《Ancient Bones: The Changed Ones book 1 (Post-Post Apocalypse LitRPG)》Extra Non-Story: Skill Reference (will update regularly)
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The System is essentially a stat-based skill system. You can purchase skills in each stat, by spending skill points (obtained by levels), 1 point per skill in the stat (so, 1 for the first skill, 2pt for the second, 3 for a third, and so on).
Each skill has requirements (stats, levels, pre-existing pools), and its effective level is equal to your level, plus a multiplier of the stat based on specialization. So, if you're 16 Strength, level 3, and you have a 2× skill, then your effective level is 35 (16×2 + 3). The skill effective level adds to one resource pool.
This is the list of skills we've encountered in the story (even if just named off-hand by Moore). It costs Tier × 500XP to remove a skill.
Strength skills
Fleshless (tier 25)
Requires: Authority 21/Strength 20/Perception 19/Level 11
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Temporarily transform flesh and organs into shadows. Attacks by slashing and piercing weapons are (Eff vs STR)×5% less efficient.
Active cost: 1 mana per (Eff) seconds
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Keeper
STR 17/PER 17/Lvl 6
N=1
Shaper
AUT 16/Lvl 1
N=1
Ghostly Armor (tier 25)
Requires: Strength 22/Authority 22/ Level 11
Effective: N × Strength + Level (adds stamina)
Passive: Adds (Eff) mana.
Active: Cover your body with (Eff/3) square feet of armor. Kinetic impact is (Eff vs STR)×5% less efficient.
Active cost: 1 stamina per (Eff) seconds
Keeper
STR 17/PER 17/Lvl 6
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Eversharp (tier 14)
Requires: Strength 20/Dexterity 17/Authority 17/Level 6
Effective: N × Strength + Level (adds stamina)
Passive: Cannot lose your grip on a weapon up to (Eff) pounds
Active: Cuts any unprotected material up to (Eff/12) inch deep
Active cost: 1 stamina per lateral inch
Blade Whirler
AGI 17/STR 16/Lvl 5
N=2
Swordbringer
STR 17/AGI 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Specialist Battler
STR 17/EMP 16/Lvl 5
N=1
Metal Spikes (tier 10)
Requires: Strength 19/Lvl 7
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Cause up to (Eff) sharp spikes of (Eff) inches to sprout from skin at articulations or replace hair
Active cost: 1 mana per (Eff) seconds
Keeper
STR 17/PER 17/Lvl 6
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Metal Skin (tier 9)
Requires: Authority 17/Strength 16/Lvl 6
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Alter your skin into a metallic form, protecting against piercing or slashing attacks by (Eff×3-skill or stat)%
Active cost: 1 mana per (Eff) seconds
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Succor (tier 8)
Requires: Strength 16/Dexterity 16/Empathy 16/Level 5
Effective: N × Strength + Level (adds mana)
Passive: You know instinctively the gravity of a wound.
Action: Instantly move to a person within (Eff) feet that has suffered physical trauma or open wounds.
Active cost: 1 mana per level of target
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Double Tap (tier 8)
Requires: Strength 17/Agility 17/ Level 4
Effective: N × Strength + Level (adds stamina)
Passive: Enhance your effective Agility by up to (Eff/10) for skill checks
Active: Each skill-based physical attack that can immediately does a echo attack for (Eff)% of the effect dealt by the first.
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Action cost: +1 stamina
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Discreet
DEX 16/Lvl 1
N=1
Improviser
DEX 17/AGI 16/Lvl 5
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Passes (tier 6)
Requires: Strength 17/Agility 16/Level 4
Effective: N × Strength + Level (adds stamina)
Passive: Cannot lose your grip on a weapon up to (Eff) pounds
Trigger: Bypass any defensive skill of (Eff) or less.
Trigger cost: 1 stamina per 10 skill bypassed
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Discreet
DEX 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Improviser
DEX 17/AGI 16/Lvl 5
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Forced Attack (tier 5)
Requires: Dexterity 17/Strength 16/Level 3
Effective: N × Strength + Level (adds stamina)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Active: Your piercing and slashing attacks penetrate (Eff)% deeper than the actual blade.
Action cost: +1 stamina
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Slam (tier 1)
Requires: Strength 16
Effective: N × Strength + Level (adds stamina)
Passive: Grant immunity to blunt assault, up to (5×Eff) pounds
Active: Cause blunt trauma, crippling under (5×Eff) pounds of body mass (effect reduced by the ratio of total mass over maximum)
Active cost: 1 stamina per (5×Eff) pound of enemy
Specialist Battler
STR 17/EMP 16/Lvl 5
N=3
Battler
STR 16/Lvl 1
N=2
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Agility skills
Pass Through Stone (tier 24)
Requires: Agility 22/Authority 20/Perception 17/Level 10
Effective: N × Agility + Level (adds mana)
Passive: Vibrations translate into vision if you are unable to see.
Active: Move across most solid non-metallic structures.
Active cost: 1 mana per (Eff) seconds
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Burning Coals (tier 9)
Requires: Authority 17/ Agility 16//Level 6
Effective: N × Agility + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Your feet leave behind burning footprints of maximum heat for (Eff) seconds
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Soften Mud (tier 8)
Requires: Agility 17/ Authority 16/Empathy 16/Level 4
Effective: N × Agility + Level (adds mana)
Passive: Enhance your effective Agility by up to (Eff/10) for skill checks
Active: Liquefy (Eff) cubic feet of non-stony ground, up to a depth of (Aut) inches.
Active cost: 1 mana per (Eff) second
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Water Shaper
AUT 17/EMP 16/Lvl 5
N=1
Cleanse Toxins (tier 6)
Requires: Empathy 17/Agility 16/Level 4
Effective: N × Agility + Level (adds mana)
Passive: LD50 is increased by (Eff×10)%.
Active: Remove up to (Eff) milligrams of toxins or poisons from a body or food
Active cost: 1 mana per (Eff) pounds affected.
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Earthbind (tier 5)
Requires: Authority 17/Agility 16/Level 3
Effective: N × Agility + Level (adds mana)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Active: Reduce the movement speed of a target by (6×Eff - 2×STR)%.
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Active cost: 1 mana per (Eff) seconds.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Armored (tier 4)
Requires: Strength 16/Agility 16/Level 3
Effective: N × Agility + Level (adds stamina)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Active: Your clothing or armor is (Eff×5)% better at resisting or deflecting attacks
Active cost: 1 stamina per (Eff) sec.
Keeper
STR 17/PER 17/Lvl 6
N=3
Guardian
STR 16/PER 16/Lvl 2
N=2
Stone Throw (tier 3)
Requires: Agility 16/Authority 16/Level 2
Effective: N × Agility + Level (adds mana)
Passive: (Eff)% better sight
Active: Accurately aim a stone of (Eff) ounces up to (Eff) feet. The heaviest stone available within (Eff) feet is automatically drawn to your hand.
Active cost: 1 mana per (Eff) inches crossed.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Intercept (tier 3)
Requires: Agility 17/Level 2
Effective: N × Agility + Level (adds stamina)
Passive: Instinctive detection of incoming enemies
Active: Move fast to an enemy, at (5×Eff)% of top sprinting speed
Active cost: 1 stamina per (Eff/2) feet
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Keeper
STR 17/PER 17/Lvl 6
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Deflect (tier 2)
Requires: Agility 16/Level 2
Effective: N × Agility + Level (adds stamina)
Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks
Triggered: (3×(Eff vs physical stat))% chance of avoiding an attack (max 95%)
Trigger cost: 1 stamina if avoided
Guardian
STR 16/PER 16/Lvl 2
N=3
Keeper
STR 17/PER 17/Lvl 6
N=3
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=2
Battler
STR 16/Lvl 1
N=1
Discreet
DEX 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Specialist Battler
STR 17/EMP 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Dexterity skills
Ember Chains (tier 12)
Requires: Authority 19/Dexterity 18/Level 6
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Create a (Eff/5) feet chain of temporary metal, heated to max temperature
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Burning Body (tier 9)
Requires: Dexterity 19/Authority 18/Level 3
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Heat your body to max temperature
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Fireball (tier 8)
Requires: Authority 17/Dexterity 17/Level 5
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Launch a ball of (Eff) cubic inches of plasma up to (3×Eff) feet
Active cost: 1 mana per (Eff) feet
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Block (tier 8)
Requires: Strength 17/Dexterity 16/Level 5
Effective: N × Dexterity + Level (adds stamina)
Passive: Enhance your effective Strength by up to (Eff/10) for skill checks
Triggered: Block physical/temporary weapons with your own, (Eff vs appropriate) × 3%
Trigger cost: 1 stamina per 20% chance
Keeper
STR 17/PER 17/Lvl 6
N=3
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Guardian
STR 16/PER 16/Lvl 2
N=2
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Specialist Battler
STR 17/EMP 16/Lvl 5
N=1
Ambidextrous (tier 6)
Requires: Dexterity 18/Level 4
Effective: N × Dexterity + Level (adds stamina)
Passive: Your accuracy, strength and grip with your off-hand is (Eff)% better when it comes to weapons.
Action: Instantly swap one-handed weapon•s between main and off-hand.
Action cost: 1 stamina per (Eff) ounces.
Improviser
DEX 17/AGI 16/Lvl 5
N=3
Blade Whirler
AGI 17/STR 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Flaming Blade (tier 5)
Requires: Dexterity 16/Authority 16/Level 4
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Create a flame of max temperature surrounding a bladed weapon. The weapon remains immune to melting or burning while covered.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
First Aid (tier 4)
Requires: Empathy 17/Dexterity 16/Level 2
Effective: N × Dexterity + Level (adds mana)
Passive: Your wounds clot (Eff×5)% faster
Active: Neutralize bone or flesh trauma, up to (Eff) pounds, provided it occurred less than (Eff) seconds ago.
Active cost: 1 mana per (Eff) pounds of body mass stabilized
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Dark Flame (tier 3)
Requires: Dexterity 16/Authority 16/Level 2
Effective: N × Dexterity + Level (adds mana)
Passive: Enhance your effective Authority by up to (Eff/10) for skill checks
Active: Creates a flame that does not provide any light. The flame requires flammable material, which burns normally.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Explorer
AGI 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
Shaper
AUT 16/Lvl 1
N=1
Wood Shaper
AUT 17/PER 16/Lvl 5
N=1
Reconnaissance (tier 2)
Requires: Dexterity 17
Effective: N × Dexterity + Level (adds stamina)
Passive: Enhance your effective Perception by up to (Eff/10) for skill checks
Active: Hide from sight. 50% chance of being spotted, reduced/increased by 5×(Eff-PER)%
Active cost: 1 stamina per (Eff) seconds while moving, 1 stamina per (10×Eff) seconds while staying immobile
Improviser
DEX 17/AGI 16/Lvl 5
N=3
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=3
Discreet
DEX 16/Lvl 1
N=2
Explorer
AGI 16/Lvl 1
N=1
Authority skills
Shadow Wings (tier 38)
Requires: Authority 26/Strength 21/Agility 21/Level 16
Effective: N × Authority + Level (adds mana)
Passive: You suffer (Eff)% less damage from falling.
Active: You have space-time shear wings, suitable for flying up to (Eff) yards above ground.
Active cost: 1 mana per (Eff) seconds
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Telepathy (tier 13)
Requires: Authority 19/Empathy 18/Lvl 5
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Share your silent inner voice to anyone you've met and remember accurately during the last (Eff) hours, if they are within (Eff) miles
Active cost: 1 mana per (Eff) words.
Shaper
AUT 16/Lvl 1
N=2
Sentinel
PER 16/Lvl 1
N=1
Call Lightning (tier 10)
Requires: Authority 18/Strength 17/Level 6
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Creates a lightning conduit reaching to a point up to (Eff×10) feet away. Requires any form of cloud above
Active cost: 1 mana per (Eff×10) vertical feet
Shaper
AUT 16/Lvl 1
N=2
Split Stone (tier 8)
Requires: Authority 18/Agility 16/Level 5
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Action: Creates an (Eff/10) inch-wide fissure in stone, of (Eff) inches long and (Eff/3) inches deep.
Action cost: (AUT) mana.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Water Shaper
EMP 16/AUT 17/Lvl 5
N=2
Bolster (tier 8)
Requires: Authory 16/Empathy 17/Level 5
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Add (Eff)% of your stats to the effective stats of your target for the purpose of determining skill levels and stat checks.
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Fusion (tier 7)
Requires: Authority 17/Strength 16/Dexterity 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Cause one ounce of metal within (Eff) inches to melt every (Melt/Eff) second.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Maker
STR 16/DEX 16/Lvl 4
N=3
Shaper
AUT 16/Lvl 1
N=2
Disarm (tier 7)
Requires: Strength 16/Authority 16/Perception 16/Level 5
Effective: N × Authority + Level (adds stamina)
Passive: Your grip on a weapon under (Eff) pounds is unshakable
Action: Forces target to drop a weapon of (Eff vs STR)/2 pounds.
Action cost: 1 stamina per level of target
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Keeper
STR 17/PER 17/Lvl 6
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Burning Ground (tier 6)
Requires: Authority 17/Dexterity 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Fire of maximum allowable temperature erupts from the ground, covering a radius of (Eff) inches
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Rust (tier 5)
Requires: Strength 16/Authority 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Your lung capacity is (Eff/3)% larger.
Active: Cause (Eff/5) ounces of metal to partially rust every second.
Active cost: 1 mana per (Eff) seconds
Shaper
AUT 16/Lvl 1
N=2
Falter (tier 5)
Requires: Empathy 17/Authority 16/Level 3
Effective: N × Authority + Level (adds mana)
Passive: Enhance your effective Authority by up to (Eff/10) for skill checks
Active: Causes hesitation to any enemy, reducing the speed at which they attack by (Eff vs AUT)×5%
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Tremor (tier 4)
Requires: Authority 17/Agility 16/Level 2
Effective: N × Authority + Level (adds mana)
Passive: You are (Eff×5)% more stable against any perturbation
Action: Cause an earthquake-effect of intensity 6+(Eff/25) in a (Eff) yard radius.
Action cost: (AGI) mana.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Frostbite (tier 3)
Requires: Empathy 16/Authority 16/Lvl 2
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Lower the temperature of target by (Eff/10) °F per second
Active cost: 1 mana per (Eff) seconds.
Water Shaper
EMP 16/AUT 17/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Fire Handling (tier 2)
Requires: Authority 17
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to heat, up to (300 + 10×Eff) °F
Active: Can summon an (Eff/10)-inch flame in either one’s hand
Active cost: 1 mana per (Eff) seconds.
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Perception skills
Spore Breath (tier 15)
Requires: Authority 20/Perception 18/Level 8
Effective: N × Perception + Level (adds mana)
Passive: LD50 is increased by (Eff×10)%.
Action: Emit a (Eff) cubic feet cloud of toxic particulate matter. Toxin causes headaches, respiratory distress and partial extremities paralysis.
Action cost: (AUT) mana
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Enter Tree (tier 11)
Requires: Perception 19/Authority 18/Level 5
Effective: N × Perception + Level (adds mana)
Passive: You need (Eff)% less sleep.
Active: Merge into a tree, provided the trunk is large enough to hold you. Damage to the tree will eject you.
Active cost: 1 mana per (Eff) seconds.
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Recall Blade (tier 8)
Requires: Dexterity 17/Agility 16/Percerption 16/Level 5
Effective: N × Perception + Level (adds mana)
Passive: You automatically know the balance and sharpness of any blade you see
Active: Recall an echo of any bladed weapon you held in your hand in the last (Eff) hours, provided you handled it for (Lvl) seconds.
Active cost: 1 mana per (Eff) seconds
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Detect Lies (tier 6)
Requires: Perception 17/ Empathy 16/Level 4
Effective: N × Perception + Level (adds mana)
Passive: Enhance your effective Perception by up to (Eff/10) for skill checks
Active: Notice any attempt to dissemble. 5% × (EMP vs AUT) chance of failure, reduced by (Eff).
Active cost: 1 mana per (Eff) seconds.
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Monger
AUT 17/PER 16/EMP 16
N=1
Sentinel
PER 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Accurate Pierce (tier 6)
Requires: Dexterity 17/Perception 16/Level 4
Effective: N × Perception + Level (adds stamina)
Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks
Triggered: Ensure that your piercing attacks do not miss a vulnerable point if you strike within (Eff/5) inches of one.
Trigger cost: +1 stamina per inch above 1-inch displacement.
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Ghosthound Battler
STR 17/DEX 16/Lvl 5
N=1
Flower (tier 5)
Requires: Authority 16/Perception 16/Level 3
Effective: N × Perception + Level (adds mana)
Passive: Anything vegetal within (Eff) yards of you decays (Eff)% slower
Action: Makes flowers or leaf buds mature (Eff×50)% faster.
Action cost: 1 mana per (Eff) seconds.
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Detect Metal (tier 3)
Requires: Mana 30/Perception 16/Level 2
Effective: N × Perception + Level (adds mana)
Passive: You recognize the primary metal of any alloy you see.
Active: Detect continuous metal masses of at least (1000/Eff) pounds up to (20×Eff) feet.
Active cost: 1 mana per (Eff) seconds
Explorer
AGI 16/Lvl 1
N=2
Shaper
AUT 16/Lvl 1
N=1
Mana Sight (tier 2)
Requires: Mana 30/Level 2
Effective: N × Perception + Level (adds mana)
Passive: Detect mana flows & pools of (1000 / Eff) size or greater
Triggered: Detect any mana-based skill of (Eff) skill or below.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Water Shaper
AUT 17/EMP 16/Lvl 5
N=2
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Explorer
AGI 16/Lvl 1
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Guardian
STR 16/PER 16
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Gauge Endurance (tier 2)
Requires: Stamina 30/Level 2
Effective: N × Perception + Level (adds stamina)
Passive: Detect levels up to (Eff/3)
Triggered: Detect any stamina-based skill of (Eff) skill or below.
Keeper
STR 17/PER 17/Lvl 6
N=3
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Guardian
STR 16/PER 16
N=2
Empathy skills
Water Walking (tier 11)
Requires: Authority 18/Empathy 18/Agility 17/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Your water needs per day lowers by (Eff)%
Active: Walk on water as if it was a solid surface
Active cost: 1 mana per (Eff) seconds.
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=3
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Water Shaper
EMP 16/AUT 17/Lvl 5
N=2
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Sentinel
PER 16/Lvl 1
N=1
Shaper
AUT 16/Lvl 1
N=1
Frozen Body (tier 9)
Requires: Empathy 18/Authority 18/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Drop your body and skin to lowest temperature
Active cost: 1 mana per (Eff) sec
Water Shaper
AUT 17//EMP 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Steam Breath (tier 8)
Requires: Dexterity 17/Empathy 17/Level 5
Effective: N × Empathy + Level (adds mana)
Passive: You require (Eff)% less oxygen
Active: Emits a cone of (Eff/3)° of scalding steam at (200+5×Eff)°F, up to (Eff/3) feet
Active cost: 1 mana per (Eff) seconds
Water Shaper
AUT 17//EMP 16/Lvl 5
N=3
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Silence (tier 7)
Requires: Empathy 17/Authority 17/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: You learn languages (Eff)% faster
Active: Suppress vocal communication if (Eff) > (AUT).
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/DEX 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Pay Attention (tier 5)
Requires: Perception 16/Empathy 16/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Enhance your effective Empathy by up to (Eff/10) for skill checks
Active: You notice when someone decides on a target for its next attacks. Attention lasts (Eff) minutes.
Activation cost: (Target Lvl) mana
Discreet
DEX 16/Lvl 1
N=2
Improviser
DEX 17/AGI 16/Lvl 5
N=2
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=2
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=1
Sentinel
PER 16/Lvl 1
N=1
Optimal Strike (tier 5)
Requires: Strength 17/Empathy 16/Level 3
Effective: N × Empathy + Level (adds stamina)
Passive: Your grip on a weapon under (Eff) pounds is unshakable
Triggered: Focused attacks increases any strength-based damage by (5×Eff+10×TargetLevel)%
Trigger cost: +1 stamina.
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Fog Cloud (tier 4)
Requires: Empathy 16/Authority 16/Level 3
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Creates fog covering (10×Eff) acres. The visibility of under this fog is (200/Eff-PER/10) feet.
Active cost: 1 mana per (Eff) seconds.
Water Shaper
EMP 16/AUT 17/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Bestowal (tier 2)
Requires: Mana 20/Empathy 16
Effective: N × Empathy + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Transfer (Eff/10) mana from your pool per second
Active cost: 1 mana per (Eff/10) second
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=3
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=3
Fast Fixer
EMP 17/STR 16/Lvl 5
N=3
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Fixer
EMP 16/Lvl 1
N=2
Sentinel
PER 16/Lvl 1
N=2
Close Wounds (tier 2)
Requires: Empathy 17
Effective: N × Empathy + Level (adds mana)
Passive: Reduce the extend from wounds by (Eff)%
Active: Reduce all forms of surface wounds by (Eff/25) square inch per second.
Active cost: 1 mana per (Eff) seconds
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=3
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=3
Fast Fixer
EMP 17/STR 16/Lvl 5
N=3
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Fixer
EMP 16/Lvl 1
N=2
Known specializations
Tier 1
Battler
STR 16/Lvl 1
Melee offense
Explorer
AGI 16/Lvl 1
Scout/Range
Discreet
DEX 16/Lvl 1
Stealth/Melee
Shaper
AUT 16/Lvl 1
Magic
Sentinel
PER 16/Lvl 1
Support
Fixer
EMP 16/Lvl 1
Healing
Tier 2
Guardian
STR 16/PER 16/Lvl 2
Melee defense
Monger
AUT 17/PER 16/EMP 16
Trading
Tier 3
Maker
STR 16/DEX 16/Lvl 4
Crafting
Tier 4
Blade Whirler
AGI 17/STR 16/Lvl 5
Sword specialist
Combat Fixer
EMP 17/DEX 16/Lvl 5
Combat healer
Deep Fixer
EMP 17/AGI 16/Lvl 5
Regenerative healer
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
Pvp ?
Earth Shaper
AUT 17/AGI 16/Lvl 5
Earth Magic
Fast Fixer
EMP 17/STR 16/Lvl 5
Fast effects healer
Fire Shaper
AUT 17/DEX 16/Lvl 5
Fire Magic
Ghosthound Battler
STR 17/DEX 16/lvl 5
Spear Melee
Improviser
DEX 17/AGI 16/Lvl 5
Offensive Rogue
Sharp Discreet
DEX 17/PER 16/Lvl 5
Magical rogue
Specialist Battler
STR 17/EMP 16/Lvl 5
Generalist Melee (what?)
Swordbringer
STR 17/AGI 16/Lvl 5
Sword melee
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
Offensive Healer
Water Shaper
AUT 17/EMP 16/Lvl 5
Water Magic
Wood Shaper
AUT 17/PER 16/Lvl 5
Nature Magic
Tier 5
Keeper
STR 17/PER 17/Lvl 6
Melee Defense
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- In Serial441 Chapters
Dungeon Runner
Tibs survived by picking pockets; until he’s caught. Instead of losing a hand, he’s sent away and told he must now survive a dungeon. How is a kid who knew nothing more than his street supposed to survive a dungeon that changes each time he goes in it? Being sent into an ever-growing dungeon becomes his life, facing ever-changing threats to him and the people he tries so hard not to become attached to. He’d like to run away, but where the dungeon means he might die, the guards have made it clear trying to run will ensure he does. But his street taught Tibs to get back up after he’s beaten down. So he isn’t going to just give up. And maybe, just maybe, if he’s tough enough to take a chance on people, and on a deal for power he’s advised against taking, Tibs can not only survive, but beat those who seem to stack the odds against him.
8 4548 - In Serial22 Chapters
Seeker of Myths
A young man who has trained all his life in his home country of Japan was forced to abandon the life he knew and begin anew in the country of Korea. Launched into a world of technological marvels like virtual reality, will he be able to adjust to this new world in front of him? How will his upbringing give him an edge when finally enters the world of VR? Will he make any friends? Why is there a turtle? [Author's Note]To all loyal readers. After I get the major haul done of implementing my original world into the existing chapters, new chapters will come again. Please make sure to read the updated chapters. Thanks and enjoy.
8 201 - In Serial69 Chapters
Katra
Kardin lived a happy and good life. That is, till he was given a strange orb by an even stranger man, maybe even a demon. He watches as his village is burned, the villagers slaughtered and his friend devoured. He escapes into the Jungle of The Gods, a place of ancient ruins and deadly animals. There, he is changed and his fate diverges from what should have been his death. Now he must forge his own path in a world of great beauty and power, where death lurks around the corner and battles between veritable gods are fought. Where nations clash and ancient beings destory civilizations on whims. But unseen cogs move under the surface, events transpiring beyond simple understanding. Strange and powerful items called Artifacts have started to reappear across the land of Auren, empowering their wielders far beyond what cultivation can give. The Traezar Empire and all of Auren are on the precipice of war and strange beings have started to emerge, all with an agenda of their own. Chaos is brewing, and Kardin must survive it, all while trying to attain vengeance and understand his strange and anomalous Katra. ***Current Schedule*** I am currently releasing 1 3,000(Sometimes I end up writing waaaay more) word chapter halfs every week. If there is not some sort of notice as to why I have vanished, then I'm probably dead. Let's hope I don't die then, eh? *Ducks under flying knife* I own this cover, put my own blood, sweat and an hour of my time into it. Ahahaha! This story is inspired (I stress this word, as because most of the story is different) by Will Wight’s Cradle. I highly recommend you read it! (Please for gods sake, if you have something to say, please do it in a curteous fashion. I don’t need any more maniacs flying at me and trying to stab me with sporks, I am already insane enough to fill that role.*Winks*) **What is This Story?** Think cultivation mashed with western fantasy, put into a pot to boil and then drunk while it's pipping hot. All the while a mad man(me) cackles insanely over the pot, stirring. It draws from xianxia lightly, which means no exasperated angry young masters. No “genuis” or “prodigy” MC, one that is not OP, or anything of the like. If you don’t like cultivation novels, this might still be up your alley. MC focuses on “Life Shaping”, see poll 2 for more Info. Warning! If your are squeamish, that gore and traumatizing content tag is there for a reason. I shall dive into both bloody and disturbing scenes and the questionable ethics of manipulating life, and some of it won’t be pretty. With a dose of realism added in. I do add my own evi- I mean despic- no, sorry, interesting twists aswell. >:) Also, I HATE info dumps! *Steps out of the way of a charging semi* Still not dead! Arc 1 (Kindling): Chapter 1 - 13 Arc 2 (Metempsychosis): Chapter 14 - 29 Arc 3 (???): Chapter 30 - ??? A disclaimer, I am new author and am still feeling out my limitations. This story is my hope of bettering my writing skills and to have fun. Buckle up and enjoy the insane journey that is Katra. (Pronounced as cah-tra)
8 222 - In Serial36 Chapters
Life as a mercenary (Abandoned)
Fantasy....Science fiction....What if.... they were real? As real as you and me...right now... This story focuses on multiple mythologies, science fictions and simple to customised fantasy. Aliens...Elves...Dwarves...Orcs...Monsters... Along with us humans... Even magic. You will follow the life of a 21 year old man named Matthew Anderson, with military training who is currently employed in a "foreign" private military group. The story will be held in a futuristic setting with high fantasy aspects. Enjoy :) ~ The Sly Wolf.
8 152 - In Serial12 Chapters
Born a Pawn
What purpose is there in living? For I, Kento Murakami, a master bookkeeper and hacker, the answer came soon after my most recent score. Turns out I'd have preferred to have just died and gone to heaven, and leave the deep thinking to the philosophers. Well, as it turns out I'm simply a pawn for forces far beyond what my tiny brain can fathom. In truth I'm a copy and paste underling for a cosmic entity. At least they are giving me a "sabbatical" after my mission on earth (I knew the world sucked). Join me on my isekai adventure as I get to live it up in a land of swords and sorcery!
8 142 - In Serial7 Chapters
Necromacy - Dark World
(Ne-Cro-Mah-See)Isekai meets Dark Fantasy in this tale of a world saturated in decay and darkness. Upon experiencing a strange dream, a young man finds himself in a world of perpetual darkness. For six days and nights the sun will not rise and creatures of the dark move in the abscence of light.Pulled into an unfamilar, hellish place he must now navigate this dark world while trying to make sense of his new environment and all the inhabitants (dead, deadly or otherwise) that he encounters.
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