently, the waterfront served as the city’s commercial centre. It housed the bulk of the shops, guilds, and eateries. Ferries and boats lined the wharf, and unlike in the rest of the city, I barely saw any gnomes on the boardwalk. Humans, goblins, stockier halflings, and fin-eared people moved around carrying boxes and crates. I didn’t spot any segregation among them as they laughed and sang together.
Advertisement
We parted ways when Hruk spotted a human carrying a cart of aetherite scraps in the same direction as several robed individuals. I bid Tom goodbye and set about hunting down the Bards’ Guild. The task proved easy, and I didn’t have to ask for directions. Following the orchestra music, I found a tall, flamboyant building covered in vines and blossoming flowers.
Doctor Whoo had followed me off the cart and walked at my heel, studying the passing pedestrians with big saucer-shaped eyes. People gave her a wide berth, but no one paused to study her. Besides the beak, she resembled a fluffy bear cub when miniaturised, and lacked a mana signature. Since several armoured and armed individuals within the city appeared to have a variety of beasts following them, she probably didn’t stand out as an oddity.
“Keep quiet and don’t get overexcited,” I told her as we stood in front of the building’s door. The sign above it read ‘Bards’ Guild’. Roses and a lute decorated it.
Since the lunar cycles and flow of time differed from Earth, I could no longer tell how long ago I had arrived on Arena Disk. However, after several months, I finally felt like I had arrived where I belonged. Several near-death experiences had made me wary of my new world. Hopefully, joining an organisation would reduce their frequency.
The smell of flowers, mahogany, and leather-bound books assaulted me when I entered the building. Marble statues and dark, wooden varnishing decorated the entrance hall. When the door slammed closed behind me, the music stopped and suddenly, all eyes were on me. Mostly elves and a handful of humans turned their attention to me. Every single specimen appeared much too good looking. Their undivided attention made me squirm, and I felt a lump form in my throat.
“Can we help you, halfling?” A male elf asked, walking up to me. Most occupants of the room returned to their conversations and food while a few kept their gaze on me.
Looking at their clothes, I couldn’t help but feel conscious about my own. The guild members adorned themselves in bright colours and what looked like expensive fabrics. On the other hand, everything I had on was second hand and patched. Only gram’s cloak stood out thanks to the bright blue, pink, and orange. I regretted not using the garment’s magic to clean it before entering.
“Yes,” I answered, struggling to find my voice. “I’m here to join the guild and am looking for assistance finding work.”
Advertisement
“Right.” He peeked over my shoulder at the guitar. As one would expect of the Bards Guild: instruments of every kind filled the entranceway and what I could see of the lounge ahead. However, I didn’t see any guitars or lutes. “Please display your Masteries and their ranks.”
I wasn’t aware that sharing my screens with another was a possibility, but I obliged.
“I thought so,” he said after scanning my Mastery list. “You don’t meet the minimum requirements.”
I didn’t like the sneer on his face. It made me want to swing my instrument into his face.
“You might have the relevant masteries, but you’re far from the minimum ranks to unlock the class mastery. Bards are more than just musicians, you know. We perform for royalty, record the epics of great king and valiant heroes, and study the nobility’s genealogy. Just because you read about one of our great founders assisting some fairy-tale hero, doesn’t mean you can become one of us.”
“Deep breath in, deep breath out,” I mumbled to myself. Elves were assholes. I had received plenty of warnings on the matter. If they would not let me in, I could at least figure out the basic requirements first. “So, what do I need to become one of you?”
“I think hill folk are better off singing their little ditties in the pub.” Grabbing my shoulder, he roughly guided me to the door and shoved me out. “Perception is everything to a bard. How dare you present yourself to the guild looking like a vagrant, expecting us to entertain you and your foolish inquiries?”
Then he slammed the door on my face, leaving me fuming.
“Deep breaths,” I told myself again, trying to calm down. Screw him. I’d become the most badass bard in town, come back and Pretty Woman him until he begged me to join. First, I needed to figure out what he meant by class mastery.
The system must’ve detected my query because a screen appeared floating in front of my eyes.
Masteries:
Musician: Journeyman Rank 5
Mana Wielding: Journeyman Rank 0
—Mana Sense: Journeyman Rank 0
—Mana Control: Journeyman Rank 0
Cooking: Apprentice Rank 8
Sneaking: Apprentice Rank 7
Loreseeker: Novice Rank 5
—Analyse: Apprentice Rank 0
Sleight of Hand: Apprentice Rank 0
Riding: Apprentice Rank 3
Beast Taming: Apprentice Rank 5
—Satchel Monster: Novice Rank 7
—Primordial Magic: Novice Rank 5
Fashion: Novice Rank 5
Scribing Mastery: Novice Rank 5
—Print: Novice Rank 5
There is much to learn and do, but so few slots. Not all masteries are made equal, but they provide valuable attributes and, more importantly, traits. With only ten active Mastery slots, deciding what to keep and what to shelve can get difficult, though.
I don’t do this for everyone, but I like you, and you don’t have a patron to teach you the disk’s basics.
Once you get three or four relevant masteries high enough, they can combine into a class mastery. They require fewer mastery slots and provide comparatively higher attributes. While regular mastery provides a trait slot at Journeyman, Master, and Grandmaster, a class mastery will provide one at ever milestone rank.
Every class mastery requires one or two compulsory skills and require more from a larger pool of options.
You’re well on your way to unlocking multiple class masteries.
Four of the following required for Bard Class:
Journeyman Musician(compulsory), Journeyman Mana Wielding, Journeyman Beast Taming, Journeyman Sneaking, Journeyman Sleight of Hand, Apprentice Loreseeker, Apprentice Fashion, Apprentice Scribing
Three of the following required for Wayfarer Class:
Journeyman Sneaking, Journeyman Sleight of Hand, Journeyman Riding, Apprentice Archery, Apprentice Cartography, Apprentice Sailing, Apprentice Life Magic(or any one of the seven primary magic masteries), Apprentice Herbology, Apprentice Skinning, Apprentice Butchery, Apprentice Trapping
Four of the following required for Merchant Class:
Journeyman Bartering(Or any trading related mastery—compulsory), Journeyman Cooking(Or any crafting related master—compulsory), Journeyman Scribing, Apprentice Loreseeker, Apprentice Fashion
The list goes on, but I assume you get the idea. To check the requirements in the future, check the class mastery tab. It will highlight your progress.
P.S. Just in case no one told you, the Mastery ranks are as follows: Novice, Apprentice, Journeyman, Adept, Expert, Master, Grandmaster.
I had just learned about class masteries, but the fact that I was this close to unlocking three of them took me by surprise. Bard and Wayfarer class felt especially achievable, since I had several masteries off the list close to the required rank. Meanwhile, to unlock the Merchant Class, I needed to get a mercantile mastery. I hoped visiting the guild would rectify the shortcoming.
Advertisement
- In Serial215 Chapters
I Never Run Out Of Mana
8 1688 - In Serial97 Chapters
DCO- Dungeon Core Online
James hates his real life. He spends his days being bullied in school, and at home he simply reads and plays games. The only thing he has to look forward to is immersion. When he is immersed in the virtual world he can be whatever, whoever, he wants: He can escape the world that has thrown him away. As such, when a new game, Dungeon Core Online, comes out, James is excited to play. He immerses himself as soon as he can, but when he is set to create his character he is instead offered a different choice. Now, James is the Dungeon Core and he suddenly finds himself wielding more power, with more options, than he's ever had before. The only downside... there are people in the real world who do anything, even kill, to gain the power of a Dungeon Core in the virtual world. *Currently Updates Every Friday Starting August 16, 2019*
8 214 - In Serial16 Chapters
Rogun: Companion One in the Orak'Thune Series
Under the White Palace, lies the Dark. For thousands of years, Darkness awaited its chance. Long enough for the world to forget. Coltair, Emperor of Rogun, had only to wait for his father to die. Uniquely gifted to hear the dead, it has taken his lifetime to enact the plan he gleaned from the ancestors. Now, immortality is within his grasp, a prize so irresistible to a man born to fear his successor, he will stop at nothing–not even dark magic and serial murder–to be emperor forever. But when he entraps the necromancer to enact his diabolical plans, not even the ancestors could have predicted the outcome. It is the dawn of horror, ambition and pain. Coltair will stop at nothing, ruining families and hope, one life at a time. Rogun is the first of nine companion novellas to the larger epic fantasy series: Orak’Thune. It is companion to the origin three novels, set as prequel to books one and two. Divik is the second companion and out now for a limited time IN ITS ENTIRETY on Royal Roads right now, but only for a limited time. But did you know you can have the ebook version for free? Check out the website to find it as the current promo! Get it while it lasts! Rogun is now up on Kindle Unlimited (which limits how much I can give free access) If you would like to finish the book, please follow the link: https://www.amazon.ca/dp/B09V3B7LN1 Please feel free to check out the website for more details about what's going on, the reading lists and what's to come. Sign up to my newsletter for news on release dates, freebies and promos. https://www.genevieveginn.com Or visit us on Facebook page or join the Fan Group: https://www.facebook.com/GenevieveGinnAuthor/ Instagram.https://www.instagram.com/genevieveginnauthor/ Thank you readers!
8 112 - In Serial11 Chapters
Fenrir Rising
In a world filled with magic, the human race has yet to encounter any magical beasts until now. With the creation of the first werewolves, how will this world change, for the better or worse only time will tell. One thing is certain though, the events that are about to transpire will change the course of history forever.
8 245 - In Serial8 Chapters
The World Shifted, Then War Began
Primrose's first taste of magic was when she met a Faerie at the ripe age of twenty-four. She formed a magical pact with the magical creature, thus she veered off the path of humanity and became a Fae Witch. Five centuries later, she's unwillingly neck-deep in a magical plague that brought death and destruction to the inhabitants of Aerilinth. She walked down the path of a witch that brought specks of happiness but a lifetime of pain. From fighting vampires to demons, surviving civil wars, helping cure magical plagues and losing loved ones. Primrose had completely lost the innocence she had before meeting the Faerie. For being a magical creature herself only brought her a pain that only a human could inflict. For the next five centuries, Primrose lived a life searching and collecting rare books to preserve history and obscure spells. She tracked a rare book into the village of Callesta that could possibly help cure her ailment. After several months of searching, she had no such luck. She went to bed and when she woke up, the world had shifted. A law to kill all magical creatures suddenly passed, the war between humans and magical creatures began. Primrose, unwilling to see another disaster strike the land again, sets out to stop the war and find out why the world changed so drastically.
8 165 - In Serial61 Chapters
A Secret Service [NOW PUBLISHED]
Now available in paperback!"I LOVE IT!" - CarniaHolmes "I'm going to break your nose, because I don't like your face," Carter said. She pointed to Zac. "I'm going to dislocate your other shoulder, just to make them even." She cocked her head and gave the main guy a sickly sweet smile."I'm going to break your wrist, taking away your baseball career. And finally you, Finch," she said, looking to the last guy. "I'm going to bust your ankle because I don't like the way you walk." She slid her hands into her pockets. "Now, how does that sound to all of you? And please feel free to look amused, skeptical or patronizing at this point. I'll have all the more fun wiping the expressions off your faces." Carter Owens, daughter of a Secret Service agent, is trained to disassemble any weapon, any situation, and anyone. Her biting sarcasm and razor-sharp mind make her impossible to beat in a word fight and when talking doesn't work, she uses her fists. She attends Hamilton Prep, Washington D.C.'s most prestigious high school, where everyone is related to someone in power, except her. When Hamilton Prep receives a flood of new students, Carter's role as social outcast changes when she makes two unexpected friends. Friends who are hiding a secret. As Carter uncovers the truth, she confronts challenges she is unequipped to handle and finds herself in a dangerous situation. For a girl trained to see everything, Carter never saw this coming."This is one of those books that seem like it won't be really good, but then it's mindblowing-ly amazing and then you're questioning life =)" - rwrites07"#rr for like the 10th time haha love this book" - tahls16 "I loved this book, it wasn't cringey cliche or stupid. I normally hate third person books but I loved this and all the characters, especially carter." - lenathedov Editor's Choice Talk of The Town#1 Teen Fiction, #1 Fiction #1 Love#1 Completed#1 New Adult#1 Friendship#1 Funny#1 Drama
8 113

