《Dear Spellbook (Link to rewrite in blurb)》Sketch 2: Runes
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Shown here are some of the runes and runic gear I observed in the dwarven outpost. The runes etched into the equipment are emphasized for visibility. In person, the etchings are faint and can only be seen upon close examination. The helmet and weapon are crafted from a silvery metal called Nerestet, which is a bright, reflective, silver steel that is impervious to rust.
A rune is a shape that can draw upon the Arcane Realm to affect the physical world. Will imbued into a matching rune will not dissipate or degrade as quickly as unformed Will would if imbued into an ordinary object. The Will channeled into a rune must be shaped to match the runes form, and must be imbued with intent as to how the power of the Font should be manifested. This formed and intent imbued Will is then used to draw upon an aspect of a Font, and is consumed to bring the power into our world.
Runes are the building blocks that manifest effects. When multiple different runes are used together, it is called a ward. While the items I have sketched could techincally be considered wards, dwarves use the term specifically to refer to large-scale runic constructs that combine runes to create effects of greater power and complexity.
The helm and war pick drawn both utilize Will transmutation wards and reservoir gemstones to convert raw unformed Will into the correct shape and intent to power the runes. Technically this makes “runic weapons” warded weapons, but Dagmar informed me that any weapon with simple runes as the active effects are still called runic weapons—even if they contain a ward to power them. When the reservoir gem and transmutation wards were developed by the gnomes, the dwarves stuck with runic to refer to their gear.
Runes and wards are generally less Will efficient than spells of similar effects. Part of that is due to it taking longer to iterate and optimize the runes, but some of it is inherent to the art. The flip side is that a rune can take a cantrip level effect, and bring it to bear at the tip of a sword. Even though it requires more Will than a cantrip would, it leverages the effect more effectively.
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Below is a list of the runes shown. Runes are not a language that can be read, but rather each rune is a shape fundamental to reality—much like the constructs used to cast spells. The possibility of runes was imparted to the dwarves and gnomes directly from Torc after it was discovered that the races of men could harness the Fonts to wield magic using Will. Torc, the architect of this realm, saw no reason that a physical means wouldn't be able to harness the power of the Fonts. Once told of the possibility, the gnomes got to work experimenting and slowly discovered runes through dangerous trial and error.
Transfer runes are unique in that they can hold Will of any intent or form, and pass it along unaltered to another rune. The Will degrades with each transfer based on the quality of the transfer runes. In a weapon, this effect is minor, but on large-scale wards, imperfect runes can prevent their function or lower efficiency.
Light runes are the first runes I encountered in the outpost. They emit white light of varying intensity. The intent imbued with the Will controls the rate the Will is used and adjusts the light strength. Dagmar says there is a variation of the rune that can produce different color light as well.
Piercing runes allow the objects they are on to penetrate more deeply on impact. I have so many questions about how these actually function. Is it friction reduction? What happens when you place them on something not shaped for piercing? When asked, Dagmar repeated his original description verbatim, "You put the rune on something pointy, and the pointy thing pierces deeper. Piercing rune. Leave me alone."
Slicing runes act like piercing runes, but they act on a long surface as opposed to a point. Slicing runes are placed on long-bladed weapons meant for slashing, like most swords. Piercing runes are used for spears, daggers, picks, and the like. They can be combined on the same weapon to allow for improvements in both depending on the strike.
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Sound dampening runes are fascinating. They eliminate all sounds that enter or leave the area around them. They can be used with extension runes to project this area further. These wards draw use Will based on the amount of sound they cancel, but the amount required is usually insignificant.
Reinforcement runes increase the “yield strength” of the material they are placed on. It seems the gnomes have developed methods to quantify material strength. The rune amplifies the strength using the Will imbued in it. The intent of the Will determines the strength multiplier. Interestingly enough, it takes the same amount of Wil to double the strength of paper as it does to double the strength of steel, even though doubling the steel results in a much greater practical effect.
Friction runes reduce the friction the object experiences. As an experiment, I rubbed the top of the helm along the wall, and with the rune active it felt as if the wall was coated in wet ice. The runes are great at redirecting glancing hits but are prone to damage if hit square on.
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The Jinni and The Isekai
Jinni babes, isekai samurai, dungeons and quests! What's not to like?Below you can find the individual blurbs for each of the books/arcs in the series. Please don't forget to follow, rate, and if you're feeling like a true adventurer, to write a review! The Jinni and The Isekai (The Jinni and The Isekai, #1) Shiro Takeda, a samurai deep in debt and forced into a swashbuckler’s life, wanders in search of dungeons to raid so he can pay back his loans. Unfortunately, his lenders have already sent headsmen after him. His fortunes change when he finds a piece of legendary loot—a jinni lamp. But before the insolent spirit can bestow her gifts upon him, Shiro must find and kill the Jinni’s current master; a sultan of vast wealth, power and harems. Perhaps with the help of his newfound companion, Shiro can discover who isekaied him into this strange land. * * * The Black Cobra of Mar’a Thul (The Jinni and The Isekai, #2) With his new companion, Jessamine, Shiro finds himself in Darshunn, the shining jewel of the Abassir Empire on a quest to find a way to sever Jessamine’s bond with her master Darius. With her full powers, surely they can work together to discover the mystery behind who isekaid Shiro into these lands, but all goes awry when the samurai is confronted by the Black Cobra of Mar’a Thul, a top-tier adventurer working for the vizier Faridoon al Rashik. * * * Coil and Strike (The Jinni and The Isekai, #3) After arriving in Darshuun and losing Jessamine to the Sultan Darius, things couldn’t be worse. Jessamine was unresponsive when Shiro last saw the lamp. But he can’t go back to save her. Not yet. Because first Shiro must set out with a top-tier adventurer known as the Black Cobra of Mar’a Thul in a desperate effort to rescue Ali before he’s tortured and executed. *** The Sultan of Darshuun (The Jinni and the Isekai, #4) With the help of Ali and Debaku, Shiro has found the top-tier adventurer, Razul in the dungeon of Azurbadan. Now with the strength to fight Darius and his Scorpion Guard, it is time for the group to come up with a plan to get into the Sultan’s Palace to find the lamp and rescue Jessamine.
8 182Soul Forging
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8 204My Monster Adventurer's Guild
Cless was a girl with a sad fate. Orphaned at birth and born with a misshapen body, she would've died if the Church of the One God didn't take her in. Shunned by society, she grew to the age of fifteen knowing little love. Now it was time to leave the safe haven of the church behind. The day of her rite of passage to adulthood arrived. All humans earn Skills granted by the One God when they pray for guidance during the rite. Skills could go from a lowly G-rank to a powerful A-rank. There was a mythical S-rank Skill in the scriptures but nobody ever earned one. Until Cless' turn came, that's it. The world Cless lives in is a world full of danger. Monsters once prowled the surface and devoured humans. The One God created dungeons to imprison the monsters, but the dungeons are failing, threatening to spill wave upon wave of monsters upon the land. After becoming an adult and leaving the church she was sexually abused by a vengeful classmate and learned how to fight back using her Skill. After that, she went on the fast track to becoming the world's youngest guild master. With her dark heritage dormant, the girl will try to carve her place in the world. However, the kind of company she attracted might not earn her many smiles among her fellow humans.
8 80Legends of Sol: The Journey of a Warrior
Sol, a young boy grows up in the slums knowing nothing of the world but the smell of piss, shit, and decayed corpses. He escapes from the depth of the abyss, a world with no past nor future, only to find that darkness reigns over reality, a reality he must now step into. A reality where he will experience endless deaths and wars, no different from his previous life in the slums, only much, much worse. Yet despite the blood, carnage, and horrifying life of death and killing, an ethereal girl makes him pause. The fragrance that comes from an innocent but brave girl, caught up in this never-ending hellhole. The hellhole he had also been enslaved by. For the first time, he stops and questions. He questions the purpose of his burdens. He questions for whom he struggles. He questions what he has been doing his life. His heart and mind feel heavy with the events he’s witnessed unfold before him. He falls upon the earth and looks up to the sky, asking a silent question to the gods high above, "What is my purpose? Why must I suffer!"
8 121The legend of the sun guild.
Durning the age of darkness it was said that four people of great power were born. The first man of great might. Who hunted the monster and saw them as know more than a means to an end. He fought to simply feed his hungry for blood and power. He challenged both the heavens and the darkest depths of hell. He made the world know meaning of the word fear. He was a strongest swordsman of the world. During his time their were few who could say otherwise and by his end their was know to be only one who claimed to be his better. There were none who love the sword like him. And there would be none who his blade would love like him. They said that number did not matter to him. That all who face him blade would die without exception. They is a legend of him bringing death to an empire so he could claim the life of widow of a soldier who died of his own blade in the face death so that the sword man would not now the satisfactory of taking his life. They called him the sword of death. The second was a man of great rage. An noble avenger to the weak and and terror to the strong. He was a berserker but unlike most who would attempt to control they rage he would reveal in the through of it controlling him. He would streak across the battlefield ripping both friend and foe apart alike and he would do so with nothing but his bare hand. They called him an immortal they said the more be bleed the more his power would grow. And they spoke of the power to he he could trade his blood for death. They said that no mortal weapon could kill him and that he would rise to fight no matter the injury. There was a legend of him ripping off his own head and using it to club his enemies to death. They called him the immortal wrath. The third was a woman of madness and magic. She was a hated witch. They say that her only objects was to spread misery and hate. It said she lead many a good man from the right path to one of great evil just to she if she was capable of such things. Her experiments left only detestation in their wake as she tainted the lands in some way worse than the worse then the void or darkness ever could. Her magic was a foul and dangerous thing that saw all her enemy become her enemy. That she enter the territory of both the formed of order and the gods of Chao us would not go. That she played with the energy of the void. Legend speaks of a place where she corrupted the very darkness that that claim both the land and the people. Some say light would flee from her presence in fear of the shadows fate for that was her name she was the fate weaver. The forth was a man. He was simply known as… the hero of the world. But this is not his story. No this is a story that speak of the other three The unrelenting swords man The undying wrath The unquantifiable desire But it mainly speaks of their second life. For the age of darkness has long since pases and the age of fire is coming to a close. But as the age dies a new one must be born. ( the idea is that this story will be told from the perspectives of the bad guys. Their motives ,objectives, rise to power, struggles and what they want to achieve. But yes they are the ‘bad guys’ of the story it’s also probably important to note that for the time being it’s going to be written on my phone then edit later when I have the time and feel like it but you should probably think of whats here as a draft until further notice. )
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