《Change: New World》Skill List
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Due to popular demand, I made this thread.
This thread will be used to list out and explain some of the skills introduced in the story. This will also be continually updated as the story further progresses
Be Forewarned - Some of the skills listed may not have had their full capabilities/abilities explained within the story. Tread with caution, as some may be considered spoilerish.
Skills are the main proponent of the "System" introduced in "Change: New World". There are no classes, but rather only various skills which people can acquire in order to build their own custom "character". While some may choose to gear their skills towards a specific build or class, there are also others who randomly collect skills and use them with no correlation.
Skills are classified into 5 main rankings. They go from "weakest" to "strongest" as so - Regular - Rare - Legendary - Epic - World Class.
Additionally, there also exists Unique and Magic Rankings.
Unique skills aren't necessarily the strongest but rather they are skills where only 1 can exist at any given time. A Unique Skill can be as strong and OP as World Class Skills or as basic as a Regular Skill (Like Dissect).
Magic Skills are, as it sounds, skills entirely based on magic. The label Magic is usually added to the rest of the rank names (e.i. Regular Magic Skill, Unique Magic Skill). To clarify, There can be skills which require mana that aren't necessarily labeled as a Magic Skill
Hide's Status Window, as of Chapter 33.
Status WindowNameHide MayoAge17RaceHumanLevel24GenderMaleTitlesPioneer, PyschopathHealth100/340(31)Health Regen.0.005 / SecMana
(unavailable)340(16)Mana Regen.0.01 / SecStamina24/340(16)Stamina Regen.0.05 / Sec-Strength45(16)Agility60(16)Vitality17(16)Dexterity60(16)Intelligence26(16)Wisdom17(16)Leadership0(8)Luck0(8)Defense0(10)-SkillsEquip (Active)
Identification (Active)
Dissection(Active)
Sensory Remapping + (Active)Current Status Effect(s)n/aUnallocated Points0
Hide Mayo - Current Equipment
Spoiler :
Efhermet Dagger
A dagger crafted by the famed goblin blacksmith, “Efhermet the Odd” using meteoric iron ore. It holds a mysterious sheen to it and appears to be finely crafted.
The weapon looks to be crafted especially for human usage.
Damage: 75 - 95
Critical hit rate increase by 20%
+25 strength
+ 35 agility
+17 dexterity
[Equip] Skill Bonus
+35 strength
+5 luck
(????)
Level Requirement: 25
Cyclops Club [Heavily Customized]
A traditional weapon used by Cyclops. Due to heavy customization by an amateur crafstman, the weapon has been modified for human use.
Damage: 80 - 90
+25(50) Strength
+ 5(50) Defense
Durability: 60/100
[Equip] Skill Bonus
+45 Strength
+10 Agility
+ 15 Intelligence
(???)
Familiarity: 50+
Level Requirement: 18 [Crafter Exempted]
Grey Backpack
An old, worn out backpack. It can be used to store objects.
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+10 (+9) HP
-5 (+9) Agility
Familiarity: 9
Special Effects:
(???)
Durability: 16/30
Hooded Jacket
An article of clothing. It is heavily used.
+10 (+5) HP
+5 (+5) Defense
Familiarity: 5
Durability: 10/25
Headphones
A tool used for listening to audio signals, such as music.
Familiarity: 20
Durability: 5/6
Tennis Shoes
Footwear. The grime and dirt indicates that it has been heavily used.
+10 (+2) Agility
Familiarity: 2
Special Effects:
(???)
Durability: 6/12
Hide Mayo - Skills
Spoiler :
Hard Scale - Rank: Beginner, Level: 1
[Equip] (Active)
Skill Type: Unique
Skill Rank: Beginner
Skill Level: 3
Skill Experience: 35%
Effects:
Enables user to equip items. Items are granted stat bonuses. Weapon bonuses are only applicable to the skill owner. Consumable items may vary. Familiarity attribute gives certain stat boosts and special effects depending on its value.
(???)
(???)
Available Sub-skills:
Identify
All-Purpose Crafting
Demerits:
You cannot use mana.
[Identification] (Active)
Skill Type: Rare
Skill Rank: Beginner
Skill Level: 5
Skill Experience: 0.00%
Effects:
Enables the user to view relevant information on the target.
Dissection (Active)
Through constant experimentation and trial, you have gained the foundation into understanding anatomy.
Skill Type: Regular
Skill Rank: Beginner
Skill Level: 8
Skill Experience: 0%
Effects:
Grasp monster weak points more easily.
Previously dissecting a species can allow for better understanding of anatomy.
When used in combat, the given effects will result (may vary):
Laceration - Severe form of bleeding effect
Amputation - Better chance at severing an appendage.
Use consumes 5 stamina. No cooldown time.
[All Heal] (Active)
Skill Type: Unique Magic
Skill Rank: Beginner
Skill Level: 1
Skill Experience: 0.00%
Effects:
Allows access to all Healing based skills outside [Unique] rank with no limit. Although the possibility to learn all healing skills exist, there are several restriction and set conditions in order to aquire more skills.
Ways to get more Healing skills; Raise the Skill level of [All Heal], other outside means.
Currently Known Skills:
Basic Heal Spell - Heal’s a set amount of health based on the Skill owner’s proprtionate Intelligence and Wisdom. Int and Wis can be switched out if the Skill owner has the holy stat. Basic heal affects one directed target.
Mana Cost: 20 mp
Sensory Re-mapping +
You have experienced the absence of your primary sense, and have lived to regain it.
Skill Type: Rare
Skill Rank: Beginner
Skill Level: 3
Skill Experience: 0.00%
Effects:
-In exchange for the temporary loss or decrease of a given “sense”, one or more may be augmented.
-Sense loss decreases as Skill Level increases
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-Sensory augmentation increases as Skill level increases
-[Exchange rate for augmentation has been changed into the ratio of 2:1, where in exchange for the loss of a sense, the original augmentation of a skill has been increased by a factor of 2.]
-[Passive Effect of Heightened sense of hearing, and smell.]
New Sub-skill for [Dissect] learned!
Butcher [Active]
With the basics of anatomy as your foundation, you have gained the ability to slaughter and cut up for food.
Skill Type: Regular
Skill Rank: Beginner
Skill Level: 1
Skill Experience: 0%
Effects:
Increased efficiency when processing dead corpses for materials. Materials include but are not limited to: Bone, organ, muscle, fat, and/or skin.
Current Specialization:
Monster: Boar
Animal: Pig, Boar
Human: n/a
All-Purpose Crafting
Skill Type: Rare
Skill Rank: Beginner
Skill Level: 1
Skill Experience: 0%
Effects:
A rare subtype skill that falls under the crafting specialization. It allows access to most, non-unique and non-legendary crafting skills.
Ways to acquire more skills: Tutelage, direct experience, leveling up [All-Purpose Crafting]
Currently Known Skills:
Weapon Crafting- Allows for the crafting of weapons with innate attributes (i.e. stats, damage, durability, etc.)
Weapon Customization - Customize pre-existing weapons, be it for better or for worse.
repair
dismantle
Hide Mayo - TitlesSpoiler :
Pioneer
You are the first person to experience the new change that has yet to come, may you pave a path for others to follow.
Effects:
+10 all stats
New stat created: Leadership
Psychopath
You have displayed physical and/or mental actions which constitute one to question your mental stability. These actions include, but are not limited to; mindless torture, corpse disfigurement.
Effects:
-2 in leadership and luck
+6 in all other stats.
50% resistance to fear.
*Doing subsequent actions that correlate with the given title will produce an boost in its effects.*
Cielle
Spoiler :
Nursing (Active)
Through constant devotion and persistence, you have acquired the nurturing heart of a caregiver
Skill Type: Regular
Skill Rank: Beginner
Skill Level: 1
Skill Experience: 0%
Effects:
Lowers the effects of detrimental status effects on allies and yourself.
Depending on [Nursing]’s skill level, it will grant a boost in all healing based skills.
Less prone to mental status effects.
[Gemini Blue] (Active)
Skill Type: Unique Magic
Skill Rank: Beginner
Skill Level: 1
Skill Experience: 0.00%
Effects:
Creation of [Light Gemini] and [Dark Gemini]
[Light Gemini] - Directly heal a person’s physical wounds and injuries. Healing physical wounds will subsequenltly cause the hp bar to regenerate.
[Dark Gemini] - The leftover residue after the healing process. It is a concentrated mass of pure pain. While it won’t cause physical injuries to occur, it will result in loss of hp.
Mana capacity will lower until all residue is used up.
(????)
Mana Cost:
Creation - 50 mp per liter
Manipulation - 5 mp per second
Hina
Spoiler :
[Full Element] (Active)
Skill Type: Unique Magic
Skill Rank: Beginner
Skill Level: 1
Skill Experience: 0.00%
Effects:
Allows access to all Elemental based skills relating to the following attributes; Fire, Water, Wind, Earth.
Ways to get more Elemental skills; Raise the Skill level of [Full Element], other outside means.
It is possible to add a different Elemental branch through special means.
(???)
Currently Known Skills:
Basic Fire Spell - Deals a set amount of fire attribute damage based on the Skill owner’s proprtionate Intelligence and Wisdom. Basic Fire affects one directed target.
Mana Cost: 20 mp
Basic Water Spell - Deals a set amount of water attribute damage based on the Skill owner’s proprtionate Intelligence and Wisdom. Basic Water affects one directed target.
Mana Cost: 20 mp
Basic Wind Spell - Deals a set amount of wind attribute damage based on the Skill owner’s proprtionate Intelligence and Wisdom. Basic Wind affects one directed target.
Mana Cost: 20 mp
Basic Earth Spell - Deals a set amount of earth attribute damage based on the Skill owner’s proprtionate Intelligence and Wisdom. Basic Earth affects one directed target.
Mana Cost: 20 mp
Fury (Fire) - Buff up the user’s or an ally’s base attack and base attack speed.
Mana Cost: 30 mp
Albative Heal (Water) - Creates a water shield around the user or an ally that continually heals and increases based defense for up to 45 seconds.
Mana Cost: 30 mp
Haste (Wind) - Buff up the user’s or an ally’s base movement speed, and attack speed.
Mana Cost: 30 mp
Defense (Earth) - Buff up the user’s or an ally's base defense and vitality.
Mana Cost: 30 mp
Lesser Heal
Skill Type: Rare Magic
Skill Rank: Beginner
Skill Level: 1
Skill Experience: 0.00%
Effects:
Heal’s a set amount of health based on the Skill owner’s proportionate Intelligence and Wisdom. Int and Wis can be switched out if the Skill owner has the holy stat. Basic heal affects one directed target.
Cost:
40 mp
New Skill Earned!
Lesser Pyrokinesis(Active)
Through the constant manipulation of prior existing fire, you have gained an increased ability to control fire..
Skill Type: Rare
Skill Rank: Beginner
Skill Level: 1
Skill Experience: 0%
Effects:
-Increased manipulation of fire, and heat. Prior knowledge to the inner workings of fire may help facilitate the control.
-Cannot create fire, but may control prior existing flames.
-Augmented fire damage.
Use consumes varying amount of either mana or stamina. Consumption rate depends on time the skill is active and the quantity of fire currently manipulated. No cooldown time.
Synchronicity - Due to the affinity with the prior existing skill, [Basic Fire Spell], the effects of [Lesser Pyrokinesis] have been increased. Additionally, mana and stamina consumption for the skill has also been reduced.
Similar effects have been applied to [Basic Fire Spell].
Hydrokenisis
While I will endeavor to answer any and all questions you may post on this thread, please keep all skill suggestions in the separate suggestions thread. While you can still put skill suggestions on here, I will more likely read it on the other thread.
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