《Ancient Bones: The Changed Ones book 1 (Post-Post Apocalypse LitRPG)》Extra Non-Story: Skill Reference (will update regularly)

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The System is essentially a stat-based skill system. You can purchase skills in each stat, by spending skill points (obtained by levels), 1 point per skill in the stat (so, 1 for the first skill, 2pt for the second, 3 for a third, and so on).

Each skill has requirements (stats, levels, pre-existing pools), and its effective level is equal to your level, plus a multiplier of the stat based on specialization. So, if you're 16 Strength, level 3, and you have a 2× skill, then your effective level is 35 (16×2 + 3). The skill effective level adds to one resource pool.

This is the list of skills we've encountered in the story (even if just named off-hand by Moore). It costs Tier × 500XP to remove a skill.

Strength skills

Fleshless (tier 25)

Requires: Authority 21/Strength 20/Perception 19/Level 11

Effective: N × Strength + Level (adds mana)

Passive: Adds (Eff) stamina

Active: Temporarily transform flesh and organs into shadows. Attacks by slashing and piercing weapons are (Eff vs STR)×5% less efficient.

Active cost: 1 mana per (Eff) seconds

Wood Shaper

AUT 17/PER 16/Lvl 5

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Guardian

STR 16/PER 16/Lvl 2

N=1

Keeper

STR 17/PER 17/Lvl 6

N=1

Shaper

AUT 16/Lvl 1

N=1

Ghostly Armor (tier 25)

Requires: Strength 22/Authority 22/ Level 11

Effective: N × Strength + Level (adds stamina)

Passive: Adds (Eff) mana.

Active: Cover your body with (Eff/3) square feet of armor. Kinetic impact is (Eff vs STR)×5% less efficient.

Active cost: 1 stamina per (Eff) seconds

Keeper

STR 17/PER 17/Lvl 6

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Guardian

STR 16/PER 16/Lvl 2

N=1

Eversharp (tier 14)

Requires: Strength 20/Dexterity 17/Authority 17/Level 6

Effective: N × Strength + Level (adds stamina)

Passive: Cannot lose your grip on a weapon up to (Eff) pounds

Active: Cuts any unprotected material up to (Eff/12) inch deep

Active cost: 1 stamina per lateral inch

Blade Whirler

AGI 17/STR 16/Lvl 5

N=2

Swordbringer

STR 17/AGI 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Specialist Battler

STR 17/EMP 16/Lvl 5

N=1

Metal Spikes (tier 10)

Requires: Strength 19/Lvl 7

Effective: N × Strength + Level (adds mana)

Passive: Adds (Eff) stamina

Active: Cause up to (Eff) sharp spikes of (Eff) inches to sprout from skin at articulations or replace hair

Active cost: 1 mana per (Eff) seconds

Keeper

STR 17/PER 17/Lvl 6

N=2

Guardian

STR 16/PER 16/Lvl 2

N=1

Shaper

AUT 16/Lvl 1

N=1

Metal Skin (tier 9)

Requires: Authority 17/Strength 16/Lvl 6

Effective: N × Strength + Level (adds mana)

Passive: Adds (Eff) stamina

Active: Alter your skin into a metallic form, protecting against piercing or slashing attacks by (Eff×3-skill or stat)%

Active cost: 1 mana per (Eff) seconds

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Guardian

STR 16/PER 16/Lvl 2

N=1

Shaper

AUT 16/Lvl 1

N=1

Succor (tier 8)

Requires: Strength 16/Dexterity 16/Empathy 16/Level 5

Effective: N × Strength + Level (adds mana)

Passive: You know instinctively the gravity of a wound.

Action: Instantly move to a person within (Eff) feet that has suffered physical trauma or open wounds.

Active cost: 1 mana per level of target

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Double Tap (tier 8)

Requires: Strength 17/Agility 17/ Level 4

Effective: N × Strength + Level (adds stamina)

Passive: Enhance your effective Agility by up to (Eff/10) for skill checks

Active: Each skill-based physical attack that can immediately does a echo attack for (Eff)% of the effect dealt by the first.

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Action cost: +1 stamina

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Discreet

DEX 16/Lvl 1

N=1

Improviser

DEX 17/AGI 16/Lvl 5

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Passes (tier 6)

Requires: Strength 17/Agility 16/Level 4

Effective: N × Strength + Level (adds stamina)

Passive: Cannot lose your grip on a weapon up to (Eff) pounds

Trigger: Bypass any defensive skill of (Eff) or less.

Trigger cost: 1 stamina per 10 skill bypassed

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=2

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Blade Whirler

AGI 17/STR 16/Lvl 5

N=1

Discreet

DEX 16/Lvl 1

N=1

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Improviser

DEX 17/AGI 16/Lvl 5

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Forced Attack (tier 5)

Requires: Dexterity 17/Strength 16/Level 3

Effective: N × Strength + Level (adds stamina)

Passive: Enhance your effective Strength by up to (Eff/10) for skill checks

Active: Your piercing and slashing attacks penetrate (Eff)% deeper than the actual blade.

Action cost: +1 stamina

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Discreet

DEX 16/Lvl 1

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Slam (tier 1)

Requires: Strength 16

Effective: N × Strength + Level (adds stamina)

Passive: Grant immunity to blunt assault, up to (5×Eff) pounds

Active: Cause blunt trauma, crippling under (5×Eff) pounds of body mass (effect reduced by the ratio of total mass over maximum)

Active cost: 1 stamina per (5×Eff) pound of enemy

Specialist Battler

STR 17/EMP 16/Lvl 5

N=3

Battler

STR 16/Lvl 1

N=2

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Agility skills

Pass Through Stone (tier 24)

Requires: Agility 22/Authority 20/Perception 17/Level 10

Effective: N × Agility + Level (adds mana)

Passive: Vibrations translate into vision if you are unable to see.

Active: Move across most solid non-metallic structures.

Active cost: 1 mana per (Eff) seconds

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Burning Coals (tier 9)

Requires: Authority 17/ Agility 16//Level 6

Effective: N × Agility + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Your feet leave behind burning footprints of maximum heat for (Eff) seconds

Active cost: 1 mana per (Eff) sec

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

Soften Mud (tier 8)

Requires: Agility 17/ Authority 16/Empathy 16/Level 4

Effective: N × Agility + Level (adds mana)

Passive: Enhance your effective Agility by up to (Eff/10) for skill checks

Active: Liquefy (Eff) cubic feet of non-stony ground, up to a depth of (Aut) inches.

Active cost: 1 mana per (Eff) second

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

Water Shaper

AUT 17/EMP 16/Lvl 5

N=1

Cleanse Toxins (tier 6)

Requires: Empathy 17/Agility 16/Level 4

Effective: N × Agility + Level (adds mana)

Passive: LD50 is increased by (Eff×10)%.

Active: Remove up to (Eff) milligrams of toxins or poisons from a body or food

Active cost: 1 mana per (Eff) pounds affected.

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Sentinel

PER 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Earthbind (tier 5)

Requires: Authority 17/Agility 16/Level 3

Effective: N × Agility + Level (adds mana)

Passive: Enhance your effective Strength by up to (Eff/10) for skill checks

Active: Reduce the movement speed of a target by (6×Eff - 2×STR)%.

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Active cost: 1 mana per (Eff) seconds.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Armored (tier 4)

Requires: Strength 16/Agility 16/Level 3

Effective: N × Agility + Level (adds stamina)

Passive: Enhance your effective Strength by up to (Eff/10) for skill checks

Active: Your clothing or armor is (Eff×5)% better at resisting or deflecting attacks

Active cost: 1 stamina per (Eff) sec.

Keeper

STR 17/PER 17/Lvl 6

N=3

Guardian

STR 16/PER 16/Lvl 2

N=2

Stone Throw (tier 3)

Requires: Agility 16/Authority 16/Level 2

Effective: N × Agility + Level (adds mana)

Passive: (Eff)% better sight

Active: Accurately aim a stone of (Eff) ounces up to (Eff) feet. The heaviest stone available within (Eff) feet is automatically drawn to your hand.

Active cost: 1 mana per (Eff) inches crossed.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Intercept (tier 3)

Requires: Agility 17/Level 2

Effective: N × Agility + Level (adds stamina)

Passive: Instinctive detection of incoming enemies

Active: Move fast to an enemy, at (5×Eff)% of top sprinting speed

Active cost: 1 stamina per (Eff/2) feet

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Keeper

STR 17/PER 17/Lvl 6

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Deflect (tier 2)

Requires: Agility 16/Level 2

Effective: N × Agility + Level (adds stamina)

Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks

Triggered: (3×(Eff vs physical stat))% chance of avoiding an attack (max 95%)

Trigger cost: 1 stamina if avoided

Guardian

STR 16/PER 16/Lvl 2

N=3

Keeper

STR 17/PER 17/Lvl 6

N=3

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=2

Battler

STR 16/Lvl 1

N=1

Discreet

DEX 16/Lvl 1

N=1

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Specialist Battler

STR 17/EMP 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Dexterity skills

Ember Chains (tier 12)

Requires: Authority 19/Dexterity 18/Level 6

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Create a (Eff/5) feet chain of temporary metal, heated to max temperature

Active cost: 1 mana per (Eff) sec

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Burning Body (tier 9)

Requires: Dexterity 19/Authority 18/Level 3

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Heat your body to max temperature

Active cost: 1 mana per (Eff) sec

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Guardian

STR 16/PER 16/Lvl 2

N=1

Shaper

AUT 16/Lvl 1

N=1

Fireball (tier 8)

Requires: Authority 17/Dexterity 17/Level 5

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Launch a ball of (Eff) cubic inches of plasma up to (3×Eff) feet

Active cost: 1 mana per (Eff) feet

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Block (tier 8)

Requires: Strength 17/Dexterity 16/Level 5

Effective: N × Dexterity + Level (adds stamina)

Passive: Enhance your effective Strength by up to (Eff/10) for skill checks

Triggered: Block physical/temporary weapons with your own, (Eff vs appropriate) × 3%

Trigger cost: 1 stamina per 20% chance

Keeper

STR 17/PER 17/Lvl 6

N=3

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Guardian

STR 16/PER 16/Lvl 2

N=2

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Specialist Battler

STR 17/EMP 16/Lvl 5

N=1

Ambidextrous (tier 6)

Requires: Dexterity 18/Level 4

Effective: N × Dexterity + Level (adds stamina)

Passive: Your accuracy, strength and grip with your off-hand is (Eff)% better when it comes to weapons.

Action: Instantly swap one-handed weapon•s between main and off-hand.

Action cost: 1 stamina per (Eff) ounces.

Improviser

DEX 17/AGI 16/Lvl 5

N=3

Blade Whirler

AGI 17/STR 16/Lvl 5

N=2

Discreet

DEX 16/Lvl 1

N=2

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Flaming Blade (tier 5)

Requires: Dexterity 16/Authority 16/Level 4

Effective: N × Dexterity + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Create a flame of max temperature surrounding a bladed weapon. The weapon remains immune to melting or burning while covered.

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Blade Whirler

AGI 17/STR 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

First Aid (tier 4)

Requires: Empathy 17/Dexterity 16/Level 2

Effective: N × Dexterity + Level (adds mana)

Passive: Your wounds clot (Eff×5)% faster

Active: Neutralize bone or flesh trauma, up to (Eff) pounds, provided it occurred less than (Eff) seconds ago.

Active cost: 1 mana per (Eff) pounds of body mass stabilized

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Dark Flame (tier 3)

Requires: Dexterity 16/Authority 16/Level 2

Effective: N × Dexterity + Level (adds mana)

Passive: Enhance your effective Authority by up to (Eff/10) for skill checks

Active: Creates a flame that does not provide any light. The flame requires flammable material, which burns normally.

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=2

Explorer

AGI 16/Lvl 1

N=1

Sentinel

PER 16/Lvl 1

N=1

Shaper

AUT 16/Lvl 1

N=1

Wood Shaper

AUT 17/PER 16/Lvl 5

N=1

Reconnaissance (tier 2)

Requires: Dexterity 17

Effective: N × Dexterity + Level (adds stamina)

Passive: Enhance your effective Perception by up to (Eff/10) for skill checks

Active: Hide from sight. 50% chance of being spotted, reduced/increased by 5×(Eff-PER)%

Active cost: 1 stamina per (Eff) seconds while moving, 1 stamina per (10×Eff) seconds while staying immobile

Improviser

DEX 17/AGI 16/Lvl 5

N=3

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=3

Discreet

DEX 16/Lvl 1

N=2

Explorer

AGI 16/Lvl 1

N=1

Authority skills

Shadow Wings (tier 38)

Requires: Authority 26/Strength 21/Agility 21/Level 16

Effective: N × Authority + Level (adds mana)

Passive: You suffer (Eff)% less damage from falling.

Active: You have space-time shear wings, suitable for flying up to (Eff) yards above ground.

Active cost: 1 mana per (Eff) seconds

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Shaper

AUT 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Telepathy (tier 13)

Requires: Authority 19/Empathy 18/Lvl 5

Effective: N × Authority + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Share your silent inner voice to anyone you've met and remember accurately during the last (Eff) hours, if they are within (Eff) miles

Active cost: 1 mana per (Eff) words.

Shaper

AUT 16/Lvl 1

N=2

Sentinel

PER 16/Lvl 1

N=1

Call Lightning (tier 10)

Requires: Authority 18/Strength 17/Level 6

Effective: N × Authority + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Creates a lightning conduit reaching to a point up to (Eff×10) feet away. Requires any form of cloud above

Active cost: 1 mana per (Eff×10) vertical feet

Shaper

AUT 16/Lvl 1

N=2

Split Stone (tier 8)

Requires: Authority 18/Agility 16/Level 5

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Action: Creates an (Eff/10) inch-wide fissure in stone, of (Eff) inches long and (Eff/3) inches deep.

Action cost: (AUT) mana.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=2

Water Shaper

EMP 16/AUT 17/Lvl 5

N=2

Bolster (tier 8)

Requires: Authory 16/Empathy 17/Level 5

Effective: N × Authority + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Add (Eff)% of your stats to the effective stats of your target for the purpose of determining skill levels and stat checks.

Active cost: 1 mana per (Eff) seconds

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Fusion (tier 7)

Requires: Authority 17/Strength 16/Dexterity 16/Level 4

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Cause one ounce of metal within (Eff) inches to melt every (Melt/Eff) second.

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=3

Maker

STR 16/DEX 16/Lvl 4

N=3

Shaper

AUT 16/Lvl 1

N=2

Disarm (tier 7)

Requires: Strength 16/Authority 16/Perception 16/Level 5

Effective: N × Authority + Level (adds stamina)

Passive: Your grip on a weapon under (Eff) pounds is unshakable

Action: Forces target to drop a weapon of (Eff vs STR)/2 pounds.

Action cost: 1 stamina per level of target

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Keeper

STR 17/PER 17/Lvl 6

N=2

Guardian

STR 16/PER 16/Lvl 2

N=1

Burning Ground (tier 6)

Requires: Authority 17/Dexterity 16/Level 4

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F

Active: Fire of maximum allowable temperature erupts from the ground, covering a radius of (Eff) inches

Active cost: 1 mana per (Eff) seconds

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Rust (tier 5)

Requires: Strength 16/Authority 16/Level 4

Effective: N × Authority + Level (adds mana)

Passive: Your lung capacity is (Eff/3)% larger.

Active: Cause (Eff/5) ounces of metal to partially rust every second.

Active cost: 1 mana per (Eff) seconds

Shaper

AUT 16/Lvl 1

N=2

Falter (tier 5)

Requires: Empathy 17/Authority 16/Level 3

Effective: N × Authority + Level (adds mana)

Passive: Enhance your effective Authority by up to (Eff/10) for skill checks

Active: Causes hesitation to any enemy, reducing the speed at which they attack by (Eff vs AUT)×5%

Active cost: 1 mana per (Eff) seconds

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=2

Fixer

EMP 16/Lvl 1

N=2

Duelist

AGI 17/STR 16/EMP 16/Lvl 4

N=1

Tremor (tier 4)

Requires: Authority 17/Agility 16/Level 2

Effective: N × Authority + Level (adds mana)

Passive: You are (Eff×5)% more stable against any perturbation

Action: Cause an earthquake-effect of intensity 6+(Eff/25) in a (Eff) yard radius.

Action cost: (AGI) mana.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=1

Frostbite (tier 3)

Requires: Empathy 16/Authority 16/Lvl 2

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Active: Lower the temperature of target by (Eff/10) °F per second

Active cost: 1 mana per (Eff) seconds.

Water Shaper

EMP 16/AUT 17/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Fire Handling (tier 2)

Requires: Authority 17

Effective: N × Authority + Level (adds mana)

Passive: Grant bodily immunity to heat, up to (300 + 10×Eff) °F

Active: Can summon an (Eff/10)-inch flame in either one’s hand

Active cost: 1 mana per (Eff) seconds.

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Perception skills

Spore Breath (tier 15)

Requires: Authority 20/Perception 18/Level 8

Effective: N × Perception + Level (adds mana)

Passive: LD50 is increased by (Eff×10)%.

Action: Emit a (Eff) cubic feet cloud of toxic particulate matter. Toxin causes headaches, respiratory distress and partial extremities paralysis.

Action cost: (AUT) mana

Wood Shaper

AUT 17/PER 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Enter Tree (tier 11)

Requires: Perception 19/Authority 18/Level 5

Effective: N × Perception + Level (adds mana)

Passive: You need (Eff)% less sleep.

Active: Merge into a tree, provided the trunk is large enough to hold you. Damage to the tree will eject you.

Active cost: 1 mana per (Eff) seconds.

Wood Shaper

AUT 17/PER 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Recall Blade (tier 8)

Requires: Dexterity 17/Agility 16/Percerption 16/Level 5

Effective: N × Perception + Level (adds mana)

Passive: You automatically know the balance and sharpness of any blade you see

Active: Recall an echo of any bladed weapon you held in your hand in the last (Eff) hours, provided you handled it for (Lvl) seconds.

Active cost: 1 mana per (Eff) seconds

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=2

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Detect Lies (tier 6)

Requires: Perception 17/ Empathy 16/Level 4

Effective: N × Perception + Level (adds mana)

Passive: Enhance your effective Perception by up to (Eff/10) for skill checks

Active: Notice any attempt to dissemble. 5% × (EMP vs AUT) chance of failure, reduced by (Eff).

Active cost: 1 mana per (Eff) seconds.

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Monger

AUT 17/PER 16/EMP 16

N=1

Sentinel

PER 16/Lvl 1

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Accurate Pierce (tier 6)

Requires: Dexterity 17/Perception 16/Level 4

Effective: N × Perception + Level (adds stamina)

Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks

Triggered: Ensure that your piercing attacks do not miss a vulnerable point if you strike within (Eff/5) inches of one.

Trigger cost: +1 stamina per inch above 1-inch displacement.

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Discreet

DEX 16/Lvl 1

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=2

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Ghosthound Battler

STR 17/DEX 16/Lvl 5

N=1

Flower (tier 5)

Requires: Authority 16/Perception 16/Level 3

Effective: N × Perception + Level (adds mana)

Passive: Anything vegetal within (Eff) yards of you decays (Eff)% slower

Action: Makes flowers or leaf buds mature (Eff×50)% faster.

Action cost: 1 mana per (Eff) seconds.

Wood Shaper

AUT 17/PER 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Detect Metal (tier 3)

Requires: Mana 30/Perception 16/Level 2

Effective: N × Perception + Level (adds mana)

Passive: You recognize the primary metal of any alloy you see.

Active: Detect continuous metal masses of at least (1000/Eff) pounds up to (20×Eff) feet.

Active cost: 1 mana per (Eff) seconds

Explorer

AGI 16/Lvl 1

N=2

Shaper

AUT 16/Lvl 1

N=1

Mana Sight (tier 2)

Requires: Mana 30/Level 2

Effective: N × Perception + Level (adds mana)

Passive: Detect mana flows & pools of (1000 / Eff) size or greater

Triggered: Detect any mana-based skill of (Eff) skill or below.

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=2

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=2

Water Shaper

AUT 17/EMP 16/Lvl 5

N=2

Wood Shaper

AUT 17/PER 16/Lvl 5

N=2

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=1

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=1

Explorer

AGI 16/Lvl 1

N=1

Fast Fixer

EMP 17/STR 16/Lvl 5

N=1

Fixer

EMP 16/Lvl 1

N=1

Guardian

STR 16/PER 16

N=1

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=1

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=1

Gauge Endurance (tier 2)

Requires: Stamina 30/Level 2

Effective: N × Perception + Level (adds stamina)

Passive: Detect levels up to (Eff/3)

Triggered: Detect any stamina-based skill of (Eff) skill or below.

Keeper

STR 17/PER 17/Lvl 6

N=3

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Guardian

STR 16/PER 16

N=2

Empathy skills

Water Walking (tier 11)

Requires: Authority 18/Empathy 18/Agility 17/Level 4

Effective: N × Empathy + Level (adds mana)

Passive: Your water needs per day lowers by (Eff)%

Active: Walk on water as if it was a solid surface

Active cost: 1 mana per (Eff) seconds.

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=3

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=2

Fixer

EMP 16/Lvl 1

N=2

Water Shaper

EMP 16/AUT 17/Lvl 5

N=2

Earth Shaper

AUT 17/AGI 16/Lvl 5

N=1

Sentinel

PER 16/Lvl 1

N=1

Shaper

AUT 16/Lvl 1

N=1

Frozen Body (tier 9)

Requires: Empathy 18/Authority 18/Level 4

Effective: N × Empathy + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Active: Drop your body and skin to lowest temperature

Active cost: 1 mana per (Eff) sec

Water Shaper

AUT 17//EMP 16/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Steam Breath (tier 8)

Requires: Dexterity 17/Empathy 17/Level 5

Effective: N × Empathy + Level (adds mana)

Passive: You require (Eff)% less oxygen

Active: Emits a cone of (Eff/3)° of scalding steam at (200+5×Eff)°F, up to (Eff/3) feet

Active cost: 1 mana per (Eff) seconds

Water Shaper

AUT 17//EMP 16/Lvl 5

N=3

Fire Shaper

AUT 17/DEX 16/Lvl 5

N=2

Shaper

AUT 16/Lvl 1

N=2

Silence (tier 7)

Requires: Empathy 17/Authority 17/Level 4

Effective: N × Empathy + Level (adds mana)

Passive: You learn languages (Eff)% faster

Active: Suppress vocal communication if (Eff) > (AUT).

Active cost: 1 mana per (Eff) seconds

Tyrant Fixer

EMP 17/DEX 16/Lvl 5

N=3

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=2

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=2

Fast Fixer

EMP 17/STR 16/Lvl 5

N=2

Fixer

EMP 16/Lvl 1

N=2

Pay Attention (tier 5)

Requires: Perception 16/Empathy 16/Level 4

Effective: N × Empathy + Level (adds mana)

Passive: Enhance your effective Empathy by up to (Eff/10) for skill checks

Active: You notice when someone decides on a target for its next attacks. Attention lasts (Eff) minutes.

Activation cost: (Target Lvl) mana

Discreet

DEX 16/Lvl 1

N=2

Improviser

DEX 17/AGI 16/Lvl 5

N=2

Sharp Discreet

DEX 17/PER 16/Lvl 5

N=2

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=1

Sentinel

PER 16/Lvl 1

N=1

Optimal Strike (tier 5)

Requires: Strength 17/Empathy 16/Level 3

Effective: N × Empathy + Level (adds stamina)

Passive: Your grip on a weapon under (Eff) pounds is unshakable

Triggered: Focused attacks increases any strength-based damage by (5×Eff+10×TargetLevel)%

Trigger cost: +1 stamina.

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

N=2

Specialist Battler

STR 17/EMP 16/Lvl 5

N=2

Battler

STR 16/Lvl 1

N=1

Blade Whirler

AGI 17/STR 16/Lvl 5

N=1

Swordbringer

STR 17/AGI 16/Lvl 5

N=1

Fog Cloud (tier 4)

Requires: Empathy 16/Authority 16/Level 3

Effective: N × Empathy + Level (adds mana)

Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F

Active: Creates fog covering (10×Eff) acres. The visibility of under this fog is (200/Eff-PER/10) feet.

Active cost: 1 mana per (Eff) seconds.

Water Shaper

EMP 16/AUT 17/Lvl 5

N=3

Shaper

AUT 16/Lvl 1

N=2

Bestowal (tier 2)

Requires: Mana 20/Empathy 16

Effective: N × Empathy + Level (adds mana)

Passive: Increase your regeneration by (Eff/10) mana per hour

Active: Transfer (Eff/10) mana from your pool per second

Active cost: 1 mana per (Eff/10) second

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=3

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=3

Fast Fixer

EMP 17/STR 16/Lvl 5

N=3

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Fixer

EMP 16/Lvl 1

N=2

Sentinel

PER 16/Lvl 1

N=2

Close Wounds (tier 2)

Requires: Empathy 17

Effective: N × Empathy + Level (adds mana)

Passive: Reduce the extend from wounds by (Eff)%

Active: Reduce all forms of surface wounds by (Eff/25) square inch per second.

Active cost: 1 mana per (Eff) seconds

Combat Fixer

EMP 17/DEX 16/Lvl 5

N=3

Deep Fixer

EMP 17/AGI 16/Lvl 5

N=3

Fast Fixer

EMP 17/STR 16/Lvl 5

N=3

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

N=3

Fixer

EMP 16/Lvl 1

N=2

Known specializations

Tier 1

Battler

STR 16/Lvl 1

Melee offense

Explorer

AGI 16/Lvl 1

Scout/Range

Discreet

DEX 16/Lvl 1

Stealth/Melee

Shaper

AUT 16/Lvl 1

Magic

Sentinel

PER 16/Lvl 1

Support

Fixer

EMP 16/Lvl 1

Healing

Tier 2

Guardian

STR 16/PER 16/Lvl 2

Melee defense

Monger

AUT 17/PER 16/EMP 16

Trading

Tier 3

Maker

STR 16/DEX 16/Lvl 4

Crafting

Tier 4

Blade Whirler

AGI 17/STR 16/Lvl 5

Sword specialist

Combat Fixer

EMP 17/DEX 16/Lvl 5

Combat healer

Deep Fixer

EMP 17/AGI 16/Lvl 5

Regenerative healer

Duelist

STR 16/AGI 17/EMP 16/Lvl 4

Pvp ?

Earth Shaper

AUT 17/AGI 16/Lvl 5

Earth Magic

Fast Fixer

EMP 17/STR 16/Lvl 5

Fast effects healer

Fire Shaper

AUT 17/DEX 16/Lvl 5

Fire Magic

Ghosthound Battler

STR 17/DEX 16/lvl 5

Spear Melee

Improviser

DEX 17/AGI 16/Lvl 5

Offensive Rogue

Sharp Discreet

DEX 17/PER 16/Lvl 5

Magical rogue

Specialist Battler

STR 17/EMP 16/Lvl 5

Generalist Melee (what?)

Swordbringer

STR 17/AGI 16/Lvl 5

Sword melee

Tyrant Fixer

EMP 17/AUT 16/Lvl 5

Offensive Healer

Water Shaper

AUT 17/EMP 16/Lvl 5

Water Magic

Wood Shaper

AUT 17/PER 16/Lvl 5

Nature Magic

Tier 5

Keeper

STR 17/PER 17/Lvl 6

Melee Defense

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