《Threadbare》Bonus Content 2-1: Old Friends, New Sheets
Advertisement
GARON'S CHARACTER SHEET Spoiler: Spoiler Name: Garon
Age: 20 Jobs:
Toy Golem Level 4
High Dragon Hatchling Level 1
Mercenary Level 5
Cook 4 Attributes:
Strength: 105 Constitution: 90 Hit Points: 225 Armor: 40
Intelligence: 52 Wisdom: 46 Sanity: 98 Mental Fortitude: 30
Dexterity: 32 Agility: 44 Stamina: 86 Endurance: 20
Charisma: 45 Willpower: 100 Moxie: 145 Cool: 50
Perception: 106 Luck: 46 Fortune: 152 Fate: 5 Generic Skills
Archery - Level 10
Axes and Choppas - Level 50
Brawling - Level 13
Climb - Level 6
Clubs and Maces - Level 5
Dagger - Level 5
Dodge - Level 17
Fishing - Level 21 Shields - Level 50
Spears and Polearms - Level 3
Stealth - Level 7
Swim - Level 7
Swords - Level 16
Thrown Weapons - Level 10 Toy Golem Skills
Adorable - Level 1
Golem Body - Level 3
Magic Resistance - Level 1 High Dragon Hatchling Skills
Burninate - Level 3
Chomp - Level 2
Draconic Tongue - Level 1
Dragonseye - NA
Limited Equipment - NA
No Thumbs - NA
Scaly Wings - Level 1 Mercenary Skills
Blood is Gold - Level 25
Do the Job - Level 25
Fight the Battles - Level 25
Follow the Dotted Line - Level 25
Forced March - Level 25
Get Paid - Level 6
Secure the Perimeter - Level 25
Take the Hits - Level 25 Cook Skills
Cooking - 17
Freshen - 8
Garon's probably the most practiced combatant of the group. He lived his life expecting to fight often and well, and trained in a variety of weapons before settling upon the axe. Now he's stuck with brawling, which... well, he'll get more practice with it, he's sure. Pretty much every part of his new plush body is a weapon, with some parts of it squishier weapons than others. Garon was a pretty well-trained mercenary before he died, who used his skills often, at least the ones he COULD practice without causing problems. Now he's adjusting to life in a High Dragon's body... well, kinda. It's got some pretty amazing stats, at least in the High Dragon Hatchling's focus upon Strength, Willpower, and Perception, and average stats besides. (Except for dexterity, which thankfully his toy golem and mercenary levels and a lot of practice are helping with. To a point.) High Dragons have two "skills" that are disadvantages. Limited Equipment means that he can't use most magical items that are meant to be worn, and No Thumbs means he has trouble handling things with his claws and doing fine manipulation in general, and makes it impossible to utilize most weapons. Of the other four skills, Dragonseye is always on, and it lets him see in darkness and see magic auras around items and people with active spells and effects on them. It's also got some pretty good telescopic capability, but he'll need to grind up his perception to get the most out of it. Draconic Tongue lets him speak draconic, and activate his skills by roaring their names in draconic. Their names in that language are pretty much a lot of roars. Garon has two basic attacks... Chomp, which increases the damage of his bite for one, well, chomp, and Burninate, which is a moderately-good fire attack, that costs a bunch of moxie to invoke. It also has the problem of bringing intensely hot flames right in the middle of his mouth, which isn't a problem for normal high dragons, but... well, he's flammable. Very flammable. Scaly Wings are the Last Skill, and they let the dragon fly. They cost stamina to use, but also require practice to use properly, which is why Garon didn't bust them out during the Ogre fight. The Flight skill is a thing, and he'd rather practice that someplace where he won't get him or his friends killed, thank you very much. Fortunately, all else aside, Garon is a practiced mercenary. Mercenaries are soldiers of fortune, literally. Many of their weirder abilities use fortune, except for the ones that use stamina. Do the Job gives him bonuses while on quests, while Fight The Battles is a small, cheap party buff. Take the Hits buffs his defenses for a short time, and Blood is Gold sacrifices fortune and coins to heal himself instantly. Forced March is another party buff that increases his group's ground speed, Follow the Dotted line gives him a magical tracker that shows him how best to get to a goal, and Secure the Perimeter lets him determine the presence of living things within a certain radius, and their rough distance from him. Get Paid is a weird one, and the only one he hasn't practiced much. It lets him curse someone who refuses to follow through on their end of a quest reward. It hits them right in the luck, and lasts until dispelled or payment is delivered. This is the only one he couldn't practice on his brothers, for obvious reasons. Overall, Garon's happy with his change, even if the bulk of his generic skills are no longer useful. He's got great power and great potential, but he's already planning out some possible class combos to shore up his weaknesses and allow him to focus his strengths. He's not as much of a minmaxer as Madeline, but he has his moments, and having friends around to support and save is bringing out the serious side of him. He works best in a group, and though the siutation is weird, to say the least, he's pretty happy with his new party. MADELINE'S CHARACTER SHEET Spoiler: Spoiler Name: Madeline
Advertisement
Age: 31 Jobs:
Toy Golem Level 4
Vampire Level 3
Fire Elementalist Level 5 Attributes:
Strength: 60 Constitution: 45 Hit Points: 135 Armor: 23
Intelligence: 44 Wisdom: 38 Sanity: 82(90) Mental Fortitude: 9
Dexterity: 35 Agility: 37 Stamina: 82 Endurance: 26
Charisma: 60 Willpower: 53 Moxie: 113 Cool: 29
Perception: 53 Luck: 35 Fortune: 88 Fate: 5 Generic Skills
Brawling - Level 50
Climb - Level 50
Dodge - Level 35 Flight - Level 22
Ride - Level 4
Stealth - Level 50 Toy Golem Skills
Adorable - Level 1
Golem Body - Level 1
Magic Resistance -Level 1 Vampire Skills
Bloodsucker - Level 15
Command - Level 15
Darkspawn - NA
Greater Undead - Level 15
Light Allergies - NA Fire Elementalist Skills
Call Fire - Level 5
Destroy fire - Level 1
Endure Fire - Level 5
Fire Affinity - NA
Least Fire Elemental - Level 2
Mana Focus - NA
Manipulate Fire - Level 5
Shape Fire - Level 1 Madeline is making the best of a bad situation. Fortunately, she doesn't hold grudges, and why would she? Monsters never have happy endings, but for the minute, at least, she's got a lot of new options to play with that she never even considered before. The problem she keeps running into is that it's been a long time since she's been this weak, and she lost a LOT of stats she'd gained from grinding with her new body. Toy Golems are weak overall, her vampire levels aren't up there yet, and her fire elementalist career doesn't play into her species strengths. It's all sanity based, and... well, she's not. On the plus side, a whole lot of her old weaknesses are out the window now. She's pretty happy about that. Now if only she can find a way to feed that old familiar bloodthirst that keeps gnawing in her gut... Vampires have one weakness, in the Light Allergies skill. But since she has no flesh to burn in daylight, and only suffers a minor debuff otherwise, it's no longer a big deal. On the downside, her Bloodsucker skill is only half as effective. Sure, it'll actually deal a bit of extra damage, but she can't drink the blood to heal. That's a problem. Greater Undead, much like Golem Body, lets her ignore a few things and shrug off other effects. The two were never meant to be combined, at all, and it's going to help her immensely, she reckons. Darkspawn is a familiar trait by now, no surprises there... Command is her ace in the hole. It lets her cloud a target's mind temporarily, bending their will to hers- to a point. Now if only her will was greater... Fire Elementalists are fairly sturdy mage types. They're animators by dint of being able to call up elementals. And by elementals, I mean one elemental of each type they can summon. That's their limitation. Their key skill is Fire Affinity, which gives them 75% resistance to flames, and lets them breathe fire without boiling their lungs. Call Fire produces flame, Destroy Fire extinguishes it (The better the skill the more put out,) Manipulate fire lets her pull, push, and throw it around with limited telekinesis, Endure Fire is a buff that gives whoever it's on minor resistance to fire... stacked with Fire Affinity it shields the elementalist completely. Others get benefits too, but not as much, obviously. Shape Fire lets her create walls and pictures with flames, and similar structures. Least Fire Elemental summons an Emberling, that mostly floats around and sprays fire at things. Mana Focus is a booster that we've seen before on Threadbare. It buffs the elementalist's sanity pool by a percentage equal to their level. All in all, Madeline's happy with what she's got. But what she hasn't realized yet is that being made out of wood, unlike her colleagues, has upsides and downsides. Her armor value is higher than her plushie pals, but she's not as resistant to bashing type damage, being more brittle. If that ogre had hit her during the fight, that would have been that. Madeline is a min/maxer and natural munchkin, and is frustrated at not having the stats to back up all her awesome ideas. Still, she figures that if worst comes to worst she'll just die, and so long as there's a soulstone around she'll get a second chance. And hey, maybe Threadbare will be good enough at the Golem thing to make her an even more uber body! She IS a little weirded out about being in a group that she's not in charge of. It's been a while since she wasn't calling the shots. This is taking some adjustment. ZUULA'S CHARACTER SHEET Spoiler: Spoiler Name: Zuula
Advertisement
Age: 40 Jobs:
Toy Golem Level 4
Half-Orc Level 5
Shaman Level 5
Midwife Level 5 Attributes:
Strength: 72 Constitution: 73 Hit Points: 175 Armor: 31
Intelligence: 33 Wisdom: 54 Sanity: 87 Mental Fortitude: 5
Dexterity: 57 Agility: 70 Stamina: 137 Endurance: 35
Charisma: 41 Willpower: 38 Moxie: 79 Cool: 30
Perception: 50 Luck: 49 Fortune: 99 Fate: 5(10) Generic Skills
Brawling - Level 31
Climb - Level 32
Clubs and Maces - Level 44
Dagger - Level 12
Dodge - Level 26 Flight - Level 50
Ride - Level 16
Spears and Polearms - Level 38
Stealth - Level 20
Throwing - Level 14 Toy Golem Skills
Adorable - Level 1
Golem Body - Level 5
Magic Resistance -Level 1 Half-Orc Skills
Darkspawn - NA
Human Flexibility - NA Shaman Skills
Beastly Skill Borrow - Level 25
Call Vines - Level 25
Dreamquest - Level 25
Fated Preserver - NA
Poison Resistance - Level 25
Secret Herbs and Spices - Level 25
Slow Regeneration - Level 25
Speak With Nature - Level 25 Midwife Skills
Birthing - Level 25
Check Infant - Level 25
Newborn's Mercy - Level 25 Zuula never planned for any of this. But it's all temporary. Sooner or later her job will be done, and then it's back to nature and the cycle. Zuula was a master shaman before her death, and brings that to the table with fierce focus. Which is ironic, considering that her human trait allows experience-penalty-free multiclassing, but then she's been denying her human side for so long that she barely thinks about it anymore. In fact, "barely thinks" is a good summary, because she mostly runs on instinct until she comes up against something she can't orc at, then tries to figure out a cunning and brutal way to get around it, relying on wisdom and dirty tricks as much as possible. Shamans are a weird class. Most of their stuff runs on sanity, but a lot of it is best used before the fight, and there's a ton of utility stuff in there. The main combat spells she has right now are threefold. Beastly Skill Borrow, which she just got after the ogre fight, will let her temporarily borrow skills from animal spirits. She's VERY happy to see that back, as it opens up a lot of options... from silent flight, to bearlike sturdiness, to wolflike speed... there's pretty much an animal out there for every situation and she knows them all. Call Vines is a good hindering spell, entangling and wrapping foes. It allows decent battlefield control... at least against monsters that can't tear right through the vines. Slow Regeneration is the last, healing a target over time. It's a good one to toss on before fights, and best of all, it seems to work on golems. Unlike clerical healing. Which just goes to show that nature is way smarter than stupid wimpy gods. The rest of her stuff is utility, and has mainly noncombat benefits. Dreamquest puts the target into a trance, and gives them blurry visions of the future. Kind of. Sometimes they're of the present, or things that never were. It's weird. Fated Preserver is a passive, it marks her as a guardian of nature to other guardians of nature, and boosts her fate. Poison Resistance is a great defense... which golem body pretty much renders moot. Secret Herbs and Spices lets her track down the plants she's looking for in the vicinity, and gives her the "Herbalism" skill without having to take the Herbalist Job. Speak with Nature lets her talk with natural animals, plants, and nature-related monsters. Of course, not all of them have much to say, but hey. Zuula is also a practiced midwife, and relieved to see that as her levels rise again, the old skills are coming back as they were... no need to practice them all over again. Newborn's Mercy gives any infant she slaps it on a luck boost. Check Infant lets her look at baby's status screens... a thing that it hasn't occured to her to try on her new party members. Even though it totally WOULD work. All in all, Zuula wants to regain her shamanly might and kick copious amounts of ass, while making sure her family is in a good spot before moving on. Although... she IS actually having fun with this new existence, more than she thought she would. And though she spent her first life shamaning and doing shamanly things, and leaving all else to other people, she knows that if more jobs open up, she might be tempted to branch out a bit. But to what? Certainly not cleric or oracle. Gods be puny! And not cultist, because dark powers are stupid and have suckered orcs into doing their dirty work for way too long. But there's plenty of other stuff out there, and there IS that human skill she's been ignoring all her last life. She will wait and see what comes. Yes, that is wise...
Advertisement
- In Serial38 Chapters
Mortalis Mortal
Death. The end, supposedly. And yet, for Andy Jameson, it was part of his new job. After years of depression and stagnation, Andy gets a new career to restart his life… but, thing is, the job description wasn’t very accurate. Instead of working in the tech industry, he was killed, reborn into a new world, and now has to serve as a mischievous god’s prophet with the duty of throwing reality into utter chaos. To say it was a bumpy ride would be an understatement. Join Andy as he transforms into Chaon, the creator and destroyer of worlds. Victories, failures, and struggles within a magical realm rich with monsters, kingdoms, demons, angels, wars, gods, and secrets better left unseen. Allies did he make. Enemies too. Friends, companions, lovers, rivals. Will he bring chaos? Peace? Bloodshed? Will his ascension lead him to be worshiped as a hero? Or feared as a monster? Or the most important question yet… will he even survive that long? Story Information Spoiler: 3rd Person Past-Tense StyleGenres: Fantasy, Adventure, Action, Romance, Mystery, DramaTags: Magic, Harem, War, Discovery, Intrigue Maturity: - Light Cursing, but not much (D-word mostly) - Will contain occasional sex scene - Will deal with dark topics at times (slavery, rape, tragedy) I’ll warn you of potential shaky topics in the pre-chapter notes so you aren’t blindsided, or so you can skip the spots. Release Schedule Spoiler: Currently, about one to two chapters per week is my goal.
8 125 - In Serial45 Chapters
Tales of Berseria The X: Beyond Calamity
"As the Era of Asgard crumbles, the sins of the past stand poised to consume the world. Despair and Salvation must join together to forge a new road, or all shall be lost. What possibilities will such a union bring?" Experience the original story of "Tales of Berseria" as Avernus Diphda; the self-exiled Shepherd of the far-continent and Alisha Diphda's fabled ancestor. Strap in for a new journey as he fights on the right side of the wrong against "reason" to save Velvet Crowe from the dark path of vengeance. What happens when the Shepherd wears the wolfskin and hunts with the pack? Tags: New male main protag, OCxVelvetCrowe, slow-burn romance, a new ending, some characters get new fate, epic conclusion, more lore explanation, more plotholes fixed, some Zestiria characters appear in Berseria timeline.Genre: Romance/Fantasy/Action/Adventure The story is based on 'Tales of Berseria', 'Tales of Zestiria', and 'Tales of Zestiria The X' video games and anime created by Bandai Namco Entertainment.
8 205 - In Serial13 Chapters
Infinite Horizon
After his untimely death, Steele Johnson is reincarnated in a new world by a giant chicken who wants him to take it over. Unfortunately, the people of the world of Eden aren't the nicest of people and Chickenlord doesn't have the most thought out of plans. Volume 1 done, (~40k words) Chicken picture taken from 3d model made by Kednar on blendswap and used under CC-BY. License found here: https://creativecommons.org/licenses/by/2.0/
8 197 - In Serial16 Chapters
Dread Necromancer Of Glyphs
This is the tale of a Necromancer in a world where everything is saturated with glyphs. Through the combination of glyphs, alchemy is used by the people to create their spells. Be they offensive or defensive in nature, everything is possible. A tale of an evil necromancer searching for power and a purpose, will he succeed or fail miserably?Perhaps only the gods themselves know... Author's note: Upload plan: 1-2 chapters a week. Please note that criticism is very welcome while blind hate isn't. Comments spreading negativity without any arguments or criticism will be deleted. Also, please excuse me, if I make some grammar mistakes every now and then. Although I am confident in my english, mistakes do occur as my native language isn't english. Thanks a lot for understanding.
8 76 - In Serial13 Chapters
Magick Alive
Ken was a normal millenial nerd renting a room from some friends and working at a local fast food shop.. until today. When he woke up to glowing magick and fire responding to his very thought he was excited. So many possibilities lay ahead of him and his new powers. His excitement lasted about 5 minutes before a dark warning and miscast magic made everything more real. Now he's had a vision of horrors in his future, died (he got better), talked to an ancient dragon, met more than one God, killed over a dozen people on purpose and a couple on accident, and has completely lost himself into utter despair... and that was just today.What the hell does tomorrow promise in a world with Magick Alive?
8 145 - In Serial6 Chapters
I won't leave you (A Bonnie x Mike fanfic)
8 303

