《Spellgun》Twenty
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The camp was in ruins. The firepit stones were scattered, his pottery broken on the ground, and his cache of salted meat stolen. Even a small cache of spare javelins was destroyed, snapped in two and littered on the ground.
Paul had no doubt it was the troll’s work. The ruined cache was one of his closest stashes to where he had first encountered the trolls, the destruction was too methodical to be anything but deliberate. He winced as he held up a piece of shattered pottery, recalling how many days of practice it had taken before he could make a serviceable pot.
The discovery, as painful as it was to see his hard work destroyed, helped reaffirm Paul’s decision to find a way past - or through - the trolls. Any fantasy he had entertained that the trolls would just forget about him and leave him be was dispelled, which made Paul’s course of action clear.
It wasn’t the first cache that Paul had found disturbed, but he had held out hope that the missing pouches of salted meat that he had secreted through the caves were the work of one of the cave’s less intelligent denizens. He let the piece of pottery slip between fingers, letting it fall along with his hopes for a peaceful resolution. Seymore nuzzled at Paul’s chin. Paul wasn’t sure if the lizard was trying to comfort him or if he just wanted more food, but at times like this, the simple reminder that he wasn’t alone helped Paul calm himself.
If the trolls keep coming for me, they’ll eventually find my home cave. And that can’t happen. I’ve put too much effort, too much of myself into it. His home cavern held all of Paul’s hard-won efforts to scrape together the trappings of civilization. His leatherworking, his kiln, his crude loom, his rough-hewn but carefully crafted tools he used to fashion weapons and clothing - all were there. Just the thought of the trolls finding the cavern made Paul nauseated.
When he first came to the caverns, dread immobilized him. Now Paul channeled it. If I don’t want what I dread to come to pass, then I better goddamn take steps to prevent it from happening. He took one last look at the ruined cache, turned on his heel, and tucked Seymore back in his pack
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Paul earned the [Traps] skill while he was finishing up his first deadfall. While Paul didn’t know if he would ever get used to the notifications, he no longer flinched when he received the messages - a fact that he was deeply thankful for as he slowly removed his hand from the branch that kept an enormous slab of rock precariously balanced above his head. He painstakingly extricated himself from beneath the trap, unspooling a length of braided sinew that was tied around the branch at one end. He walked down the cave until the sinew rope reached its end, and tied that end around a loose stone one the cave floor. Once that was done, and the end of the rock slab remained balanced on the branch, Paul finally released a breath that he hadn’t known he had been holding.
With a thought, he added the trap to his mental map of the caves.
With one trap done, he moved on to the next location he had picked for a deadfall trap. When Paul first came up with the idea to set traps for the trolls invading his home, he had grand visions of arrows fired from holes in the wall and spring-driven spears plunging from the cave’s ceiling. His dreams of complicated mechanisms, pressure-plates and spinning sawblades were quickly dashed as he took an inventory of what he had to work with - including his limited know-how. The [Traps] skill, however, helped him come up with some other simple - and he hoped effective - designs.
Animal skins stretched over small crevasses in the caves were covered in dust and rocks, making them look like solid ground, only to give way when a creature stepped on them. Obsidian shards tied together to form crude caltrops, ready to cut through the soft under soles of would-be trespassers. Rendered fat slathered over smooth stone to make every step treacherous. Hour after laborious hour, the tunnels leading to Paul’s home cavern in his mental map became studded with traps.
Traps weren’t Paul’s only preparations. Between building obstacles for the trolls, he returned to his home cavern and made more weapons. He knew from hard-won experience how easily the sharp but oh-so-brittle obsidian tips of his javelins and spears could shatter, so he secreted more about the tunnels at key points where he imagined he may make a stand. Before sleeping, he continued his practice with his orbs of light, weaving them as quickly as possible and then pumping more and more intent into them until they shone so bright they hurt his eyes to look at. He hoped it would hurt the Troll’s bulbous eyes even more.
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Seymore voiced his complaints when the light got too bright, making a dissatisfied ‘chirp’ and burrowing his head in the pack.
Paul still hadn’t seen the trolls after several periods of sleep, but he found more of his outlying caches destroyed. In his mental map of his caverns, the territory where Paul felt relatively safe began to shrink. While sifting through the ruins of another of his camps, he cursed as realization dawned on him.
“I’ve been stupid Seymore. I’ve been so stupid,” Paul buried his face in his hands as he crouched over the remains of one of his hunting camps. “I’ve left them a damned roadmap.”
He kicked at what used to be one of his precious, carefully whittled arrow shafts, now broken in pieces. “All my carefully prepared camps, all my food caches. I might have well written ‘You’re going the right way’ in pictogram on the fucking walls!”
“Stupid, stupid, stupid!” He began running, dread heavy in his gut. I’ve got to clean all my camps. Remove any trace that I was there. I’m not ready for them yet. Hell, I don’t know if I’ll ever be, but I’ve only finished half of the traps that I planned on...
Paul half-ran half-jogged into the darkness of the caves, absorbed in self-reproach. He quickly wove a light above his head, illuminating the cave. In his frustration, he pumped more intent into the light, and he could feel the strain on his woven intent as the gossamer strands of will stretched to contain the glowing sphere. Until they didn’t.
Paul stopped short, catching himself on the sharp walls of the tunnel as he felt his weave break. The sensation was like a rubber band snapped directly onto his brain. He briefly registered pain on his left palm, sliced open on the jagged rocks, but then his attention was captured by the damaged orb, which resembled nothing more than a balloon that had escaped before it was tied off, spiraling across the cave, casting strobe-like shadows as it corkscrewed through the air impossibly fast toward the far wall, where it connected with a burst of blinding light, a puff of dust, and a sharp report that echoed through the labyrinth.
Blinking after-images from his eyes, Paul nearly missed the notification that he had gained a new spell:
*New Variant Spell Gained: [Weak Spiraling Missile of Concussion]*
Paul steadied himself as Seymore complained vociferously in his ear, summoning a new orb - slowly this time, and without pumping it full of power - to light the tunnel. His palm was slick with blood, but he absently wiped it on his buckskins as he slowly approached the wall where the out-of-control ball of light had impacted.
Through hours of experimentation, Paul had thrown his conjured orbs of light hundreds of times - many times at himself - to gauge how hard they hit. Every time, the answer had been ‘not very hard’. Certainly not hard enough to even scratch stone.
Paul ran his fingers over the speckled granite rock wall, stopping as his fingertips found a small, divot surrounded by a tiny starburst of dust streaks. My light orb did that?
Paul’s mouth gaped open, his mind working furiously.
This changes everything.
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Beastkin of GRIM
*Note: The current content of this story up to Volume 2 will remain on RR, but further updates will only be available on Scribblehub. Will also be moving to Tapas in the future.* Hovestile is a world of magic, dangerous monsters and conflict. Earth is a world of science, dominant humanity and endless strife. In an uncertain future, tensions escalate between the nations of Earth as resources fall into perilous scarcity. Cities collapse into anarchy as governments tremble at the world's crisis. Boundaries blur from neglect and outright scorn. In sheer desperation, mankind turned to the stars...and failed. They resorted to more grounded technology and accessed a world known as Hovestile. Hundreds of candidates were carefully chosen to enter this world with plans to prepare for colonization, but contact with the humans of Earth was immediately lost. Over time, the people of Hovestile welcomed any assistance to defeat the monsters threatening their lands. Those from Earth were labeled as Outworld Adventurers, humans with the ability to increase their natural abilities through stats. Those born to Hovestile were referred to as Native Adventurers, original denizens with a natural competence for magic.-----------Alphonse Kneller is one outworld adventurer who dreams of making Hovestile his true home. But on his third dungeon foray, he is betrayed by his adventuring party and left for dead. As he begins to abandon hope, two young catgirl demihumans appear before him named Kirie and Asa. Their mother, Rinka, offers Alphonse a precarious gift known as the Construct Contract. Accompanied by the two demihuman sisters as adventuring partners, Alphonse seeks to make further contracts and establish the guild known as GRIM. Cover art is by sushirollw. Check her stuff out! Absolutely awesome: https://twitter.com/sushirollw *This story is planned out as a massive project spanning multiple volumes. Comments are greatly appreciated. Feel free to send PMs.*
8 180The Treelord
A farmer ends up into an accident, only to be reincarnated as a thinking plant. Thrown into a world of magic and fantasy, will he manage to find his way? More importantly, will he manage to have a garden without intruders trampling over it every minute? Between overzealous knights and far too nosy critters, love for nature and villages to save, the treeman's journey has begun. Who knows where it'll lead?
8 98Chronosseum
[participant in the Royal Road Writathon challenge] Grey is just a 'normal' human being that loves his daily routine. Until one day, he found a mysterious article that made him keep wondering, What would I do if I could stop the time? That encounters, that thought process, lead Grey to experience a peculiar phenomenon, which is the gateway to the bizarre nation of Chronosseum. The land claimed to be located between reality and imagination, beyond thoughts and perceptions, and through space and time. People compete there, which might be the life-death situation, make their way to be the best player in the nation. However, the consequences of the game will be given in the 'mortal' world. Join Grey make his glorious way in Chronosseum, and uncover its truth! Also, he needs to answer that question too! Note: The story heavily relies on the characters' thought processes, characters' interactions with its dramas, mystery, and back-stories aspects, so expect the slice of life thingy. As for now, I can't say this is an action-packed story, but slowly, it will be for sure. Also, I'm planning not too heavily focused on the MC, as you'll see the story told from various perspectives. Tags and content warnings are checked for the sake of my creativity in the future, it might or might not be included. This is my first novel, and also, English is not my native language, I beg your mercy. But I am open to any feedback and constructive criticism, so let's make the story more enjoyable to read! Chronosseum is scheduled to release one chapter every three days (for now).
8 92Coupe - The Art of Rebellion
A modern world where various humanoid species co-exist, Human, Animalia, Undead, Vampire and Elf. A certain event triggered a dangerous button which forced a war to happen 3 years ago. The 2 years prolonged war was finally over when Japan proposed a peace conference by creating the group called Coupe. Coupe is stated in history to be the 'saviour' of the world, but there are dark sides of the story that only few knows. The story takes place around the remnants of the Coupe that live their life after the war. Hiroaki Kuznetsoz, one of the members is working as Jack-of-All-Trade in underground world merely for his greedy desire. One day, a girl comes with a request, soon becomes his girlfriend and solves the mystery behind the request together, along with their untold secrets that they refuse to tell each other.
8 199Unique Fusion Magic Hex
World Essence. The mysterious energy coursing throughout the entire land of Vor'ten, and very possibly the entire world. This energy has allowed humanity to flourish, building great empires and vast kingdoms, conquering nature itself with just a sweep of their hand. Humans were the strongest existence, and with the help of channeling this World Essence, many were able to turn into Magic Knights, gaining magical abilities to combat the various fierce beasts throughout the lands.Alas... those glory days of old were long gone. Humanity has now been pushed to the brink of destruction, and now the remaining members of the human race are encased within giant domes known as 'Alkkras', made with the last remaining bits of the World Essence. It was said that those giant domes were the last gifts left by the remnants of the ancient human race, as a means to protect the future generation from the attacks of the many wild beasts roaming outside. Five Spiritualist Invokers, all combined together, used the last bit of the World Essence and sacrificed their lives to lay a gigantic, 1028-seal formation magic array to form these barriers, forever saving humanity, but also trapping humanity within these barriers.However, the humans were never completely helpless. No matter how little World Essence was left, the humans still had some remaining. Realizing the incoming crisis, the humans found a way to seal World Essence inside a special type of crystal. Soon, these crystals began to become implanted into weapons, turning them into World Essence Weapons, and they began to display properties of their own. Extreme heat. Bone chilling cold. Absurd sharpness. These normal weapons, after being imbued with the energy of the World Essence Crystals, began to form natural affinities to elements. Fire. Water. Earth. Wind. Darkness. Light. Using these weapons, one could become a Chevalier that wielded the power of the elements.However, if one wanted to reach a higher level of enlightenment and understanding, one could become an Invoker. Via the study of magic array formations, one could directly use the power of the World Essence to cast devastating magics upon the enemy. These people were Invokers, highly valued for their combat potential by the Army. These weapons and magical arrays were used in the great fight between the humans and the beasts long ago. They had long since been put away in storage, almost long forgotten...However, after ten-thousand years of suppression, the human race is beginning its counterattack against the Beasts... Synth was an Invoker in the Magecroft Academy. However, his talent was terrible, being only at the Spark Stage. This led to him being looked down upon and bullied. He was unable to cast any Calamity-rank or even Destruction rank spells, and was only able to cast Coalescing rank spells at the age of 17, a record low in the academy for cultivating these rare Invokers. Even though he put in more effort than anyone else, he was still unable to advance his Channeling Energy. But due to his constant research and study, Synth ended up creating a power that would go against the heavens - he had found how to Fuse spells together. After trying it out once, merging the magical array for the Small Fireball and the Mortal Judgement skills, he was able to create a mid-rank Destruction tier spell, Holy Judgement Flame. However, after this, no matter how hard he tried, he was unable to fuse more spells together or even cast them, and noticed a weird, pentagram shaped formation on his left arm. He would later call this mark the Fusion Magic Hex, a curse that prevented the wielder from casting magic that wasn't their own...This meant that with the exception of Synth's newly created skill, , he was going to have to create unique magic arrays if he ever wanted to step on the path of becoming an Invoker! This power that destroyed the laws of the Invoking System, and his unyielding persistence in testing and creating new spells, would later gain Synth the nickname the Unique Fusion Hex, and lead him to become one of the strongest beings in the entire World!
8 76Fundy-Centric Oneshots
Oneshots about your favourite furry man!REQUESTS CLOSED FOR NOWNo NSFW/Shipping
8 69