《Dungeon Life》Chapter Fifty-Eight: Exposition!
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We talk a bit more about Fate affinity and how it works, and it seems to me like Luck might be a little more accurate, though that might be splitting hairs. I always felt like Luck was basically quantum stuff, but if that’s actually how it works, it destroys my working theory on how magic works.
I was thinking it was basically controlled quantum observation: observe the wave-form just right, and collapse it exactly how you want. Could be a fireball, or it could be a coin flipping heads when you need it, that sort of thing. Sounds to me like, if it is related to luck, it’s not the foundation for magic. Or maybe it is. Non-causal stuff is even weirder that most people think it is.
The other option for how magic works is for it to be a fifth fundamental force. If I remember right, there’s the strong and weak nuclear forces. I forget exactly what they do. I think one is what makes it so mass doesn’t overlap, despite most mass having a ton of room between the atoms, and the other… keeps protons and electrons and neutrons from collapsing together? I just remember those two don’t do a ton outside of atomic scale.
The other two forces are gravity and electromagnetism, which do all kinds of fun stuff. I swear, it feels like potential energy is just a kludge to get around how those two almost cheat. A gravity well will make a moon or a pebble fall at the same rate if there’s nothing in the way. And, of course, magnets work via friggin’ miracles, as everyone knows.
Teemo
The rat grunts from the weight of the thoughts of his dungeon. His Boss might know some secrets? He grimaces at the thought there could be even more! Yvonne notices the change in her small friend’s face and stance.
“Is everything alright, Teemo?”
He answers, some strain coming through in his voice. “Well… I don’t think the Boss was joking when he said he knew some of the secrets of creation. He’s not even telling them to me, more like just talking to himself, but the weight of some of these ideas is…” He trails off, uncertain how to even explain.
Thedeim
Musings on the so-called secrets of creation I only half remember and half understand aside, I can work with what my Residents are talking about even without knowing where magic actually fits. Well, I hope, anyway. If it is luck magic, it’s time to try to explain bell-curves and standard deviations, and ways to actually cheat at luck. There’s not a game of chance out there that can’t be rigged or cheated somehow. Card counting, loading dice, aces up sleeves; lady luck is not the pure maiden some people like to think she is.
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Teemo’s spatial magic allows for all kinds of shenanigans when it comes to defending himself and others, too! Those shortcuts of his are bigger on the inside than out, so he’s got some serious Non-Euclidean geometry going on. He could make terrain that looks flat actually be incredibly unstable, or the opposite. If he gets really good, he could just make there not even be a path to himself, or be able to hit someone from anywhere, or allow an ally to do the same!
Rocky’s fire affinity should allow for him to at least double dip with elements, and potentially get to kinetics, too. If his fire affinity lets him move around and manipulate heat, not only should he be able to produce fire by turning the heat up, but create ice by turning it down, or create both by moving that heat energy, instead of brute-forcing it.
Teemo
Teemo wavers and sits down, the two Residents looking more concerned. “Can we do anything to help?” asks Aranya, a bit unnerved at the state of the Sanctuary’s Voice.
“Talking… helps, I think. It’s… it’s like he’s thrown open vault doors of knowledge. Talking helps to keep me from trying to follow. Just hearing him think, it’s just words. But if I try to understand, it’s like I’m being crushed!”
“Then don’t try to understand?” offers Yvonne, unable to think of any other suggestions. Teemo gives a pained chuckle as something his Boss said a while ago suddenly makes sense.
“Heh, try not to think about pink elephants, especially with them stomping all around you.”
Thedeim
Tiny and Fluffles’ kinetic affinities are going to be even more fun. I always liked solid mechanics: levers, fulcrums, pulleys, ramps, and so on. The simple machines that make up what a lot of people think of when they hear the word engineer. For Tiny, I think he’d be better to try to make into the proverbial immovable object, show him how a truss actually functions to be able to take the kinds of immense loads they can, and how to abuse angles to deflect kinetic forces away, instead of just absorbing them.
And Fluffles would be the unstoppable force, especially with him using my mana. I don’t know exactly how much a delver usually has, but I’d be surprised if I don’t have at least an order of magnitude over all but the strongest of casters.
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It’s also interesting that the affinities I feel I can best abuse are the ones my Residents think are the most esoteric. I have no idea how Poe’s wind affinity would fundamentally work. Is it some kind of mastery over the gaseous state of matter? If so, is fire affinity mastery of plasma, rather than thermal energy? Coda’s seeming thunder or sonic affinity: is it only sounds? Is it any potential wave? Maybe it’s pressure control, instead?
And even if I have the things all understood properly, all of this is easier said than done!
Before I can sprint my way deeper down this rabbit hole, a pained squeak pulls my attention.
“B-Boss… s-slow down!” my Voice gasps, a little bit of blood leaking from his nose. My thoughts, which had been running a mile a minute, suddenly lock up. I bite back the mental shout to Queen to get him some healing ants, and take a few moments to try to calm myself.
I can feel Queen directing the nearest healing ants to look over Teemo. Calm. Focus. Stop hurting your friend. Just because he can respawn, doesn’t mean he doesn’t feel pain.
My Voice sighs in relief from the ants working on him, and hopefully from me not thinking my way down the paths of tech and science that probably haven’t been seen in this world yet.
“What was that?” asks Yvonne, alternating between looking at Teemo with concern, and at my core with a different kind of concern.
Teemo pushes himself to his feet with visible effort. “That was just some of the Boss’ knowledge. I saw things… some just numbers and weird drawings of numbers, and some as huge things that actually exist! But… they don’t exist?”
He stiffens when I give him the simplest explanation, and tell him he can tell my Residents.
“He… he says they don’t exist here. They exist where he’s from.”
My two Residents both look confused at that, and Aranya manages to speak through the confusion. “Like… in the realm of the gods?”
“No… a realm like ours, but also nothing like ours.” He grunts and holds his head for a moment before shaking it off. “I don’t even know how to begin to describe it, either. I can get some of what he says about it, but there’s also huge gaps. He’ll talk, but I don’t get any meaning at all about it. It’s like putting together a puzzle, but some pieces just stop existing when you reach for them.”
I mentally nod, remembering when Teemo said that the word human had no meaning for him. My mind starts to wander down the paths of what that actually means, but I reign it in for now. I can wildly theory-craft later. Maybe after experimenting a little to see if it’s better if I’m ‘zoomed out’ when I do it, or if it’s better to be focused somewhere away from Teemo.
And speaking of experiments, there’s a very simple one I can have Teemo explain to my Residents. Flipping a coin is one of the oldest games of chance out there, at least as old as coins. I’d expect just trying to look at the result before it happens, while the coin is in the air, would be a good, repeatable, low-effort way to hone that skill. So, if I have them call coin flips to practice, we can get a baseline. And then, when I have them try to call a bunch of flips before tossing the coin, it’ll be a good introduction to how odds actually work.
Calling one coin flip is 50/50, but accurately calling five flips from the start is only one in thirty-two, even if the odds of calling each individual flip as they happen is still 50/50. Mathematically, it’s pretty simple, but conceptually it’s really weird. With any luck, the mana costs will scale in a way to make it easier for my Residents to grasp.
I keep myself from thinking too far down that path just yet, not wanting to hurt Teemo, but I can’t help a little nugget of an idea getting stuck in the back of my head. There’s a system here, reminiscent of a video game. If we can keep running down the numbers of how luck actually works, we might be able to do some actual RNG manipulation.
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2/17 NOTICE: I'm putting this on hiatus, possibly permanently. I didn't want to spam with an "update chapter", so hopefully here and in the story blurb will get enough eyeballs. There are a couple reasons for ending SSA for now. 1) I wrote the next chapter but wasn't happy with it. I've been less and less satisfied with SSA's quality the more I thought about it. Part of the reason is... 2) I am seriously thinking about trying to publish some novels to help pay the bills, since I don't have my other source of income anymore. I have never asked for anything from SSA readers, no money, not even a review or rating. SSA is written for fun to amuse myself, primarily, and I would kind of feel bad actually charging someone money for something as unserious as that. I don't think it is good enough to ask anything in return. To use an analogy from music, SSA is more like a jam session with a bunch of friends. You're just chiling and having fun playing some music. I mean, if you are Mozart or even Eminem, your jam session is good enough to sell, but for an amateur beginner like myself, haha, no. If I want to publish something, I feel like I need to go the proper route of practice and rehearsals, which might be more similar to a classical concert performance. With SSA, I work from worldbuilding notes and a loose outline, but what you are essentially getting is the first draft with lots of so-called pantsing. Pushing out a web novel like this also means it is very difficult to go back and improve things without breaking everything else downstream. I wanted to try this "jamming" approach, as it was a good way to teach me about another aspect of writing, but to move forward, I think I need to hone my "classical" techniques, which emphasize rewriting, or at least, revising outlines. 3) While I intend to try to make $$$, my actual current goal is to "get gud". I've spent a lot of time recently trying to understand the self-publishing industry, and I'm pretty sure I can make some money by using short-term strategies with my current amateur skill level. But I've seen too many authors come and go/burnout, and really, the only way that I think I can enjoy writing and still make money on a long-term basis is to become a better writer. And the next step for me, which I haven't done much before, is to spend more time on rewriting and outlines. That is pretty much antithetical to the way SSA is developing. I've always been kind of 20/80 plotting/pantsing, but I want to spend a lot more time outlining before I even start writing. SSA jam sessions don't really fit my goal anymore. If you're curious about what's next, read on... Among other regrets, I regret not finishing SSA. It's the first story I've dropped, but then again, it's the first web novel I've attempted, so I suppose that's not a surprise. I don't think traditional web novel formats suit me that well. The whole SSA story I had loosely planned (beyond a first book or major arc) is way too large as well. Big story = good for neverending webnovel with Patreons, bad for penniless and fickle writer like me. I am currently outlining a complete trilogy to another story in great detail. I want the story to end concisely, and I also want the chance to really spend a lot of time on the full outline to spot pacing problems, character issues, lost themes, and so on. I'll still share this story on RR. What I intend to do is finish book 1, flash-publish the whole thing here for a few weeks, then publish on the big Zon. Repeat for books 2 and 3. The upcoming story will be about crafting heroes. The backdrop is an isekai-like setting, where elves will summon humans to their world as heroes, but the whole hero crafting business is still in its infancy. The elven mage researchers are figuring out how to imbue heroes with power, while the heroes are trying to figure out how to use the powers that they gain. Humans are the best hero templates because they are blank and have no intrinsic magic. Or at least that what the elves thought. The human MC has his own secrets... There will be some similarities with litrpgs, but I would call it more a progression fantasy or gamelit story. For example, the stats are very low, at least initially. Say we have a stat called Str. Going from Str = 1 to Str = 2 is a huge deal. Also, going from Dex = 0 to Dex = 1 is an even bigger deal. I guess you could call it a "low-stat litrpg", haha. Also, the heroes won't be gaining stats simply by killing things or leveling up. You can't increase stats arbitrarily, either. There will be rules to how stats can increase, and how they work with each other. The elven mages will be figuring out these rules in order to craft stronger and stronger heroes. 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But the bustling city has few opportunities for the traditionalist. For the old sword clans are fading. With the rise of alchemy, gold can purchase strength that ordinarily took years of training to cultivate. Sword artists, once rare and accomplished, are quickly growing in number, especially among the wealthy noble class. Even with such alchemy, though, no one has advanced to the rank of Grandmaster in countless years. Talen's true dream is to walk the path of a sword artist to the very end while fulfilling his clan duties. And then the Swordgeists return, fabled founders of all sword arts, gods who had touched the world long ago and vanished. These myths turned into reality warn of a coming threat. Alongside this warning, they issue an invitation to the Sword System Academy, a path to power beyond the mortal realm. But first, they will hold an entrance exam... Story notes:Sword System Academia blends elements of western and asian fantasy such as xianxia and litrpg. 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