《Ancient Bones: The Changed Ones book 1 (Post-Post Apocalypse LitRPG)》Extra Non-Story: Skill Reference (will update regularly)
Advertisement
The System is essentially a stat-based skill system. You can purchase skills in each stat, by spending skill points (obtained by levels), 1 point per skill in the stat (so, 1 for the first skill, 2pt for the second, 3 for a third, and so on).
Each skill has requirements (stats, levels, pre-existing pools), and its effective level is equal to your level, plus a multiplier of the stat based on specialization. So, if you're 16 Strength, level 3, and you have a 2× skill, then your effective level is 35 (16×2 + 3). The skill effective level adds to one resource pool.
This is the list of skills we've encountered in the story (even if just named off-hand by Moore). It costs Tier × 500XP to remove a skill.
Strength skills
Fleshless (tier 25)
Requires: Authority 21/Strength 20/Perception 19/Level 11
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Temporarily transform flesh and organs into shadows. Attacks by slashing and piercing weapons are (Eff vs STR)×5% less efficient.
Active cost: 1 mana per (Eff) seconds
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Keeper
STR 17/PER 17/Lvl 6
N=1
Shaper
AUT 16/Lvl 1
N=1
Ghostly Armor (tier 25)
Requires: Strength 22/Authority 22/ Level 11
Effective: N × Strength + Level (adds stamina)
Passive: Adds (Eff) mana.
Active: Cover your body with (Eff/3) square feet of armor. Kinetic impact is (Eff vs STR)×5% less efficient.
Active cost: 1 stamina per (Eff) seconds
Keeper
STR 17/PER 17/Lvl 6
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Eversharp (tier 14)
Requires: Strength 20/Dexterity 17/Authority 17/Level 6
Effective: N × Strength + Level (adds stamina)
Passive: Cannot lose your grip on a weapon up to (Eff) pounds
Active: Cuts any unprotected material up to (Eff/12) inch deep
Active cost: 1 stamina per lateral inch
Blade Whirler
AGI 17/STR 16/Lvl 5
N=2
Swordbringer
STR 17/AGI 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Specialist Battler
STR 17/EMP 16/Lvl 5
N=1
Metal Spikes (tier 10)
Requires: Strength 19/Lvl 7
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Cause up to (Eff) sharp spikes of (Eff) inches to sprout from skin at articulations or replace hair
Active cost: 1 mana per (Eff) seconds
Keeper
STR 17/PER 17/Lvl 6
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Metal Skin (tier 9)
Requires: Authority 17/Strength 16/Lvl 6
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Alter your skin into a metallic form, protecting against piercing or slashing attacks by (Eff×3-skill or stat)%
Active cost: 1 mana per (Eff) seconds
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Succor (tier 8)
Requires: Strength 16/Dexterity 16/Empathy 16/Level 5
Effective: N × Strength + Level (adds mana)
Passive: You know instinctively the gravity of a wound.
Action: Instantly move to a person within (Eff) feet that has suffered physical trauma or open wounds.
Active cost: 1 mana per level of target
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Double Tap (tier 8)
Requires: Strength 17/Agility 17/ Level 4
Effective: N × Strength + Level (adds stamina)
Passive: Enhance your effective Agility by up to (Eff/10) for skill checks
Active: Each skill-based physical attack that can immediately does a echo attack for (Eff)% of the effect dealt by the first.
Advertisement
Action cost: +1 stamina
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Discreet
DEX 16/Lvl 1
N=1
Improviser
DEX 17/AGI 16/Lvl 5
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Passes (tier 6)
Requires: Strength 17/Agility 16/Level 4
Effective: N × Strength + Level (adds stamina)
Passive: Cannot lose your grip on a weapon up to (Eff) pounds
Trigger: Bypass any defensive skill of (Eff) or less.
Trigger cost: 1 stamina per 10 skill bypassed
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Discreet
DEX 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Improviser
DEX 17/AGI 16/Lvl 5
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Forced Attack (tier 5)
Requires: Dexterity 17/Strength 16/Level 3
Effective: N × Strength + Level (adds stamina)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Active: Your piercing and slashing attacks penetrate (Eff)% deeper than the actual blade.
Action cost: +1 stamina
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Slam (tier 1)
Requires: Strength 16
Effective: N × Strength + Level (adds stamina)
Passive: Grant immunity to blunt assault, up to (5×Eff) pounds
Active: Cause blunt trauma, crippling under (5×Eff) pounds of body mass (effect reduced by the ratio of total mass over maximum)
Active cost: 1 stamina per (5×Eff) pound of enemy
Specialist Battler
STR 17/EMP 16/Lvl 5
N=3
Battler
STR 16/Lvl 1
N=2
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Agility skills
Pass Through Stone (tier 24)
Requires: Agility 22/Authority 20/Perception 17/Level 10
Effective: N × Agility + Level (adds mana)
Passive: Vibrations translate into vision if you are unable to see.
Active: Move across most solid non-metallic structures.
Active cost: 1 mana per (Eff) seconds
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Burning Coals (tier 9)
Requires: Authority 17/ Agility 16//Level 6
Effective: N × Agility + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Your feet leave behind burning footprints of maximum heat for (Eff) seconds
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Soften Mud (tier 8)
Requires: Agility 17/ Authority 16/Empathy 16/Level 4
Effective: N × Agility + Level (adds mana)
Passive: Enhance your effective Agility by up to (Eff/10) for skill checks
Active: Liquefy (Eff) cubic feet of non-stony ground, up to a depth of (Aut) inches.
Active cost: 1 mana per (Eff) second
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Water Shaper
AUT 17/EMP 16/Lvl 5
N=1
Cleanse Toxins (tier 6)
Requires: Empathy 17/Agility 16/Level 4
Effective: N × Agility + Level (adds mana)
Passive: LD50 is increased by (Eff×10)%.
Active: Remove up to (Eff) milligrams of toxins or poisons from a body or food
Active cost: 1 mana per (Eff) pounds affected.
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Earthbind (tier 5)
Requires: Authority 17/Agility 16/Level 3
Effective: N × Agility + Level (adds mana)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Active: Reduce the movement speed of a target by (6×Eff - 2×STR)%.
Advertisement
Active cost: 1 mana per (Eff) seconds.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Armored (tier 4)
Requires: Strength 16/Agility 16/Level 3
Effective: N × Agility + Level (adds stamina)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Active: Your clothing or armor is (Eff×5)% better at resisting or deflecting attacks
Active cost: 1 stamina per (Eff) sec.
Keeper
STR 17/PER 17/Lvl 6
N=3
Guardian
STR 16/PER 16/Lvl 2
N=2
Stone Throw (tier 3)
Requires: Agility 16/Authority 16/Level 2
Effective: N × Agility + Level (adds mana)
Passive: (Eff)% better sight
Active: Accurately aim a stone of (Eff) ounces up to (Eff) feet. The heaviest stone available within (Eff) feet is automatically drawn to your hand.
Active cost: 1 mana per (Eff) inches crossed.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Intercept (tier 3)
Requires: Agility 17/Level 2
Effective: N × Agility + Level (adds stamina)
Passive: Instinctive detection of incoming enemies
Active: Move fast to an enemy, at (5×Eff)% of top sprinting speed
Active cost: 1 stamina per (Eff/2) feet
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Keeper
STR 17/PER 17/Lvl 6
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Deflect (tier 2)
Requires: Agility 16/Level 2
Effective: N × Agility + Level (adds stamina)
Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks
Triggered: (3×(Eff vs physical stat))% chance of avoiding an attack (max 95%)
Trigger cost: 1 stamina if avoided
Guardian
STR 16/PER 16/Lvl 2
N=3
Keeper
STR 17/PER 17/Lvl 6
N=3
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=2
Battler
STR 16/Lvl 1
N=1
Discreet
DEX 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Specialist Battler
STR 17/EMP 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Dexterity skills
Ember Chains (tier 12)
Requires: Authority 19/Dexterity 18/Level 6
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Create a (Eff/5) feet chain of temporary metal, heated to max temperature
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Burning Body (tier 9)
Requires: Dexterity 19/Authority 18/Level 3
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Heat your body to max temperature
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Fireball (tier 8)
Requires: Authority 17/Dexterity 17/Level 5
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Launch a ball of (Eff) cubic inches of plasma up to (3×Eff) feet
Active cost: 1 mana per (Eff) feet
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Block (tier 8)
Requires: Strength 17/Dexterity 16/Level 5
Effective: N × Dexterity + Level (adds stamina)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Triggered: Block physical/temporary weapons with your own, (Eff vs appropriate) × 3%
Trigger cost: 1 stamina per 20% chance
Keeper
STR 17/PER 17/Lvl 6
N=3
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Guardian
STR 16/PER 16/Lvl 2
N=2
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Specialist Battler
STR 17/EMP 16/Lvl 5
N=1
Ambidextrous (tier 6)
Requires: Dexterity 18/Level 4
Effective: N × Dexterity + Level (adds stamina)
Passive: Your accuracy, strength and grip with your off-hand is (Eff)% better when it comes to weapons.
Action: Instantly swap one-handed weapon•s between main and off-hand.
Action cost: 1 stamina per (Eff) ounces.
Improviser
DEX 17/AGI 16/Lvl 5
N=3
Blade Whirler
AGI 17/STR 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Flaming Blade (tier 5)
Requires: Dexterity 16/Authority 16/Level 4
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Create a flame of max temperature surrounding a bladed weapon. The weapon remains immune to melting or burning while covered.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
First Aid (tier 4)
Requires: Empathy 17/Dexterity 16/Level 2
Effective: N × Dexterity + Level (adds mana)
Passive: Your wounds clot (Eff×5)% faster
Active: Neutralize bone or flesh trauma, up to (Eff) pounds, provided it occurred less than (Eff) seconds ago.
Active cost: 1 mana per (Eff) pounds of body mass stabilized
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Dark Flame (tier 3)
Requires: Dexterity 16/Authority 16/Level 2
Effective: N × Dexterity + Level (adds mana)
Passive: Enhance your effective Authority by up to (Eff/10) for skill checks
Active: Creates a flame that does not provide any light. The flame requires flammable material, which burns normally.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Explorer
AGI 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
Shaper
AUT 16/Lvl 1
N=1
Wood Shaper
AUT 17/PER 16/Lvl 5
N=1
Reconnaissance (tier 2)
Requires: Dexterity 17
Effective: N × Dexterity + Level (adds stamina)
Passive: Enhance your effective Perception by up to (Eff/10) for skill checks
Active: Hide from sight. 50% chance of being spotted, reduced/increased by 5×(Eff-PER)%
Active cost: 1 stamina per (Eff) seconds while moving, 1 stamina per (10×Eff) seconds while staying immobile
Improviser
DEX 17/AGI 16/Lvl 5
N=3
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=3
Discreet
DEX 16/Lvl 1
N=2
Explorer
AGI 16/Lvl 1
N=1
Authority skills
Shadow Wings (tier 38)
Requires: Authority 26/Strength 21/Agility 21/Level 16
Effective: N × Authority + Level (adds mana)
Passive: You suffer (Eff)% less damage from falling.
Active: You have space-time shear wings, suitable for flying up to (Eff) yards above ground.
Active cost: 1 mana per (Eff) seconds
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Telepathy (tier 13)
Requires: Authority 19/Empathy 18/Lvl 5
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Share your silent inner voice to anyone you've met and remember accurately during the last (Eff) hours, if they are within (Eff) miles
Active cost: 1 mana per (Eff) words.
Shaper
AUT 16/Lvl 1
N=2
Sentinel
PER 16/Lvl 1
N=1
Call Lightning (tier 10)
Requires: Authority 18/Strength 17/Level 6
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Creates a lightning conduit reaching to a point up to (Eff×10) feet away. Requires any form of cloud above
Active cost: 1 mana per (Eff×10) vertical feet
Shaper
AUT 16/Lvl 1
N=2
Split Stone (tier 8)
Requires: Authority 18/Agility 16/Level 5
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Action: Creates an (Eff/10) inch-wide fissure in stone, of (Eff) inches long and (Eff/3) inches deep.
Action cost: (AUT) mana.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Water Shaper
EMP 16/AUT 17/Lvl 5
N=2
Bolster (tier 8)
Requires: Authory 16/Empathy 17/Level 5
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Add (Eff)% of your stats to the effective stats of your target for the purpose of determining skill levels and stat checks.
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Fusion (tier 7)
Requires: Authority 17/Strength 16/Dexterity 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Cause one ounce of metal within (Eff) inches to melt every (Melt/Eff) second.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Maker
STR 16/DEX 16/Lvl 4
N=3
Shaper
AUT 16/Lvl 1
N=2
Disarm (tier 7)
Requires: Strength 16/Authority 16/Perception 16/Level 5
Effective: N × Authority + Level (adds stamina)
Passive: Your grip on a weapon under (Eff) pounds is unshakable
Action: Forces target to drop a weapon of (Eff vs STR)/2 pounds.
Action cost: 1 stamina per level of target
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Keeper
STR 17/PER 17/Lvl 6
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Burning Ground (tier 6)
Requires: Authority 17/Dexterity 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Fire of maximum allowable temperature erupts from the ground, covering a radius of (Eff) inches
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Rust (tier 5)
Requires: Strength 16/Authority 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Your lung capacity is (Eff/3)% larger.
Active: Cause (Eff/5) ounces of metal to partially rust every second.
Active cost: 1 mana per (Eff) seconds
Shaper
AUT 16/Lvl 1
N=2
Falter (tier 5)
Requires: Empathy 17/Authority 16/Level 3
Effective: N × Authority + Level (adds mana)
Passive: Enhance your effective Authority by up to (Eff/10) for skill checks
Active: Causes hesitation to any enemy, reducing the speed at which they attack by (Eff vs AUT)×5%
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Tremor (tier 4)
Requires: Authority 17/Agility 16/Level 2
Effective: N × Authority + Level (adds mana)
Passive: You are (Eff×5)% more stable against any perturbation
Action: Cause an earthquake-effect of intensity 6+(Eff/25) in a (Eff) yard radius.
Action cost: (AGI) mana.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Frostbite (tier 3)
Requires: Empathy 16/Authority 16/Lvl 2
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Lower the temperature of target by (Eff/10) °F per second
Active cost: 1 mana per (Eff) seconds.
Water Shaper
EMP 16/AUT 17/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Fire Handling (tier 2)
Requires: Authority 17
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to heat, up to (300 + 10×Eff) °F
Active: Can summon an (Eff/10)-inch flame in either one’s hand
Active cost: 1 mana per (Eff) seconds.
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Perception skills
Spore Breath (tier 15)
Requires: Authority 20/Perception 18/Level 8
Effective: N × Perception + Level (adds mana)
Passive: LD50 is increased by (Eff×10)%.
Action: Emit a (Eff) cubic feet cloud of toxic particulate matter. Toxin causes headaches, respiratory distress and partial extremities paralysis.
Action cost: (AUT) mana
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Enter Tree (tier 11)
Requires: Perception 19/Authority 18/Level 5
Effective: N × Perception + Level (adds mana)
Passive: You need (Eff)% less sleep.
Active: Merge into a tree, provided the trunk is large enough to hold you. Damage to the tree will eject you.
Active cost: 1 mana per (Eff) seconds.
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Recall Blade (tier 8)
Requires: Dexterity 17/Agility 16/Percerption 16/Level 5
Effective: N × Perception + Level (adds mana)
Passive: You automatically know the balance and sharpness of any blade you see
Active: Recall an echo of any bladed weapon you held in your hand in the last (Eff) hours, provided you handled it for (Lvl) seconds.
Active cost: 1 mana per (Eff) seconds
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Detect Lies (tier 6)
Requires: Perception 17/ Empathy 16/Level 4
Effective: N × Perception + Level (adds mana)
Passive: Enhance your effective Perception by up to (Eff/10) for skill checks
Active: Notice any attempt to dissemble. 5% × (EMP vs AUT) chance of failure, reduced by (Eff).
Active cost: 1 mana per (Eff) seconds.
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Monger
AUT 17/PER 16/EMP 16
N=1
Sentinel
PER 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Accurate Pierce (tier 6)
Requires: Dexterity 17/Perception 16/Level 4
Effective: N × Perception + Level (adds stamina)
Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks
Triggered: Ensure that your piercing attacks do not miss a vulnerable point if you strike within (Eff/5) inches of one.
Trigger cost: +1 stamina per inch above 1-inch displacement.
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Flower (tier 5)
Requires: Authority 16/Perception 16/Level 3
Effective: N × Perception + Level (adds mana)
Passive: Anything vegetal within (Eff) yards of you decays (Eff)% slower
Action: Makes flowers or leaf buds mature (Eff×50)% faster.
Action cost: 1 mana per (Eff) seconds.
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Detect Metal (tier 3)
Requires: Mana 30/Perception 16/Level 2
Effective: N × Perception + Level (adds mana)
Passive: You recognize the primary metal of any alloy you see.
Active: Detect continuous metal masses of at least (1000/Eff) pounds up to (20×Eff) feet.
Active cost: 1 mana per (Eff) seconds
Explorer
AGI 16/Lvl 1
N=2
Shaper
AUT 16/Lvl 1
N=1
Mana Sight (tier 2)
Requires: Mana 30/Level 2
Effective: N × Perception + Level (adds mana)
Passive: Detect mana flows & pools of (1000 / Eff) size or greater
Triggered: Detect any mana-based skill of (Eff) skill or below.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Water Shaper
AUT 17/EMP 16/Lvl 5
N=2
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Explorer
AGI 16/Lvl 1
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Guardian
STR 16/PER 16
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Gauge Endurance (tier 2)
Requires: Stamina 30/Level 2
Effective: N × Perception + Level (adds stamina)
Passive: Detect levels up to (Eff/3)
Triggered: Detect any stamina-based skill of (Eff) skill or below.
Keeper
STR 17/PER 17/Lvl 6
N=3
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Guardian
STR 16/PER 16
N=2
Empathy skills
Water Walking (tier 11)
Requires: Authority 18/Empathy 18/Agility 17/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Your water needs per day lowers by (Eff)%
Active: Walk on water as if it was a solid surface
Active cost: 1 mana per (Eff) seconds.
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=3
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Water Shaper
EMP 16/AUT 17/Lvl 5
N=2
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Sentinel
PER 16/Lvl 1
N=1
Shaper
AUT 16/Lvl 1
N=1
Frozen Body (tier 9)
Requires: Empathy 18/Authority 18/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Drop your body and skin to lowest temperature
Active cost: 1 mana per (Eff) sec
Water Shaper
AUT 17//EMP 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Steam Breath (tier 8)
Requires: Dexterity 17/Empathy 17/Level 5
Effective: N × Empathy + Level (adds mana)
Passive: You require (Eff)% less oxygen
Active: Emits a cone of (Eff/3)° of scalding steam at (200+5×Eff)°F, up to (Eff/3) feet
Active cost: 1 mana per (Eff) seconds
Water Shaper
AUT 17//EMP 16/Lvl 5
N=3
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Silence (tier 7)
Requires: Empathy 17/Authority 17/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: You learn languages (Eff)% faster
Active: Suppress vocal communication if (Eff) > (AUT).
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/DEX 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Pay Attention (tier 5)
Requires: Perception 16/Empathy 16/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Enhance your effective Empathy by up to (Eff/10) for skill checks
Active: You notice when someone decides on a target for its next attacks. Attention lasts (Eff) minutes.
Activation cost: (Target Lvl) mana
Discreet
DEX 16/Lvl 1
N=2
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=1
Sentinel
PER 16/Lvl 1
N=1
Optimal Strike (tier 5)
Requires: Strength 17/Empathy 16/Level 3
Effective: N × Empathy + Level (adds stamina)
Passive: Your grip on a weapon under (Eff) pounds is unshakable
Triggered: Focused attacks increases any strength-based damage by (5×Eff+10×TargetLevel)%
Trigger cost: +1 stamina.
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Fog Cloud (tier 4)
Requires: Empathy 16/Authority 16/Level 3
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Creates fog covering (10×Eff) acres. The visibility of under this fog is (200/Eff-PER/10) feet.
Active cost: 1 mana per (Eff) seconds.
Water Shaper
EMP 16/AUT 17/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Bestowal (tier 2)
Requires: Mana 20/Empathy 16
Effective: N × Empathy + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Transfer (Eff/10) mana from your pool per second
Active cost: 1 mana per (Eff/10) second
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=3
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=3
Fast Fixer
EMP 17/STR 16/Lvl 5
N=3
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Fixer
EMP 16/Lvl 1
N=2
Sentinel
PER 16/Lvl 1
N=2
Close Wounds (tier 2)
Requires: Empathy 17
Effective: N × Empathy + Level (adds mana)
Passive: Reduce the extend from wounds by (Eff)%
Active: Reduce all forms of surface wounds by (Eff/25) square inch per second.
Active cost: 1 mana per (Eff) seconds
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=3
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=3
Fast Fixer
EMP 17/STR 16/Lvl 5
N=3
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Fixer
EMP 16/Lvl 1
N=2
Known specializations
Tier 1
Battler
STR 16/Lvl 1
Melee offense
Explorer
AGI 16/Lvl 1
Scout/Range
Discreet
DEX 16/Lvl 1
Stealth/Melee
Shaper
AUT 16/Lvl 1
Magic
Sentinel
PER 16/Lvl 1
Support
Fixer
EMP 16/Lvl 1
Healing
Tier 2
Guardian
STR 16/PER 16/Lvl 2
Melee defense
Monger
AUT 17/PER 16/EMP 16
Trading
Tier 3
Maker
STR 16/DEX 16/Lvl 4
Crafting
Tier 4
Blade Whirler
AGI 17/STR 16/Lvl 5
Sword specialist
Combat Fixer
EMP 17/DEX 16/Lvl 5
Combat healer
Deep Fixer
EMP 17/AGI 16/Lvl 5
Regenerative healer
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
Pvp ?
Earth Shaper
AUT 17/AGI 16/Lvl 5
Earth Magic
Fast Fixer
EMP 17/STR 16/Lvl 5
Fast effects healer
Fire Shaper
AUT 17/DEX 16/Lvl 5
Fire Magic
Ghosthound Battler
STR 17/DEX 16/lvl 5
Spear Melee
Improviser
DEX 17/AGI 16/Lvl 5
Offensive Rogue
Sharp Discreet
DEX 17/PER 16/Lvl 5
Magical rogue
Specialist Battler
STR 17/EMP 16/Lvl 5
Generalist Melee (what?)
Swordbringer
STR 17/AGI 16/Lvl 5
Sword melee
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
Offensive Healer
Water Shaper
AUT 17/EMP 16/Lvl 5
Water Magic
Wood Shaper
AUT 17/PER 16/Lvl 5
Nature Magic
Tier 5
Keeper
STR 17/PER 17/Lvl 6
Melee Defense
Advertisement
- In Serial92 Chapters
Super-Soldier in Another World
The anti-matter bomb had worked... sort of. Hoplite thirty-seven didn't think that it worked quite the way that it was intended... After all, he was still alive and now he had to deal with elves, magic, and a primitive human civilization, along with other fairy-tale creatures he didn't understand.
8 469 - In Serial25 Chapters
Confluence
In some realities, the Keys to power are literal. Ryan Miller has spent two long, powerless years in the new and dangerous world that the breach dumped him into. With beasts roaming the countryside and powerful Guilds controlling the cities, the poor farmhand from Earth wants to take control of his own destiny. With no vast riches to his name, his only opportunity for a Key and control of his own life is to hunt and kill the dangerous monsters that plague the lands. And if he manages to get one, he'll have to fend off vicious Guild politics. But the rewards? Exploring beautiful vistas in far off lands and diving through breaches to other worlds for fame and profit. And, just maybe, he can rise high enough to achieve the freedom he seeks. For Ryan, it's more than worth the risk. Artist for Cover: https://www.deviantart.com/kvacm
8 147 - In Serial29 Chapters
Esoteric Skeleton Dungeon Master
The afterlife is supposed to be peaceful, but not for Anon! After being resurrected by a Goth loli necromancer and put to work as dungeon fodder Anon grabs his fate by the reigns and overthrows the evil necromancer! He becomes the new master of the dungeon. Using his quick wit and his otherworldly knowledge he must repel aspiring adventurers and heroes from destroying the dungeon core! I hate isekai, but I've read it all.
8 147 - In Serial6 Chapters
A Fool's Journey, or the Vagrancies of a Man in Exotic Lands
What does a sad bastard do when fate, literally, decides to throw him into a fantasy world? Solon just wanted to lead a normal life; work, share some pizza with friends, work, play some videogames or read something, work, maybe sleep?, work... Pretty much the usual, rinse and repeat. It was far from perfect, but life was nicely boring and comfy enough. Truth be told, he had hoped it would go on forever, or until he got married, or until the apocalypse finally decided to bring an end to everything. As far as he could tell, though, the former was about as likely as the latter; not very. And perhaps even somewhat related, if it ever came to it. Unfortunately, he saw himself involved in some sort of cosmic fart that screwed him over, brutally severing his life-plan. Or, maybe, would it be more suitable to say that Fate had other plans? Sure, he's yet to find out exactly what those plans might be, but, at the very least, they do seem to involve him being shoved into another world, fighting off a couple of horrendous creepers, and -almost- an accidental liaison with a baboon. Needless to say, the job doesn't come with dental care, and death seems more likely than retirement... Yep, when he got yoinked out of Earth, there were no princesses waiting for him, no sexy goddesses, and no severe Gandalf-wannabes! Heck, not even a bunch of demonic cultists! All he got for the trouble was a bunch of snarky windows and the honest desire to punch whatever bastard happens to be behind the smug System. Well, that, and a few forced trips to the so-called Tower of Ascension. Not exactly what he would have expected but, on the plus side, he does get to do some magic. Though, not quite the wand-waving kind. Whatever. One thing’s patently clear, though, he’s certainly not the chosen one, nor the summoned hero, nor the Savior. If anything, he himself might be in need of some saving... Just what kind of fool does the System take him for? Please do consider the tags. Also, 'Strong Lead' here means weak to strong, over a decent amount of time, not op from the very beginning. Things to expect: decent grammar, cheeky goats. Things not to expect: Harems, a decent sense of fashion.
8 197 - In Serial19 Chapters
The Slayers Of The Seven
[Cover by CBMokedi][New chapter at least 2 times a week. I try to aim for Sunday and Tuesday, but sometimes post earlier or later] The Kingdom Of Sela is threatened by the verge of collapsing in on itself. The royal family all poisoned leaving no heir to the throne, the councilmen quickly put up five candidates that were fit to rule according to the Primordial Scroll. There are other major problems that this kingdom faces, like aggressive neighbors, overwhelmingly powerful beasts and a dangerous cult resurfacing after decades of silence.
8 756 - In Serial15 Chapters
Echoes of The Lost Age
Many gates are littered over the planet Gaia, These gates are connected to other worlds where long lost civilizations once flourished.The Individuals of the many races that exist on Gaia enter these gates with the hopes of acquiring power, fame and riches. These people are called explorers.Our main character Embarks on a journey to become on of those esteemed explorers, But in the process would discover the true nature and origins of what lay behind these gates.
8 145

